« Babylon domination

Raw Events

Babylon domination — page 14 of 127

Seq Turn Civ Event Type Payload
651 47 Babylon plot_bought
payload
{
  "x": 21,
  "y": 10,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 47,
  "event": "plot_bought",
  "bought_with": "culture"
}
652 47 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 17,
  "gold": 257,
  "turn": 47,
  "event": "snapshot",
  "faith": 0,
  "plots": 19,
  "score": 281,
  "techs": 15,
  "cities": 1,
  "culture": 12,
  "science": 41.25,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 14,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 14,
  "population": 7,
  "production": 22,
  "gold_per_turn": 2,
  "military_might": 189,
  "military_units": 6,
  "civs_influential_on": 0
}
653 47 Babylon unit_promoted
payload
{
  "civ": "Babylon",
  "turn": 47,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_COVER_1"
}
654 48 Arabia population_changed
payload
{
  "x": 37,
  "y": 19,
  "civ": "Arabia",
  "city": "Medina",
  "turn": 48,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
655 48 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 43,
  "gold": 33,
  "turn": 48,
  "event": "snapshot",
  "faith": 5,
  "plots": 24,
  "score": 292,
  "techs": 9,
  "cities": 2,
  "culture": 10,
  "science": 17,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 7,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 13,
  "population": 13,
  "production": 20,
  "gold_per_turn": 3.5,
  "military_might": 149,
  "military_units": 5,
  "civs_influential_on": 0
}
656 48 Philippines plot_acquired
payload
{
  "x": 44,
  "y": 16,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 48,
  "event": "plot_acquired"
}
657 48 Philippines plot_bought
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 48,
  "event": "plot_bought",
  "bought_with": "gold"
}
658 48 Philippines plot_acquired
payload
{
  "x": 45,
  "y": 22,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 48,
  "event": "plot_acquired"
}
659 48 Philippines plot_bought
payload
{
  "x": 45,
  "y": 22,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 48,
  "event": "plot_bought",
  "bought_with": "culture"
}
660 48 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 46,
  "gold": 76,
  "turn": 48,
  "event": "snapshot",
  "faith": 3,
  "plots": 36,
  "score": 359,
  "techs": 13,
  "cities": 3,
  "culture": 9,
  "science": 25,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 6,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 21,
  "population": 16,
  "production": 22,
  "gold_per_turn": 13,
  "military_might": 52,
  "military_units": 2,
  "civs_influential_on": 0
}
661 48 tech_researched
payload
{
  "civs": [
    "Austria"
  ],
  "team": 3,
  "tech": "TECH_HORSEBACK_RIDING",
  "turn": 48,
  "event": "tech_researched",
  "change": 1
}
662 48 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 27,
  "gold": 212,
  "turn": 48,
  "event": "snapshot",
  "faith": 1,
  "plots": 31,
  "score": 295,
  "techs": 11,
  "cities": 2,
  "culture": 9,
  "science": 13,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 21,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 13,
  "population": 10,
  "production": 15,
  "gold_per_turn": 6,
  "military_might": 140,
  "military_units": 6,
  "civs_influential_on": 0
}
663 48 unit_killed
payload
{
  "turn": 48,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "event": "unit_killed",
  "killer": "Philippines",
  "victim": "Barbarians"
}
664 48 Barbarians unit_lost
payload
{
  "x": 42,
  "y": 10,
  "civ": "Barbarians",
  "turn": 48,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Philippines",
  "confidence": "confirmed"
}
665 48 Arabia improvement_built
payload
{
  "x": 32,
  "y": 19,
  "civ": "Arabia",
  "turn": 48,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
666 48 Austria unit_created
payload
{
  "x": 12,
  "y": 16,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 48,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
667 48 Austria unit_lost
payload
{
  "x": 12,
  "y": 16,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 48,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
668 48 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 17,
  "gold": 259,
  "turn": 48,
  "event": "snapshot",
  "faith": 0,
  "plots": 19,
  "score": 281,
  "techs": 15,
  "cities": 1,
  "culture": 12,
  "science": 41.25,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 14,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 14,
  "population": 7,
  "production": 22,
  "gold_per_turn": 2,
  "military_might": 200,
  "military_units": 6,
  "civs_influential_on": 0
}
669 49 Arabia population_changed
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 49,
  "event": "population_changed",
  "new_population": 10,
  "old_population": 9
}
670 49 Arabia building_constructed
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 49,
  "event": "building_constructed",
  "building": "BUILDING_CIRCUS"
}
671 49 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 43,
  "gold": 42,
  "turn": 49,
  "event": "snapshot",
  "faith": 6,
  "plots": 24,
  "score": 300,
  "techs": 9,
  "cities": 2,
  "culture": 10,
  "science": 18,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 8,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 18,
  "population": 14,
  "production": 21,
  "gold_per_turn": 8.5,
  "military_might": 151,
  "military_units": 5,
  "civs_influential_on": 0
}
672 49 Philippines plot_acquired
payload
{
  "x": 44,
  "y": 17,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 49,
  "event": "plot_acquired"
}
673 49 Philippines plot_bought
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 49,
  "event": "plot_bought",
  "bought_with": "gold"
}
674 49 Philippines population_changed
payload
{
  "x": 43,
  "y": 11,
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 49,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
675 49 tech_researched
payload
{
  "civs": [
    "Philippines"
  ],
  "team": 1,
  "tech": "TECH_CURRENCY",
  "turn": 49,
  "event": "tech_researched",
  "change": 1
}
676 49 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 47,
  "gold": 39,
  "turn": 49,
