Raw Events
Test-Chile — page 9 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 401 | 31 | Vietnam | unit_lost |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 31,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 402 | 31 | Iroquois | population_changed |
payload{
"x": 34,
"y": 15,
"civ": "Iroquois",
"city": "Osininka",
"turn": 31,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 403 | 31 | Iroquois | population_changed |
payload{
"x": 34,
"y": 15,
"civ": "Iroquois",
"city": "Osininka",
"turn": 31,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 404 | 31 | Iroquois | city_founded |
payload{
"x": 34,
"y": 15,
"civ": "Iroquois",
"city": "Osininka",
"turn": 31,
"event": "city_founded"
}
|
| 405 | 31 | Iroquois | unit_lost |
payload{
"x": 34,
"y": 15,
"civ": "Iroquois",
"city": "Osininka",
"turn": 31,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 406 | 31 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 31,
"event": "population_changed",
"new_population": 6,
"old_population": 5
}
|
| 407 | 31 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 188,
"turn": 31,
"event": "snapshot",
"faith": 0,
"score": 182,
"techs": 8,
"cities": 1,
"culture": 6,
"science": 9,
"happiness": 6,
"population": 6,
"gold_per_turn": -6,
"military_might": 54,
"military_units": 3
}
|
| 408 | 31 | natural_wonder_discovered |
payload{
"x": 24,
"y": 34,
"civs": [
"Chile"
],
"team": 0,
"turn": 31,
"event": "natural_wonder_discovered",
"first": false,
"wonder": "FEATURE_CRATER"
}
|
|
| 409 | 32 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 110,
"turn": 32,
"event": "snapshot",
"faith": 0,
"score": 237,
"techs": 8,
"cities": 3,
"culture": 9,
"science": 10,
"happiness": 7,
"population": 7,
"gold_per_turn": 2,
"military_might": 39,
"military_units": 2
}
|
| 410 | 32 | Bolivia | population_changed |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 32,
"event": "population_changed",
"new_population": 5,
"old_population": 4
}
|
| 411 | 32 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 32,
"unit": "UNIT_ARCHER",
"event": "unit_created"
}
|
| 412 | 32 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 32,
"unit": "UNIT_ARCHER",
"event": "unit_trained"
}
|
| 413 | 32 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 25,
"turn": 32,
"event": "snapshot",
"faith": 0,
"score": 225,
"techs": 9,
"cities": 2,
"culture": 5,
"science": 10,
"happiness": 7,
"population": 7,
"gold_per_turn": -3,
"military_might": 122,
"military_units": 5
}
|
| 414 | 32 | Iroquois | unit_created |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 32,
"unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
"event": "unit_created"
}
|
| 415 | 32 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 32,
"unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
"event": "unit_trained"
}
|
| 416 | 32 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 44,
"turn": 32,
"event": "snapshot",
"faith": 0,
"score": 178,
"techs": 6,
"cities": 2,
"culture": 6,
"science": 9,
"happiness": 9,
"population": 6,
"gold_per_turn": -1,
"military_might": 93,
"military_units": 4
}
|
| 417 | 32 | Iroquois | unit_promoted |
payload{
"civ": "Iroquois",
"turn": 32,
"unit": "UNIT_SPEARMAN",
"event": "unit_promoted",
"promotion": "PROMOTION_DRILL_1"
}
|
| 418 | 32 | teams_met |
payload{
"turn": 32,
"event": "teams_met",
"team_a": 25,
"team_b": 2,
"team_a_civs": [
"Port-au-Prince"
],
"team_b_civs": [
"Bolivia"
]
}
|
|
| 419 | 32 | Bolivia | improvement_built |
payload{
"x": 33,
"y": 26,
"civ": "Bolivia",
"turn": 32,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PLANTATION"
}
|
| 420 | 32 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 32,
"unit": "UNIT_SPEARMAN",
"event": "unit_created"
}
|
| 421 | 32 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 32,
"unit": "UNIT_SPEARMAN",
"event": "unit_trained"
}
|
| 422 | 32 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 181,
"turn": 32,
"event": "snapshot",
"faith": 0,
"score": 182,
"techs": 8,
"cities": 1,
"culture": 6,
"science": 9,
"happiness": 7,
"population": 6,
"gold_per_turn": -7,
"military_might": 50,
"military_units": 4
}
|
| 423 | 33 | Bolivia | golden_age_started |
payload{
"civ": "Bolivia",
"turn": 33,
"event": "golden_age_started"
}
|
| 424 | 33 | Bolivia | population_changed |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 33,
"event": "population_changed",
"new_population": 3,
"old_population": 2
}
|
| 425 | 33 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 41,
"turn": 33,
"event": "snapshot",
"faith": 0,
"score": 233,
"techs": 9,
"cities": 2,
"culture": 7,
"science": 11,
"happiness": 10,
"population": 8,
"gold_per_turn": 1,
"military_might": 142,
"military_units": 5
