Raw Events
Test-Chile — page 5 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 201 | 17 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 142,
"turn": 17,
"event": "snapshot",
"faith": 0,
"score": 110,
"techs": 5,
"cities": 1,
"culture": 6,
"science": 6,
"happiness": 4,
"population": 3,
"gold_per_turn": 0,
"military_might": 45,
"military_units": 3
}
|
| 202 | 18 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 18,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 203 | 18 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 18,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 204 | 18 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 69,
"turn": 18,
"event": "snapshot",
"faith": 0,
"score": 122,
"techs": 5,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 0,
"military_might": 67,
"military_units": 2
}
|
| 205 | 18 | Iroquois | unit_created |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 18,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 206 | 18 | Iroquois | policy_adopted |
payload{
"civ": "Iroquois",
"turn": 18,
"event": "policy_adopted",
"policy": "POLICY_CITIZENSHIP"
}
|
| 207 | 18 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 49,
"turn": 18,
"event": "snapshot",
"faith": 0,
"score": 113,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 9,
"population": 4,
"gold_per_turn": 1,
"military_might": 53,
"military_units": 1
}
|
| 208 | 18 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 18,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 209 | 18 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 18,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 210 | 18 | Vietnam | policy_adopted |
payload{
"civ": "Vietnam",
"turn": 18,
"event": "policy_adopted",
"policy": "POLICY_MERITOCRACY"
}
|
| 211 | 18 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_TRAPPING",
"turn": 18,
"event": "tech_researched",
"change": 1
}
|
|
| 212 | 18 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 85,
"turn": 18,
"event": "snapshot",
"faith": 0,
"score": 121,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 1,
"military_might": 26,
"military_units": 1
}
|
| 213 | 18 | Vietnam | improvement_built |
payload{
"x": 14,
"y": 14,
"civ": "Vietnam",
"turn": 18,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 214 | 18 | natural_wonder_discovered |
payload{
"x": 37,
"y": 18,
"civs": [
"Bolivia"
],
"team": 2,
"turn": 18,
"event": "natural_wonder_discovered",
"first": true,
"wonder": "FEATURE_ULURU"
}
|
|
| 215 | 18 | teams_met |
payload{
"turn": 18,
"event": "teams_met",
"team_a": 3,
"team_b": 1,
"team_a_civs": [
"Iroquois"
],
"team_b_civs": [
"Vietnam"
]
}
|
|
| 216 | 18 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 18,
"event": "building_constructed",
"building": "BUILDING_GRANARY"
}
|
| 217 | 18 | Chile | plot_acquired |
payload{
"x": 13,
"y": 30,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 18,
"event": "plot_acquired"
}
|
| 218 | 18 | Chile | plot_bought |
payload{
"x": 13,
"y": 30,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 18,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 219 | 18 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 141,
"turn": 18,
"event": "snapshot",
"faith": 0,
"score": 111,
"techs": 5,
"cities": 1,
"culture": 6,
"science": 6,
"happiness": 4,
"population": 3,
"gold_per_turn": -1,
"military_might": 47,
"military_units": 3
}
|
| 220 | 18 | Chile | improvement_built |
payload{
"x": 14,
"y": 30,
"civ": "Chile",
"turn": 18,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CHILE_FISHING_BOATS"
}
|
| 221 | 18 | teams_met |
payload{
"turn": 18,
"event": "teams_met",
"team_a": 25,
"team_b": 0,
"team_a_civs": [
"Port-au-Prince"
],
"team_b_civs": [
"Chile"
]
}
|
|
| 222 | 19 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 69,
"turn": 19,
"event": "snapshot",
"faith": 0,
"score": 122,
"techs": 5,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 11,
"population": 3,
"gold_per_turn": 0,
"military_might": 67,
"military_units": 2
}
|
| 223 | 19 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 50,
"turn": 19,
"event": "snapshot",
"faith": 0,
"score": 113,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 9,
"population": 4,
"gold_per_turn": 1,
"military_might": 53,
"military_units": 1
}
|
| 224 | 19 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 86,
"turn": 19,
"event": "snapshot",
"faith": 0,
"score": 121,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 1,
"military_might": 26,
"military_units": 1
}
|
| 225 | 19 | Vietnam | improvement_built |
payload{
"x": 16,
"y": 14,
"civ": "Vietnam",
