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Raw Events

Test-Chile — page 6 of 91

Seq Turn Civ Event Type Payload
251 21 Chile plot_acquired
payload
{
  "x": 12,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 21,
  "event": "plot_acquired"
}
252 21 Chile plot_bought
payload
{
  "x": 12,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 21,
  "event": "plot_bought",
  "bought_with": "culture"
}
253 21 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 167,
  "turn": 21,
  "event": "snapshot",
  "faith": 0,
  "score": 123,
  "techs": 5,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "happiness": 7,
  "population": 4,
  "gold_per_turn": -2,
  "military_might": 50,
  "military_units": 3
}
254 21 Chile policy_adopted
payload
{
  "civ": "Chile",
  "turn": 21,
  "event": "policy_adopted",
  "policy": "POLICY_LANDED_ELITE"
}
255 22 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_BRONZE_WORKING",
  "turn": 22,
  "event": "tech_researched",
  "change": 1
}
256 22 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 89,
  "turn": 22,
  "event": "snapshot",
  "faith": 0,
  "score": 141,
  "techs": 6,
  "cities": 1,
  "culture": 4,
  "science": 6,
  "happiness": 10,
  "population": 3,
  "gold_per_turn": 1,
  "military_might": 26,
  "military_units": 1
}
257 22 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 50,
  "turn": 22,
  "event": "snapshot",
  "faith": 0,
  "score": 116,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 13,
  "population": 4,
  "gold_per_turn": 0,
  "military_might": 53,
  "military_units": 1
}
258 22 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 69,
  "turn": 22,
  "event": "snapshot",
  "faith": 0,
  "score": 140,
  "techs": 6,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 11,
  "population": 4,
  "gold_per_turn": 0,
  "military_might": 93,
  "military_units": 3
}
259 22 Vietnam population_changed
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 22,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
260 22 Vietnam population_changed
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 22,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
261 22 Vietnam city_founded
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 22,
  "event": "city_founded"
}
262 22 Vietnam improvement_built
payload
{
  "x": 14,
  "y": 13,
  "civ": "Vietnam",
  "turn": 22,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
263 22 Vietnam unit_lost
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 22,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
264 22 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_TRAPPING",
  "turn": 22,
  "event": "tech_researched",
  "change": 1
}
265 22 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 165,
  "turn": 22,
  "event": "snapshot",
  "faith": 0,
  "score": 141,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "happiness": 7,
  "population": 4,
  "gold_per_turn": -2,
  "military_might": 50,
  "military_units": 3
}
266 23 Vietnam plot_acquired
payload
{
  "x": 18,
  "y": 12,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 23,
  "event": "plot_acquired"
}
267 23 Vietnam plot_bought
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 23,
  "event": "plot_bought",
  "bought_with": "gold"
}
268 23 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 52,
  "turn": 23,
  "event": "snapshot",
  "faith": 0,
  "score": 165,
  "techs": 6,
  "cities": 2,
  "culture": 5,
  "science": 7,
  "happiness": 11,
  "population": 4,
  "gold_per_turn": 3,
  "military_might": 26,
  "military_units": 1
}
269 23 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_ARCHERY",
  "turn": 23,
  "event": "tech_researched",
  "change": 1
}
270 23 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 68,
  "turn": 23,
  "event": "snapshot",
  "faith": 0,
  "score": 150,
  "techs": 7,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 11,
  "population": 4,
  "gold_per_turn": -1,
  "military_might": 93,
  "military_units": 3
}
271 23 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 50,
  "turn": 23,
  "event": "snapshot",
  "faith": 0,
  "score": 116,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 13,
  "population": 4,
  "gold_per_turn": 0,
  "military_might": 53,
  "military_units": 1
}
272 23 Vietnam improvement_built
payload
{
  "x": 16,
  "y": 13,
  "civ": "Vietnam",
  "turn": 23,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
273 23 Iroquois unit_lost
payload
{
  "x": 31,
  "y": 11,
  "civ": "Iroquois",
  "turn": 23,
  "unit": "UNIT_WORKER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "killed_by": "Barbarians",
  "confidence": "confirmed"
}
274 23 Bolivia unit_lost
payload
{
  "x": 33,
  "y": 26,
  "civ": "Bolivia",
  "turn": 23,
