« Test-Chile

Raw Events

Test-Chile — page 2 of 91

Seq Turn Civ Event Type Payload
51 5 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 5,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
52 5 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_POTTERY",
  "turn": 5,
  "event": "tech_researched",
  "change": 1
}
53 5 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 14,
  "turn": 5,
  "event": "snapshot",
  "faith": 0,
  "score": 53,
  "techs": 2,
  "cities": 1,
  "culture": 3,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 24,
  "military_units": 1
}
54 5 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 5,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
55 5 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_MINING",
  "turn": 5,
  "event": "tech_researched",
  "change": 1
}
56 5 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 69,
  "turn": 5,
  "event": "snapshot",
  "faith": 0,
  "score": 64,
  "techs": 2,
  "cities": 1,
  "culture": 3,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1
}
57 5 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 5,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
58 5 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 5,
  "unit": "UNIT_SCOUT",
  "event": "unit_created"
}
59 5 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 5,
  "unit": "UNIT_SCOUT",
  "event": "unit_trained"
}
60 5 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 12,
  "turn": 5,
  "event": "snapshot",
  "faith": 0,
  "score": 42,
  "techs": 1,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "happiness": 4,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 37,
  "military_units": 3
}
61 6 Bolivia plot_acquired
payload
{
  "x": 32,
  "y": 26,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 6,
  "event": "plot_acquired"
}
62 6 Bolivia plot_bought
payload
{
  "x": 32,
  "y": 26,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 6,
  "event": "plot_bought",
  "bought_with": "culture"
}
63 6 Bolivia policy_branch_unlocked
payload
{
  "civ": "Bolivia",
  "turn": 6,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_LIBERTY"
}
64 6 Bolivia policy_branch_adopted
payload
{
  "civ": "Bolivia",
  "turn": 6,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_LIBERTY"
}
65 6 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 16,
  "turn": 6,
  "event": "snapshot",
  "faith": 0,
  "score": 62,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 24,
  "military_units": 1
}
66 6 Vietnam plot_acquired
payload
{
  "x": 14,
  "y": 16,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 6,
  "event": "plot_acquired"
}
67 6 Vietnam plot_bought
payload
{
  "x": 14,
  "y": 16,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 6,
  "event": "plot_bought",
  "bought_with": "culture"
}
68 6 Vietnam policy_branch_unlocked
payload
{
  "civ": "Vietnam",
  "turn": 6,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_LIBERTY"
}
69 6 Vietnam policy_branch_adopted
payload
{
  "civ": "Vietnam",
  "turn": 6,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_LIBERTY"
}
70 6 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 71,
  "turn": 6,
  "event": "snapshot",
  "faith": 0,
  "score": 73,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1
}
71 6 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 6,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
72 6 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 17,
  "turn": 6,
  "event": "snapshot",
  "faith": 0,
  "score": 49,
  "techs": 2,
  "cities": 1,
  "culture": 3,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 51,
  "military_units": 1
}
73 6 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_POTTERY",
  "turn": 6,
  "event": "tech_researched",
  "change": 1
}
74 6 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 14,
  "turn": 6,
  "event": "snapshot",
  "faith": 0,
  "score": 52,
  "techs": 2,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "happiness": 4,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 49,
  "military_units": 3
}
75 7 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 18,
  "turn": 7,
  "event": "snapshot",
  "faith": 0,
  "score": 62,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 24,
  "military_units": 1
}
76 7 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 73,
  "turn": 7,
  "event": "snapshot",
  "faith": 0,
  "score": 73,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 1
}
77 7 Iroquois plot_acquired
payload
{
  "x": 32,
  "y": 16,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 7,
  "event": "plot_acquired"
}
78 7 Iroquois plot_bought
payload
{
  "x": 32,
  "y": 16,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 7,
  "event": "plot_bought",
  "bought_with": "culture"
}
79 7 Iroquois policy_branch_unlocked
payload
{
  "civ": "Iroquois",
  "turn": 7,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_LIBERTY"
}
80 7 Iroquois policy_branch_adopted
payload
{
  "civ": "Iroquois",
  "turn": 7,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_LIBERTY"
}
81 7 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 19,
  "turn": 7,
  "event": "snapshot",
  "faith": 0,
  "score": 58,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 52,
  "military_units": 1
}
82 7 teams_met
payload
{
  "turn": 7,
  "event": "teams_met",
  "team_a": 27,
  "team_b": 1,
  "team_a_civs": [
    "Wittenberg"
  ],
  "team_b_civs": [
    "Vietnam"
  ]
}
83 7 Bolivia unit_created
payload
{
  "x": 33,
  "y": 19,
  "civ": "Bolivia",
  "turn": 7,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_created"
}
84 7 Bolivia unit_upgraded
payload
{
  "to": "UNIT_SPEARMAN",
  "civ": "Bolivia",
  "from": "UNIT_WARRIOR",
  "turn": 7,
  "event": "unit_upgraded",
  "goody_hut": true
}
85 7 Bolivia unit_lost
payload
{
  "x": 33,
  "y": 19,
  "civ": "Bolivia",
  "turn": 7,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
86 7 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 16,
  "turn": 7,
  "event": "snapshot",
  "faith": 0,
  "score": 52,
  "techs": 2,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "happiness": 4,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 49,
  "military_units": 3
}
87 7 Chile tech_from_ruins
payload
{
  "civ": "Chile",
  "tech": "TECH_SAILING",
  "turn": 7,
  "event": "tech_from_ruins"
}
88 7 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_SAILING",
  "turn": 7,
  "event": "tech_researched",
  "change": 1
}
89 8 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 8,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
90 8 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 21,
  "turn": 8,
  "event": "snapshot",
  "faith": 0,
  "score": 66,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 52,
  "military_units": 1
}
91 8 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 105,
  "turn": 8,
  "event": "snapshot",
  "faith": 0,
  "score": 73,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 1
}
92 8 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 20,
  "turn": 8,
  "event": "snapshot",
  "faith": 0,
  "score": 62,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 5,
  "happiness": 11,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 52,
  "military_units": 1
}
93 8 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 18,
  "turn": 8,
  "event": "snapshot",
  "faith": 0,
  "score": 62,
  "techs": 3,
  "cities": 1,
  "culture": 1,
  "science": 5,
  "happiness": 4,
  "population": 2,
  "gold_per_turn": 2,
  "military_might": 49,
  "military_units": 3
}
94 9 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 23,
  "turn": 9,
  "event": "snapshot",
  "faith": 0,
  "score": 66,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 52,
  "military_units": 1
}
95 9 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 9,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
96 9 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 22,
  "turn": 9,
  "event": "snapshot",
  "faith": 0,
  "score": 70,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 52,
  "military_units": 1
}
97 9 Vietnam plot_acquired
payload
{
  "x": 13,
  "y": 13,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 9,
  "event": "plot_acquired"
}
98 9 Vietnam plot_bought
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 9,
  "event": "plot_bought",
  "bought_with": "gold"
}
99 9 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 9,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
100 9 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_ANIMAL_HUSBANDRY",
  "turn": 9,
  "event": "tech_researched",
  "change": 1
}

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