Raw Events
Babylon domination — page 47 of 127
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 2301 | 116 | Austria | great_person_expended |
payload{
"civ": "Austria",
"turn": 116,
"event": "great_person_expended",
"great_person": "UNIT_ENGINEER"
}
|
| 2302 | 116 | Austria | improvement_built |
payload{
"x": 14,
"y": 19,
"civ": "Austria",
"turn": 116,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2303 | 116 | Austria | improvement_built |
payload{
"x": 18,
"y": 26,
"civ": "Austria",
"turn": 116,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2304 | 116 | Austria | unit_lost |
payload{
"x": 12,
"y": 16,
"civ": "Austria",
"city": "Salzburg",
"turn": 116,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2305 | 116 | Austria | unit_lost |
payload{
"x": 17,
"y": 26,
"civ": "Austria",
"city": "Graz",
"turn": 116,
"unit": "UNIT_ENGINEER",
"cause": "expended",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2306 | 116 | Barbarians | unit_lost |
payload{
"x": 9,
"y": 13,
"civ": "Barbarians",
"turn": 116,
"unit": "UNIT_BARBARIAN_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Austria",
"confidence": "confirmed"
}
|
| 2307 | 116 | Babylon | building_constructed |
payload{
"civ": "Babylon",
"city": "Babylon",
"turn": 116,
"event": "building_constructed",
"wonder": "national",
"building": "BUILDING_ARTISTS_GUILD"
}
|
| 2308 | 116 | Babylon | plot_acquired |
payload{
"x": 23,
"y": 17,
"civ": "Babylon",
"city": "Akkad",
"turn": 116,
"event": "plot_acquired"
}
|
| 2309 | 116 | Babylon | plot_bought |
payload{
"x": 23,
"y": 17,
"civ": "Babylon",
"city": "Akkad",
"turn": 116,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2310 | 116 | tech_researched |
payload{
"civs": [
"Babylon"
],
"team": 0,
"tech": "TECH_ARCHITECTURE",
"turn": 116,
"event": "tech_researched",
"change": 1
}
|
|
| 2311 | 116 | Babylon | unit_lost |
payload{
"x": 28,
"y": 14,
"civ": "Babylon",
"city": "Dur-Kurigalzu",
"turn": 116,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2312 | 116 | Babylon | unit_created |
payload{
"x": 28,
"y": 14,
"civ": "Babylon",
"city": "Dur-Kurigalzu",
"turn": 116,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 2313 | 116 | Babylon | snapshot |
payload{
"civ": "Babylon",
"food": 137,
"gold": 1284,
"turn": 116,
"event": "snapshot",
"faith": 39,
"plots": 80,
"score": 1071,
"techs": 37,
"cities": 3,
"culture": 80,
"science": 263.51,
"tourism": 0,
"capitals": [
"Babylon"
],
"happiness": 13,
"influence": [
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 130,
"population": 46,
"production": 130,
"gold_per_turn": 64.25,
"military_might": 383,
"military_units": 11,
"civs_influential_on": 0
}
|
| 2314 | 116 | Austria | city_converted |
payload{
"x": 17,
"y": 26,
"civ": "Austria",
"city": "Graz",
"turn": 116,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_CATHOLICISM"
}
|
| 2315 | 116 | Babylon | great_person_expended |
payload{
"civ": "Babylon",
"turn": 116,
"event": "great_person_expended",
"great_person": "UNIT_PROPHET"
}
|
| 2316 | 116 | Babylon | unit_lost |
payload{
"x": 16,
"y": 25,
"civ": "Babylon",
"turn": 116,
"unit": "UNIT_PROPHET",
"cause": "expended",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2317 | 116 | Babylon | unit_created |
payload{
"x": 28,
"y": 14,
"civ": "Babylon",
"city": "Dur-Kurigalzu",
"turn": 116,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 2318 | 116 | Babylon | unit_lost |
payload{
"x": 28,
"y": 14,
"civ": "Babylon",
"city": "Dur-Kurigalzu",
"turn": 116,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2319 | 116 | Babylon | improvement_built |
payload{
