Raw Events
Test-Chile — page 1 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 1 | 0 | session_started |
payload{
"turn": 0,
"event": "session_started",
"players": [
{
"civ": "Chile",
"name": "dysk",
"human": true,
"handicap": "HANDICAP_PRINCE"
},
{
"civ": "Vietnam",
"name": "Nhi and Trac Trung",
"human": false,
"handicap": "HANDICAP_AI_DEFAULT"
},
{
"civ": "Bolivia",
"name": "Manuel Belzu",
"human": false,
"handicap": "HANDICAP_AI_DEFAULT"
},
{
"civ": "Iroquois",
"name": "Hiawatha",
"human": false,
"handicap": "HANDICAP_AI_DEFAULT"
}
],
"map_size": "WORLDSIZE_TINY",
"max_turns": 330,
"start_era": "ERA_ANCIENT",
"game_speed": "GAMESPEED_QUICK",
"map_script": "Assets\\Maps\\Lekmap v5.2\\LekmapPangaeaFractalv5.2.lua"
}
|
|
| 2 | 0 | Vietnam | population_changed |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 3 | 0 | Vietnam | population_changed |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 4 | 0 | Vietnam | city_founded |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 0,
"event": "city_founded"
}
|
| 5 | 0 | Vietnam | unit_lost |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 0,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 6 | 0 | Bolivia | population_changed |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 7 | 0 | Bolivia | population_changed |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 8 | 0 | Bolivia | city_founded |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 0,
"event": "city_founded"
}
|
| 9 | 0 | Bolivia | unit_lost |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 0,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 10 | 0 | Iroquois | population_changed |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 11 | 0 | Iroquois | population_changed |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 12 | 0 | Iroquois | city_founded |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 0,
"event": "city_founded"
}
|
| 13 | 0 | Iroquois | unit_lost |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 0,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 14 | 0 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 15 | 0 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 0,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 16 | 0 | Chile | city_founded |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 0,
"event": "city_founded"
}
|
| 17 | 0 | Chile | unit_lost |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 0,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 18 | 1 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 3,
"turn": 1,
"event": "snapshot",
"faith": 0,
"score": 31,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 12,
"population": 1,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 19 | 1 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 3,
"turn": 1,
"event": "snapshot",
"faith": 0,
"score": 43,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 12,
"population": 1,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 20 | 1 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 3,
"turn": 1,
"event": "snapshot",
"faith": 0,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 12,
"population": 1,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 21 | 1 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 3,
"turn": 1,
"event": "snapshot",
"faith": 0,
"score": 32,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 5,
"population": 1,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 22 | 1 | Chile | plot_acquired |
payload{
"x": 13,
"y": 26,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 1,
"event": "plot_acquired"
}
|
| 23 | 1 | Chile | plot_acquired |
payload{
"x": 14,
"y": 30,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 1,
"event": "plot_acquired"
}
|
| 24 | 2 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 6,
"turn": 2,
"event": "snapshot",
"faith": 0,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 12,
"population": 1,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 25 | 2 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 6,
"turn": 2,
"event": "snapshot",
"faith": 0,
"score": 43,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 12,
"population": 1,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 26 | 2 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 6,
"turn": 2,
"event": "snapshot",
"faith": 0,
"score": 31,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 12,
"population": 1,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 27 | 2 | Iroquois | unit_created |
payload{
"x": 34,
"y": 10,
"civ": "Iroquois",
"turn": 2,
"unit": "UNIT_SPEARMAN",
"event": "unit_created"
}
|
| 28 | 2 | Iroquois | unit_upgraded |
payload{
"to": "UNIT_SPEARMAN",
"civ": "Iroquois",
"from": "UNIT_WARRIOR",
"turn": 2,
"event": "unit_upgraded",
"goody_hut": true
}
|
| 29 | 2 | Iroquois | unit_lost |
payload{
"x": 34,
"y": 10,
"civ": "Iroquois",
"turn": 2,
"unit": "UNIT_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 30 | 2 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 6,
"turn": 2,
"event": "snapshot",
"faith": 0,
"score": 34,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 5,
"population": 1,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 31 | 3 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 9,
"turn": 3,
"event": "snapshot",
"faith": 0,
"score": 35,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 12,
"population": 1,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 32 | 3 | Vietnam | plot_acquired |
payload{
"x": 16,
"y": 12,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 3,
"event": "plot_acquired"
}
|
| 33 | 3 | Vietnam | plot_bought |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 3,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 34 | 3 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 69,
"turn": 3,
"event": "snapshot",
"faith": 0,
"score": 44,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 12,
"population": 1,
"gold_per_turn": 3,
"military_might": 26,
"military_units": 1
}
|
| 35 | 3 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 9,
"turn": 3,
"event": "snapshot",
"faith": 0,
"score": 31,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 12,
"population": 1,
"gold_per_turn": 3,
"military_might": 51,
"military_units": 1
}
|
| 36 | 3 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 3,
"unit": "UNIT_SCOUT",
"event": "unit_created"
}
|
| 37 | 3 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 3,
"unit": "UNIT_SCOUT",
"event": "unit_trained"
}
|
| 38 | 3 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 8,
"turn": 3,
"event": "snapshot",
"faith": 0,
"score": 34,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 5,
"population": 1,
"gold_per_turn": 2,
"military_might": 24,
"military_units": 2
}
|
| 39 | 4 | Iroquois | population_changed |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 4,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 40 | 4 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 12,
"turn": 4,
"event": "snapshot",
"faith": 0,
"score": 39,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 3,
"military_might": 51,
"military_units": 1
}
|
| 41 | 4 | Bolivia | population_changed |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 4,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 42 | 4 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 12,
"turn": 4,
"event": "snapshot",
"faith": 0,
"score": 43,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 3,
"military_might": 24,
"military_units": 1
}
|
| 43 | 4 | Vietnam | plot_acquired |
payload{
"x": 16,
"y": 13,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 4,
"event": "plot_acquired"
}
|
| 44 | 4 | Vietnam | plot_bought |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 4,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 45 | 4 | Vietnam | population_changed |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 4,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 46 | 4 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 37,
"turn": 4,
"event": "snapshot",
"faith": 0,
"score": 54,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 3,
"military_might": 25,
"military_units": 1
}
|
| 47 | 4 | teams_met |
payload{
"turn": 4,
"event": "teams_met",
"team_a": 22,
"team_b": 1,
"team_a_civs": [
"Harappa"
],
"team_b_civs": [
"Vietnam"
]
}
|
|
| 48 | 4 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 10,
"turn": 4,
"event": "snapshot",
"faith": 0,
"score": 34,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 4,
"happiness": 5,
"population": 1,
"gold_per_turn": 2,
"military_might": 37,
"military_units": 2
}
|
| 49 | 5 | tech_researched |
payload{
"civs": [
"Iroquois"
],
"team": 3,
"tech": "TECH_MINING",
"turn": 5,
"event": "tech_researched",
"change": 1
}
|
|
| 50 | 5 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 15,
"turn": 5,
"event": "snapshot",
"faith": 0,
"score": 49,
"techs": 2,
"cities": 1,
"culture": 1,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 3,
"military_might": 51,
"military_units": 1
}
|