« Test-Chile

Raw Events

Test-Chile — page 3 of 91

Seq Turn Civ Event Type Payload
101 9 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 68,
  "turn": 9,
  "event": "snapshot",
  "faith": 0,
  "score": 92,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 3,
  "military_might": 26,
  "military_units": 1
}
102 9 teams_met
payload
{
  "turn": 9,
  "event": "teams_met",
  "team_a": 22,
  "team_b": 3,
  "team_a_civs": [
    "Harappa"
  ],
  "team_b_civs": [
    "Iroquois"
  ]
}
103 9 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 9,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
104 9 Chile plot_acquired
payload
{
  "x": 15,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 9,
  "event": "plot_acquired"
}
105 9 Chile plot_bought
payload
{
  "x": 15,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 9,
  "event": "plot_bought",
  "bought_with": "culture"
}
106 9 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 19,
  "turn": 9,
  "event": "snapshot",
  "faith": 0,
  "score": 62,
  "techs": 3,
  "cities": 1,
  "culture": 3,
  "science": 5,
  "happiness": 4,
  "population": 2,
  "gold_per_turn": 1,
  "military_might": 50,
  "military_units": 3
}
107 10 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 10,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
108 10 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 10,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
109 10 Bolivia plot_acquired
payload
{
  "x": 33,
  "y": 25,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 10,
  "event": "plot_acquired"
}
110 10 Bolivia plot_bought
payload
{
  "x": 33,
  "y": 25,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 10,
  "event": "plot_bought",
  "bought_with": "culture"
}
111 10 Bolivia policy_adopted
payload
{
  "civ": "Bolivia",
  "turn": 10,
  "event": "policy_adopted",
  "policy": "POLICY_REPUBLIC"
}
112 10 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 23,
  "turn": 10,
  "event": "snapshot",
  "faith": 0,
  "score": 80,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 52,
  "military_units": 1
}
113 10 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 10,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
114 10 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 10,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
115 10 Vietnam plot_acquired
payload
{
  "x": 15,
  "y": 16,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 10,
  "event": "plot_acquired"
}
116 10 Vietnam plot_bought
payload
{
  "x": 15,
  "y": 16,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 10,
  "event": "plot_bought",
  "bought_with": "culture"
}
117 10 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 10,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
118 10 Vietnam policy_adopted
payload
{
  "civ": "Vietnam",
  "turn": 10,
  "event": "policy_adopted",
  "policy": "POLICY_CITIZENSHIP"
}
119 10 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 70,
  "turn": 10,
  "event": "snapshot",
  "faith": 0,
  "score": 102,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1
}
120 10 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 40,
  "turn": 10,
  "event": "snapshot",
  "faith": 0,
  "score": 66,
  "techs": 2,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 53,
  "military_units": 1
}
121 10 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 80,
  "turn": 10,
  "event": "snapshot",
  "faith": 0,
  "score": 62,
  "techs": 3,
  "cities": 1,
  "culture": 3,
  "science": 5,
  "happiness": 4,
  "population": 2,
  "gold_per_turn": 1,
  "military_might": 52,
  "military_units": 3
}
122 11 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 72,
  "turn": 11,
  "event": "snapshot",
  "faith": 0,
  "score": 102,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 1
}
123 11 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_CALENDAR",
  "turn": 11,
  "event": "tech_researched",
  "change": 1
}
124 11 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 25,
  "turn": 11,
  "event": "snapshot",
  "faith": 0,
  "score": 90,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 52,
  "military_units": 1
}
125 11 Iroquois plot_acquired
payload
{
  "x": 30,
  "y": 16,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 11,
  "event": "plot_acquired"
}
126 11 Iroquois plot_bought
payload
{
  "x": 30,
  "y": 16,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 11,
  "event": "plot_bought",
  "bought_with": "culture"
}
127 11 Iroquois policy_adopted
payload
{
  "civ": "Iroquois",
  "turn": 11,
  "event": "policy_adopted",
  "policy": "POLICY_REPUBLIC"
}
128 11 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_BRONZE_WORKING",
  "turn": 11,
  "event": "tech_researched",
  "change": 1
}
129 11 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 42,
  "turn": 11,
  "event": "snapshot",
  "faith": 0,
  "score": 86,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 53,
  "military_units": 1
}
130 11 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 81,
  "turn": 11,
  "event": "snapshot",
  "faith": 0,
  "score": 62,
  "techs": 3,
  "cities": 1,
  "culture": 3,
  "science": 5,
  "happiness": 4,
  "population": 2,
  "gold_per_turn": 1,
  "military_might": 52,
  "military_units": 3
}
131 11 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 11,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
132 11 Chile policy_branch_unlocked
payload
{
  "civ": "Chile",
  "turn": 11,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_TRADITION"
}
133 11 Chile policy_branch_adopted
payload
{
  "civ": "Chile",
  "turn": 11,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_TRADITION"
}
134 12 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 12,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
135 12 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 12,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
136 12 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 12,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
137 12 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 43,
  "turn": 12,
  "event": "snapshot",
  "faith": 0,
  "score": 94,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 9,
  "population": 4,
  "gold_per_turn": 1,
  "military_might": 53,
  "military_units": 1
}
138 12 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 12,
  "unit": "UNIT_SCOUT",
  "event": "unit_created"
}
139 12 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 12,
  "unit": "UNIT_SCOUT",
  "event": "unit_trained"
}
140 12 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 27,
  "turn": 12,
  "event": "snapshot",
  "faith": 0,
  "score": 90,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 52,
  "military_units": 2
}
141 12 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 74,
  "turn": 12,
  "event": "snapshot",
  "faith": 0,
  "score": 102,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 1
}
142 12 Chile plot_acquired
payload
{
  "x": 16,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 12,
  "event": "plot_acquired"
}
143 12 Chile plot_bought
payload
{
  "x": 16,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 12,
  "event": "plot_bought",
  "bought_with": "culture"
}
144 12 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_ANIMAL_HUSBANDRY",
  "turn": 12,
  "event": "tech_researched",
  "change": 1
}
145 12 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 82,
  "turn": 12,
  "event": "snapshot",
  "faith": 0,
  "score": 89,
  "techs": 4,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "happiness": 3,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 52,
  "military_units": 3
}
146 12 teams_met
payload
{
  "turn": 12,
  "event": "teams_met",
  "team_a": 1,
  "team_b": 0,
  "team_a_civs": [
    "Vietnam"
  ],
  "team_b_civs": [
    "Chile"
  ]
}
147 12 Chile plot_acquired
payload
{
  "x": 16,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 12,
  "event": "plot_acquired"
}
148 12 Chile plot_acquired
payload
{
  "x": 14,
  "y": 26,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 12,
  "event": "plot_acquired"
}
149 13 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 44,
  "turn": 13,
  "event": "snapshot",
  "faith": 0,
  "score": 94,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 9,
  "population": 4,
  "gold_per_turn": 1,
  "military_might": 53,
  "military_units": 1
}
150 13 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 76,
  "turn": 13,
  "event": "snapshot",
  "faith": 0,
  "score": 102,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 1
}

First Previous Next Last