"x": 21,
"y": 8,
"civ": "Babylon",
"turn": 116,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2320 | 117 | resolution_passed |
payload{
"turn": 117,
"event": "resolution_failed",
"resolution": "RESOLUTION_WORLD_FAIR"
}
|
|
| 2321 | 117 | resolution_failed |
payload{
"turn": 117,
"event": "resolution_failed",
"resolution": "RESOLUTION_BAN_LUXURY_HAPPINESS"
}
|
|
| 2322 | 117 | congress_snapshot |
payload{
"host": "Babylon",
"turn": 117,
"event": "congress_snapshot",
"delegates": [
{
"civ": "Babylon",
"votes": 2,
"core_votes": 1
},
{
"civ": "Philippines",
"votes": 1,
"core_votes": 1
},
{
"civ": "Arabia",
"votes": 1,
"core_votes": 1
},
{
"civ": "Austria",
"votes": 1,
"core_votes": 1
}
],
"votes_needed_for_diplo_victory": 28
}
|
|
| 2323 | 117 | Austria | unit_created |
payload{
"x": 14,
"y": 21,
"civ": "Austria",
"city": "Vienna",
"turn": 117,
"unit": "UNIT_ARTIST",
"event": "unit_created"
}
|
| 2324 | 117 | Austria | building_constructed |
payload{
"civ": "Austria",
"city": "Vienna",
"turn": 117,
"event": "building_constructed",
"building": "BUILDING_CASTLE"
}
|
| 2325 | 117 | Austria | snapshot |
payload{
"civ": "Austria",
"food": 77,
"gold": 291,
"turn": 117,
"event": "snapshot",
"faith": 11,
"plots": 67,
"score": 742,
"techs": 26,
"cities": 3,
"culture": 19,
"science": 52.5,
"tourism": 0,
"capitals": [
"Austria"
],
"happiness": 45,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 66,
"population": 30,
"production": 63,
"gold_per_turn": 20.08,
"military_might": 846,
"military_units": 13,
"civs_influential_on": 0
}
|
| 2326 | 117 | Arabia | unit_created |
payload{
"x": 31,
"y": 19,
"civ": "Arabia",
"city": "Mecca",
"turn": 117,
"unit": "UNIT_MISSIONARY",
"event": "unit_created"
}
|
| 2327 | 117 | Arabia | unit_trained |
payload{
"civ": "Arabia",
"city": "Mecca",
"turn": 117,
"unit": "UNIT_MISSIONARY",
"event": "unit_trained",
"bought_with": "faith"
}
|
| 2328 | 117 | Arabia | building_constructed |
payload{
"civ": "Arabia",
"city": "Mecca",
"turn": 117,
"event": "building_constructed",
"building": "BUILDING_FORGE"
}
|
| 2329 | 117 | Arabia | snapshot |
payload{
"civ": "Arabia",
"food": 89,
"gold": 259,
"turn": 117,
"event": "snapshot",
"faith": 41,
"plots": 65,
"score": 837,
"techs": 27,
"cities": 3,
"culture": 63,
"science": 70.89,
"tourism": 2,
"capitals": [
"Arabia"
],
"happiness": 23,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 60
},
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 66
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 61
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 75,
"population": 34,
"production": 79,
"gold_per_turn": 15.01,
"military_might": 935,
"military_units": 11,
"civs_influential_on": 0
}
|
| 2330 | 117 | Philippines | plot_acquired |
payload{
"x": 44,
"y": 20,
"civ": "Philippines",
"city": "Cavite El Viejo",
"turn": 117,
"event": "plot_acquired"
}
|
| 2331 | 117 | Philippines | plot_bought |
payload{
"x": 44,
"y": 20,
"civ": "Philippines",
"city": "Cavite El Viejo",
"turn": 117,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2332 | 117 | tech_researched |
payload{
"civs": [
"Philippines"
],
"team": 1,
"tech": "TECH_NAVIGATION",
"turn": 117,
"event": "tech_researched",
"change": 1
}
|
|
| 2333 | 117 | Philippines | snapshot |
payload{
"civ": "Philippines",
"food": 72,
"gold": 136,
"turn": 117,
"event": "snapshot",
"faith": 12,
"plots": 64,
"score": 710,
"techs": 25,
"cities": 5,
"culture": 39,
"science": 113.96,
"tourism": 4,
"capitals": [
"Philippines"
],
"happiness": -1,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_FALLING",
"points": 146
