Raw Events
Babylon domination — page 1 of 127
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 1 | 0 | session_started |
payload{
"mods": {},
"turn": 0,
"event": "session_started",
"players": [
{
"civ": "Babylon",
"name": "dysk",
"human": true,
"handicap": "HANDICAP_PRINCE"
},
{
"civ": "Philippines",
"name": "Emilio Aguinaldo",
"human": false,
"handicap": "HANDICAP_AI_DEFAULT"
},
{
"civ": "Arabia",
"name": "Harun al-Rashid",
"human": false,
"handicap": "HANDICAP_AI_DEFAULT"
},
{
"civ": "Austria",
"name": "Maria Theresa",
"human": false,
"handicap": "HANDICAP_AI_DEFAULT"
}
],
"map_size": "WORLDSIZE_TINY",
"map_width": 56,
"max_turns": 330,
"start_era": "ERA_ANCIENT",
"game_speed": "GAMESPEED_QUICK",
"map_height": 36,
"map_script": "Assets\\Maps\\Lekmap v5.2\\LekmapPangaeaRectangularv4.lua"
}
|
|
| 2 | 0 | Philippines | population_changed |
payload{
"x": 45,
"y": 15,
"civ": "Philippines",
"city": "Malolos",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 3 | 0 | Philippines | population_changed |
payload{
"x": 45,
"y": 15,
"civ": "Philippines",
"city": "Malolos",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 4 | 0 | Philippines | city_founded |
payload{
"x": 45,
"y": 15,
"civ": "Philippines",
"city": "Malolos",
"turn": 0,
"event": "city_founded"
}
|
| 5 | 0 | Philippines | unit_lost |
payload{
"x": 45,
"y": 15,
"civ": "Philippines",
"city": "Malolos",
"turn": 0,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 6 | 0 | Arabia | population_changed |
payload{
"x": 31,
"y": 19,
"civ": "Arabia",
"city": "Mecca",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 7 | 0 | Arabia | population_changed |
payload{
"x": 31,
"y": 19,
"civ": "Arabia",
"city": "Mecca",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 8 | 0 | Arabia | city_founded |
payload{
"x": 31,
"y": 19,
"civ": "Arabia",
"city": "Mecca",
"turn": 0,
"event": "city_founded"
}
|
| 9 | 0 | Arabia | unit_lost |
payload{
"x": 31,
"y": 19,
"civ": "Arabia",
"city": "Mecca",
"turn": 0,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 10 | 0 | Austria | population_changed |
payload{
"x": 14,
"y": 21,
"civ": "Austria",
"city": "Vienna",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 11 | 0 | Austria | population_changed |
payload{
"x": 14,
"y": 21,
"civ": "Austria",
"city": "Vienna",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 12 | 0 | Austria | city_founded |
payload{
"x": 14,
"y": 21,
"civ": "Austria",
"city": "Vienna",
"turn": 0,
"event": "city_founded"
}
|
| 13 | 0 | Austria | unit_lost |
payload{
"x": 14,
"y": 21,
"civ": "Austria",
"city": "Vienna",
"turn": 0,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 14 | 0 | Babylon | population_changed |
payload{
"x": 22,
"y": 11,
"civ": "Babylon",
"city": "Babylon",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 15 | 0 | Babylon | population_changed |
payload{
"x": 22,
"y": 11,
"civ": "Babylon",
"city": "Babylon",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 16 | 0 | Babylon | city_founded |
payload{
"x": 22,
"y": 11,
"civ": "Babylon",
"city": "Babylon",
"turn": 0,
"event": "city_founded"
}
|
| 17 | 0 | Babylon | unit_lost |
payload{
"x": 22,
"y": 11,
"civ": "Babylon",
"city": "Babylon",
"turn": 0,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 18 | 1 | Philippines | snapshot |
payload{
"civ": "Philippines",
"food": 6,
"gold": 3,
"turn": 1,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 34,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Philippines"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 4,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 19 | 1 | Austria | snapshot |
payload{
"civ": "Austria",
"food": 5,
"gold": 3,
"turn": 1,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 34,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Austria"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 5,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 20 | 1 | Arabia | snapshot |
payload{
"civ": "Arabia",