"turn": 19,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 226 | 19 | Bolivia | improvement_built |
payload{
"x": 34,
"y": 28,
"civ": "Bolivia",
"turn": 19,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 227 | 19 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 170,
"turn": 19,
"event": "snapshot",
"faith": 0,
"score": 114,
"techs": 5,
"cities": 1,
"culture": 6,
"science": 6,
"happiness": 8,
"population": 3,
"gold_per_turn": -1,
"military_might": 48,
"military_units": 3
}
|
| 228 | 20 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 20,
"unit": "UNIT_WARRIOR",
"event": "unit_created"
}
|
| 229 | 20 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 20,
"unit": "UNIT_WARRIOR",
"event": "unit_trained"
}
|
| 230 | 20 | tech_researched |
payload{
"civs": [
"Bolivia"
],
"team": 2,
"tech": "TECH_MASONRY",
"turn": 20,
"event": "tech_researched",
"change": 1
}
|
|
| 231 | 20 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 69,
"turn": 20,
"event": "snapshot",
"faith": 0,
"score": 132,
"techs": 6,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 11,
"population": 3,
"gold_per_turn": 0,
"military_might": 67,
"military_units": 3
}
|
| 232 | 20 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 87,
"turn": 20,
"event": "snapshot",
"faith": 0,
"score": 121,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 1,
"military_might": 26,
"military_units": 1
}
|
| 233 | 20 | Iroquois | unit_created |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 20,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 234 | 20 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 20,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 235 | 20 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 50,
"turn": 20,
"event": "snapshot",
"faith": 0,
"score": 113,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 9,
"population": 4,
"gold_per_turn": 0,
"military_might": 53,
"military_units": 1
}
|
| 236 | 20 | Iroquois | improvement_built |
payload{
"x": 31,
"y": 15,
"civ": "Iroquois",
"turn": 20,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 237 | 20 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 20,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 238 | 20 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 169,
"turn": 20,
"event": "snapshot",
"faith": 0,
"score": 122,
"techs": 5,
"cities": 1,
"culture": 6,
"science": 7,
"happiness": 7,
"population": 4,
"gold_per_turn": -1,
"military_might": 49,
"military_units": 3
}
|
| 239 | 21 | Bolivia | population_changed |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 21,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 240 | 21 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 69,
"turn": 21,
"event": "snapshot",
"faith": 0,
"score": 140,
"techs": 6,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 10,
"population": 4,
"gold_per_turn": 0,
"military_might": 93,
"military_units": 3
}
|
| 241 | 21 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_POTTERY",
"turn": 21,
"event": "tech_researched",
"change": 1
}
|
|
| 242 | 21 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 88,
"turn": 21,
"event": "snapshot",
"faith": 0,
"score": 131,
"techs": 5,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 1,
"military_might": 26,
"military_units": 1
}
|
| 243 | 21 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 50,
"turn": 21,
"event": "snapshot",
"faith": 0,
"score": 113,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 13,
"population": 4,
"gold_per_turn": 0,
"military_might": 53,
"military_units": 1
}
|
| 244 | 21 | teams_met |
payload{
"turn": 21,
"event": "teams_met",
"team_a": 2,
"team_b": 1,
"team_a_civs": [
"Bolivia"
],
"team_b_civs": [
"Vietnam"
]
}
|
|
| 245 | 21 | natural_wonder_discovered |
payload{
"x": 24,
"y": 34,
"civs": [
"Bolivia"
],
"team": 2,
"turn": 21,
"event": "natural_wonder_discovered",
"first": true,
"wonder": "FEATURE_CRATER"
}
|
|
| 246 | 21 | Iroquois | plot_acquired |
payload{
"x": 29,
"y": 13,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 21,
"event": "plot_acquired"
}
|
| 247 | 21 | Iroquois | plot_acquired |
payload{
"x": 31,
"y": 11,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 21,
"event": "plot_acquired"
}
|
| 248 | 21 | Iroquois | improvement_built |
payload{
"x": 32,
"y": 12,
"civ": "Iroquois",
"turn": 21,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PASTURE"
}
|
| 249 | 21 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 21,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 250 | 21 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 21,
"unit": "UNIT_WORKER",
"event": "unit_trained"
}
|