« Test-Chile

Raw Events

Test-Chile — page 7 of 91

Seq Turn Civ Event Type Payload
301 25 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 58,
  "turn": 25,
  "event": "snapshot",
  "faith": 0,
  "score": 177,
  "techs": 7,
  "cities": 2,
  "culture": 5,
  "science": 7,
  "happiness": 11,
  "population": 4,
  "gold_per_turn": 3,
  "military_might": 25,
  "military_units": 1
}
302 25 Bolivia population_changed
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 25,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
303 25 Bolivia population_changed
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 25,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
304 25 Bolivia city_founded
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 25,
  "event": "city_founded"
}
305 25 Bolivia unit_lost
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 25,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
306 25 Chile plot_acquired
payload
{
  "x": 17,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 25,
  "event": "plot_acquired"
}
307 25 Chile plot_bought
payload
{
  "x": 17,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 25,
  "event": "plot_bought",
  "bought_with": "culture"
}
308 25 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_ARCHERY",
  "turn": 25,
  "event": "tech_researched",
  "change": 1
}
309 25 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 217,
  "turn": 25,
  "event": "snapshot",
  "faith": 0,
  "score": 160,
  "techs": 7,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "happiness": 6,
  "population": 5,
  "gold_per_turn": -3,
  "military_might": 51,
  "military_units": 3
}
310 25 natural_wonder_discovered
payload
{
  "x": 25,
  "y": 24,
  "civs": [
    "Chile"
  ],
  "team": 0,
  "turn": 25,
  "event": "natural_wonder_discovered",
  "first": true,
  "wonder": "FEATURE_MT_KAILASH"
}
311 26 Iroquois plot_acquired
payload
{
  "x": 30,
  "y": 12,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 26,
  "event": "plot_acquired"
}
312 26 Iroquois plot_bought
payload
{
  "x": 30,
  "y": 12,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 26,
  "event": "plot_bought",
  "bought_with": "culture"
}
313 26 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 50,
  "turn": 26,
  "event": "snapshot",
  "faith": 0,
  "score": 125,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 8,
  "happiness": 12,
  "population": 5,
  "gold_per_turn": 0,
  "military_might": 73,
  "military_units": 2
}
314 26 Bolivia plot_acquired
payload
{
  "x": 30,
  "y": 23,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 26,
  "event": "plot_acquired"
}
315 26 Bolivia plot_bought
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 26,
  "event": "plot_bought",
  "bought_with": "gold"
}
316 26 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 25,
  "turn": 26,
  "event": "snapshot",
  "faith": 0,
  "score": 186,
  "techs": 7,
  "cities": 2,
  "culture": 5,
  "science": 8,
  "happiness": 8,
  "population": 5,
  "gold_per_turn": -1,
  "military_might": 99,
  "military_units": 3
}
317 26 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 26,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
318 26 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 26,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
319 26 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 61,
  "turn": 26,
  "event": "snapshot",
  "faith": 0,
  "score": 177,
  "techs": 7,
  "cities": 2,
  "culture": 5,
  "science": 7,
  "happiness": 11,
  "population": 4,
  "gold_per_turn": 3,
  "military_might": 25,
  "military_units": 1
}
320 26 Vietnam improvement_built
payload
{
  "x": 16,
  "y": 12,
  "civ": "Vietnam",
  "turn": 26,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
321 26 Vietnam improvement_built
payload
{
  "x": 16,
  "y": 11,
  "civ": "Vietnam",
  "turn": 26,
  "event": "improvement_built"
}
322 26 unit_killed
payload
{
  "turn": 26,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
323 26 natural_wonder_discovered
payload
{
  "x": 25,
  "y": 24,
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "turn": 26,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_MT_KAILASH"
}
324 26 Bolivia plot_acquired
payload
{
  "x": 31,
  "y": 23,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 26,
  "event": "plot_acquired"
}
325 26 Bolivia plot_acquired
payload
{
  "x": 32,
  "y": 23,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 26,
  "event": "plot_acquired"
}
326 26 Barbarians unit_lost
payload
{
  "x": 32,
  "y": 28,
  "civ": "Barbarians",