  "unit": "UNIT_SETTLER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "killed_by": "Barbarians",
  "confidence": "confirmed"
}
275 23 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 23,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
276 23 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 163,
  "turn": 23,
  "event": "snapshot",
  "faith": 0,
  "score": 149,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "happiness": 6,
  "population": 5,
  "gold_per_turn": -2,
  "military_might": 50,
  "military_units": 3
}
277 23 Chile improvement_built
payload
{
  "x": 13,
  "y": 29,
  "civ": "Chile",
  "turn": 23,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
278 24 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 24,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
279 24 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 24,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}
280 24 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 50,
  "turn": 24,
  "event": "snapshot",
  "faith": 0,
  "score": 116,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 13,
  "population": 4,
  "gold_per_turn": 0,
  "military_might": 53,
  "military_units": 2
}
281 24 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 55,
  "turn": 24,
  "event": "snapshot",
  "faith": 0,
  "score": 165,
  "techs": 6,
  "cities": 2,
  "culture": 5,
  "science": 7,
  "happiness": 11,
  "population": 4,
  "gold_per_turn": 3,
  "military_might": 25,
  "military_units": 1
}
282 24 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 24,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
283 24 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 24,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
284 24 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 24,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
285 24 Bolivia policy_adopted
payload
{
  "civ": "Bolivia",
  "turn": 24,
  "event": "policy_adopted",
  "policy": "POLICY_CITIZENSHIP"
}
286 24 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 67,
  "turn": 24,
  "event": "snapshot",
  "faith": 0,
  "score": 158,
  "techs": 7,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 11,
  "population": 4,
  "gold_per_turn": -1,
  "military_might": 93,
  "military_units": 3
}
287 24 Bolivia unit_promoted
payload
{
  "civ": "Bolivia",
  "turn": 24,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
288 24 Bolivia improvement_built
payload
{
  "x": 35,
  "y": 28,
  "civ": "Bolivia",
  "turn": 24,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
289 24 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 24,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
290 24 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 24,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
291 24 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 160,
  "turn": 24,
  "event": "snapshot",
  "faith": 0,
  "score": 149,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "happiness": 6,
  "population": 5,
  "gold_per_turn": -3,
  "military_might": 50,
  "military_units": 3
}
292 24 teams_met
payload
{
  "turn": 24,
  "event": "teams_met",
  "team_a": 2,
  "team_b": 0,
  "team_a_civs": [
    "Bolivia"
  ],
  "team_b_civs": [
    "Chile"
  ]
}
293 25 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 25,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
294 25 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 50,
  "turn": 25,
  "event": "snapshot",
  "faith": 0,
  "score": 124,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 8,
  "happiness": 12,
  "population": 5,
  "gold_per_turn": 0,
  "military_might": 79,
  "military_units": 2
}
295 25 Bolivia plot_acquired
payload
{
  "x": 35,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 25,
  "event": "plot_acquired"
}
296 25 Bolivia plot_bought
payload
{
  "x": 35,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 25,
  "event": "plot_bought",
  "bought_with": "culture"
}
297 25 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 66,
  "turn": 25,
  "event": "snapshot",
  "faith": 0,
  "score": 159,
  "techs": 7,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "happiness": 11,
  "population": 4,
  "gold_per_turn": -1,
  "military_might": 99,
  "military_units": 3
}
298 25 Vietnam plot_acquired
payload
{
  "x": 14,
  "y": 12,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 25,
  "event": "plot_acquired"
}
299 25 Vietnam plot_bought
payload
{
  "x": 14,
  "y": 12,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 25,
  "event": "plot_bought",
  "bought_with": "culture"
}
300 25 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_ARCHERY",
  "turn": 25,
  "event": "tech_researched",
  "change": 1
}

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