« India diplo

Military

What each army was made of, sampled every 10 turns and at the last turn recorded.

India

Turn Units Might Power Power per unit
10 3 59 53 17.7
20 3 61 54 18.0
30 3 65 56 18.7
40 4 91 82 20.5
50 6 151 145 24.2
60 7 168 156 22.3
70 7 183 155 22.1
80 7 198 156 22.3
90 8 206 156 19.5
100 9 445 330 36.7
110 11 688 476 43.3
120 12 1019 661 55.1
130 13 1255 764 58.8
140 13 1327 768 59.1
150 24 10105 5805 241.9
160 28 19625 10826 386.6
170 32 34882 17453 545.4
180 39 50878 25439 652.3
184 42 52110 26055 620.4

Zimbabwe

Turn Units Might Power Power per unit
10 1 31 29 29.0
20 1 31 29 29.0
30 2 48 44 22.0
40 2 62 57 28.5
50 4 88 81 20.3
60 5 105 100 20.0
70 9 362 342 38.0
80 9 391 353 39.2
90 13 684 620 47.7
100 18 982 920 51.1
110 23 1122 1018 44.3
120 28 1497 1311 46.8
130 32 1716 1467 45.8
140 42 2963 2502 59.6
150 53 4194 3562 67.2
160 59 4862 4635 78.6
170 60 5692 5383 89.7
180 58 5941 5588 96.3
184 61 6579 6192 101.5

England

Turn Units Might Power Power per unit
10 2 44 42 21.0
20 2 44 41 20.5
30 2 46 41 20.5
40 3 72 65 21.7
50 4 74 65 16.3
60 3 94 84 28.0
70 4 141 120 30.0
80 4 145 122 30.5
90 4 146 123 30.8
100 8 382 365 45.6
110 11 455 398 36.2
120 16 801 700 43.8
130 18 972 891 49.5
140 20 1083 959 48.0
150 21 1370 1110 52.9
160 21 1523 1369 65.2
170 29 2457 2016 69.5
180 35 3113 2799 80.0
184 35 3115 2785 79.6

Netherlands

Turn Units Might Power Power per unit
10 2 39 35 17.5
20 2 40 36 18.0
30 3 65 60 20.0
40 5 84 75 15.0
50 5 110 98 19.6
60 7 174 159 22.7
70 8 169 157 19.6
80 11 188 162 14.7
90 12 158 143 11.9
100 10 208 179 17.9
110 14 325 267 19.1
120 13 276 227 17.5
130 18 523 442 24.6
140 23 1498 1265 55.0
150 35 2459 2006 57.3
160 39 3238 2751 70.5
170 51 4981 4135 81.1
180 60 6646 5539 92.3
184 60 6820 5666 94.4

Iroquois

Turn Units Might Power Power per unit
10 1 28 27 27.0
20 1 28 26 26.0
30 3 73 70 23.3
40 4 108 101 25.3
50 5 138 131 26.2
60 5 168 157 31.4
70 6 172 158 26.3
80 9 317 297 33.0
90 11 409 388 35.3
100 12 625 625 52.1
110 17 993 993 58.4
120 16 885 885 55.3
130 18 974 897 49.8
140 22 1227 1178 53.5
150 16 735 626 39.1
160 10 238 206 20.6
170 12 706 614 51.2
180 16 1544 1410 88.1
184 17 1575 1415 83.2

Tibet

Turn Units Might Power Power per unit
10 1 53 50 50.0
20 1 54 49 49.0
30 3 99 89 29.7
40 5 169 148 29.6
50 5 176 150 30.0
60 7 321 267 38.1
70 10 463 396 39.6
80 12 520 429 35.8
90 11 523 435 39.5
100 14 665 575 41.1
110 14 677 564 40.3
120 15 704 644 42.9
130 22 1011 886 40.3
140 23 1239 1176 51.1
150 24 1187 1187 49.5
160 28 1688 1609 57.5
170 31 2203 2087 67.3
180 32 2650 2573 80.4
184 32 2740 2617 81.8

Might is the figure the game reports, and it is not the strength of the army alone: it is the summed unit power multiplied by the treasury, up to double, so a civilization hoarding gold reads as fielding better units than it does. Power divides that multiplier back out. Naval units still count half, so an obsolete fleet drags the average down twice over.

Power per unit says what an army is made of, not how strong it is: a horde of obsolete units and a small modern force can carry the same total. The figure climbs for everyone as better units become available, so it is worth comparing between civilizations at the same turn rather than along one civilization's own history. Losing a war can raise it, because the weakest units die first.