Raw Events
Test-Chile — page 2 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 51 | 5 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 5,
"event": "building_constructed",
"building": "BUILDING_MONUMENT"
}
|
| 52 | 5 | tech_researched |
payload{
"civs": [
"Bolivia"
],
"team": 2,
"tech": "TECH_POTTERY",
"turn": 5,
"event": "tech_researched",
"change": 1
}
|
|
| 53 | 5 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 14,
"turn": 5,
"event": "snapshot",
"faith": 0,
"score": 53,
"techs": 2,
"cities": 1,
"culture": 3,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 24,
"military_units": 1
}
|
| 54 | 5 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 5,
"event": "building_constructed",
"building": "BUILDING_MONUMENT"
}
|
| 55 | 5 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_MINING",
"turn": 5,
"event": "tech_researched",
"change": 1
}
|
|
| 56 | 5 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 69,
"turn": 5,
"event": "snapshot",
"faith": 0,
"score": 64,
"techs": 2,
"cities": 1,
"culture": 3,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 25,
"military_units": 1
}
|
| 57 | 5 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 5,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 58 | 5 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 5,
"unit": "UNIT_SCOUT",
"event": "unit_created"
}
|
| 59 | 5 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 5,
"unit": "UNIT_SCOUT",
"event": "unit_trained"
}
|
| 60 | 5 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 12,
"turn": 5,
"event": "snapshot",
"faith": 0,
"score": 42,
"techs": 1,
"cities": 1,
"culture": 1,
"science": 5,
"happiness": 4,
"population": 2,
"gold_per_turn": 2,
"military_might": 37,
"military_units": 3
}
|
| 61 | 6 | Bolivia | plot_acquired |
payload{
"x": 32,
"y": 26,
"civ": "Bolivia",
"city": "Sucre",
"turn": 6,
"event": "plot_acquired"
}
|
| 62 | 6 | Bolivia | plot_bought |
payload{
"x": 32,
"y": 26,
"civ": "Bolivia",
"city": "Sucre",
"turn": 6,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 63 | 6 | Bolivia | policy_branch_unlocked |
payload{
"civ": "Bolivia",
"turn": 6,
"event": "policy_branch_unlocked",
"branch": "POLICY_BRANCH_LIBERTY"
}
|
| 64 | 6 | Bolivia | policy_branch_adopted |
payload{
"civ": "Bolivia",
"turn": 6,
"event": "policy_branch_adopted",
"branch": "POLICY_BRANCH_LIBERTY"
}
|
| 65 | 6 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 16,
"turn": 6,
"event": "snapshot",
"faith": 0,
"score": 62,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 24,
"military_units": 1
}
|
| 66 | 6 | Vietnam | plot_acquired |
payload{
"x": 14,
"y": 16,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 6,
"event": "plot_acquired"
}
|
| 67 | 6 | Vietnam | plot_bought |
payload{
"x": 14,
"y": 16,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 6,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 68 | 6 | Vietnam | policy_branch_unlocked |
payload{
"civ": "Vietnam",
"turn": 6,
"event": "policy_branch_unlocked",
"branch": "POLICY_BRANCH_LIBERTY"
}
|
| 69 | 6 | Vietnam | policy_branch_adopted |
payload{
"civ": "Vietnam",
"turn": 6,
"event": "policy_branch_adopted",
"branch": "POLICY_BRANCH_LIBERTY"
}
|
| 70 | 6 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 71,
"turn": 6,
"event": "snapshot",
"faith": 0,
"score": 73,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 25,
"military_units": 1
}
|
| 71 | 6 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 6,
"event": "building_constructed",
"building": "BUILDING_MONUMENT"
}
|
| 72 | 6 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 17,
"turn": 6,
"event": "snapshot",
"faith": 0,
"score": 49,
"techs": 2,
"cities": 1,
"culture": 3,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 51,
"military_units": 1
}
|
| 73 | 6 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_POTTERY",
"turn": 6,
"event": "tech_researched",
"change": 1
}
|
|
| 74 | 6 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 14,
"turn": 6,
"event": "snapshot",
"faith": 0,
"score": 52,
"techs": 2,
"cities": 1,
"culture": 1,
"science": 5,
"happiness": 4,
"population": 2,
"gold_per_turn": 2,
"military_might": 49,
"military_units": 3
}
|
| 75 | 7 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 18,
"turn": 7,
"event": "snapshot",
"faith": 0,
"score": 62,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 24,
"military_units": 1
}
|
| 76 | 7 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 73,
"turn": 7,
