« Test-Chile

Raw Events

Test-Chile — page 8 of 91

Seq Turn Civ Event Type Payload
351 28 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 48,
  "turn": 28,
  "event": "snapshot",
  "faith": 0,
  "score": 135,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 8,
  "happiness": 12,
  "population": 5,
  "gold_per_turn": -1,
  "military_might": 94,
  "military_units": 3
}
352 28 natural_wonder_discovered
payload
{
  "x": 24,
  "y": 34,
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "turn": 28,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_CRATER"
}
353 28 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 28,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
354 28 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 28,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
355 28 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 205,
  "turn": 28,
  "event": "snapshot",
  "faith": 0,
  "score": 163,
  "techs": 7,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "happiness": 7,
  "population": 5,
  "gold_per_turn": -5,
  "military_might": 54,
  "military_units": 3
}
356 29 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 47,
  "turn": 29,
  "event": "snapshot",
  "faith": 0,
  "score": 135,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 8,
  "happiness": 12,
  "population": 5,
  "gold_per_turn": -1,
  "military_might": 95,
  "military_units": 3
}
357 29 Vietnam golden_age_started
payload
{
  "civ": "Vietnam",
  "turn": 29,
  "event": "golden_age_started"
}
358 29 Vietnam policy_adopted
payload
{
  "civ": "Vietnam",
  "turn": 29,
  "event": "policy_adopted",
  "policy": "POLICY_REPRESENTATION"
}
359 29 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_THE_WHEEL",
  "turn": 29,
  "event": "tech_researched",
  "change": 1
}
360 29 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 67,
  "turn": 29,
  "event": "snapshot",
  "faith": 0,
  "score": 204,
  "techs": 8,
  "cities": 2,
  "culture": 8,
  "science": 8,
  "happiness": 11,
  "population": 5,
  "gold_per_turn": 6,
  "military_might": 25,
  "military_units": 1
}
361 29 Bolivia population_changed
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 29,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
362 29 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 34,
  "turn": 29,
  "event": "snapshot",
  "faith": 0,
  "score": 207,
  "techs": 8,
  "cities": 2,
  "culture": 5,
  "science": 9,
  "happiness": 8,
  "population": 6,
  "gold_per_turn": -2,
  "military_might": 122,
  "military_units": 4
}
363 29 Bolivia improvement_built
payload
{
  "x": 33,
  "y": 26,
  "civ": "Bolivia",
  "turn": 29,
  "event": "improvement_built"
}
364 29 Bolivia improvement_built
payload
{
  "x": 35,
  "y": 27,
  "civ": "Bolivia",
  "turn": 29,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
365 29 Chile plot_acquired
payload
{
  "x": 12,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 29,
  "event": "plot_acquired"
}
366 29 Chile plot_bought
payload
{
  "x": 12,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 29,
  "event": "plot_bought",
  "bought_with": "culture"
}
367 29 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_BRONZE_WORKING",
  "turn": 29,
  "event": "tech_researched",
  "change": 1
}
368 29 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 200,
  "turn": 29,
  "event": "snapshot",
  "faith": 0,
  "score": 174,
  "techs": 8,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "happiness": 7,
  "population": 5,
  "gold_per_turn": -5,
  "military_might": 54,
  "military_units": 3
}
369 29 Chile improvement_built
payload
{
  "x": 13,
  "y": 30,
  "civ": "Chile",
  "turn": 29,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
370 29 Chile improvement_built
payload
{
  "x": 13,
  "y": 28,
  "civ": "Chile",
  "turn": 29,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
371 30 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_ARCHERY",
  "turn": 30,
  "event": "tech_researched",
  "change": 1
}
372 30 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 46,
  "turn": 30,
  "event": "snapshot",
  "faith": 0,
  "score": 145,
  "techs": 6,
  "cities": 1,
  "culture": 4,
  "science": 8,
  "happiness": 12,
  "population": 5,
  "gold_per_turn": -1,
  "military_might": 90,
  "military_units": 3
}
373 30 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 30,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
374 30 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 30,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
375 30 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 31,
