Raw Events
Test-Chile — page 3 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 101 | 9 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 68,
"turn": 9,
"event": "snapshot",
"faith": 0,
"score": 92,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 3,
"military_might": 26,
"military_units": 1
}
|
| 102 | 9 | teams_met |
payload{
"turn": 9,
"event": "teams_met",
"team_a": 22,
"team_b": 3,
"team_a_civs": [
"Harappa"
],
"team_b_civs": [
"Iroquois"
]
}
|
|
| 103 | 9 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 9,
"event": "building_constructed",
"building": "BUILDING_MONUMENT"
}
|
| 104 | 9 | Chile | plot_acquired |
payload{
"x": 15,
"y": 27,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 9,
"event": "plot_acquired"
}
|
| 105 | 9 | Chile | plot_bought |
payload{
"x": 15,
"y": 27,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 9,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 106 | 9 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 19,
"turn": 9,
"event": "snapshot",
"faith": 0,
"score": 62,
"techs": 3,
"cities": 1,
"culture": 3,
"science": 5,
"happiness": 4,
"population": 2,
"gold_per_turn": 1,
"military_might": 50,
"military_units": 3
}
|
| 107 | 10 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 10,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 108 | 10 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 10,
"unit": "UNIT_WORKER",
"event": "unit_trained"
}
|
| 109 | 10 | Bolivia | plot_acquired |
payload{
"x": 33,
"y": 25,
"civ": "Bolivia",
"city": "Sucre",
"turn": 10,
"event": "plot_acquired"
}
|
| 110 | 10 | Bolivia | plot_bought |
payload{
"x": 33,
"y": 25,
"civ": "Bolivia",
"city": "Sucre",
"turn": 10,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 111 | 10 | Bolivia | policy_adopted |
payload{
"civ": "Bolivia",
"turn": 10,
"event": "policy_adopted",
"policy": "POLICY_REPUBLIC"
}
|
| 112 | 10 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 23,
"turn": 10,
"event": "snapshot",
"faith": 0,
"score": 80,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 1,
"military_might": 52,
"military_units": 1
}
|
| 113 | 10 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 10,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 114 | 10 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 10,
"unit": "UNIT_WORKER",
"event": "unit_trained"
}
|
| 115 | 10 | Vietnam | plot_acquired |
payload{
"x": 15,
"y": 16,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 10,
"event": "plot_acquired"
}
|
| 116 | 10 | Vietnam | plot_bought |
payload{
"x": 15,
"y": 16,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 10,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 117 | 10 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 10,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 118 | 10 | Vietnam | policy_adopted |
payload{
"civ": "Vietnam",
"turn": 10,
"event": "policy_adopted",
"policy": "POLICY_CITIZENSHIP"
}
|
| 119 | 10 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 70,
"turn": 10,
"event": "snapshot",
"faith": 0,
"score": 102,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 25,
"military_units": 1
}
|
| 120 | 10 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 40,
"turn": 10,
"event": "snapshot",
"faith": 0,
"score": 66,
"techs": 2,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 53,
"military_units": 1
}
|
| 121 | 10 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 80,
"turn": 10,
"event": "snapshot",
"faith": 0,
"score": 62,
"techs": 3,
"cities": 1,
"culture": 3,
"science": 5,
"happiness": 4,
"population": 2,
"gold_per_turn": 1,
"military_might": 52,
"military_units": 3
}
|
| 122 | 11 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 72,
"turn": 11,
"event": "snapshot",
"faith": 0,
"score": 102,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 26,
"military_units": 1
}
|
| 123 | 11 | tech_researched |
payload{
"civs": [
"Bolivia"
],
"team": 2,
"tech": "TECH_CALENDAR",
"turn": 11,
"event": "tech_researched",
"change": 1
}
|
|
| 124 | 11 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 25,
"turn": 11,
"event": "snapshot",
"faith": 0,
"score": 90,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 52,
"military_units": 1
}
|
| 125 | 11 | Iroquois | plot_acquired |
payload{
"x": 30,
"y": 16,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 11,
"event": "plot_acquired"
}
|
| 126 | 11 | Iroquois | plot_bought |
payload{
