Projections — Babylon domination
Capital Distances
Capital distances table
| Civ | Civ | Hexes apart |
|---|---|---|
| Arabia | Babylon | 13 |
| Austria | Babylon | 13 |
| Philippines | Arabia | 16 |
| Arabia | Austria | 18 |
| Philippines | Babylon | 25 |
| Philippines | Austria | 34 |
Buffer Cities
Buffer cities table
Founded by turn 100; neighbours within 17 hexes, corridor city up to 3 hexes off the line between them.
| Pair | Apart | Civ | Buffer | Founded | City # | Capital pop | Reach before | Detour | From own | From rival |
|---|---|---|---|---|---|---|---|---|---|---|
| Arabia – Babylon | 13 | Arabia | — | — | — | — | — | — | — | — |
| Babylon | Dur-Kurigalzu | 92 | 3 | 18 | 8 | 0 | 7 | 6 | ||
| Austria – Babylon | 13 | Austria | — | — | — | — | — | — | — | — |
| Babylon | — | — | — | — | — | — | — | — | ||
| Philippines – Arabia | 16 | Philippines | — | — | — | — | — | — | — | — |
| Arabia | Medina | 37 | 2 | 7 | 0 | 0 | 6 | 10 |
Babylon secured its corridors in this order: Arabia.
Arabia secured its corridors in this order: Philippines.
Empire Geometry
Empire geometry table
| Civ | Cities | Span | Spacing | Elongation | |
|---|---|---|---|---|---|
| Babylon | 8 | 30 | 6.3 | 2.03 | approximate from turn 159 |
| Philippines | 7 | 30 | 6.3 | 2.31 | |
| Arabia | 3 | 19 | 9.3 | 1.39 | approximate from turn 93 |
| Austria | 3 | 10 | 8.3 | 1.11 |
Early Game
Early game table
Deadline: turn 100 (GAMESPEED_QUICK).
| Civ | Ends Turn | Why | Milestone | Tech | Building |
|---|---|---|---|---|---|
| Babylon | 75 | milestone | METAL_CASTING + UNIVERSITY | 75 | 74 |
| Philippines | 100 | deadline | METAL_CASTING + UNIVERSITY (t. 139) | 139 | 105 |
| Arabia | 100 | deadline | EDUCATION + WORKSHOP (t. 111) | 111 | 106 |
| Austria | 100 | deadline | EDUCATION + WORKSHOP (t. 146) | 146 | 103 |
Opening Strategy
Opening strategy table
Checklist facts from docs/ideal-opening.md, inside each civ's own early game window. Not a verdict: a miss with a reason visible elsewhere in the timeline (a niche start, a pantheon rush) is not a defect.
| Civ | Style | Branch | Closed | First Tech | Scouts | First 4 Built | Worker Theft | Nat'l College | Good Wonders | Workers/City | Unhappy Turns | Early Libraries | Universities | Caravans |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Babylon | Tall | Tradition | 39 (t. 54) | Animal Husbandry | 2 scouts | t3 Scout, t5 Scout, t10 Worker, t15 Granary | — | t. 43 (24 early) | 3/9 | 1.50 | 0 | 0 | 0/3 | — |
| Philippines | Tall | Liberty | 142 (t. 149) | Pottery | no scouts | t6 Monument, t11 Worker, t19 Settler, t21 Workboat | — | t. 95 (-54 after finisher) | 2/9 | 1.00 | 8 | 0 | 0/7 | — |
| Arabia | Tall | Piety | 46 (t. 52) | Animal Husbandry | 1 scout | t5 Monument, t8 Scout, t12 Worker, t18 Caravan | — | t. 133 (66 late) | 2/9 | 1.00 | 3 | 0 | 0/2 | — |
| Austria | Tall | Tradition | 80 (t. 86) | Mining | 1 scout | t5 Monument, t11 Worker, t18 Settler, t20 Scout | — | t. 159 (92 late) | 2/9 | 1.33 | 0 | 0 | 0/3 | — |
Wonder Races
Wonder races need per-city snapshots, which this game's log does not carry.
Military
Military table
| Civ | Turn | Units | Might | Power | Power per unit |
|---|---|---|---|---|---|
| Babylon | 203 | 55 | 77950 | 38975 | 708.6 |
| Philippines | 203 | 23 | 3568 | 3147 | 136.8 |
| Arabia | 203 | 22 | 2077 | 1805 | 82.0 |
| Austria | 203 | 15 | 3825 | 3403 | 226.9 |
City Census
No city snapshot data in this game's log.
