« Babylon domination

Raw Events

Babylon domination — page 2 of 127

Seq Turn Civ Event Type Payload
51 5 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 7,
  "gold": 14,
  "turn": 5,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 53,
  "techs": 2,
  "cities": 1,
  "culture": 3,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
52 5 Arabia unit_created
payload
{
  "x": 37,
  "y": 16,
  "civ": "Arabia",
  "turn": 5,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_created"
}
53 5 Arabia unit_upgraded
payload
{
  "to": "UNIT_SPEARMAN",
  "civ": "Arabia",
  "from": "UNIT_WARRIOR",
  "turn": 5,
  "event": "unit_upgraded",
  "goody_hut": true
}
54 5 Arabia unit_lost
payload
{
  "x": 37,
  "y": 16,
  "civ": "Arabia",
  "turn": 5,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
55 5 Babylon population_changed
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 5,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
56 5 Babylon unit_created
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 5,
  "unit": "UNIT_SCOUT",
  "event": "unit_created"
}
57 5 Babylon unit_trained
payload
{
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 5,
  "unit": "UNIT_SCOUT",
  "event": "unit_trained"
}
58 5 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 5,
  "gold": 12,
  "turn": 5,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 43,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 4,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 8,
  "gold_per_turn": 2,
  "military_might": 40,
  "military_units": 3,
  "civs_influential_on": 0
}
59 6 Philippines building_constructed
payload
{
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 6,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
60 6 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 8,
  "gold": 17,
  "turn": 6,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 52,
  "techs": 2,
  "cities": 1,
  "culture": 3,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 5,
  "gold_per_turn": 2,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
61 6 Arabia plot_acquired
payload
{
  "x": 32,
  "y": 17,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 6,
  "event": "plot_acquired"
}
62 6 Arabia plot_bought
payload
{
  "x": 32,
  "y": 17,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 6,
  "event": "plot_bought",
  "bought_with": "culture"
}
63 6 Arabia policy_branch_unlocked
payload
{
  "civ": "Arabia",
  "turn": 6,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_PIETY"
}
64 6 Arabia policy_branch_adopted
payload
{
  "civ": "Arabia",
  "turn": 6,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_PIETY"
}
65 6 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 7,
  "gold": 16,
  "turn": 6,
  "event": "snapshot",
  "faith": 1,
  "plots": 8,
  "score": 62,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 7,
  "gold_per_turn": 2,
  "military_might": 51,
  "military_units": 1,
  "civs_influential_on": 0
}
66 6 Austria plot_acquired
payload
{
  "x": 13,
  "y": 23,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 6,
  "event": "plot_acquired"
}
67 6 Austria plot_bought
payload
{
  "x": 13,
  "y": 23,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 6,
  "event": "plot_bought",
  "bought_with": "culture"
}
68 6 Austria policy_branch_unlocked
payload
{
  "civ": "Austria",
  "turn": 6,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_TRADITION"
}
69 6 Austria policy_branch_adopted
payload
{
  "civ": "Austria",
  "turn": 6,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_TRADITION"
}
70 6 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 7,
  "gold": 16,
  "turn": 6,
  "event": "snapshot",
  "faith": 0,
  "plots": 8,
  "score": 71,
  "techs": 3,
  "cities": 1,
  "culture": 6,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
71 6 teams_met
payload
{
  "turn": 6,
  "event": "teams_met",
  "team_a": 1,
  "team_b": 28,
  "team_a_civs": [
    "Philippines"
  ],
  "team_b_civs": [
    "Djibouti"
  ]
}
72 6 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_ANIMAL_HUSBANDRY",
  "turn": 6,
  "event": "tech_researched",
  "change": 1
}
73 6 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 6,
  "gold": 14,
  "turn": 6,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 53,
  "techs": 2,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 4,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 7,
  "gold_per_turn": 2,
  "military_might": 52,
  "military_units": 3,
  "civs_influential_on": 0
}
74 6 teams_met
payload
{
  "turn": 6,
  "event": "teams_met",
  "team_a": 3,
  "team_b": 0,
  "team_a_civs": [
    "Austria"
  ],
  "team_b_civs": [
    "Babylon"
  ]
}
75 6 Babylon tech_from_ruins
payload
{
  "civ": "Babylon",
  "tech": "TECH_POTTERY",
  "turn": 6,
  "event": "tech_from_ruins"
}
76 6 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_POTTERY",
  "turn": 6,
  "event": "tech_researched",
  "change": 1
}
77 7 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 7,
  "gold": 18,
  "turn": 7,
  "event": "snapshot",
  "faith": 1,
  "plots": 8,