"food": 5,
"gold": 3,
"turn": 1,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Arabia"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 5,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 21 | 1 | Babylon | snapshot |
payload{
"civ": "Babylon",
"food": 4,
"gold": 3,
"turn": 1,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Babylon"
],
"happiness": 5,
"influence": [
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 6,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 22 | 1 | Babylon | unit_promoted |
payload{
"civ": "Babylon",
"turn": 1,
"unit": "UNIT_WARRIOR",
"event": "unit_promoted",
"promotion": "PROMOTION_SHOCK_1"
}
|
| 23 | 2 | Arabia | snapshot |
payload{
"civ": "Arabia",
"food": 5,
"gold": 6,
"turn": 2,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Arabia"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 5,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 24 | 2 | Philippines | snapshot |
payload{
"civ": "Philippines",
"food": 6,
"gold": 6,
"turn": 2,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 34,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Philippines"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 4,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 25 | 2 | Austria | snapshot |
payload{
"civ": "Austria",
"food": 5,
"gold": 6,
"turn": 2,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 34,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Austria"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 5,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 26 | 2 | Philippines | tech_from_ruins |
payload{
"civ": "Philippines",
"tech": "TECH_POTTERY",
"turn": 2,
"event": "tech_from_ruins"
}
|
| 27 | 2 | tech_researched |
payload{
"civs": [
"Philippines"
],
"team": 1,
"tech": "TECH_POTTERY",
"turn": 2,
"event": "tech_researched",
"change": 1
}
|
|
| 28 | 2 | Austria | tech_from_ruins |
payload{
"civ": "Austria",
"tech": "TECH_MINING",
"turn": 2,
"event": "tech_from_ruins"
}
|
| 29 | 2 | tech_researched |
payload{
"civs": [
"Austria"
],
"team": 3,
"tech": "TECH_MINING",
"turn": 2,
"event": "tech_researched",
"change": 1
}
|
|
| 30 | 2 | Babylon | snapshot |
payload{
"civ": "Babylon",
"food": 4,
"gold": 6,
"turn": 2,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Babylon"
],
"happiness": 5,
"influence": [
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 6,
"gold_per_turn": 3,
"military_might": 27,
"military_units": 1,
"civs_influential_on": 0
}
|
| 31 | 3 | Philippines | population_changed |
payload{
"x": 45,
"y": 15,
"civ": "Philippines",
"city": "Malolos",
"turn": 3,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 32 | 3 | Philippines | snapshot |
payload{
"civ": "Philippines",
"food": 8,
"gold": 9,
"turn": 3,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 52,
"techs": 2,
"cities": 1,
"culture": 1,
"science": 5,
"tourism": 0,
"capitals": [
"Philippines"
],
"happiness": 11,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 2,
"production": 5,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 33 | 3 | Arabia | snapshot |
payload{
"civ": "Arabia",
"food": 5,
"gold": 9,
"turn": 3,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Arabia"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 5,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 34 | 3 | Austria | snapshot |
payload{
"civ": "Austria",
"food": 5,
"gold": 9,
"turn": 3,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 44,
"techs": 2,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Austria"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 5,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 35 | 3 | natural_wonder_discovered |
payload{
"x": 24,
"y": 20,
"civs": [
"Austria"
],
"team": 3,
"turn": 3,
"event": "natural_wonder_discovered",
"first": true,
"wonder": "FEATURE_SRI_PADA"
}
|
|
| 36 | 3 | Babylon | unit_created |
payload{
"x": 22,
"y": 11,
"civ": "Babylon",
"city": "Babylon",
"turn": 3,
"unit": "UNIT_SCOUT",