  "event": "snapshot",
  "faith": 3,
  "plots": 37,
  "score": 378,
  "techs": 14,
  "cities": 3,
  "culture": 9,
  "science": 26.5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 21,
  "population": 17,
  "production": 26,
  "gold_per_turn": 13,
  "military_might": 52,
  "military_units": 2,
  "civs_influential_on": 0
}
677 49 Austria plot_acquired
payload
{
  "x": 16,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 49,
  "event": "plot_acquired"
}
678 49 Austria plot_bought
payload
{
  "x": 16,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 49,
  "event": "plot_bought",
  "bought_with": "culture"
}
679 49 Austria population_changed
payload
{
  "x": 12,
  "y": 16,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 49,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
680 49 Austria unit_created
payload
{
  "x": 12,
  "y": 16,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 49,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
681 49 Austria unit_trained
payload
{
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 49,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}
682 49 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 29,
  "gold": 220,
  "turn": 49,
  "event": "snapshot",
  "faith": 1,
  "plots": 32,
  "score": 304,
  "techs": 11,
  "cities": 2,
  "culture": 9,
  "science": 14,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 20,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 16,
  "population": 11,
  "production": 16,
  "gold_per_turn": 8,
  "military_might": 140,
  "military_units": 7,
  "civs_influential_on": 0
}
683 49 unit_killed
payload
{
  "turn": 49,
  "unit": "UNIT_BARBARIAN_AXMAN",
  "event": "unit_killed",
  "killer": "Arabia",
  "victim": "Barbarians"
}
684 49 Barbarians unit_lost
payload
{
  "x": 30,
  "y": 18,
  "civ": "Barbarians",
  "turn": 49,
  "unit": "UNIT_BARBARIAN_AXMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Arabia",
  "confidence": "confirmed"
}
685 49 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_CURRENCY",
  "turn": 49,
  "event": "tech_researched",
  "change": 1
}
686 49 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 17,
  "gold": 261,
  "turn": 49,
  "event": "snapshot",
  "faith": 0,
  "plots": 19,
  "score": 291,
  "techs": 16,
  "cities": 1,
  "culture": 12,
  "science": 41.25,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 14,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 14,
  "population": 7,
  "production": 22,
  "gold_per_turn": 2,
  "military_might": 200,
  "military_units": 6,
  "civs_influential_on": 0
}
687 50 Philippines golden_age_started
payload
{
  "civ": "Philippines",
  "turn": 50,
  "event": "golden_age_started"
}
688 50 Philippines population_changed
payload
{
  "x": 46,
  "y": 19,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 50,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
689 50 Philippines building_constructed
payload
{
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 50,
  "event": "building_constructed",
  "building": "BUILDING_WATERMILL"
}
690 50 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 49,
  "gold": 44,
  "turn": 50,
  "event": "snapshot",
  "faith": 3,
  "plots": 37,
  "score": 386,
  "techs": 14,
  "cities": 3,
  "culture": 8,
  "science": 27.5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 4,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 15,
  "population": 18,
  "production": 25,
  "gold_per_turn": 5,
  "military_might": 50,
  "military_units": 2,
  "civs_influential_on": 0
}
691 50 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 50,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_created"
}
692 50 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 29,
  "gold": 37,
  "turn": 50,
  "event": "snapshot",
  "faith": 1,
  "plots": 32,
  "score": 304,
  "techs": 11,
  "cities": 2,
  "culture": 9,
  "science": 14,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 20,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 16,
  "population": 11,
  "production": 16,
  "gold_per_turn": 7,
  "military_might": 182,
  "military_units": 8,
  "civs_influential_on": 0
}
693 50 Arabia unit_created
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 50,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
694 50 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 46,
  "gold": 45,
  "turn": 50,
  "event": "snapshot",
  "faith": 6,
  "plots": 24,
  "score": 300,
  "techs": 9,
  "cities": 2,
  "culture": 10,
  "science": 18,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 8,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 13,
  "population": 14,
  "production": 21,
  "gold_per_turn": 2.5,
  "military_might": 156,
  "military_units": 5,
  "civs_influential_on": 0
}
695 50 Arabia city_converted
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 50,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_ISLAM"
}
696 50 Arabia religion_founded
payload
{
  "civ": "Arabia",
  "turn": 50,
  "event": "religion_founded",
  "beliefs": [
    "BELIEF_GOD_KING",
    "BELIEF_MOSQUES",
    "BELIEF_DAWAHH"
  ],
  "religion": "TXT_KEY_RELIGION_ISLAM",
  "holy_city": "Mecca"
}
697 50 Arabia great_person_expended
payload
{
  "civ": "Arabia",
  "turn": 50,
  "event": "great_person_expended",
  "great_person": "UNIT_PROPHET"
}
698 50 Arabia unit_lost
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 50,
  "unit": "UNIT_PROPHET",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
699 50 Austria improvement_built
payload
{
  "x": 15,
  "y": 23,
  "civ": "Austria",
  "turn": 50,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
700 50 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 17,
  "gold": 263,
  "turn": 50,
  "event": "snapshot",
  "faith": 0,
  "plots": 19,
  "score": 291,
  "techs": 16,
  "cities": 1,
  "culture": 12,
  "science": 41.25,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 14,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 14,
  "population": 7,
  "production": 22,
  "gold_per_turn": 2,
  "military_might": 200,
  "military_units": 6,
  "civs_influential_on": 0
}

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