  "turn": 26,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
327 26 unit_killed
payload
{
  "turn": 26,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Barbarians"
}
328 26 Barbarians unit_lost
payload
{
  "x": 33,
  "y": 12,
  "civ": "Barbarians",
  "turn": 26,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
329 26 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 214,
  "turn": 26,
  "event": "snapshot",
  "faith": 0,
  "score": 160,
  "techs": 7,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "happiness": 7,
  "population": 5,
  "gold_per_turn": -3,
  "military_might": 53,
  "military_units": 3
}
330 27 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 27,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
331 27 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 27,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}
332 27 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 49,
  "turn": 27,
  "event": "snapshot",
  "faith": 0,
  "score": 125,
  "techs": 4,
  "cities": 1,
  "culture": 4,
  "science": 8,
  "happiness": 12,
  "population": 5,
  "gold_per_turn": -1,
  "military_might": 70,
  "military_units": 3
}
333 27 Iroquois unit_promoted
payload
{
  "civ": "Iroquois",
  "turn": 27,
  "unit": "UNIT_WARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
334 27 Vietnam population_changed
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 27,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
335 27 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 27,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
336 27 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 63,
  "turn": 27,
  "event": "snapshot",
  "faith": 0,
  "score": 185,
  "techs": 7,
  "cities": 2,
  "culture": 7,
  "science": 8,
  "happiness": 10,
  "population": 5,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1
}
337 27 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 27,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
338 27 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 27,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}
339 27 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_THE_WHEEL",
  "turn": 27,
  "event": "tech_researched",
  "change": 1
}
340 27 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 23,
  "turn": 27,
  "event": "snapshot",
  "faith": 0,
  "score": 199,
  "techs": 8,
  "cities": 2,
  "culture": 5,
  "science": 8,
  "happiness": 9,
  "population": 5,
  "gold_per_turn": -2,
  "military_might": 96,
  "military_units": 4
}
341 27 teams_met
payload
{
  "turn": 27,
  "event": "teams_met",
  "team_a": 2,
  "team_b": 24,
  "team_a_civs": [
    "Bolivia"
  ],
  "team_b_civs": [
    "Maseru"
  ]
}
342 27 teams_met
payload
{
  "turn": 27,
  "event": "teams_met",
  "team_a": 2,
  "team_b": 3,
  "team_a_civs": [
    "Bolivia"
  ],
  "team_b_civs": [
    "Iroquois"
  ]
}
343 27 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 210,
  "turn": 27,
  "event": "snapshot",
  "faith": 0,
  "score": 160,
  "techs": 7,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "happiness": 7,
  "population": 5,
  "gold_per_turn": -4,
  "military_might": 53,
  "military_units": 3
}
344 27 Chile improvement_built
payload
{
  "x": 14,
  "y": 26,
  "civ": "Chile",
  "turn": 27,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CHILE_FISHING_BOATS"
}
345 28 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 36,
  "turn": 28,
  "event": "snapshot",
  "faith": 0,
  "score": 199,
  "techs": 8,
  "cities": 2,
  "culture": 5,
  "science": 8,
  "happiness": 9,
  "population": 5,
  "gold_per_turn": -2,
  "military_might": 123,
  "military_units": 4
}
346 28 Vietnam plot_acquired
payload
{
  "x": 19,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 28,
  "event": "plot_acquired"
}
347 28 Vietnam plot_bought
payload
{
  "x": 19,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 28,
  "event": "plot_bought",
  "bought_with": "culture"
}
348 28 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 65,
  "turn": 28,
  "event": "snapshot",
  "faith": 0,
  "score": 186,
  "techs": 7,
  "cities": 2,
  "culture": 7,
  "science": 8,
  "happiness": 10,
  "population": 5,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1
}
349 28 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_IRON_WORKING",
  "turn": 28,
  "event": "tech_researched",
  "change": 1
}
350 28 era_entered
payload
{
  "era": "ERA_CLASSICAL",
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "turn": 28,
  "event": "era_entered"
}

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