Raw Events
Test-Chile — page 8 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 351 | 28 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 48,
"turn": 28,
"event": "snapshot",
"faith": 0,
"score": 135,
"techs": 5,
"cities": 1,
"culture": 4,
"science": 8,
"happiness": 12,
"population": 5,
"gold_per_turn": -1,
"military_might": 94,
"military_units": 3
}
|
| 352 | 28 | natural_wonder_discovered |
payload{
"x": 24,
"y": 34,
"civs": [
"Vietnam"
],
"team": 1,
"turn": 28,
"event": "natural_wonder_discovered",
"first": false,
"wonder": "FEATURE_CRATER"
}
|
|
| 353 | 28 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 28,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 354 | 28 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 28,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 355 | 28 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 205,
"turn": 28,
"event": "snapshot",
"faith": 0,
"score": 163,
"techs": 7,
"cities": 1,
"culture": 6,
"science": 8,
"happiness": 7,
"population": 5,
"gold_per_turn": -5,
"military_might": 54,
"military_units": 3
}
|
| 356 | 29 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 47,
"turn": 29,
"event": "snapshot",
"faith": 0,
"score": 135,
"techs": 5,
"cities": 1,
"culture": 4,
"science": 8,
"happiness": 12,
"population": 5,
"gold_per_turn": -1,
"military_might": 95,
"military_units": 3
}
|
| 357 | 29 | Vietnam | golden_age_started |
payload{
"civ": "Vietnam",
"turn": 29,
"event": "golden_age_started"
}
|
| 358 | 29 | Vietnam | policy_adopted |
payload{
"civ": "Vietnam",
"turn": 29,
"event": "policy_adopted",
"policy": "POLICY_REPRESENTATION"
}
|
| 359 | 29 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_THE_WHEEL",
"turn": 29,
"event": "tech_researched",
"change": 1
}
|
|
| 360 | 29 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 67,
"turn": 29,
"event": "snapshot",
"faith": 0,
"score": 204,
"techs": 8,
"cities": 2,
"culture": 8,
"science": 8,
"happiness": 11,
"population": 5,
"gold_per_turn": 6,
"military_might": 25,
"military_units": 1
}
|
| 361 | 29 | Bolivia | population_changed |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 29,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 362 | 29 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 34,
"turn": 29,
"event": "snapshot",
"faith": 0,
"score": 207,
"techs": 8,
"cities": 2,
"culture": 5,
"science": 9,
"happiness": 8,
"population": 6,
"gold_per_turn": -2,
"military_might": 122,
"military_units": 4
}
|
| 363 | 29 | Bolivia | improvement_built |
payload{
"x": 33,
"y": 26,
"civ": "Bolivia",
"turn": 29,
"event": "improvement_built"
}
|
| 364 | 29 | Bolivia | improvement_built |
payload{
"x": 35,
"y": 27,
"civ": "Bolivia",
"turn": 29,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PASTURE"
}
|
| 365 | 29 | Chile | plot_acquired |
payload{
"x": 12,
"y": 29,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 29,
"event": "plot_acquired"
}
|
| 366 | 29 | Chile | plot_bought |
payload{
"x": 12,
"y": 29,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 29,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 367 | 29 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_BRONZE_WORKING",
"turn": 29,
"event": "tech_researched",
"change": 1
}
|
|
| 368 | 29 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 200,
"turn": 29,
"event": "snapshot",
"faith": 0,
"score": 174,
"techs": 8,
"cities": 1,
"culture": 6,
"science": 8,
"happiness": 7,
"population": 5,
"gold_per_turn": -5,
"military_might": 54,
"military_units": 3
}
|
| 369 | 29 | Chile | improvement_built |
payload{
"x": 13,
"y": 30,
"civ": "Chile",
"turn": 29,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 370 | 29 | Chile | improvement_built |
payload{
"x": 13,
"y": 28,
"civ": "Chile",
"turn": 29,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 371 | 30 | tech_researched |
payload{
"civs": [
"Iroquois"
],
"team": 3,
"tech": "TECH_ARCHERY",
"turn": 30,
"event": "tech_researched",
"change": 1
}
|
|
| 372 | 30 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 46,
"turn": 30,
"event": "snapshot",
"faith": 0,
"score": 145,
"techs": 6,
"cities": 1,
"culture": 4,
"science": 8,
"happiness": 12,
"population": 5,
"gold_per_turn": -1,
"military_might": 90,
"military_units": 3
}
|
| 373 | 30 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 30,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 374 | 30 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 30,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 375 | 30 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 31,
"turn": 30,
"event": "snapshot",
