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Raw Events

Test-Chile — page 91 of 91

Seq Turn Civ Event Type Payload
4501 150 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Antofagasta",
  "turn": 150,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
4502 150 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Montero",
  "turn": 150,
  "event": "building_constructed",
  "building": "BUILDING_BARRACKS"
}
4503 150 Bolivia plot_acquired
payload
{
  "x": 39,
  "y": 25,
  "civ": "Bolivia",
  "city": "Montero",
  "turn": 150,
  "event": "plot_acquired"
}
4504 150 Bolivia plot_bought
payload
{
  "x": 39,
  "y": 25,
  "civ": "Bolivia",
  "city": "Montero",
  "turn": 150,
  "event": "plot_bought",
  "bought_with": "culture"
}
4505 150 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_CHIVALRY",
  "turn": 150,
  "event": "tech_researched",
  "change": 1
}
4506 150 Bolivia unit_lost
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 150,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
4507 150 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 150,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
4508 150 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 91,
  "turn": 150,
  "event": "snapshot",
  "faith": 19,
  "score": 1220,
  "techs": 29,
  "cities": 9,
  "culture": 42,
  "science": 102.5,
  "happiness": -1,
  "population": 68,
  "gold_per_turn": -29.17,
  "military_might": 4415,
  "military_units": 34
}
4509 150 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 150,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Cahokia",
  "new_friendship": 94,
  "old_friendship": 54
}
4510 150 city_state_ally_changed
payload
{
  "turn": 150,
  "event": "city_state_ally_changed",
  "new_ally": "Chile",
  "city_state": "Cahokia"
}
4511 150 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 150,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Wittenberg",
  "new_friendship": 88,
  "old_friendship": 53
}
4512 150 city_state_ally_changed
payload
{
  "turn": 150,
  "event": "city_state_ally_changed",
  "new_ally": "Chile",
  "old_ally": "Iroquois",
  "city_state": "Wittenberg"
}
4513 150 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 150,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
4514 150 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 150,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
4515 150 Iroquois plot_acquired
payload
{
  "x": 28,
  "y": 10,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 150,
  "event": "plot_acquired"
}
4516 150 Iroquois plot_bought
payload
{
  "x": 28,
  "y": 10,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 150,
  "event": "plot_bought",
  "bought_with": "culture"
}
4517 150 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_ECONOMICS",
  "turn": 150,
  "event": "tech_researched",
  "change": 1
}
4518 150 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 150,
  "event": "snapshot",
  "faith": 61,
  "score": 1286,
  "techs": 36,
  "cities": 10,
  "culture": 69,
  "science": 177.43,
  "happiness": -5,
  "population": 68,
  "gold_per_turn": -3.52,
  "military_might": 1736,
  "military_units": 27
}
4519 150 Vietnam great_person_expended
payload
{
  "civ": "Vietnam",
  "turn": 150,
  "event": "great_person_expended",
  "great_person": "UNIT_WRITER"
}
4520 150 Vietnam unit_lost
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 150,
  "unit": "UNIT_WRITER",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
4521 150 Bolivia unit_created
payload
{
  "x": 34,
  "y": 26,
  "civ": "Bolivia",
  "turn": 150,
  "unit": "UNIT_KNIGHT",
  "event": "unit_created"
}
4522 150 Bolivia unit_upgraded
payload
{
  "to": "UNIT_KNIGHT",
  "civ": "Bolivia",
  "from": "UNIT_HORSEMAN",
  "turn": 150,
  "event": "unit_upgraded"
}
4523 150 Bolivia unit_lost
payload
{
  "x": 34,
  "y": 26,
  "civ": "Bolivia",
  "turn": 150,
  "unit": "UNIT_HORSEMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