"x": 30,
"y": 16,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 11,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 127 | 11 | Iroquois | policy_adopted |
payload{
"civ": "Iroquois",
"turn": 11,
"event": "policy_adopted",
"policy": "POLICY_REPUBLIC"
}
|
| 128 | 11 | tech_researched |
payload{
"civs": [
"Iroquois"
],
"team": 3,
"tech": "TECH_BRONZE_WORKING",
"turn": 11,
"event": "tech_researched",
"change": 1
}
|
|
| 129 | 11 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 42,
"turn": 11,
"event": "snapshot",
"faith": 0,
"score": 86,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 53,
"military_units": 1
}
|
| 130 | 11 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 81,
"turn": 11,
"event": "snapshot",
"faith": 0,
"score": 62,
"techs": 3,
"cities": 1,
"culture": 3,
"science": 5,
"happiness": 4,
"population": 2,
"gold_per_turn": 1,
"military_might": 52,
"military_units": 3
}
|
| 131 | 11 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 11,
"event": "population_changed",
"new_population": 3,
"old_population": 2
}
|
| 132 | 11 | Chile | policy_branch_unlocked |
payload{
"civ": "Chile",
"turn": 11,
"event": "policy_branch_unlocked",
"branch": "POLICY_BRANCH_TRADITION"
}
|
| 133 | 11 | Chile | policy_branch_adopted |
payload{
"civ": "Chile",
"turn": 11,
"event": "policy_branch_adopted",
"branch": "POLICY_BRANCH_TRADITION"
}
|
| 134 | 12 | Iroquois | population_changed |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 12,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 135 | 12 | Iroquois | unit_created |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 12,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 136 | 12 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 12,
"unit": "UNIT_WORKER",
"event": "unit_trained"
}
|
| 137 | 12 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 43,
"turn": 12,
"event": "snapshot",
"faith": 0,
"score": 94,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 9,
"population": 4,
"gold_per_turn": 1,
"military_might": 53,
"military_units": 1
}
|
| 138 | 12 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 12,
"unit": "UNIT_SCOUT",
"event": "unit_created"
}
|
| 139 | 12 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 12,
"unit": "UNIT_SCOUT",
"event": "unit_trained"
}
|
| 140 | 12 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 27,
"turn": 12,
"event": "snapshot",
"faith": 0,
"score": 90,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 52,
"military_units": 2
}
|
| 141 | 12 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 74,
"turn": 12,
"event": "snapshot",
"faith": 0,
"score": 102,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 26,
"military_units": 1
}
|
| 142 | 12 | Chile | plot_acquired |
payload{
"x": 16,
"y": 27,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 12,
"event": "plot_acquired"
}
|
| 143 | 12 | Chile | plot_bought |
payload{
"x": 16,
"y": 27,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 12,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 144 | 12 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_ANIMAL_HUSBANDRY",
"turn": 12,
"event": "tech_researched",
"change": 1
}
|
|
| 145 | 12 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 82,
"turn": 12,
"event": "snapshot",
"faith": 0,
"score": 89,
"techs": 4,
"cities": 1,
"culture": 6,
"science": 6,
"happiness": 3,
"population": 3,
"gold_per_turn": 1,
"military_might": 52,
"military_units": 3
}
|
| 146 | 12 | teams_met |
payload{
"turn": 12,
"event": "teams_met",
"team_a": 1,
"team_b": 0,
"team_a_civs": [
"Vietnam"
],
"team_b_civs": [
"Chile"
]
}
|
|
| 147 | 12 | Chile | plot_acquired |
payload{
"x": 16,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 12,
"event": "plot_acquired"
}
|
| 148 | 12 | Chile | plot_acquired |
payload{
"x": 14,
"y": 26,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 12,
"event": "plot_acquired"
}
|
| 149 | 13 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 44,
"turn": 13,
"event": "snapshot",
"faith": 0,
"score": 94,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 9,
"population": 4,
"gold_per_turn": 1,
"military_might": 53,
"military_units": 1
}
|
| 150 | 13 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 76,
"turn": 13,
"event": "snapshot",
"faith": 0,
"score": 102,
"techs": 3,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 2,
"military_might": 26,
"military_units": 1
}
|