Raw Events
Test-Chile — page 6 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 251 | 21 | Chile | plot_acquired |
payload{
"x": 12,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 21,
"event": "plot_acquired"
}
|
| 252 | 21 | Chile | plot_bought |
payload{
"x": 12,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 21,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 253 | 21 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 167,
"turn": 21,
"event": "snapshot",
"faith": 0,
"score": 123,
"techs": 5,
"cities": 1,
"culture": 6,
"science": 7,
"happiness": 7,
"population": 4,
"gold_per_turn": -2,
"military_might": 50,
"military_units": 3
}
|
| 254 | 21 | Chile | policy_adopted |
payload{
"civ": "Chile",
"turn": 21,
"event": "policy_adopted",
"policy": "POLICY_LANDED_ELITE"
}
|
| 255 | 22 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_BRONZE_WORKING",
"turn": 22,
"event": "tech_researched",
"change": 1
}
|
|
| 256 | 22 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 89,
"turn": 22,
"event": "snapshot",
"faith": 0,
"score": 141,
"techs": 6,
"cities": 1,
"culture": 4,
"science": 6,
"happiness": 10,
"population": 3,
"gold_per_turn": 1,
"military_might": 26,
"military_units": 1
}
|
| 257 | 22 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 50,
"turn": 22,
"event": "snapshot",
"faith": 0,
"score": 116,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 13,
"population": 4,
"gold_per_turn": 0,
"military_might": 53,
"military_units": 1
}
|
| 258 | 22 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 69,
"turn": 22,
"event": "snapshot",
"faith": 0,
"score": 140,
"techs": 6,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 11,
"population": 4,
"gold_per_turn": 0,
"military_might": 93,
"military_units": 3
}
|
| 259 | 22 | Vietnam | population_changed |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 22,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 260 | 22 | Vietnam | population_changed |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 22,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 261 | 22 | Vietnam | city_founded |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 22,
"event": "city_founded"
}
|
| 262 | 22 | Vietnam | improvement_built |
payload{
"x": 14,
"y": 13,
"civ": "Vietnam",
"turn": 22,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 263 | 22 | Vietnam | unit_lost |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 22,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 264 | 22 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_TRAPPING",
"turn": 22,
"event": "tech_researched",
"change": 1
}
|
|
| 265 | 22 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 165,
"turn": 22,
"event": "snapshot",
"faith": 0,
"score": 141,
"techs": 6,
"cities": 1,
"culture": 6,
"science": 7,
"happiness": 7,
"population": 4,
"gold_per_turn": -2,
"military_might": 50,
"military_units": 3
}
|
| 266 | 23 | Vietnam | plot_acquired |
payload{
"x": 18,
"y": 12,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 23,
"event": "plot_acquired"
}
|
| 267 | 23 | Vietnam | plot_bought |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 23,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 268 | 23 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 52,
"turn": 23,
"event": "snapshot",
"faith": 0,
"score": 165,
"techs": 6,
"cities": 2,
"culture": 5,
"science": 7,
"happiness": 11,
"population": 4,
"gold_per_turn": 3,
"military_might": 26,
"military_units": 1
}
|
| 269 | 23 | tech_researched |
payload{
"civs": [
"Bolivia"
],
"team": 2,
"tech": "TECH_ARCHERY",
"turn": 23,
"event": "tech_researched",
"change": 1
}
|
|
| 270 | 23 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 68,
"turn": 23,
"event": "snapshot",
"faith": 0,
"score": 150,
"techs": 7,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 11,
"population": 4,
"gold_per_turn": -1,
"military_might": 93,
"military_units": 3
}
|
| 271 | 23 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 50,
"turn": 23,
"event": "snapshot",
"faith": 0,
"score": 116,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 13,
"population": 4,
"gold_per_turn": 0,
"military_might": 53,
"military_units": 1
}
|
| 272 | 23 | Vietnam | improvement_built |
payload{
"x": 16,
"y": 13,
"civ": "Vietnam",
"turn": 23,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 273 | 23 | Iroquois | unit_lost |
payload{
"x": 31,
"y": 11,
"civ": "Iroquois",
"turn": 23,
"unit": "UNIT_WORKER",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"killed_by": "Barbarians",
"confidence": "confirmed"
}
|
| 274 | 23 | Bolivia | unit_lost |
payload{
"x": 33,
"y": 26,
"civ": "Bolivia",
"turn": 23,
"unit": "UNIT_SETTLER",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"killed_by": "Barbarians",