Cultural Standing
Cultural standing table
| Civ | Tourism | Civs Influential On | Influential/Dominant On |
|---|---|---|---|
| Babylon | 124 | 0 | — |
| Philippines | 9 | 0 | — |
| Arabia | 2 | 0 | — |
| Austria | 10 | 0 | — |
World Congress
World congress table
| Civ | Delegate Votes |
|---|---|
| Babylon | 8 |
| Philippines | 8 |
| Arabia | 14 |
| Austria | 8 |
Victory Progress
Victory progress table
| Civ | Capitals Held | Spaceship Parts |
|---|---|---|
| Babylon | 3 | 0 / 6 |
| Philippines | 1 | 0 / 6 |
| Arabia | 0 | 0 / 6 |
| Austria | 0 | 0 / 6 |
Espionage
No espionage activity in this game's events.
Diplomatic Ties
No embassy, open borders, friendship, pact or trade agreement recorded in this game's events.
Trade Routes
No trade route activity in this game's events.
Religion
Religion table
| Civ | City | Religion | From | To | Settled |
|---|---|---|---|---|---|
| Arabia | Mecca | Islam | 50 | 143 | Yes |
| Arabia | Medina | Islam | 72 | 203 | Yes |
| Arabia | Damascus | Islam | 75 | 196 | Yes |
| Babylon | Akkad | Islam | 79 | 98 | Yes |
| Austria | Graz | Islam | 84 | 107 | Yes |
| Arabia | Cavite El Viejo | Islam | 87 | 91 | Yes |
| Babylon | Babylon | Catholicism | 87 | 201 | Yes |
| Babylon | Akkad | Catholicism | 99 | 117 | Yes |
| Babylon | Dur-Kurigalzu | Catholicism | 99 | 120 | Yes |
| Philippines | Cavite El Viejo | Islam | 101 | 188 | Yes |
| Austria | Vienna | Islam | 110 | 110 | No |
| Austria | Vienna | Buddhism | 111 | 185 | Yes |
| Philippines | Malolos | Islam | 111 | 190 | Yes |
| Philippines | San Juan del Monte | Islam | 113 | 185 | Yes |
| Austria | Graz | Catholicism | 116 | 123 | Yes |
| Philippines | Pasig | Islam | 118 | 199 | Yes |
| Babylon | Akkad | Islam | 119 | 119 | No |
| Babylon | Dur-Kurigalzu | Islam | 121 | 121 | No |
| Philippines | Tagig | Islam | 121 | 180 | Yes |
| Babylon | Akkad | Catholicism | 124 | 124 | No |
| Philippines | Pateros | Islam | 124 | 192 | Yes |
| Babylon | Akkad | Islam | 126 | 200 | Yes |
| Babylon | Dur-Kurigalzu | Catholicism | 126 | 186 | Yes |
| Philippines | Kalookan | Islam | 127 | 201 | Yes |
| Austria | Graz | Islam | 133 | 197 | Yes |
| Austria | Salzburg | Islam | 133 | 148 | Yes |
| Babylon | Mecca | Islam | 144 | 203 | Yes |
| Austria | Salzburg | Buddhism | 151 | 194 | Yes |
| Babylon | Medina | Islam | 152 | 158 | Yes |
| Philippines | San Pedro de Makati | Islam | 160 | 191 | Yes |
| Austria | Cahokia | Islam | 182 | 199 | Yes |
| Babylon | Vienna | Buddhism | 192 | 203 | Yes |
| Babylon | Kalookan | Islam | 202 | 202 | No |
| Babylon | Malolos | Islam | 203 | 203 | No |
Missionary and Inquisitor Use
| Civ | Missionary Uses | Inquisitor Uses |
|---|---|---|
| Babylon | 11 | 0 |
| Philippines | 0 | 0 |
| Arabia | 14 | 0 |
| Austria | 0 | 0 |
Yield Attribution
No yield source breakdown in this game's snapshots.
Resource Shortages
No strategic resource deficits in this game's snapshots.
Deals
No resource import/export data in this game's snapshots.
City-States
No city-state snapshots in this game's events.