"faith": 0,
"score": 207,
"techs": 8,
"cities": 2,
"culture": 5,
"science": 9,
"happiness": 8,
"population": 6,
"gold_per_turn": -3,
"military_might": 122,
"military_units": 4
}
|
| 376 | 30 | Vietnam | population_changed |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 30,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 377 | 30 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 76,
"turn": 30,
"event": "snapshot",
"faith": 0,
"score": 212,
"techs": 8,
"cities": 2,
"culture": 8,
"science": 9,
"happiness": 10,
"population": 6,
"gold_per_turn": 9,
"military_might": 25,
"military_units": 1
}
|
| 378 | 30 | natural_wonder_discovered |
payload{
"x": 10,
"y": 20,
"civs": [
"Vietnam"
],
"team": 1,
"turn": 30,
"event": "natural_wonder_discovered",
"first": false,
"wonder": "FEATURE_KILIMANJARO"
}
|
|
| 379 | 30 | teams_met |
payload{
"turn": 30,
"event": "teams_met",
"team_a": 1,
"team_b": 23,
"team_a_civs": [
"Vietnam"
],
"team_b_civs": [
"Kampala"
]
}
|
|
| 380 | 30 | teams_met |
payload{
"turn": 30,
"event": "teams_met",
"team_a": 25,
"team_b": 1,
"team_a_civs": [
"Port-au-Prince"
],
"team_b_civs": [
"Vietnam"
]
}
|
|
| 381 | 30 | Vietnam | improvement_built |
payload{
"x": 15,
"y": 13,
"civ": "Vietnam",
"turn": 30,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 382 | 30 | unit_killed |
payload{
"turn": 30,
"unit": "UNIT_BARBARIAN_WARRIOR",
"event": "unit_killed",
"killer": "Iroquois",
"victim": "Barbarians"
}
|
|
| 383 | 30 | Iroquois | improvement_built |
payload{
"x": 29,
"y": 13,
"civ": "Iroquois",
"turn": 30,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PASTURE"
}
|
| 384 | 30 | Barbarians | unit_lost |
payload{
"x": 32,
"y": 12,
"civ": "Barbarians",
"turn": 30,
"unit": "UNIT_BARBARIAN_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Iroquois",
"confidence": "confirmed"
}
|
| 385 | 30 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 30,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 386 | 30 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 30,
"unit": "UNIT_WORKER",
"event": "unit_trained"
}
|
| 387 | 30 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 194,
"turn": 30,
"event": "snapshot",
"faith": 0,
"score": 174,
"techs": 8,
"cities": 1,
"culture": 6,
"science": 8,
"happiness": 7,
"population": 5,
"gold_per_turn": -6,
"military_might": 54,
"military_units": 3
}
|
| 388 | 30 | Chile | improvement_built |
payload{
"x": 13,
"y": 26,
"civ": "Chile",
"turn": 30,
"event": "improvement_built"
}
|
| 389 | 31 | Iroquois | golden_age_started |
payload{
"civ": "Iroquois",
"turn": 31,
"event": "golden_age_started"
}
|
| 390 | 31 | Iroquois | policy_adopted |
payload{
"civ": "Iroquois",
"turn": 31,
"event": "policy_adopted",
"policy": "POLICY_MERITOCRACY"
}
|
| 391 | 31 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 45,
"turn": 31,
"event": "snapshot",
"faith": 0,
"score": 153,
"techs": 6,
"cities": 1,
"culture": 4,
"science": 8,
"happiness": 13,
"population": 5,
"gold_per_turn": -1,
"military_might": 87,
"military_units": 3
}
|
| 392 | 31 | tech_researched |
payload{
"civs": [
"Bolivia"
],
"team": 2,
"tech": "TECH_TRAPPING",
"turn": 31,
"event": "tech_researched",
"change": 1
}
|
|
| 393 | 31 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 28,
"turn": 31,
"event": "snapshot",
"faith": 0,
"score": 217,
"techs": 9,
"cities": 2,
"culture": 5,
"science": 9,
"happiness": 8,
"population": 6,
"gold_per_turn": -3,
"military_might": 122,
"military_units": 4
}
|
| 394 | 31 | Vietnam | unit_created |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 31,
"unit": "UNIT_SCOUT",
"event": "unit_created"
}
|
| 395 | 31 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 31,
"unit": "UNIT_SCOUT",
"event": "unit_trained"
}
|
| 396 | 31 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 108,
"turn": 31,
"event": "snapshot",
"faith": 0,
"score": 212,
"techs": 8,
"cities": 2,
"culture": 8,
"science": 9,
"happiness": 11,
"population": 6,
"gold_per_turn": 2,
"military_might": 26,
"military_units": 2
}
|
| 397 | 31 | Vietnam | population_changed |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 31,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 398 | 31 | Vietnam | population_changed |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 31,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 399 | 31 | Vietnam | city_founded |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 31,
"event": "city_founded"
}
|
| 400 | 31 | Vietnam | improvement_built |
payload{
"x": 15,
"y": 15,
"civ": "Vietnam",
"turn": 31,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|