  "score": 62,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 7,
  "gold_per_turn": 2,
  "military_might": 51,
  "military_units": 1,
  "civs_influential_on": 0
}
78 7 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 8,
  "gold": 18,
  "turn": 7,
  "event": "snapshot",
  "faith": 0,
  "plots": 8,
  "score": 71,
  "techs": 3,
  "cities": 1,
  "culture": 6,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 5,
  "gold_per_turn": 2,
  "military_might": 24,
  "military_units": 1,
  "civs_influential_on": 0
}
79 7 Philippines population_changed
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 7,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
80 7 Philippines plot_acquired
payload
{
  "x": 45,
  "y": 17,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 7,
  "event": "plot_acquired"
}
81 7 Philippines plot_bought
payload
{
  "x": 45,
  "y": 17,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 7,
  "event": "plot_bought",
  "bought_with": "culture"
}
82 7 Philippines policy_branch_unlocked
payload
{
  "civ": "Philippines",
  "turn": 7,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_LIBERTY"
}
83 7 Philippines policy_branch_adopted
payload
{
  "civ": "Philippines",
  "turn": 7,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_LIBERTY"
}
84 7 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 10,
  "gold": 34,
  "turn": 7,
  "event": "snapshot",
  "faith": 0,
  "plots": 8,
  "score": 69,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 10,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 3,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
85 7 Austria population_changed
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 7,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
86 7 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 6,
  "gold": 81,
  "turn": 7,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 63,
  "techs": 3,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 4,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 7,
  "gold_per_turn": 2,
  "military_might": 55,
  "military_units": 3,
  "civs_influential_on": 0
}
87 7 natural_wonder_discovered
payload
{
  "x": 24,
  "y": 20,
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "turn": 7,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_SRI_PADA"
}
88 7 natural_wonder_discovered
payload
{
  "x": 33,
  "y": 11,
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "turn": 7,
  "event": "natural_wonder_discovered",
  "first": true,
  "wonder": "FEATURE_CRATER"
}
89 8 tech_researched
payload
{
  "civs": [
    "Philippines"
  ],
  "team": 1,
  "tech": "TECH_WRITING",
  "turn": 8,
  "event": "tech_researched",
  "change": 1
}
90 8 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 10,
  "gold": 36,
  "turn": 8,
  "event": "snapshot",
  "faith": 0,
  "plots": 8,
  "score": 79,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 10,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 3,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
91 8 Austria plot_acquired
payload
{
  "x": 15,
  "y": 19,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 8,
  "event": "plot_acquired"
}
92 8 Austria plot_bought
payload
{
  "x": 15,
  "y": 19,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 8,
  "event": "plot_bought",
  "bought_with": "culture"
}
93 8 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 10,
  "gold": 20,
  "turn": 8,
  "event": "snapshot",
  "faith": 0,
  "plots": 9,
  "score": 80,
  "techs": 3,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 3,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
94 8 Arabia unit_created
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 8,
  "unit": "UNIT_SCOUT",
  "event": "unit_created"
}
95 8 Arabia unit_trained
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 8,
  "unit": "UNIT_SCOUT",
  "event": "unit_trained"
}
96 8 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 7,
  "gold": 19,
  "turn": 8,
  "event": "snapshot",
  "faith": 1,
  "plots": 8,
  "score": 62,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 7,
  "gold_per_turn": 1,
  "military_might": 52,
  "military_units": 2,
  "civs_influential_on": 0
}
97 8 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 6,
  "gold": 83,
  "turn": 8,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 63,
  "techs": 3,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 6,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 7,
  "gold_per_turn": 2,
  "military_might": 55,
  "military_units": 3,
  "civs_influential_on": 0
}
98 8 teams_met
payload
{
  "turn": 8,
  "event": "teams_met",
  "team_a": 2,
  "team_b": 0,
  "team_a_civs": [
    "Arabia"
  ],
  "team_b_civs": [
    "Babylon"
  ]
}
99 9 Austria policy_adopted
payload
{
  "civ": "Austria",
  "turn": 9,
  "event": "policy_adopted",
  "policy": "POLICY_LEGALISM"
}
100 9 tech_researched
payload
{
  "civs": [
    "Austria"
  ],
  "team": 3,
  "tech": "TECH_ANIMAL_HUSBANDRY",
  "turn": 9,
  "event": "tech_researched",
  "change": 1
}

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