Key Moments
Wars (17)
-
Turn 81: Arabia declared war on Philippines (peace at turn 87)
- opening on Arabia's Warrior killed
- dead: Arabia 1, Philippines 1
- fielded: Arabia Pikeman 3, Warrior 2, Catapult 2; Philippines Warrior 3, Archer 1, Quinquereme 1
- built: Philippines Galleass 1 (turn 84)
-
Turn 129: Babylon declared war on Arabia (peace at turn 154)
- opening on Arabia's Great Prophet taken
- dead: Babylon 3, Arabia 17
- taken: Arabia 11
- fielded: Babylon Scout 2, Composite Bowman 2, Spearman 1; Arabia Pikeman 5, Landsknecht 3, Swordsman 2
- built: Babylon Cannon 5 (turn 137), Musketman 1 (turn 136)
- re-armed: Babylon Artillery 4 (turn 147), Crossbowman 2 (turn 129), Gatling Gun 2 (turn 133), Rifleman 1 (turn 144), Cavalry 1 (turn 146), Lancer 1 (turn 148)
-
Turn 129: Troy declared war on Babylon (peace at turn 154)
- opening on Troy's Pikeman killed
- dead: Troy 1, Babylon 0
- fielded: Babylon Scout 2, Composite Bowman 2, Spearman 1
- built: Babylon Cannon 5 (turn 137), Musketman 1 (turn 136)
- re-armed: Babylon Artillery 4 (turn 147), Crossbowman 2 (turn 129), Gatling Gun 2 (turn 133), Rifleman 1 (turn 144), Cavalry 1 (turn 146), Lancer 1 (turn 148)
-
Turn 129: Teheran declared war on Babylon (peace at turn 154)
- opening on Teheran's Cavalry killed
- dead: Teheran 1, Babylon 0
- fielded: Babylon Scout 2, Composite Bowman 2, Spearman 1
- built: Babylon Cannon 5 (turn 137), Musketman 1 (turn 136)
- re-armed: Babylon Artillery 4 (turn 147), Crossbowman 2 (turn 129), Gatling Gun 2 (turn 133), Rifleman 1 (turn 144), Cavalry 1 (turn 146), Lancer 1 (turn 148)
- Turn 132: Djibouti declared war on Babylon (peace at turn 146)
- Turn 147: Djibouti declared war on Babylon (peace at turn 154)
-
Turn 147: Baku declared war on Arabia (peace at turn 154)
- opening on Arabia's Camel Archer killed
- dead: Baku 0, Arabia 1
- fielded: Arabia Camel Archer 5, Pikeman 3, Landsknecht 2
- Turn 150: Vaduz declared war on Arabia (peace at turn 154)
-
Turn 187: Babylon declared war on Austria (peace at turn 194)
- opening on Austria's Hussar killed
- dead: Babylon 0, Austria 18
- fielded: Babylon Infantry 9, Bomber 5, Airship 3; Austria Rifleman 7, Gatling Gun 4, Hussar 2
- built: Babylon Tank 2 (turn 191), Paratrooper 2 (turn 193)
- re-armed: Austria Great War Infantry 1 (turn 187)
-
Turn 187: Harappa declared war on Austria (peace at turn 194)
- opening on Austria's Rifleman killed
- dead: Harappa 0, Austria 1
- fielded: Austria Rifleman 7, Gatling Gun 4, Hussar 2
- re-armed: Austria Great War Infantry 1 (turn 187)
- Turn 187: Baku declared war on Austria (peace at turn 194)
- Turn 187: Vaduz declared war on Babylon (peace at turn 194)
- Turn 191: Troy declared war on Austria (peace at turn 195)
-
Turn 201: Babylon declared war on Philippines (ongoing)
- opening on Philippines' Gatling Gun killed
- dead: Babylon 0, Philippines 11
- fielded: Babylon Infantry 9, Paratrooper 9, Bomber 7; Philippines Rifleman 4, Gatling Gun 4, Expeditionary Force 3
-
Turn 201: Harappa declared war on Philippines (ongoing)
- opening on Philippines' Galleass killed
- dead: Harappa 0, Philippines 1
- fielded: Philippines Rifleman 4, Gatling Gun 4, Expeditionary Force 3
- Turn 201: Baku declared war on Philippines (ongoing)
- Turn 201: Kathmandu declared war on Babylon (ongoing)
Buffer Cities Lost (1)
- Turn 152: Arabia lost Medina to Babylon, the city between its capital and Philippines's
Era Leads (7)
- Turn 23: Philippines reached ERA_CLASSICAL first
- Turn 53: Arabia reached ERA_MEDIEVAL first
- Turn 83: Babylon reached ERA_RENAISSANCE first
- Turn 109: Babylon reached ERA_INDUSTRIAL first
- Turn 136: Babylon reached ERA_MODERN first
- Turn 165: Babylon reached ERA_POSTMODERN first
