« Test-Chile

Raw Events

Test-Chile — page 4 of 91

Seq Turn Civ Event Type Payload
151 13 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 29,
  "turn": 13,
  "event": "snapshot",
  "faith": 0,
  "score": 90,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 65,
  "military_units": 2
}
152 13 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 13,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
153 13 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 13,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
154 13 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 82,
  "turn": 13,
  "event": "snapshot",
  "faith": 0,
  "score": 90,
  "techs": 4,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "happiness": 3,
  "population": 3,
  "gold_per_turn": 0,
  "military_might": 47,
  "military_units": 3
}
155 14 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 14,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
156 14 Bolivia policy_adopted
payload
{
  "civ": "Bolivia",
  "turn": 14,
  "event": "policy_adopted",
  "policy": "POLICY_COLLECTIVE_RULE"
}
157 14 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_ANIMAL_HUSBANDRY",
  "turn": 14,
  "event": "tech_researched",
  "change": 1
}
158 14 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 31,
  "turn": 14,
  "event": "snapshot",
  "faith": 0,
  "score": 108,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 65,
  "military_units": 2
}
159 14 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_ANIMAL_HUSBANDRY",
  "turn": 14,
  "event": "tech_researched",
  "change": 1
}
160 14 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 45,
  "turn": 14,
  "event": "snapshot",
  "faith": 0,
  "score": 104,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 9,
  "population": 4,
  "gold_per_turn": 1,
  "military_might": 53,
  "military_units": 1
}
161 14 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 78,
  "turn": 14,
  "event": "snapshot",
  "faith": 0,
  "score": 102,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 1
}
162 14 Vietnam improvement_built
payload
{
  "x": 14,
  "y": 16,
  "civ": "Vietnam",
  "turn": 14,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
163 14 Vietnam improvement_built
payload
{
  "x": 15,
  "y": 16,
  "civ": "Vietnam",
  "turn": 14,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
164 14 Bolivia tech_from_ruins
payload
{
  "civ": "Bolivia",
  "tech": "TECH_MINING",
  "turn": 14,
  "event": "tech_from_ruins"
}
165 14 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_MINING",
  "turn": 14,
  "event": "tech_researched",
  "change": 1
}
166 14 Bolivia improvement_built
payload
{
  "x": 34,
  "y": 26,
  "civ": "Bolivia",
  "turn": 14,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
167 14 Chile plot_acquired
payload
{
  "x": 12,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 14,
  "event": "plot_acquired"
}
168 14 Chile plot_bought
payload
{
  "x": 12,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 14,
  "event": "plot_bought",
  "bought_with": "culture"
}
169 14 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 82,
  "turn": 14,
  "event": "snapshot",
  "faith": 0,
  "score": 92,
  "techs": 4,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "happiness": 3,
  "population": 3,
  "gold_per_turn": 0,
  "military_might": 47,
  "military_units": 3
}
170 14 Chile policy_adopted
payload
{
  "civ": "Chile",
  "turn": 14,
  "event": "policy_adopted",
  "policy": "POLICY_LEGALISM"
}
171 14 natural_wonder_discovered
payload
{
  "x": 10,
  "y": 20,
  "civs": [
    "Chile"
  ],
  "team": 0,
  "turn": 14,
  "event": "natural_wonder_discovered",
  "first": true,
  "wonder": "FEATURE_KILIMANJARO"
}
172 14 teams_met
payload
{
  "turn": 14,
  "event": "teams_met",
  "team_a": 23,
  "team_b": 0,
  "team_a_civs": [
    "Kampala"
  ],
  "team_b_civs": [
    "Chile"
  ]
}
173 14 teams_met
payload
{
  "turn": 14,
  "event": "teams_met",
  "team_a": 24,
  "team_b": 0,
  "team_a_civs": [
    "Maseru"
  ],
  "team_b_civs": [
    "Chile"
  ]
}
174 15 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 46,
  "turn": 15,
  "event": "snapshot",
  "faith": 0,
  "score": 104,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 9,
  "population": 4,
  "gold_per_turn": 1,
  "military_might": 53,
  "military_units": 1
}
175 15 Bolivia plot_acquired
payload
{
  "x": 32,
  "y": 25,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 15,
  "event": "plot_acquired"
}
176 15 Bolivia plot_bought
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 15,
  "event": "plot_bought",
  "bought_with": "gold"
