« Test-Chile

Raw Events

Test-Chile — page 5 of 91

Seq Turn Civ Event Type Payload
201 17 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 142,
  "turn": 17,
  "event": "snapshot",
  "faith": 0,
  "score": 110,
  "techs": 5,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "happiness": 4,
  "population": 3,
  "gold_per_turn": 0,
  "military_might": 45,
  "military_units": 3
}
202 18 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 18,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
203 18 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 18,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
204 18 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 69,
  "turn": 18,
  "event": "snapshot",
  "faith": 0,
  "score": 122,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 0,
  "military_might": 67,
  "military_units": 2
}
205 18 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 18,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
206 18 Iroquois policy_adopted
payload
{
  "civ": "Iroquois",
  "turn": 18,
  "event": "policy_adopted",
  "policy": "POLICY_CITIZENSHIP"
}
207 18 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 49,
  "turn": 18,
  "event": "snapshot",
  "faith": 0,
  "score": 113,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 9,
  "population": 4,
  "gold_per_turn": 1,
  "military_might": 53,
  "military_units": 1
}
208 18 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 18,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
209 18 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 18,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
210 18 Vietnam policy_adopted
payload
{
  "civ": "Vietnam",
  "turn": 18,
  "event": "policy_adopted",
  "policy": "POLICY_MERITOCRACY"
}
211 18 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_TRAPPING",
  "turn": 18,
  "event": "tech_researched",
  "change": 1
}
212 18 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 85,
  "turn": 18,
  "event": "snapshot",
  "faith": 0,
  "score": 121,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 26,
  "military_units": 1
}
213 18 Vietnam improvement_built
payload
{
  "x": 14,
  "y": 14,
  "civ": "Vietnam",
  "turn": 18,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
214 18 natural_wonder_discovered
payload
{
  "x": 37,
  "y": 18,
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "turn": 18,
  "event": "natural_wonder_discovered",
  "first": true,
  "wonder": "FEATURE_ULURU"
}
215 18 teams_met
payload
{
  "turn": 18,
  "event": "teams_met",
  "team_a": 3,
  "team_b": 1,
  "team_a_civs": [
    "Iroquois"
  ],
  "team_b_civs": [
    "Vietnam"
  ]
}
216 18 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 18,
  "event": "building_constructed",
  "building": "BUILDING_GRANARY"
}
217 18 Chile plot_acquired
payload
{
  "x": 13,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 18,
  "event": "plot_acquired"
}
218 18 Chile plot_bought
payload
{
  "x": 13,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 18,
  "event": "plot_bought",
  "bought_with": "culture"
}
219 18 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 141,
  "turn": 18,
  "event": "snapshot",
  "faith": 0,
  "score": 111,
  "techs": 5,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "happiness": 4,
  "population": 3,
  "gold_per_turn": -1,
  "military_might": 47,
  "military_units": 3
}
220 18 Chile improvement_built
payload
{
  "x": 14,
  "y": 30,
  "civ": "Chile",
  "turn": 18,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CHILE_FISHING_BOATS"
}
221 18 teams_met
payload
{
  "turn": 18,
  "event": "teams_met",
  "team_a": 25,
  "team_b": 0,
  "team_a_civs": [
    "Port-au-Prince"
  ],
  "team_b_civs": [
    "Chile"
  ]
}
222 19 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 69,
  "turn": 19,
  "event": "snapshot",
  "faith": 0,
  "score": 122,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 11,
  "population": 3,
  "gold_per_turn": 0,
  "military_might": 67,
  "military_units": 2
}
223 19 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 50,
  "turn": 19,
  "event": "snapshot",
  "faith": 0,
  "score": 113,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 9,
  "population": 4,
  "gold_per_turn": 1,
  "military_might": 53,
  "military_units": 1
}
224 19 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 86,
  "turn": 19,
  "event": "snapshot",
  "faith": 0,
  "score": 121,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 26,
  "military_units": 1
}
225 19 Vietnam improvement_built
payload
{
  "x": 16,
  "y": 14,
  "civ": "Vietnam",
  "turn": 19,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
226 19 Bolivia improvement_built
payload
{
  "x": 34,
  "y": 28,
  "civ": "Bolivia",
  "turn": 19,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
227 19 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 170,
  "turn": 19,
  "event": "snapshot",
  "faith": 0,
  "score": 114,
  "techs": 5,
  "cities": 1,
  "culture": 6,
  "science": 6,
  "happiness": 8,
  "population": 3,
  "gold_per_turn": -1,
  "military_might": 48,
  "military_units": 3
}
228 20 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 20,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
229 20 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 20,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}
230 20 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_MASONRY",
  "turn": 20,
  "event": "tech_researched",
  "change": 1
}
231 20 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 69,
  "turn": 20,
  "event": "snapshot",
  "faith": 0,
  "score": 132,
  "techs": 6,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 11,
  "population": 3,
  "gold_per_turn": 0,
  "military_might": 67,
  "military_units": 3
}
232 20 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 87,
  "turn": 20,
  "event": "snapshot",
  "faith": 0,
  "score": 121,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 26,
  "military_units": 1
}
233 20 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 20,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
234 20 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 20,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
235 20 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 50,
  "turn": 20,
  "event": "snapshot",
  "faith": 0,
  "score": 113,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 9,
  "population": 4,
  "gold_per_turn": 0,
  "military_might": 53,
  "military_units": 1
}
236 20 Iroquois improvement_built
payload
{
  "x": 31,
  "y": 15,
  "civ": "Iroquois",
  "turn": 20,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
237 20 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 20,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
238 20 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 169,
  "turn": 20,
  "event": "snapshot",
  "faith": 0,
  "score": 122,
  "techs": 5,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "happiness": 7,
  "population": 4,
  "gold_per_turn": -1,
  "military_might": 49,
  "military_units": 3
}
239 21 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 21,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
240 21 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 69,
  "turn": 21,
  "event": "snapshot",
  "faith": 0,
  "score": 140,
  "techs": 6,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 10,
  "population": 4,
  "gold_per_turn": 0,
  "military_might": 93,
  "military_units": 3
}
241 21 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_POTTERY",
  "turn": 21,
  "event": "tech_researched",
  "change": 1
}
242 21 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 88,
  "turn": 21,
  "event": "snapshot",
  "faith": 0,
  "score": 131,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 26,
  "military_units": 1
}
243 21 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 50,
  "turn": 21,
  "event": "snapshot",
  "faith": 0,
  "score": 113,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 13,
  "population": 4,
  "gold_per_turn": 0,
  "military_might": 53,
  "military_units": 1
}
244 21 teams_met
payload
{
  "turn": 21,
  "event": "teams_met",
  "team_a": 2,
  "team_b": 1,
  "team_a_civs": [
    "Bolivia"
  ],
  "team_b_civs": [
    "Vietnam"
  ]
}
245 21 natural_wonder_discovered
payload
{
  "x": 24,
  "y": 34,
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "turn": 21,
  "event": "natural_wonder_discovered",
  "first": true,
  "wonder": "FEATURE_CRATER"
}
246 21 Iroquois plot_acquired
payload
{
  "x": 29,
  "y": 13,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 21,
  "event": "plot_acquired"
}
247 21 Iroquois plot_acquired
payload
{
  "x": 31,
  "y": 11,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 21,
  "event": "plot_acquired"
}
248 21 Iroquois improvement_built
payload
{
  "x": 32,
  "y": 12,
  "civ": "Iroquois",
  "turn": 21,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
249 21 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 21,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
250 21 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 21,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}

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