- Turn 197: Babylon reached ERA_FUTURE first
Research Rushes (1)
- Turn 66: Babylon beelined Universities at 18 technologies, inside the 16–19-tech band
Great People (11)
First of a Kind
- Turn 36: Babylon was first to raise a Great Scientist
- Turn 50: Arabia was first to raise a Great Prophet
- Turn 87: Arabia was first to raise a Great Artist
- Turn 106: Austria, Babylon were first to raise a Great Engineer
- Turn 121: Arabia was first to raise a Great Writer
- Turn 122: Austria, Arabia were first to raise a Great Merchant
- Turn 145: Babylon was first to raise a Great General
- Turn 150: Babylon was first to raise a Great Musician
Lost in Battle
- Turn 129: Arabia's Great Prophet was killed by Babylon
- Turn 143: Arabia's Great Artist was killed by Babylon
- Turn 203: Philippines' Great General was killed by Babylon
Religion (10)
Pantheon Foundings
- Turn 15: Arabia founded a pantheon with BELIEF_GOD_KING
- Turn 36: Austria founded a pantheon with BELIEF_DIVINE_JUDGEMENT
- Turn 44: Philippines founded a pantheon with BELIEF_WALLS
Religion Foundings
- Turn 50: Arabia founded Islam (#1) with BELIEF_GOD_KING, BELIEF_MOSQUES, BELIEF_DAWAHH
- Turn 87: Babylon founded Catholicism (#2) with BELIEF_GOD_FESTIVALS, BELIEF_SALATT, BELIEF_DIVINE_INSPIRATION
- Turn 111: Austria founded Buddhism (#3) with BELIEF_DIVINE_JUDGEMENT, BELIEF_REFINED_CRAFTS, BELIEF_ZAKATT
Religion Enhancements
- Turn 51: Arabia enhanced Islam with BELIEF_CATHEDRALS, BELIEF_UNITY_OF_PROPHETS
- Turn 88: Babylon enhanced Catholicism with BELIEF_RELIGIOUS_COMMUNITY, BELIEF_HAJJJJ
Reformations
- Turn 51: Arabia added the reformation belief BELIEF_CITY_OF_GOD to Islam
- Turn 143: Austria added the reformation belief BELIEF_ZACRED_SITES to Buddhism
Policies and Ideologies (23)
Ideology Unlocks
- Turn 119: Babylon unlocked POLICY_BRANCH_AUTOCRACY
- Turn 180: Philippines unlocked POLICY_BRANCH_ORDER
- Turn 187: Austria unlocked POLICY_BRANCH_ORDER
Policy Branch Adoptions
- Turn 6: Arabia adopted POLICY_BRANCH_PIETY
- Turn 6: Austria adopted POLICY_BRANCH_TRADITION
- Turn 7: Philippines adopted POLICY_BRANCH_LIBERTY
- Turn 15: Babylon adopted POLICY_BRANCH_TRADITION
- Turn 22: Austria adopted POLICY_BRANCH_PIETY
- Turn 28: Philippines adopted POLICY_BRANCH_HONOR
- Turn 65: Babylon adopted POLICY_BRANCH_COMMERCE
- Turn 67: Arabia adopted POLICY_BRANCH_COMMERCE
- Turn 105: Babylon adopted POLICY_BRANCH_RATIONALISM
- Turn 113: Philippines adopted POLICY_BRANCH_RATIONALISM
- Turn 123: Arabia adopted POLICY_BRANCH_RATIONALISM
- Turn 161: Austria adopted POLICY_BRANCH_RATIONALISM
- Turn 202: Arabia adopted POLICY_BRANCH_TRADITION
Policy Branch Completions
- Turn 52: Arabia completed POLICY_BRANCH_PIETY
- Turn 54: Babylon completed POLICY_BRANCH_TRADITION
- Turn 86: Austria completed POLICY_BRANCH_TRADITION
- Turn 149: Philippines completed POLICY_BRANCH_LIBERTY
- Turn 151: Austria completed POLICY_BRANCH_PIETY
- Turn 172: Philippines completed POLICY_BRANCH_HONOR
- Turn 176: Babylon completed POLICY_BRANCH_RATIONALISM
Tenet Adoptions (22)
- Turn 119: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_FUTURISM
- Turn 123: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_HUMANISM
- Turn 123: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_ELITE_FORCES
- Turn 128: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_TOTAL_WAR
- Turn 134: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_FORTIFIED_BORDERS
- Turn 143: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_IRON_FIST
- Turn 146: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_SOVEREIGNTY
- Turn 153: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_SCIENTIFIC_REVOLUTION
- Turn 159: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_NEW_ORDER
