« Babylon domination

Raw Events

Babylon domination — page 99 of 127

Seq Turn Civ Event Type Payload
4901 176 Babylon plot_bought
payload
{
  "x": 32,
  "y": 13,
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 176,
  "event": "plot_bought",
  "bought_with": "culture"
}
4902 176 Babylon building_constructed
payload
{
  "civ": "Babylon",
  "city": "Mecca",
  "turn": 176,
  "event": "building_constructed",
  "building": "BUILDING_LABORATORY"
}
4903 176 Babylon plot_acquired
payload
{
  "x": 31,
  "y": 24,
  "civ": "Babylon",
  "city": "Mecca",
  "turn": 176,
  "event": "plot_acquired"
}
4904 176 Babylon plot_bought
payload
{
  "x": 31,
  "y": 24,
  "civ": "Babylon",
  "city": "Mecca",
  "turn": 176,
  "event": "plot_bought",
  "bought_with": "culture"
}
4905 176 Babylon policy_adopted
payload
{
  "civ": "Babylon",
  "turn": 176,
  "event": "policy_adopted",
  "policy": "POLICY_SECULARISM"
}
4906 176 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 229,
  "gold": 1725,
  "turn": 176,
  "event": "snapshot",
  "faith": 92,
  "plots": 220,
  "score": 2077,
  "techs": 60,
  "cities": 4,
  "culture": 346,
  "science": 939.55,
  "tourism": 84,
  "capitals": [
    "Babylon",
    "Arabia"
  ],
  "happiness": 62,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_EXOTIC",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 2109
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_FAMILIAR",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 2032
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_FAMILIAR",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 2109
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 428,
  "population": 90,
  "production": 347,
  "gold_per_turn": 209.21,
  "military_might": 14891,
  "military_units": 31,
  "civs_influential_on": 0
}
4907 176 Babylon unit_lost
payload
{
  "x": 39,
  "y": 19,
  "civ": "Babylon",
  "turn": 176,
  "unit": "UNIT_CAVALRY",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
4908 176 Arabia city_state_friendship_changed
payload
{
  "civ": "Arabia",
  "turn": 176,
  "event": "city_state_friendship_changed",
  "friends": false,
  "city_state": "Vaduz",
  "new_friendship": 28,
  "old_friendship": 30
}
4909 176 Babylon unit_created
payload
{
  "x": 28,
  "y": 17,
  "civ": "Babylon",
  "turn": 176,
  "unit": "UNIT_WWI_TANK",
  "event": "unit_created"
}
4910 176 Babylon unit_upgraded
payload
{
  "to": "UNIT_WWI_TANK",
  "civ": "Babylon",
  "from": "UNIT_CAVALRY",
  "turn": 176,
  "event": "unit_upgraded"
}
4911 176 Babylon improvement_built
payload
{
  "x": 23,
  "y": 16,
  "civ": "Babylon",
  "turn": 176,
  "event": "improvement_built"
}
4912 176 Babylon improvement_built
payload
{
  "x": 27,
  "y": 16,
  "civ": "Babylon",
  "turn": 176,
  "event": "improvement_built"
}
4913 176 Babylon unit_lost
payload
{
  "x": 28,
  "y": 17,
  "civ": "Babylon",
  "turn": 176,
  "unit": "UNIT_CAVALRY",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
4914 176 Philippines improvement_built
payload
{
  "x": 40,
  "y": 18,
  "civ": "Philippines",
  "turn": 176,
  "event": "improvement_built"
}
4915 176 Arabia unit_lost
payload
{
  "x": 16,
  "y": 8,
  "civ": "Arabia",
  "turn": 176,
  "unit": "UNIT_MISSIONARY",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
4916 176 Austria unit_created
payload
{
  "x": 17,
  "y": 26,
  "civ": "Austria",
  "city": "Graz",
  "turn": 176,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
4917 176 Austria improvement_built
payload
{
  "x": 18,
  "y": 23,
  "civ": "Austria",
  "turn": 176,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
4918 176 Austria unit_lost
payload
{
  "x": 17,
  "y": 26,
  "civ": "Austria",
  "city": "Graz",
  "turn": 176,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
4919 176 Babylon city_converted
payload
{
  "x": 28,
  "y": 14,
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 176,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_CATHOLICISM"
}
4920 176 Arabia city_converted
payload
{
  "x": 42,
  "y": 22,
  "civ": "Arabia",
  "city": "Damascus",
  "turn": 176,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_ISLAM"
}
4921 177 resolution_failed
payload
{
  "turn": 177,
  "event": "resolution_failed",
  "resolution": "RESOLUTION_BAN_LUXURY_HAPPINESS"
}
4922 177 resolution_failed
payload
{
  "turn": 177,
  "event": "resolution_failed",
  "resolution": "RESOLUTION_CULTURAL_HERITAGE_SITES"
}
4923 177 resolution_repealed
payload
{
  "turn": 177,
  "event": "resolution_repealed",
  "resolution": "RESOLUTION_CULTURAL_HERITAGE_SITES"
}
4924 177 congress_snapshot
payload
{
  "host": "Babylon",
  "turn": 177,
  "event": "congress_snapshot",
  "delegates": [
    {
      "civ": "Babylon",
      "votes": 7,
      "core_votes": 3
    },
    {
      "civ": "Philippines",
      "votes": 4,
      "core_votes": 3
    },
    {
      "civ": "Arabia",
      "votes": 6,
      "core_votes": 3
    },
    {
      "civ": "Austria",
      "votes": 4,
      "core_votes": 3
    }
  ],
  "votes_needed_for_diplo_victory": 26
}
4925 177 tech_researched
payload
{
  "civs": [
    "Arabia"
  ],
  "team": 2,
  "tech": "TECH_INDUSTRIALIZATION",
  "turn": 177,
  "event": "tech_researched",
  "change": 1
}
4926 177 era_entered
payload
{
  "era": "ERA_INDUSTRIAL",
  "civs": [
    "Arabia"
  ],
  "team": 2,
  "turn": 177,
  "event": "era_entered"
}
4927 177 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 38,
  "gold": 136,
  "turn": 177,
  "event": "snapshot",
  "faith": 16,
  "plots": 36,
  "score": 770,