}
177 15 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 57,
  "turn": 15,
  "event": "snapshot",
  "faith": 0,
  "score": 119,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 67,
  "military_units": 2
}
178 15 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 80,
  "turn": 15,
  "event": "snapshot",
  "faith": 0,
  "score": 102,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 1
}
179 15 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 142,
  "turn": 15,
  "event": "snapshot",
  "faith": 0,
  "score": 100,
  "techs": 4,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "happiness": 4,
  "population": 3,
  "gold_per_turn": 0,
  "military_might": 49,
  "military_units": 3
}
180 15 unit_killed
payload
{
  "turn": 15,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Chile",
  "victim": "Barbarians"
}
181 15 Barbarians unit_lost
payload
{
  "x": 11,
  "y": 17,
  "civ": "Barbarians",
  "turn": 15,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Chile",
  "confidence": "confirmed"
}
182 16 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 47,
  "turn": 16,
  "event": "snapshot",
  "faith": 0,
  "score": 104,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 9,
  "population": 4,
  "gold_per_turn": 1,
  "military_might": 53,
  "military_units": 1
}
183 16 Vietnam plot_acquired
payload
{
  "x": 13,
  "y": 16,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 16,
  "event": "plot_acquired"
}
184 16 Vietnam plot_bought
payload
{
  "x": 13,
  "y": 16,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 16,
  "event": "plot_bought",
  "bought_with": "culture"
}
185 16 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 82,
  "turn": 16,
  "event": "snapshot",
  "faith": 0,
  "score": 103,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 1
}
186 16 Bolivia plot_acquired
payload
{
  "x": 35,
  "y": 26,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 16,
  "event": "plot_acquired"
}
187 16 Bolivia plot_bought
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 16,
  "event": "plot_bought",
  "bought_with": "gold"
}
188 16 Bolivia plot_acquired
payload
{
  "x": 35,
  "y": 28,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 16,
  "event": "plot_acquired"
}
189 16 Bolivia plot_bought
payload
{
  "x": 35,
  "y": 28,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 16,
  "event": "plot_bought",
  "bought_with": "culture"
}
190 16 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 23,
  "turn": 16,
  "event": "snapshot",
  "faith": 0,
  "score": 122,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 66,
  "military_units": 2
}
191 16 teams_met
payload
{
  "turn": 16,
  "event": "teams_met",
  "team_a": 2,
  "team_b": 26,
  "team_a_civs": [
    "Bolivia"
  ],
  "team_b_civs": [
    "Cahokia"
  ]
}
192 16 Iroquois improvement_built
payload
{
  "x": 32,
  "y": 14,
  "civ": "Iroquois",
  "turn": 16,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
193 16 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_MINING",
  "turn": 16,
  "event": "tech_researched",
  "change": 1
}
194 16 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 142,
  "turn": 16,
  "event": "snapshot",
  "faith": 0,
  "score": 110,
  "techs": 5,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "happiness": 4,
  "population": 3,
  "gold_per_turn": 0,
  "military_might": 45,
  "military_units": 3
}
195 17 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 39,
  "turn": 17,
  "event": "snapshot",
  "faith": 0,
  "score": 122,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 65,
  "military_units": 2
}
196 17 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 84,
  "turn": 17,
  "event": "snapshot",
  "faith": 0,
  "score": 103,
  "techs": 3,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 1
}
197 17 Iroquois plot_acquired
payload
{
  "x": 32,
  "y": 12,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 17,
  "event": "plot_acquired"
}
198 17 Iroquois plot_bought
payload
{
  "x": 32,
  "y": 12,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 17,
  "event": "plot_bought",
  "bought_with": "culture"
}
199 17 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 48,
  "turn": 17,
  "event": "snapshot",
  "faith": 0,
  "score": 105,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 9,
  "population": 4,
  "gold_per_turn": 1,
  "military_might": 53,
  "military_units": 1
}
200 17 teams_met
payload
{
  "turn": 17,
  "event": "teams_met",
  "team_a": 28,
  "team_b": 2,
  "team_a_civs": [
    "Ljubljana"
  ],
  "team_b_civs": [
    "Bolivia"
  ]
}

First Previous Next Last