"event": "snapshot",
"faith": 0,
"score": 73,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 26,
"military_units": 1
}
|
| 77 | 7 | Iroquois | plot_acquired |
payload{
"x": 32,
"y": 16,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 7,
"event": "plot_acquired"
}
|
| 78 | 7 | Iroquois | plot_bought |
payload{
"x": 32,
"y": 16,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 7,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 79 | 7 | Iroquois | policy_branch_unlocked |
payload{
"civ": "Iroquois",
"turn": 7,
"event": "policy_branch_unlocked",
"branch": "POLICY_BRANCH_LIBERTY"
}
|
| 80 | 7 | Iroquois | policy_branch_adopted |
payload{
"civ": "Iroquois",
"turn": 7,
"event": "policy_branch_adopted",
"branch": "POLICY_BRANCH_LIBERTY"
}
|
| 81 | 7 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 19,
"turn": 7,
"event": "snapshot",
"faith": 0,
"score": 58,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 52,
"military_units": 1
}
|
| 82 | 7 | teams_met |
payload{
"turn": 7,
"event": "teams_met",
"team_a": 27,
"team_b": 1,
"team_a_civs": [
"Wittenberg"
],
"team_b_civs": [
"Vietnam"
]
}
|
|
| 83 | 7 | Bolivia | unit_created |
payload{
"x": 33,
"y": 19,
"civ": "Bolivia",
"turn": 7,
"unit": "UNIT_SPEARMAN",
"event": "unit_created"
}
|
| 84 | 7 | Bolivia | unit_upgraded |
payload{
"to": "UNIT_SPEARMAN",
"civ": "Bolivia",
"from": "UNIT_WARRIOR",
"turn": 7,
"event": "unit_upgraded",
"goody_hut": true
}
|
| 85 | 7 | Bolivia | unit_lost |
payload{
"x": 33,
"y": 19,
"civ": "Bolivia",
"turn": 7,
"unit": "UNIT_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 86 | 7 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 16,
"turn": 7,
"event": "snapshot",
"faith": 0,
"score": 52,
"techs": 2,
"cities": 1,
"culture": 1,
"science": 5,
"happiness": 4,
"population": 2,
"gold_per_turn": 2,
"military_might": 49,
"military_units": 3
}
|
| 87 | 7 | Chile | tech_from_ruins |
payload{
"civ": "Chile",
"tech": "TECH_SAILING",
"turn": 7,
"event": "tech_from_ruins"
}
|
| 88 | 7 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_SAILING",
"turn": 7,
"event": "tech_researched",
"change": 1
}
|
|
| 89 | 8 | Iroquois | population_changed |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 8,
"event": "population_changed",
"new_population": 3,
"old_population": 2
}
|
| 90 | 8 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 21,
"turn": 8,
"event": "snapshot",
"faith": 0,
"score": 66,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 52,
"military_units": 1
}
|
| 91 | 8 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 105,
"turn": 8,
"event": "snapshot",
"faith": 0,
"score": 73,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 26,
"military_units": 1
}
|
| 92 | 8 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 20,
"turn": 8,
"event": "snapshot",
"faith": 0,
"score": 62,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 5,
"happiness": 11,
"population": 2,
"gold_per_turn": 2,
"military_might": 52,
"military_units": 1
}
|
| 93 | 8 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 18,
"turn": 8,
"event": "snapshot",
"faith": 0,
"score": 62,
"techs": 3,
"cities": 1,
"culture": 1,
"science": 5,
"happiness": 4,
"population": 2,
"gold_per_turn": 2,
"military_might": 49,
"military_units": 3
}
|
| 94 | 9 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 23,
"turn": 9,
"event": "snapshot",
"faith": 0,
"score": 66,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 52,
"military_units": 1
}
|
| 95 | 9 | Bolivia | population_changed |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 9,
"event": "population_changed",
"new_population": 3,
"old_population": 2
}
|
| 96 | 9 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 22,
"turn": 9,
"event": "snapshot",
"faith": 0,
"score": 70,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 52,
"military_units": 1
}
|
| 97 | 9 | Vietnam | plot_acquired |
payload{
"x": 13,
"y": 13,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 9,
"event": "plot_acquired"
}
|
| 98 | 9 | Vietnam | plot_bought |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 9,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 99 | 9 | Vietnam | population_changed |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 9,
"event": "population_changed",
"new_population": 3,
"old_population": 2
}
|
| 100 | 9 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_ANIMAL_HUSBANDRY",
"turn": 9,
"event": "tech_researched",
"change": 1
}
|