  "techs": 41,
  "cities": 2,
  "culture": 65,
  "science": 60.5,
  "tourism": 2,
  "capitals": {},
  "happiness": 36,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_FALLING",
      "points": 229
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_FALLING",
      "points": 293
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_FALLING",
      "points": 268
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 93,
  "population": 14,
  "production": 44,
  "gold_per_turn": 38.51,
  "military_might": 1090,
  "military_units": 14,
  "civs_influential_on": 0
}
4928 177 Austria city_state_friendship_changed
payload
{
  "civ": "Austria",
  "turn": 177,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Djibouti",
  "new_friendship": 35,
  "old_friendship": 0
}
4929 177 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 177,
  "unit": "UNIT_MUSICIAN",
  "event": "unit_created"
}
4930 177 Austria unit_created
payload
{
  "x": 12,
  "y": 16,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 177,
  "unit": "UNIT_SCIENTIST",
  "event": "unit_created"
}
4931 177 Austria building_constructed
payload
{
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 177,
  "event": "building_constructed",
  "building": "BUILDING_BANK"
}
4932 177 Austria plot_acquired
payload
{
  "x": 13,
  "y": 13,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 177,
  "event": "plot_acquired"
}
4933 177 Austria plot_bought
payload
{
  "x": 13,
  "y": 13,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 177,
  "event": "plot_bought",
  "bought_with": "culture"
}
4934 177 Austria building_constructed
payload
{
  "civ": "Austria",
  "city": "Cahokia",
  "turn": 177,
  "event": "building_constructed",
  "wonder": "national",
  "building": "BUILDING_IRONWORKS"
}
4935 177 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 161,
  "gold": 530,
  "turn": 177,
  "event": "snapshot",
  "faith": 36,
  "plots": 154,
  "score": 1364,
  "techs": 40,
  "cities": 4,
  "culture": 87,
  "science": 232.4,
  "tourism": 8,
  "capitals": [
    "Austria"
  ],
  "happiness": 57,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 416
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 364
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 442
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 286,
  "population": 62,
  "production": 194,
  "gold_per_turn": 140.04,
  "military_might": 2980,
  "military_units": 18,
  "civs_influential_on": 0
}
4936 177 Philippines plot_acquired
payload
{
  "x": 54,
  "y": 28,
  "civ": "Philippines",
  "city": "Pateros",
  "turn": 177,
  "event": "plot_acquired"
}
4937 177 Philippines plot_bought
payload
{
  "x": 52,
  "y": 25,
  "civ": "Philippines",
  "city": "Pateros",
  "turn": 177,
  "event": "plot_bought",
  "bought_with": "gold"
}
4938 177 Philippines golden_age_started
payload
{
  "civ": "Philippines",
  "turn": 177,
  "event": "golden_age_started"
}
4939 177 Philippines building_constructed
payload
{
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 177,
  "event": "building_constructed",
  "building": "BUILDING_STABLE"
}
4940 177 Philippines plot_acquired
payload
{
  "x": 48,
  "y": 12,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 177,
  "event": "plot_acquired"
}
4941 177 Philippines plot_bought
payload
{
  "x": 48,
  "y": 12,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 177,
  "event": "plot_bought",
  "bought_with": "culture"
}
4942 177 Philippines building_constructed
payload
{
  "civ": "Philippines",
  "city": "Pateros",
  "turn": 177,
  "event": "building_constructed",
  "building": "BUILDING_HARBOR"
}
4943 177 Philippines plot_acquired
payload
{
  "x": 39,
  "y": 19,
  "civ": "Philippines",
  "city": "Kalookan",
  "turn": 177,
  "event": "plot_acquired"
}
4944 177 Philippines plot_bought
payload
{
  "x": 39,
  "y": 19,
  "civ": "Philippines",
  "city": "Kalookan",
  "turn": 177,
  "event": "plot_bought",
  "bought_with": "culture"
}
4945 177 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 162,
  "gold": 467,
  "turn": 177,
  "event": "snapshot",
  "faith": 56,
  "plots": 145,
  "score": 1357,
  "techs": 45,
  "cities": 8,
  "culture": 105,
  "science": 270.15,
  "tourism": 8,
  "capitals": [
    "Philippines"
  ],
  "happiness": 3,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 492
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 588
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 470
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 221,
  "population": 67,
  "production": 172,
  "gold_per_turn": 73.98,
  "military_might": 2856,
  "military_units": 26,
  "civs_influential_on": 0
}
4946 177 Babylon unit_created
payload
{
  "x": 28,
  "y": 14,
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 177,
  "unit": "UNIT_ENGINEER",
  "event": "unit_created"
}
4947 177 Babylon unit_created
payload
{
  "x": 28,
  "y": 14,
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 177,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
4948 177 Babylon unit_trained
payload
{
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 177,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
4949 177 Babylon building_constructed
payload
{
  "civ": "Babylon",
  "city": "Mecca",
  "turn": 177,
  "event": "building_constructed",
  "building": "BUILDING_WATERMILL"
}
4950 177 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_BALLISTICS",
  "turn": 177,
  "event": "tech_researched",
  "change": 1
}

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