« Babylon domination

Raw Events

Babylon domination — page 47 of 127

Seq Turn Civ Event Type Payload
2301 116 Austria great_person_expended
payload
{
  "civ": "Austria",
  "turn": 116,
  "event": "great_person_expended",
  "great_person": "UNIT_ENGINEER"
}
2302 116 Austria improvement_built
payload
{
  "x": 14,
  "y": 19,
  "civ": "Austria",
  "turn": 116,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2303 116 Austria improvement_built
payload
{
  "x": 18,
  "y": 26,
  "civ": "Austria",
  "turn": 116,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2304 116 Austria unit_lost
payload
{
  "x": 12,
  "y": 16,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2305 116 Austria unit_lost
payload
{
  "x": 17,
  "y": 26,
  "civ": "Austria",
  "city": "Graz",
  "turn": 116,
  "unit": "UNIT_ENGINEER",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2306 116 Barbarians unit_lost
payload
{
  "x": 9,
  "y": 13,
  "civ": "Barbarians",
  "turn": 116,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Austria",
  "confidence": "confirmed"
}
2307 116 Babylon building_constructed
payload
{
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 116,
  "event": "building_constructed",
  "wonder": "national",
  "building": "BUILDING_ARTISTS_GUILD"
}
2308 116 Babylon plot_acquired
payload
{
  "x": 23,
  "y": 17,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 116,
  "event": "plot_acquired"
}
2309 116 Babylon plot_bought
payload
{
  "x": 23,
  "y": 17,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 116,
  "event": "plot_bought",
  "bought_with": "culture"
}
2310 116 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_ARCHITECTURE",
  "turn": 116,
  "event": "tech_researched",
  "change": 1
}
2311 116 Babylon unit_lost
payload
{
  "x": 28,
  "y": 14,
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2312 116 Babylon unit_created
payload
{
  "x": 28,
  "y": 14,
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2313 116 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 137,
  "gold": 1284,
  "turn": 116,
  "event": "snapshot",
  "faith": 39,
  "plots": 80,
  "score": 1071,
  "techs": 37,
  "cities": 3,
  "culture": 80,
  "science": 263.51,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 13,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 130,
  "population": 46,
  "production": 130,
  "gold_per_turn": 64.25,
  "military_might": 383,
  "military_units": 11,
  "civs_influential_on": 0
}
2314 116 Austria city_converted
payload
{
  "x": 17,
  "y": 26,
  "civ": "Austria",
  "city": "Graz",
  "turn": 116,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_CATHOLICISM"
}
2315 116 Babylon great_person_expended
payload
{
  "civ": "Babylon",
  "turn": 116,
  "event": "great_person_expended",
  "great_person": "UNIT_PROPHET"
}
2316 116 Babylon unit_lost
payload
{
  "x": 16,
  "y": 25,
  "civ": "Babylon",
  "turn": 116,
  "unit": "UNIT_PROPHET",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2317 116 Babylon unit_created
payload
{
  "x": 28,
  "y": 14,
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2318 116 Babylon unit_lost
payload
{
  "x": 28,
  "y": 14,
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 116,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2319 116 Babylon improvement_built
payload
{
  "x": 21,
  "y": 8,
  "civ": "Babylon",
  "turn": 116,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2320 117 resolution_passed
payload
{
  "turn": 117,
  "event": "resolution_failed",
  "resolution": "RESOLUTION_WORLD_FAIR"
}
2321 117 resolution_failed
payload
{
  "turn": 117,
  "event": "resolution_failed",
  "resolution": "RESOLUTION_BAN_LUXURY_HAPPINESS"
}
2322 117 congress_snapshot
payload
{
  "host": "Babylon",
  "turn": 117,
  "event": "congress_snapshot",
  "delegates": [
    {
      "civ": "Babylon",
      "votes": 2,
      "core_votes": 1
    },
    {
      "civ": "Philippines",
      "votes": 1,
      "core_votes": 1
    },
    {
      "civ": "Arabia",
      "votes": 1,
      "core_votes": 1
    },
    {
      "civ": "Austria",
      "votes": 1,
      "core_votes": 1
    }
  ],
  "votes_needed_for_diplo_victory": 28
}
2323 117 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 117,
  "unit": "UNIT_ARTIST",
  "event": "unit_created"
}
2324 117 Austria building_constructed
payload
{
  "civ": "Austria",
  "city": "Vienna",
  "turn": 117,
  "event": "building_constructed",
  "building": "BUILDING_CASTLE"
}
2325 117 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 77,
  "gold": 291,
  "turn": 117,
  "event": "snapshot",
  "faith": 11,
  "plots": 67,
  "score": 742,
  "techs": 26,
  "cities": 3,
  "culture": 19,
  "science": 52.5,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 45,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 66,
  "population": 30,
  "production": 63,
  "gold_per_turn": 20.08,
  "military_might": 846,
  "military_units": 13,
  "civs_influential_on": 0
}
2326 117 Arabia unit_created
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 117,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
2327 117 Arabia unit_trained
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 117,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_trained",
  "bought_with": "faith"
