« Babylon domination

Raw Events

Babylon domination — page 3 of 127

Seq Turn Civ Event Type Payload
101 9 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 10,
  "gold": 22,
  "turn": 9,
  "event": "snapshot",
  "faith": 0,
  "plots": 9,
  "score": 98,
  "techs": 4,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 3,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
102 9 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 10,
  "gold": 38,
  "turn": 9,
  "event": "snapshot",
  "faith": 0,
  "plots": 8,
  "score": 79,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 10,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 3,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
103 9 Arabia population_changed
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 9,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
104 9 tech_researched
payload
{
  "civs": [
    "Arabia"
  ],
  "team": 2,
  "tech": "TECH_POTTERY",
  "turn": 9,
  "event": "tech_researched",
  "change": 1
}
105 9 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 9,
  "gold": 20,
  "turn": 9,
  "event": "snapshot",
  "faith": 1,
  "plots": 8,
  "score": 80,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 10,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 3,
  "production": 8,
  "gold_per_turn": 1,
  "military_might": 64,
  "military_units": 2,
  "civs_influential_on": 0
}
106 9 natural_wonder_discovered
payload
{
  "x": 33,
  "y": 11,
  "civs": [
    "Philippines"
  ],
  "team": 1,
  "turn": 9,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_CRATER"
}
107 9 teams_met
payload
{
  "turn": 9,
  "event": "teams_met",
  "team_a": 1,
  "team_b": 26,
  "team_a_civs": [
    "Philippines"
  ],
  "team_b_civs": [
    "Kathmandu"
  ]
}
108 9 natural_wonder_discovered
payload
{
  "x": 33,
  "y": 11,
  "civs": [
    "Arabia"
  ],
  "team": 2,
  "turn": 9,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_CRATER"
}
109 9 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 6,
  "gold": 85,
  "turn": 9,
  "event": "snapshot",
  "faith": 0,
  "plots": 7,
  "score": 63,
  "techs": 3,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 6,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 7,
  "gold_per_turn": 2,
  "military_might": 55,
  "military_units": 3,
  "civs_influential_on": 0
}
110 9 Babylon plot_acquired
payload
{
  "x": 24,
  "y": 10,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 9,
  "event": "plot_acquired"
}
111 9 Babylon plot_acquired
payload
{
  "x": 23,
  "y": 13,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 9,
  "event": "plot_acquired"
}
112 10 Arabia plot_acquired
payload
{
  "x": 31,
  "y": 17,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 10,
  "event": "plot_acquired"
}
113 10 Arabia plot_bought
payload
{
  "x": 31,
  "y": 17,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 10,
  "event": "plot_bought",
  "bought_with": "culture"
}
114 10 Arabia policy_adopted
payload
{
  "civ": "Arabia",
  "turn": 10,
  "event": "policy_adopted",
  "policy": "POLICY_MANDATE_OF_HEAVEN"
}
115 10 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 9,
  "gold": 21,
  "turn": 10,
  "event": "snapshot",
  "faith": 2,
  "plots": 9,
  "score": 90,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 3,
  "production": 8,
  "gold_per_turn": 1,
  "military_might": 64,
  "military_units": 2,
  "civs_influential_on": 0
}
116 10 Philippines plot_acquired
payload
{
  "x": 47,
  "y": 16,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 10,
  "event": "plot_acquired"
}
117 10 Philippines plot_bought
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 10,
  "event": "plot_bought",
  "bought_with": "gold"
}
118 10 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 10,
  "gold": 25,
  "turn": 10,
  "event": "snapshot",
  "faith": 0,
  "plots": 9,
  "score": 79,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 3,
  "production": 6,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
119 10 Austria population_changed
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 10,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
120 10 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 12,
  "gold": 24,
  "turn": 10,
  "event": "snapshot",
  "faith": 0,
  "plots": 9,
  "score": 106,
  "techs": 4,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 10,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 4,
  "production": 7,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
121 10 teams_met
payload
{
  "turn": 10,
  "event": "teams_met",
  "team_a": 1,
  "team_b": 2,
  "team_a_civs": [
    "Philippines"
  ],
  "team_b_civs": [
    "Arabia"
  ]
}
122 10 teams_met
payload
{
  "turn": 10,
  "event": "teams_met",
  "team_a": 24,
  "team_b": 2,
  "team_a_civs": [
    "Troy"
  ],
  "team_b_civs": [
    "Arabia"
  ]
}
123 10 Babylon unit_created
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 10,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
124 10 Babylon unit_trained
payload
{
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 10,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
125 10 Babylon plot_acquired
payload
{