- Turn 164: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_MILITARISM
- Turn 169: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_THIRD_ALTERNATIVE
- Turn 174: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_CULT_PERSONALITY
- Turn 176: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_SECULARISM
- Turn 180: Philippines adopted the POLICY_BRANCH_ORDER tenet POLICY_RESETTLEMENT
- Turn 181: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_UNITED_FRONT
- Turn 186: Philippines adopted the POLICY_BRANCH_ORDER tenet POLICY_PARTY_LEADERSHIP
- Turn 187: Austria adopted the POLICY_BRANCH_ORDER tenet POLICY_PARTY_LEADERSHIP
- Turn 189: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_LIGHTNING_WARFARE
- Turn 189: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_ENTREPRENEURSHIP
- Turn 198: Babylon adopted the POLICY_BRANCH_AUTOCRACY tenet POLICY_MOBILIZATION
- Turn 199: Austria adopted the POLICY_BRANCH_ORDER tenet POLICY_SKYSCRAPERS
- Turn 200: Philippines adopted the POLICY_BRANCH_ORDER tenet POLICY_WORKERS_FACULTIES
Army Power Swings (48)
- Turns 70–71: Arabia army power jumped from 249 to 306
- Turns 70–71: Austria army power jumped from 319 to 368
- Turns 75–76: Arabia army power jumped from 352 to 437
- Turns 84–85: Philippines army power jumped from 97 to 133
- Turns 88–89: Arabia army power jumped from 393 to 463
- Turns 88–89: Philippines army power jumped from 138 to 164
- Turns 90–91: Philippines army power jumped from 164 to 250
- Turns 100–101: Austria army power jumped from 481 to 570
- Turns 103–104: Arabia army power jumped from 466 to 695
- Turns 113–114: Austria army power jumped from 498 to 665
- Turns 115–116: Philippines army power jumped from 354 to 420
- Turns 120–121: Babylon army power jumped from 282 to 393
- Turns 129–130: Babylon army power jumped from 392 to 525
- Turns 132–133: Arabia army power dropped from 1434 to 1142
- Turns 133–134: Babylon army power jumped from 415 to 837
- Turns 135–138: Babylon army power jumped from 940 to 1568
- Turns 139–140: Arabia army power jumped from 1495 to 1780
- Turns 140–141: Arabia army power dropped from 1780 to 1491
- Turns 144–145: Arabia army power dropped from 1429 to 1208
- Turns 146–147: Arabia army power dropped from 1081 to 846
- Turns 147–148: Philippines army power jumped from 515 to 622
- Turns 147–148: Babylon army power jumped from 2212 to 2734
- Turns 150–151: Arabia army power dropped from 749 to 559
- Turns 153–154: Philippines army power jumped from 622 to 767
- Turns 154–155: Babylon army power jumped from 3788 to 4432
- Turns 156–157: Arabia army power jumped from 468 to 560
- Turns 158–159: Babylon army power jumped from 5690 to 6720
- Turns 159–160: Arabia army power jumped from 561 to 653
- Turns 162–163: Philippines army power jumped from 805 to 1090
- Turns 163–164: Austria army power jumped from 1590 to 2155
- Turns 164–165: Austria army power dropped from 2155 to 1828
- Turns 169–170: Philippines army power jumped from 1354 to 1668
- Turns 171–172: Austria army power jumped from 1852 to 2288
- Turns 172–173: Babylon army power jumped from 8843 to 10815
- Turns 173–174: Arabia army power jumped from 777 to 947
- Turns 176–177: Philippines army power jumped from 2010 to 2348
- Turns 177–178: Austria army power jumped from 2422 to 2937
- Turns 180–181: Austria army power jumped from 2905 to 3401
- Turns 182–183: Babylon army power jumped from 11324 to 13434
- Turns 187–190: Austria army power dropped from 3579 to 1048
- Turns 190–191: Arabia army power jumped from 1272 to 1502
- Turns 193–194: Austria army power dropped from 1074 to 829
- Turns 193–194: Philippines army power jumped from 2836 to 3543
- Turns 194–196: Austria army power jumped from 829 to 2215