"confidence": "confirmed"
}
|
| 275 | 23 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 23,
"event": "population_changed",
"new_population": 5,
"old_population": 4
}
|
| 276 | 23 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 163,
"turn": 23,
"event": "snapshot",
"faith": 0,
"score": 149,
"techs": 6,
"cities": 1,
"culture": 6,
"science": 8,
"happiness": 6,
"population": 5,
"gold_per_turn": -2,
"military_might": 50,
"military_units": 3
}
|
| 277 | 23 | Chile | improvement_built |
payload{
"x": 13,
"y": 29,
"civ": "Chile",
"turn": 23,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 278 | 24 | Iroquois | unit_created |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 24,
"unit": "UNIT_WARRIOR",
"event": "unit_created"
}
|
| 279 | 24 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 24,
"unit": "UNIT_WARRIOR",
"event": "unit_trained"
}
|
| 280 | 24 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 50,
"turn": 24,
"event": "snapshot",
"faith": 0,
"score": 116,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 13,
"population": 4,
"gold_per_turn": 0,
"military_might": 53,
"military_units": 2
}
|
| 281 | 24 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 55,
"turn": 24,
"event": "snapshot",
"faith": 0,
"score": 165,
"techs": 6,
"cities": 2,
"culture": 5,
"science": 7,
"happiness": 11,
"population": 4,
"gold_per_turn": 3,
"military_might": 25,
"military_units": 1
}
|
| 282 | 24 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 24,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 283 | 24 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 24,
"unit": "UNIT_WORKER",
"event": "unit_trained"
}
|
| 284 | 24 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 24,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 285 | 24 | Bolivia | policy_adopted |
payload{
"civ": "Bolivia",
"turn": 24,
"event": "policy_adopted",
"policy": "POLICY_CITIZENSHIP"
}
|
| 286 | 24 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 67,
"turn": 24,
"event": "snapshot",
"faith": 0,
"score": 158,
"techs": 7,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 11,
"population": 4,
"gold_per_turn": -1,
"military_might": 93,
"military_units": 3
}
|
| 287 | 24 | Bolivia | unit_promoted |
payload{
"civ": "Bolivia",
"turn": 24,
"unit": "UNIT_SPEARMAN",
"event": "unit_promoted",
"promotion": "PROMOTION_DRILL_1"
}
|
| 288 | 24 | Bolivia | improvement_built |
payload{
"x": 35,
"y": 28,
"civ": "Bolivia",
"turn": 24,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PASTURE"
}
|
| 289 | 24 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 24,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 290 | 24 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 24,
"unit": "UNIT_WORKER",
"event": "unit_trained"
}
|
| 291 | 24 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 160,
"turn": 24,
"event": "snapshot",
"faith": 0,
"score": 149,
"techs": 6,
"cities": 1,
"culture": 6,
"science": 8,
"happiness": 6,
"population": 5,
"gold_per_turn": -3,
"military_might": 50,
"military_units": 3
}
|
| 292 | 24 | teams_met |
payload{
"turn": 24,
"event": "teams_met",
"team_a": 2,
"team_b": 0,
"team_a_civs": [
"Bolivia"
],
"team_b_civs": [
"Chile"
]
}
|
|
| 293 | 25 | Iroquois | population_changed |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 25,
"event": "population_changed",
"new_population": 5,
"old_population": 4
}
|
| 294 | 25 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 50,
"turn": 25,
"event": "snapshot",
"faith": 0,
"score": 124,
"techs": 4,
"cities": 1,
"culture": 4,
"science": 8,
"happiness": 12,
"population": 5,
"gold_per_turn": 0,
"military_might": 79,
"military_units": 2
}
|
| 295 | 25 | Bolivia | plot_acquired |
payload{
"x": 35,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 25,
"event": "plot_acquired"
}
|
| 296 | 25 | Bolivia | plot_bought |
payload{
"x": 35,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 25,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 297 | 25 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 66,
"turn": 25,
"event": "snapshot",
"faith": 0,
"score": 159,
"techs": 7,
"cities": 1,
"culture": 4,
"science": 7,
"happiness": 11,
"population": 4,
"gold_per_turn": -1,
"military_might": 99,
"military_units": 3
}
|
| 298 | 25 | Vietnam | plot_acquired |
payload{
"x": 14,
"y": 12,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 25,
"event": "plot_acquired"
}
|
| 299 | 25 | Vietnam | plot_bought |
payload{
"x": 14,
"y": 12,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 25,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 300 | 25 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_ARCHERY",
"turn": 25,
"event": "tech_researched",
"change": 1
}
|