« Babylon domination

Raw Events

Babylon domination — page 1 of 127

Seq Turn Civ Event Type Payload
1 0 session_started
payload
{
  "mods": {},
  "turn": 0,
  "event": "session_started",
  "players": [
    {
      "civ": "Babylon",
      "name": "dysk",
      "human": true,
      "handicap": "HANDICAP_PRINCE"
    },
    {
      "civ": "Philippines",
      "name": "Emilio Aguinaldo",
      "human": false,
      "handicap": "HANDICAP_AI_DEFAULT"
    },
    {
      "civ": "Arabia",
      "name": "Harun al-Rashid",
      "human": false,
      "handicap": "HANDICAP_AI_DEFAULT"
    },
    {
      "civ": "Austria",
      "name": "Maria Theresa",
      "human": false,
      "handicap": "HANDICAP_AI_DEFAULT"
    }
  ],
  "map_size": "WORLDSIZE_TINY",
  "map_width": 56,
  "max_turns": 330,
  "start_era": "ERA_ANCIENT",
  "game_speed": "GAMESPEED_QUICK",
  "map_height": 36,
  "map_script": "Assets\\Maps\\Lekmap v5.2\\LekmapPangaeaRectangularv4.lua"
}
2 0 Philippines population_changed
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
3 0 Philippines population_changed
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
4 0 Philippines city_founded
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 0,
  "event": "city_founded"
}
5 0 Philippines unit_lost
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 0,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
6 0 Arabia population_changed
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
7 0 Arabia population_changed
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
8 0 Arabia city_founded
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 0,
  "event": "city_founded"
}
9 0 Arabia unit_lost
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 0,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
10 0 Austria population_changed
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
11 0 Austria population_changed
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
12 0 Austria city_founded
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 0,
  "event": "city_founded"
}
13 0 Austria unit_lost
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 0,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
14 0 Babylon population_changed
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
15 0 Babylon population_changed
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
16 0 Babylon city_founded
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 0,
  "event": "city_founded"
}
17 0 Babylon unit_lost
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 0,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
18 1 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 6,
  "gold": 3,
  "turn": 1,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 34,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 4,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
19 1 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 5,
  "gold": 3,
  "turn": 1,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 34,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 5,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
20 1 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 5,
  "gold": 3,
  "turn": 1,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 5,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
21 1 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 4,
  "gold": 3,
  "turn": 1,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 6,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
22 1 Babylon unit_promoted
payload
{
  "civ": "Babylon",
  "turn": 1,
  "unit": "UNIT_WARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_SHOCK_1"
}
23 2 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 5,
  "gold": 6,
  "turn": 2,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 5,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
24 2 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 6,
  "gold": 6,
  "turn": 2,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 34,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 4,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
25 2 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 5,
  "gold": 6,
  "turn": 2,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 34,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 5,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
26 2 Philippines tech_from_ruins
payload
{
  "civ": "Philippines",
  "tech": "TECH_POTTERY",
  "turn": 2,
  "event": "tech_from_ruins"
}
27 2 tech_researched
payload
{
  "civs": [
    "Philippines"
  ],
  "team": 1,
  "tech": "TECH_POTTERY",
  "turn": 2,
  "event": "tech_researched",
  "change": 1
}
28 2 Austria tech_from_ruins
payload
{
  "civ": "Austria",
  "tech": "TECH_MINING",
  "turn": 2,
  "event": "tech_from_ruins"
}
29 2 tech_researched
payload
{
  "civs": [
    "Austria"
  ],
  "team": 3,
  "tech": "TECH_MINING",
  "turn": 2,
  "event": "tech_researched",
  "change": 1
}
30 2 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 4,
  "gold": 6,
  "turn": 2,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 6,
  "gold_per_turn": 3,
  "military_might": 27,
  "military_units": 1,
  "civs_influential_on": 0
}
31 3 Philippines population_changed
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 3,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
32 3 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 8,
  "gold": 9,
  "turn": 3,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 52,
  "techs": 2,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 5,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
33 3 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 5,
  "gold": 9,
  "turn": 3,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 5,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
34 3 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 5,
  "gold": 9,
  "turn": 3,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 44,
  "techs": 2,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 5,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
35 3 natural_wonder_discovered
payload
{
  "x": 24,
  "y": 20,
  "civs": [
    "Austria"
  ],
  "team": 3,
  "turn": 3,
  "event": "natural_wonder_discovered",
  "first": true,
  "wonder": "FEATURE_SRI_PADA"
}
36 3 Babylon unit_created
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 3,
  "unit": "UNIT_SCOUT",
  "event": "unit_created"
}
37 3 Babylon unit_trained
payload
{
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 3,
  "unit": "UNIT_SCOUT",
  "event": "unit_trained"
}
38 3 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 4,
  "gold": 8,
  "turn": 3,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 27,
  "military_units": 2,
  "civs_influential_on": 0
}
39 4 Austria population_changed
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 4,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
40 4 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 7,
  "gold": 12,
  "turn": 4,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 52,
  "techs": 2,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 6,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
41 4 Arabia population_changed
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 4,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
42 4 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 7,
  "gold": 12,
  "turn": 4,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 43,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 6,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
43 4 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 8,
  "gold": 12,
  "turn": 4,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 52,
  "techs": 2,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 5,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
44 4 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 4,
  "gold": 10,
  "turn": 4,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 1,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 40,
  "military_units": 2,
  "civs_influential_on": 0
}
45 5 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 8,
  "gold": 15,
  "turn": 5,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 52,
  "techs": 2,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 5,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
46 5 Austria building_constructed
payload
{
  "civ": "Austria",
  "city": "Vienna",
  "turn": 5,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
47 5 tech_researched
payload
{
  "civs": [
    "Austria"
  ],
  "team": 3,
  "tech": "TECH_ARCHERY",
  "turn": 5,
  "event": "tech_researched",
  "change": 1
}
48 5 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 7,
  "gold": 14,
  "turn": 5,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 62,
  "techs": 3,
  "cities": 1,
  "culture": 3,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
49 5 Arabia building_constructed
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 5,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
50 5 tech_researched
payload
{
  "civs": [
    "Arabia"
  ],
  "team": 2,
  "tech": "TECH_ANIMAL_HUSBANDRY",
  "turn": 5,
  "event": "tech_researched",
  "change": 1
}

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