"event": "unit_created"
}
|
| 37 | 3 | Babylon | unit_trained |
payload{
"civ": "Babylon",
"city": "Babylon",
"turn": 3,
"unit": "UNIT_SCOUT",
"event": "unit_trained"
}
|
| 38 | 3 | Babylon | snapshot |
payload{
"civ": "Babylon",
"food": 4,
"gold": 8,
"turn": 3,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Babylon"
],
"happiness": 5,
"influence": [
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 6,
"gold_per_turn": 2,
"military_might": 27,
"military_units": 2,
"civs_influential_on": 0
}
|
| 39 | 4 | Austria | population_changed |
payload{
"x": 14,
"y": 21,
"civ": "Austria",
"city": "Vienna",
"turn": 4,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 40 | 4 | Austria | snapshot |
payload{
"civ": "Austria",
"food": 7,
"gold": 12,
"turn": 4,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 52,
"techs": 2,
"cities": 1,
"culture": 1,
"science": 5,
"tourism": 0,
"capitals": [
"Austria"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 2,
"production": 6,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 41 | 4 | Arabia | population_changed |
payload{
"x": 31,
"y": 19,
"civ": "Arabia",
"city": "Mecca",
"turn": 4,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 42 | 4 | Arabia | snapshot |
payload{
"civ": "Arabia",
"food": 7,
"gold": 12,
"turn": 4,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 43,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 5,
"tourism": 0,
"capitals": [
"Arabia"
],
"happiness": 11,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 2,
"production": 6,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 43 | 4 | Philippines | snapshot |
payload{
"civ": "Philippines",
"food": 8,
"gold": 12,
"turn": 4,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 52,
"techs": 2,
"cities": 1,
"culture": 1,
"science": 5,
"tourism": 0,
"capitals": [
"Philippines"
],
"happiness": 11,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 2,
"production": 5,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 44 | 4 | Babylon | snapshot |
payload{
"civ": "Babylon",
"food": 4,
"gold": 10,
"turn": 4,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"tourism": 0,
"capitals": [
"Babylon"
],
"happiness": 5,
"influence": [
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 1,
"production": 6,
"gold_per_turn": 2,
"military_might": 40,
"military_units": 2,
"civs_influential_on": 0
}
|
| 45 | 5 | Philippines | snapshot |
payload{
"civ": "Philippines",
"food": 8,
"gold": 15,
"turn": 5,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 52,
"techs": 2,
"cities": 1,
"culture": 1,
"science": 5,
"tourism": 0,
"capitals": [
"Philippines"
],
"happiness": 11,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 2,
"production": 5,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 46 | 5 | Austria | building_constructed |
payload{
"civ": "Austria",
"city": "Vienna",
"turn": 5,
"event": "building_constructed",
"building": "BUILDING_MONUMENT"
}
|
| 47 | 5 | tech_researched |
payload{
"civs": [
"Austria"
],
"team": 3,
"tech": "TECH_ARCHERY",
"turn": 5,
"event": "tech_researched",
"change": 1
}
|
|
| 48 | 5 | Austria | snapshot |
payload{
"civ": "Austria",
"food": 7,
"gold": 14,
"turn": 5,
"event": "snapshot",
"faith": 0,
"plots": 7,
"score": 62,
"techs": 3,
"cities": 1,
"culture": 3,
"science": 5,
"tourism": 0,
"capitals": [
"Austria"
],
"happiness": 12,
"influence": [
{
"civ": "Babylon",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "NO_INFLUENCE_LEVEL",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 3,
"population": 2,
"production": 6,
"gold_per_turn": 2,
"military_might": 24,
"military_units": 1,
"civs_influential_on": 0
}
|
| 49 | 5 | Arabia | building_constructed |
payload{
"civ": "Arabia",
"city": "Mecca",
"turn": 5,
"event": "building_constructed",
"building": "BUILDING_MONUMENT"
}
|
| 50 | 5 | tech_researched |
payload{
"civs": [
"Arabia"
],
"team": 2,
"tech": "TECH_ANIMAL_HUSBANDRY",
"turn": 5,
"event": "tech_researched",
"change": 1
}
|