}
|
| 426 | 33 | Vietnam | plot_acquired |
payload{
"x": 18,
"y": 11,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 33,
"event": "plot_acquired"
}
|
| 427 | 33 | Vietnam | plot_bought |
payload{
"x": 18,
"y": 11,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 33,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 428 | 33 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 112,
"turn": 33,
"event": "snapshot",
"faith": 0,
"score": 239,
"techs": 8,
"cities": 3,
"culture": 9,
"science": 10,
"happiness": 7,
"population": 7,
"gold_per_turn": 2,
"military_might": 39,
"military_units": 2
}
|
| 429 | 33 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 43,
"turn": 33,
"event": "snapshot",
"faith": 0,
"score": 178,
"techs": 6,
"cities": 2,
"culture": 6,
"science": 9,
"happiness": 9,
"population": 6,
"gold_per_turn": -1,
"military_might": 197,
"military_units": 4
}
|
| 430 | 33 | Bolivia | improvement_built |
payload{
"x": 32,
"y": 21,
"civ": "Bolivia",
"turn": 33,
"event": "improvement_built",
"improvement": "IMPROVEMENT_RUBBER_PLANTATION"
}
|
| 431 | 33 | Iroquois | improvement_built |
payload{
"x": 32,
"y": 12,
"civ": "Iroquois",
"turn": 33,
"event": "improvement_built"
}
|
| 432 | 33 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 33,
"event": "building_constructed",
"building": "BUILDING_SHRINE"
}
|
| 433 | 33 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_CALENDAR",
"turn": 33,
"event": "tech_researched",
"change": 1
}
|
|
| 434 | 33 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 173,
"turn": 33,
"event": "snapshot",
"faith": 1,
"score": 192,
"techs": 9,
"cities": 1,
"culture": 6,
"science": 9,
"happiness": 7,
"population": 6,
"gold_per_turn": -8,
"military_might": 103,
"military_units": 4
}
|
| 435 | 33 | Chile | policy_adopted |
payload{
"civ": "Chile",
"turn": 33,
"event": "policy_adopted",
"policy": "POLICY_MONARCHY"
}
|
| 436 | 34 | tech_researched |
payload{
"civs": [
"Iroquois"
],
"team": 3,
"tech": "TECH_MASONRY",
"turn": 34,
"event": "tech_researched",
"change": 1
}
|
|
| 437 | 34 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 42,
"turn": 34,
"event": "snapshot",
"faith": 0,
"score": 188,
"techs": 7,
"cities": 2,
"culture": 6,
"science": 9,
"happiness": 9,
"population": 6,
"gold_per_turn": -1,
"military_might": 198,
"military_units": 4
}
|
| 438 | 34 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 114,
"turn": 34,
"event": "snapshot",
"faith": 0,
"score": 239,
"techs": 8,
"cities": 3,
"culture": 9,
"science": 10,
"happiness": 7,
"population": 7,
"gold_per_turn": 2,
"military_might": 39,
"military_units": 2
}
|
| 439 | 34 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 34,
"unit": "UNIT_ARCHER",
"event": "unit_created"
}
|
| 440 | 34 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 34,
"unit": "UNIT_ARCHER",
"event": "unit_trained"
}
|
| 441 | 34 | Bolivia | unit_created |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 34,
"unit": "UNIT_WARRIOR",
"event": "unit_created"
}
|
| 442 | 34 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "La Paz",
"turn": 34,
"unit": "UNIT_WARRIOR",
"event": "unit_trained"
}
|
| 443 | 34 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 41,
"turn": 34,
"event": "snapshot",
"faith": 0,
"score": 233,
"techs": 9,
"cities": 2,
"culture": 7,
"science": 11,
"happiness": 14,
"population": 8,
"gold_per_turn": 0,
"military_might": 138,
"military_units": 7
}
|
| 444 | 34 | Vietnam | improvement_built |
payload{
"x": 14,
"y": 15,
"civ": "Vietnam",
"turn": 34,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 445 | 34 | unit_killed |
payload{
"turn": 34,
"unit": "UNIT_BARBARIAN_ARCHER",
"event": "unit_killed",
"killer": "Bolivia",
"victim": "Barbarians"
}
|
|
| 446 | 34 | Barbarians | unit_lost |
payload{
"x": 30,
"y": 20,
"civ": "Barbarians",
"turn": 34,
"unit": "UNIT_BARBARIAN_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Bolivia",
"confidence": "confirmed"
}
|
| 447 | 34 | Chile | plot_acquired |
payload{
"x": 15,
"y": 29,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 34,
"event": "plot_acquired"
}
|
| 448 | 34 | Chile | plot_bought |
payload{
"x": 15,
"y": 29,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 34,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 449 | 34 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 168,
"turn": 34,
"event": "snapshot",
"faith": 1,
"score": 200,
"techs": 9,
"cities": 1,
"culture": 6,
"science": 9,
"happiness": 10,
"population": 6,
"gold_per_turn": -5,
"military_might": 104,
"military_units": 4
}
|
| 450 | 34 | Chile | population_changed |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 34,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|