  "x": 24,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 10,
  "event": "plot_acquired"
}
126 10 Babylon plot_bought
payload
{
  "x": 24,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 10,
  "event": "plot_bought",
  "bought_with": "culture"
}
127 10 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 6,
  "gold": 86,
  "turn": 10,
  "event": "snapshot",
  "faith": 0,
  "plots": 10,
  "score": 67,
  "techs": 3,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 6,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 7,
  "gold_per_turn": 1,
  "military_might": 55,
  "military_units": 3,
  "civs_influential_on": 0
}
128 10 natural_wonder_discovered
payload
{
  "x": 19,
  "y": 26,
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "turn": 10,
  "event": "natural_wonder_discovered",
  "first": true,
  "wonder": "FEATURE_GEYSER"
}
129 11 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 11,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
130 11 Austria unit_trained
payload
{
  "civ": "Austria",
  "city": "Vienna",
  "turn": 11,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
131 11 Austria plot_acquired
payload
{
  "x": 13,
  "y": 20,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 11,
  "event": "plot_acquired"
}
132 11 Austria plot_bought
payload
{
  "x": 13,
  "y": 20,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 11,
  "event": "plot_bought",
  "bought_with": "culture"
}
133 11 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 12,
  "gold": 25,
  "turn": 11,
  "event": "snapshot",
  "faith": 0,
  "plots": 10,
  "score": 108,
  "techs": 4,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 10,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 4,
  "production": 7,
  "gold_per_turn": 1,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
134 11 Philippines unit_created
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 11,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
135 11 Philippines unit_trained
payload
{
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 11,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
136 11 Philippines plot_acquired
payload
{
  "x": 46,
  "y": 13,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 11,
  "event": "plot_acquired"
}
137 11 Philippines plot_bought
payload
{
  "x": 46,
  "y": 13,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 11,
  "event": "plot_bought",
  "bought_with": "culture"
}
138 11 Philippines policy_adopted
payload
{
  "civ": "Philippines",
  "turn": 11,
  "event": "policy_adopted",
  "policy": "POLICY_REPUBLIC"
}
139 11 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 10,
  "gold": 26,
  "turn": 11,
  "event": "snapshot",
  "faith": 0,
  "plots": 10,
  "score": 87,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 3,
  "production": 7,
  "gold_per_turn": 1,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
140 11 Arabia plot_acquired
payload
{
  "x": 31,
  "y": 21,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 11,
  "event": "plot_acquired"
}
141 11 Arabia plot_bought
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 11,
  "event": "plot_bought",
  "bought_with": "gold"
}
142 11 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 9,
  "gold": 23,
  "turn": 11,
  "event": "snapshot",
  "faith": 2,
  "plots": 10,
  "score": 91,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 4,
  "population": 3,
  "production": 8,
  "gold_per_turn": 2,
  "military_might": 66,
  "military_units": 2,
  "civs_influential_on": 0
}
143 11 teams_met
payload
{
  "turn": 11,
  "event": "teams_met",
  "team_a": 2,
  "team_b": 26,
  "team_a_civs": [
    "Arabia"
  ],
  "team_b_civs": [
    "Kathmandu"
  ]
}
144 11 natural_wonder_discovered
payload
{
  "x": 24,
  "y": 20,
  "civs": [
    "Arabia"
  ],
  "team": 2,
  "turn": 11,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_SRI_PADA"
}
145 11 teams_met
payload
{
  "turn": 11,
  "event": "teams_met",
  "team_a": 3,
  "team_b": 2,
  "team_a_civs": [
    "Austria"
  ],
  "team_b_civs": [
    "Arabia"
  ]
}
146 11 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_MINING",
  "turn": 11,
  "event": "tech_researched",
  "change": 1
}
147 11 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 6,
  "gold": 87,
  "turn": 11,
  "event": "snapshot",
  "faith": 0,
  "plots": 10,
  "score": 77,
  "techs": 4,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 7,
  "influence": [
    {
      "civ": "Philippines",
      "level": "NO_INFLUENCE_LEVEL",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 2,
  "production": 7,
  "gold_per_turn": 1,
  "military_might": 55,
  "military_units": 3,
  "civs_influential_on": 0
}
148 11 Babylon unit_created
payload
{
  "x": 17,
  "y": 25,
  "civ": "Babylon",
  "turn": 11,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_created"
}
149 11 Babylon unit_upgraded
payload
{
  "to": "UNIT_SPEARMAN",
  "civ": "Babylon",
  "from": "UNIT_WARRIOR",
  "turn": 11,
  "event": "unit_upgraded",
  "goody_hut": true
}
150 11 Babylon unit_lost
payload
{
  "x": 17,
  "y": 25,
  "civ": "Babylon",
  "turn": 11,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}

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