- Turns 197–198: Austria army power jumped from 2333 to 3323
- Turns 199–200: Babylon army power jumped from 32775 to 39395
- Turns 200–201: Philippines army power jumped from 3939 to 5293
- Turns 201–202: Philippines army power dropped from 5293 to 2954
Happiness (18)
Happiness Swings
- Turns 102–103: Austria happiness jumped from 22 to 36
- Turns 110–111: Austria happiness jumped from 31 to 42
- Turns 126–127: Austria happiness jumped from 47 to 59
- Turns 134–135: Babylon happiness jumped from 6 to 17
- Turns 152–153: Arabia happiness jumped from 29 to 41
- Turns 152–153: Babylon happiness dropped from 33 to 21
- Turns 153–154: Babylon happiness jumped from 21 to 36
- Turns 171–172: Austria happiness dropped from 71 to 57
- Turns 175–176: Babylon happiness jumped from 47 to 62
- Turns 185–186: Babylon happiness dropped from 64 to 48
Unhappiness Periods
- Turns 68–75: Philippines happiness stayed below zero
- Turns 87–89: Arabia happiness stayed below zero
- Turns 117–118: Philippines happiness stayed below zero
- Turns 120–125: Philippines happiness stayed below zero
- Turns 127–138: Philippines happiness stayed below zero
- Turns 180–188: Philippines happiness stayed below zero
- Turns 193–198: Philippines happiness stayed below zero
- Turns 200–203: Philippines happiness stayed below zero
Snowballs (19)
Score
- Turns 66–86: Babylon pulled decisively ahead
- Turns 91–115: Babylon pulled decisively ahead
- Turns 145–162: Babylon pulled decisively ahead
- Turns 182–203: Babylon pulled decisively ahead
Science
- Turns 36–52: Babylon pulled decisively ahead
- Turns 74–118: Babylon pulled decisively ahead
- Turns 120–139: Babylon pulled decisively ahead
- Turns 160–186: Babylon pulled decisively ahead
Population
- Turns 94–124: Babylon pulled decisively ahead
- Turns 186–203: Babylon pulled decisively ahead
Culture
- Turns 100–115: Babylon pulled decisively ahead
- Turns 145–162: Babylon pulled decisively ahead
Production
- Turns 87–106: Babylon pulled decisively ahead
- Turns 173–188: Austria pulled decisively ahead
Faith
- Turns 11–28: Arabia pulled decisively ahead
- Turns 35–50: Philippines pulled decisively ahead
- Turns 51–66: Arabia pulled decisively ahead
Gold Per Turn
- Turns 91–112: Babylon pulled decisively ahead
- Turns 168–183: Austria pulled decisively ahead
Nuclear Detonations (1)
- Turn 201: Babylon detonated a nuclear weapon on Kalookan
City-State Ally Takeovers (10)
- Turn 140: Philippines took Djibouti's alliance from Arabia
- Turn 147: Arabia took Djibouti's alliance from Philippines
- Turn 150: Babylon took Vaduz's alliance from Austria
- Turn 159: Babylon took Harappa's alliance from Philippines
- Turn 165: Philippines took Harappa's alliance from Babylon
- Turn 166: Austria took Vaduz's alliance from Babylon
- Turn 180: Babylon took Troy's alliance from Arabia
- Turn 185: Arabia took Troy's alliance from Babylon
- Turn 191: Babylon took Troy's alliance from Arabia
- Turn 194: Arabia took Troy's alliance from Babylon
World Congress (6)
- Turn 117: RESOLUTION_WORLD_FAIR passed, proposed by Babylon
- Turn 136: RESOLUTION_CULTURAL_HERITAGE_SITES passed, proposed by Babylon
- Turn 162: The repeal of RESOLUTION_CULTURAL_HERITAGE_SITES passed, proposed by Arabia
- Turn 188: RESOLUTION_WORLD_RELIGION passed, proposed by Arabia
- Turn 199: World Congress host passed from Babylon to Arabia
- Turn 199: The United Nations formed
Victory Progress (5)
- Turn 144: Arabia lost control of Arabia's original capital
- Turn 144: Babylon gained control of Arabia's original capital
- Turn 187: Babylon completed the Apollo Program
- Turn 192: Austria lost control of Austria's original capital
- Turn 192: Babylon gained control of Austria's original capital