4524 150 Iroquois improvement_built
payload
{
  "x": 2,
  "y": 20,
  "civ": "Iroquois",
  "turn": 150,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
4525 150 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 150,
  "event": "building_constructed",
  "building": "BUILDING_HARBOR"
}
4526 150 Chile plot_acquired
payload
{
  "x": 5,
  "y": 20,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 150,
  "event": "plot_acquired"
}
4527 150 Chile plot_bought
payload
{
  "x": 5,
  "y": 20,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 150,
  "event": "plot_bought",
  "bought_with": "culture"
}
4528 150 Chile plot_acquired
payload
{
  "x": 9,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 150,
  "event": "plot_acquired"
}
4529 150 Chile plot_bought
payload
{
  "x": 9,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 150,
  "event": "plot_bought",
  "bought_with": "culture"
}
4530 150 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 886,
  "turn": 150,
  "event": "snapshot",
  "faith": 88,
  "score": 1408,
  "techs": 42,
  "cities": 3,
  "culture": 221,
  "science": 254.76,
  "happiness": 58,
  "population": 57,
  "gold_per_turn": 211.07,
  "military_might": 2853,
  "military_units": 26
}
4531 149 session_started
payload
{
  "turn": 149,
  "event": "session_started",
  "players": [
    {
      "civ": "Chile",
      "name": "dysk",
      "human": true,
      "handicap": "HANDICAP_PRINCE"
    },
    {
      "civ": "Vietnam",
      "name": "Nhi and Trac Trung",
      "human": false,
      "handicap": "HANDICAP_AI_DEFAULT"
    },
    {
      "civ": "Bolivia",
      "name": "Manuel Belzu",
      "human": false,
      "handicap": "HANDICAP_AI_DEFAULT"
    },
    {
      "civ": "Iroquois",
      "name": "Hiawatha",
      "human": false,
      "handicap": "HANDICAP_AI_DEFAULT"
    }
  ],
  "map_size": "WORLDSIZE_TINY",
  "max_turns": 330,
  "start_era": "ERA_ANCIENT",
  "game_speed": "GAMESPEED_QUICK",
  "map_script": "Assets\\Maps\\Lekmap v5.2\\LekmapPangaeaFractalv5.2.lua"
}
4532 150 Iroquois unit_created
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 150,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
4533 150 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 150,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
4534 150 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 150,
  "event": "snapshot",
  "faith": 69,
  "score": 1286,
  "techs": 36,
  "cities": 10,
  "culture": 69,
  "science": 181.95,
  "happiness": -1,
  "population": 68,
  "gold_per_turn": 2.77,
  "military_might": 1736,
  "military_units": 27
}
4535 150 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 91,
  "turn": 150,
  "event": "snapshot",
  "faith": 19,
  "score": 1220,
  "techs": 29,
  "cities": 9,
  "culture": 42,
  "science": 102.5,
  "happiness": -1,
  "population": 68,
  "gold_per_turn": -29.57,
  "military_might": 4415,
  "military_units": 34
}
4536 150 Vietnam unit_created
payload
{
  "x": 12,
  "y": 17,
  "civ": "Vietnam",
  "turn": 150,
  "unit": "UNIT_MUSKETMAN",
  "event": "unit_created"
}
4537 150 Vietnam unit_upgraded
payload
{
  "to": "UNIT_MUSKETMAN",
  "civ": "Vietnam",
  "from": "UNIT_LONGSWORDSMAN",
  "turn": 150,
  "event": "unit_upgraded"
}
4538 150 Vietnam unit_lost
payload
{
  "x": 12,
  "y": 17,
  "civ": "Vietnam",
  "turn": 150,
  "unit": "UNIT_LONGSWORDSMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
4539 150 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 886,
  "turn": 150,
  "event": "snapshot",
  "faith": 76,
  "score": 1408,
  "techs": 42,
  "cities": 3,
  "culture": 221,
  "science": 254.76,
  "happiness": 54,
  "population": 57,
  "gold_per_turn": 211.07,
  "military_might": 2853,
  "military_units": 26
}
4540 150 Chile reformation_added
payload
{
  "civ": "Chile",
  "turn": 150,
  "event": "reformation_added",
  "belief": "BELIEF_APOSTOLIC_PALACE",
  "religion": "TXT_KEY_RELIGION_CONFUCIANISM"
}

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