  "turn": 30,
  "event": "snapshot",
  "faith": 0,
  "score": 207,
  "techs": 8,
  "cities": 2,
  "culture": 5,
  "science": 9,
  "happiness": 8,
  "population": 6,
  "gold_per_turn": -3,
  "military_might": 122,
  "military_units": 4
}
376 30 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 30,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
377 30 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 76,
  "turn": 30,
  "event": "snapshot",
  "faith": 0,
  "score": 212,
  "techs": 8,
  "cities": 2,
  "culture": 8,
  "science": 9,
  "happiness": 10,
  "population": 6,
  "gold_per_turn": 9,
  "military_might": 25,
  "military_units": 1
}
378 30 natural_wonder_discovered
payload
{
  "x": 10,
  "y": 20,
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "turn": 30,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_KILIMANJARO"
}
379 30 teams_met
payload
{
  "turn": 30,
  "event": "teams_met",
  "team_a": 1,
  "team_b": 23,
  "team_a_civs": [
    "Vietnam"
  ],
  "team_b_civs": [
    "Kampala"
  ]
}
380 30 teams_met
payload
{
  "turn": 30,
  "event": "teams_met",
  "team_a": 25,
  "team_b": 1,
  "team_a_civs": [
    "Port-au-Prince"
  ],
  "team_b_civs": [
    "Vietnam"
  ]
}
381 30 Vietnam improvement_built
payload
{
  "x": 15,
  "y": 13,
  "civ": "Vietnam",
  "turn": 30,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
382 30 unit_killed
payload
{
  "turn": 30,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Barbarians"
}
383 30 Iroquois improvement_built
payload
{
  "x": 29,
  "y": 13,
  "civ": "Iroquois",
  "turn": 30,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
384 30 Barbarians unit_lost
payload
{
  "x": 32,
  "y": 12,
  "civ": "Barbarians",
  "turn": 30,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
385 30 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 30,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
386 30 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 30,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
387 30 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 194,
  "turn": 30,
  "event": "snapshot",
  "faith": 0,
  "score": 174,
  "techs": 8,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "happiness": 7,
  "population": 5,
  "gold_per_turn": -6,
  "military_might": 54,
  "military_units": 3
}
388 30 Chile improvement_built
payload
{
  "x": 13,
  "y": 26,
  "civ": "Chile",
  "turn": 30,
  "event": "improvement_built"
}
389 31 Iroquois golden_age_started
payload
{
  "civ": "Iroquois",
  "turn": 31,
  "event": "golden_age_started"
}
390 31 Iroquois policy_adopted
payload
{
  "civ": "Iroquois",
  "turn": 31,
  "event": "policy_adopted",
  "policy": "POLICY_MERITOCRACY"
}
391 31 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 45,
  "turn": 31,
  "event": "snapshot",
  "faith": 0,
  "score": 153,
  "techs": 6,
  "cities": 1,
  "culture": 4,
  "science": 8,
  "happiness": 13,
  "population": 5,
  "gold_per_turn": -1,
  "military_might": 87,
  "military_units": 3
}
392 31 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_TRAPPING",
  "turn": 31,
  "event": "tech_researched",
  "change": 1
}
393 31 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 28,
  "turn": 31,
  "event": "snapshot",
  "faith": 0,
  "score": 217,
  "techs": 9,
  "cities": 2,
  "culture": 5,
  "science": 9,
  "happiness": 8,
  "population": 6,
  "gold_per_turn": -3,
  "military_might": 122,
  "military_units": 4
}
394 31 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 31,
  "unit": "UNIT_SCOUT",
  "event": "unit_created"
}
395 31 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 31,
  "unit": "UNIT_SCOUT",
  "event": "unit_trained"
}
396 31 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 108,
  "turn": 31,
  "event": "snapshot",
  "faith": 0,
  "score": 212,
  "techs": 8,
  "cities": 2,
  "culture": 8,
  "science": 9,
  "happiness": 11,
  "population": 6,
  "gold_per_turn": 2,
  "military_might": 26,
  "military_units": 2
}
397 31 Vietnam population_changed
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 31,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
398 31 Vietnam population_changed
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 31,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
399 31 Vietnam city_founded
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 31,
  "event": "city_founded"
}
400 31 Vietnam improvement_built
payload
{
  "x": 15,
  "y": 15,
  "civ": "Vietnam",
  "turn": 31,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}

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