}
2328 117 Arabia building_constructed
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 117,
  "event": "building_constructed",
  "building": "BUILDING_FORGE"
}
2329 117 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 89,
  "gold": 259,
  "turn": 117,
  "event": "snapshot",
  "faith": 41,
  "plots": 65,
  "score": 837,
  "techs": 27,
  "cities": 3,
  "culture": 63,
  "science": 70.89,
  "tourism": 2,
  "capitals": [
    "Arabia"
  ],
  "happiness": 23,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 60
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 66
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 61
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 75,
  "population": 34,
  "production": 79,
  "gold_per_turn": 15.01,
  "military_might": 935,
  "military_units": 11,
  "civs_influential_on": 0
}
2330 117 Philippines plot_acquired
payload
{
  "x": 44,
  "y": 20,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 117,
  "event": "plot_acquired"
}
2331 117 Philippines plot_bought
payload
{
  "x": 44,
  "y": 20,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 117,
  "event": "plot_bought",
  "bought_with": "culture"
}
2332 117 tech_researched
payload
{
  "civs": [
    "Philippines"
  ],
  "team": 1,
  "tech": "TECH_NAVIGATION",
  "turn": 117,
  "event": "tech_researched",
  "change": 1
}
2333 117 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 72,
  "gold": 136,
  "turn": 117,
  "event": "snapshot",
  "faith": 12,
  "plots": 64,
  "score": 710,
  "techs": 25,
  "cities": 5,
  "culture": 39,
  "science": 113.96,
  "tourism": 4,
  "capitals": [
    "Philippines"
  ],
  "happiness": -1,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_FALLING",
      "points": 146
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 172
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_EXOTIC",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 146
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 78,
  "population": 31,
  "production": 54,
  "gold_per_turn": 43.73,
  "military_might": 466,
  "military_units": 12,
  "civs_influential_on": 0
}
2334 117 Philippines unit_created
payload
{
  "x": 46,
  "y": 16,
  "civ": "Philippines",
  "turn": 117,
  "unit": "UNIT_PRIVATEER",
  "event": "unit_created"
}
2335 117 Philippines unit_upgraded
payload
{
  "to": "UNIT_PRIVATEER",
  "civ": "Philippines",
  "from": "UNIT_QUINQ",
  "turn": 117,
  "event": "unit_upgraded"
}
2336 117 Philippines unit_lost
payload
{
  "x": 46,
  "y": 16,
  "civ": "Philippines",
  "turn": 117,
  "unit": "UNIT_QUINQ",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2337 117 Arabia improvement_built
payload
{
  "x": 31,
  "y": 18,
  "civ": "Arabia",
  "turn": 117,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
2338 117 Arabia improvement_built
payload
{
  "x": 33,
  "y": 16,
  "civ": "Arabia",
  "turn": 117,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2339 117 unit_killed
payload
{
  "turn": 117,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "event": "unit_killed",
  "killer": "Austria",
  "victim": "Barbarians"
}
2340 117 Austria great_person_expended
payload
{
  "civ": "Austria",
  "turn": 117,
  "event": "great_person_expended",
  "great_person": "UNIT_ARTIST"
}
2341 117 Austria improvement_built
payload
{
  "x": 14,
  "y": 24,
  "civ": "Austria",
  "turn": 117,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2342 117 Austria unit_lost
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 117,
  "unit": "UNIT_ARTIST",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2343 117 Barbarians unit_lost
payload
{
  "x": 10,
  "y": 14,
  "civ": "Barbarians",
  "turn": 117,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Austria",
  "confidence": "confirmed"
}
2344 117 Babylon population_changed
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 117,
  "event": "population_changed",
  "new_population": 25,
  "old_population": 24
}
2345 117 Babylon plot_acquired
payload
{
  "x": 19,
  "y": 12,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 117,
  "event": "plot_acquired"
}
2346 117 Babylon plot_bought
payload
{
  "x": 19,
  "y": 12,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 117,
  "event": "plot_bought",
  "bought_with": "culture"
}
2347 117 Babylon population_changed
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 117,
  "event": "population_changed",
  "new_population": 13,
  "old_population": 12
}
2348 117 Babylon city_converted
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 117,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_CATHOLICISM"
}
2349 117 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 146,
  "gold": 1356,
  "turn": 117,
  "event": "snapshot",
  "faith": 39,
  "plots": 81,
  "score": 1089,
  "techs": 37,
  "cities": 3,
  "culture": 80,
  "science": 268.24,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 136,
  "population": 48,
  "production": 137,
  "gold_per_turn": 72.25,
  "military_might": 385,
  "military_units": 11,
  "civs_influential_on": 0
}
2350 117 Babylon improvement_built
payload
{
  "x": 20,
  "y": 11,
  "civ": "Babylon",
  "turn": 117,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}

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