« Test-Chile

Raw Events

Test-Chile — page 1 of 91

Seq Turn Civ Event Type Payload
1 0 session_started
payload
{
  "turn": 0,
  "event": "session_started",
  "players": [
    {
      "civ": "Chile",
      "name": "dysk",
      "human": true,
      "handicap": "HANDICAP_PRINCE"
    },
    {
      "civ": "Vietnam",
      "name": "Nhi and Trac Trung",
      "human": false,
      "handicap": "HANDICAP_AI_DEFAULT"
    },
    {
      "civ": "Bolivia",
      "name": "Manuel Belzu",
      "human": false,
      "handicap": "HANDICAP_AI_DEFAULT"
    },
    {
      "civ": "Iroquois",
      "name": "Hiawatha",
      "human": false,
      "handicap": "HANDICAP_AI_DEFAULT"
    }
  ],
  "map_size": "WORLDSIZE_TINY",
  "max_turns": 330,
  "start_era": "ERA_ANCIENT",
  "game_speed": "GAMESPEED_QUICK",
  "map_script": "Assets\\Maps\\Lekmap v5.2\\LekmapPangaeaFractalv5.2.lua"
}
2 0 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
3 0 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
4 0 Vietnam city_founded
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 0,
  "event": "city_founded"
}
5 0 Vietnam unit_lost
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 0,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
6 0 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
7 0 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
8 0 Bolivia city_founded
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 0,
  "event": "city_founded"
}
9 0 Bolivia unit_lost
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 0,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
10 0 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
11 0 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
12 0 Iroquois city_founded
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 0,
  "event": "city_founded"
}
13 0 Iroquois unit_lost
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 0,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
14 0 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
15 0 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 0,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
16 0 Chile city_founded
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 0,
  "event": "city_founded"
}
17 0 Chile unit_lost
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 0,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
18 1 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 3,
  "turn": 1,
  "event": "snapshot",
  "faith": 0,
  "score": 31,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 12,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
19 1 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 3,
  "turn": 1,
  "event": "snapshot",
  "faith": 0,
  "score": 43,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 12,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
20 1 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 3,
  "turn": 1,
  "event": "snapshot",
  "faith": 0,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 12,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
21 1 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 3,
  "turn": 1,
  "event": "snapshot",
  "faith": 0,
  "score": 32,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 5,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
22 1 Chile plot_acquired
payload
{
  "x": 13,
  "y": 26,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 1,
  "event": "plot_acquired"
}
23 1 Chile plot_acquired
payload
{
  "x": 14,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 1,
  "event": "plot_acquired"
}
24 2 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 6,
  "turn": 2,
  "event": "snapshot",
  "faith": 0,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 12,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
25 2 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 6,
  "turn": 2,
  "event": "snapshot",
  "faith": 0,
  "score": 43,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 12,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
26 2 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 6,
  "turn": 2,
  "event": "snapshot",
  "faith": 0,
  "score": 31,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 12,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
27 2 Iroquois unit_created
payload
{
  "x": 34,
  "y": 10,
  "civ": "Iroquois",
  "turn": 2,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_created"
}
28 2 Iroquois unit_upgraded
payload
{
  "to": "UNIT_SPEARMAN",
  "civ": "Iroquois",
  "from": "UNIT_WARRIOR",
  "turn": 2,
  "event": "unit_upgraded",
  "goody_hut": true
}
29 2 Iroquois unit_lost
payload
{
  "x": 34,
  "y": 10,
  "civ": "Iroquois",
  "turn": 2,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
30 2 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 6,
  "turn": 2,
  "event": "snapshot",
  "faith": 0,
  "score": 34,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 5,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
31 3 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 9,
  "turn": 3,
  "event": "snapshot",
  "faith": 0,
  "score": 35,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 12,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
32 3 Vietnam plot_acquired
payload
{
  "x": 16,
  "y": 12,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 3,
  "event": "plot_acquired"
}
33 3 Vietnam plot_bought
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 3,
  "event": "plot_bought",
  "bought_with": "gold"
}
34 3 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 69,
  "turn": 3,
  "event": "snapshot",
  "faith": 0,
  "score": 44,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 12,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 26,
  "military_units": 1
}
35 3 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 9,
  "turn": 3,
  "event": "snapshot",
  "faith": 0,
  "score": 31,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 12,
  "population": 1,
  "gold_per_turn": 3,
  "military_might": 51,
  "military_units": 1
}
36 3 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 3,
  "unit": "UNIT_SCOUT",
  "event": "unit_created"
}
37 3 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 3,
  "unit": "UNIT_SCOUT",
  "event": "unit_trained"
}
38 3 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 8,
  "turn": 3,
  "event": "snapshot",
  "faith": 0,
  "score": 34,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 5,
  "population": 1,
  "gold_per_turn": 2,
  "military_might": 24,
  "military_units": 2
}
39 4 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 4,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
40 4 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 12,
  "turn": 4,
  "event": "snapshot",
  "faith": 0,
  "score": 39,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 3,
  "military_might": 51,
  "military_units": 1
}
41 4 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 4,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
42 4 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 12,
  "turn": 4,
  "event": "snapshot",
  "faith": 0,
  "score": 43,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 3,
  "military_might": 24,
  "military_units": 1
}
43 4 Vietnam plot_acquired
payload
{
  "x": 16,
  "y": 13,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 4,
  "event": "plot_acquired"
}
44 4 Vietnam plot_bought
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 4,
  "event": "plot_bought",
  "bought_with": "gold"
}
45 4 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 4,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
46 4 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 37,
  "turn": 4,
  "event": "snapshot",
  "faith": 0,
  "score": 54,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 3,
  "military_might": 25,
  "military_units": 1
}
47 4 teams_met
payload
{
  "turn": 4,
  "event": "teams_met",
  "team_a": 22,
  "team_b": 1,
  "team_a_civs": [
    "Harappa"
  ],
  "team_b_civs": [
    "Vietnam"
  ]
}
48 4 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 10,
  "turn": 4,
  "event": "snapshot",
  "faith": 0,
  "score": 34,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 4,
  "happiness": 5,
  "population": 1,
  "gold_per_turn": 2,
  "military_might": 37,
  "military_units": 2
}
49 5 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_MINING",
  "turn": 5,
  "event": "tech_researched",
  "change": 1
}
50 5 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 15,
  "turn": 5,
  "event": "snapshot",
  "faith": 0,
  "score": 49,
  "techs": 2,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 3,
  "military_might": 51,
  "military_units": 1
}

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