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 172
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_EXOTIC",
"trend": "INFLUENCE_TREND_RISING",
"points": 146
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 78,
"population": 31,
"production": 54,
"gold_per_turn": 43.73,
"military_might": 466,
"military_units": 12,
"civs_influential_on": 0
}
|
| 2334 | 117 | Philippines | unit_created |
payload{
"x": 46,
"y": 16,
"civ": "Philippines",
"turn": 117,
"unit": "UNIT_PRIVATEER",
"event": "unit_created"
}
|
| 2335 | 117 | Philippines | unit_upgraded |
payload{
"to": "UNIT_PRIVATEER",
"civ": "Philippines",
"from": "UNIT_QUINQ",
"turn": 117,
"event": "unit_upgraded"
}
|
| 2336 | 117 | Philippines | unit_lost |
payload{
"x": 46,
"y": 16,
"civ": "Philippines",
"turn": 117,
"unit": "UNIT_QUINQ",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 2337 | 117 | Arabia | improvement_built |
payload{
"x": 31,
"y": 18,
"civ": "Arabia",
"turn": 117,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PLANTATION"
}
|
| 2338 | 117 | Arabia | improvement_built |
payload{
"x": 33,
"y": 16,
"civ": "Arabia",
"turn": 117,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2339 | 117 | unit_killed |
payload{
"turn": 117,
"unit": "UNIT_BARBARIAN_ARCHER",
"event": "unit_killed",
"killer": "Austria",
"victim": "Barbarians"
}
|
|
| 2340 | 117 | Austria | great_person_expended |
payload{
"civ": "Austria",
"turn": 117,
"event": "great_person_expended",
"great_person": "UNIT_ARTIST"
}
|
| 2341 | 117 | Austria | improvement_built |
payload{
"x": 14,
"y": 24,
"civ": "Austria",
"turn": 117,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2342 | 117 | Austria | unit_lost |
payload{
"x": 14,
"y": 21,
"civ": "Austria",
"city": "Vienna",
"turn": 117,
"unit": "UNIT_ARTIST",
"cause": "expended",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2343 | 117 | Barbarians | unit_lost |
payload{
"x": 10,
"y": 14,
"civ": "Barbarians",
"turn": 117,
"unit": "UNIT_BARBARIAN_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Austria",
"confidence": "confirmed"
}
|
| 2344 | 117 | Babylon | population_changed |
payload{
"x": 22,
"y": 11,
"civ": "Babylon",
"city": "Babylon",
"turn": 117,
"event": "population_changed",
"new_population": 25,
"old_population": 24
}
|
| 2345 | 117 | Babylon | plot_acquired |
payload{
"x": 19,
"y": 12,
"civ": "Babylon",
"city": "Babylon",
"turn": 117,
"event": "plot_acquired"
}
|
| 2346 | 117 | Babylon | plot_bought |
payload{
"x": 19,
"y": 12,
"civ": "Babylon",
"city": "Babylon",
"turn": 117,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2347 | 117 | Babylon | population_changed |
payload{
"x": 23,
"y": 19,
"civ": "Babylon",
"city": "Akkad",
"turn": 117,
"event": "population_changed",
"new_population": 13,
"old_population": 12
}
|
| 2348 | 117 | Babylon | city_converted |
payload{
"x": 23,
"y": 19,
"civ": "Babylon",
"city": "Akkad",
"turn": 117,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_CATHOLICISM"
}
|
| 2349 | 117 | Babylon | snapshot |
payload{
"civ": "Babylon",
"food": 146,
"gold": 1356,
"turn": 117,
"event": "snapshot",
"faith": 39,
"plots": 81,
"score": 1089,
"techs": 37,
"cities": 3,
"culture": 80,
"science": 268.24,
"tourism": 0,
"capitals": [
"Babylon"
],
"happiness": 12,
"influence": [
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 136,
"population": 48,
"production": 137,
"gold_per_turn": 72.25,
"military_might": 385,
"military_units": 11,
"civs_influential_on": 0
}
|
| 2350 | 117 | Babylon | improvement_built |
payload{
"x": 20,
"y": 11,
"civ": "Babylon",
"turn": 117,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|