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Raw Events

Test-Chile — page 9 of 91

Seq Turn Civ Event Type Payload
401 31 Vietnam unit_lost
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 31,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
402 31 Iroquois population_changed
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 31,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
403 31 Iroquois population_changed
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 31,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
404 31 Iroquois city_founded
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 31,
  "event": "city_founded"
}
405 31 Iroquois unit_lost
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 31,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
406 31 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 31,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
407 31 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 188,
  "turn": 31,
  "event": "snapshot",
  "faith": 0,
  "score": 182,
  "techs": 8,
  "cities": 1,
  "culture": 6,
  "science": 9,
  "happiness": 6,
  "population": 6,
  "gold_per_turn": -6,
  "military_might": 54,
  "military_units": 3
}
408 31 natural_wonder_discovered
payload
{
  "x": 24,
  "y": 34,
  "civs": [
    "Chile"
  ],
  "team": 0,
  "turn": 31,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_CRATER"
}
409 32 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 110,
  "turn": 32,
  "event": "snapshot",
  "faith": 0,
  "score": 237,
  "techs": 8,
  "cities": 3,
  "culture": 9,
  "science": 10,
  "happiness": 7,
  "population": 7,
  "gold_per_turn": 2,
  "military_might": 39,
  "military_units": 2
}
410 32 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 32,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
411 32 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 32,
  "unit": "UNIT_ARCHER",
  "event": "unit_created"
}
412 32 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 32,
  "unit": "UNIT_ARCHER",
  "event": "unit_trained"
}
413 32 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 25,
  "turn": 32,
  "event": "snapshot",
  "faith": 0,
  "score": 225,
  "techs": 9,
  "cities": 2,
  "culture": 5,
  "science": 10,
  "happiness": 7,
  "population": 7,
  "gold_per_turn": -3,
  "military_might": 122,
  "military_units": 5
}
414 32 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 32,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_created"
}
415 32 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 32,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_trained"
}
416 32 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 44,
  "turn": 32,
  "event": "snapshot",
  "faith": 0,
  "score": 178,
  "techs": 6,
  "cities": 2,
  "culture": 6,
  "science": 9,
  "happiness": 9,
  "population": 6,
  "gold_per_turn": -1,
  "military_might": 93,
  "military_units": 4
}
417 32 Iroquois unit_promoted
payload
{
  "civ": "Iroquois",
  "turn": 32,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
418 32 teams_met
payload
{
  "turn": 32,
  "event": "teams_met",
  "team_a": 25,
  "team_b": 2,
  "team_a_civs": [
    "Port-au-Prince"
  ],
  "team_b_civs": [
    "Bolivia"
  ]
}
419 32 Bolivia improvement_built
payload
{
  "x": 33,
  "y": 26,
  "civ": "Bolivia",
  "turn": 32,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
420 32 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 32,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_created"
}
421 32 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 32,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_trained"
}
422 32 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 181,
  "turn": 32,
  "event": "snapshot",
  "faith": 0,
  "score": 182,
  "techs": 8,
  "cities": 1,
  "culture": 6,
  "science": 9,
  "happiness": 7,
  "population": 6,
  "gold_per_turn": -7,
  "military_might": 50,
  "military_units": 4
}
423 33 Bolivia golden_age_started
payload
{
  "civ": "Bolivia",
  "turn": 33,
  "event": "golden_age_started"
}
424 33 Bolivia population_changed
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 33,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
425 33 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 41,
  "turn": 33,
  "event": "snapshot",
  "faith": 0,
  "score": 233,
  "techs": 9,
  "cities": 2,
  "culture": 7,
  "science": 11,
  "happiness": 10,
  "population": 8,
  "gold_per_turn": 1,
  "military_might": 142,
  "military_units": 5
}
426 33 Vietnam plot_acquired
payload
{
  "x": 18,
  "y": 11,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 33,
  "event": "plot_acquired"
}
427 33 Vietnam plot_bought
payload
{
  "x": 18,
  "y": 11,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 33,
  "event": "plot_bought",
  "bought_with": "culture"
}
428 33 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 112,
  "turn": 33,
  "event": "snapshot",
  "faith": 0,
  "score": 239,
  "techs": 8,
  "cities": 3,
  "culture": 9,
  "science": 10,
  "happiness": 7,
  "population": 7,
  "gold_per_turn": 2,
  "military_might": 39,
  "military_units": 2
}
429 33 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 43,
  "turn": 33,
  "event": "snapshot",
  "faith": 0,
  "score": 178,
  "techs": 6,
  "cities": 2,
  "culture": 6,
  "science": 9,
  "happiness": 9,
  "population": 6,
  "gold_per_turn": -1,
  "military_might": 197,
  "military_units": 4
}
430 33 Bolivia improvement_built
payload
{
  "x": 32,
  "y": 21,
  "civ": "Bolivia",
  "turn": 33,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_RUBBER_PLANTATION"
}
431 33 Iroquois improvement_built
payload
{
  "x": 32,
  "y": 12,
  "civ": "Iroquois",
  "turn": 33,
  "event": "improvement_built"
}
432 33 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 33,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
433 33 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_CALENDAR",
  "turn": 33,
  "event": "tech_researched",
  "change": 1
}
434 33 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 173,
  "turn": 33,
  "event": "snapshot",
  "faith": 1,
  "score": 192,
  "techs": 9,
  "cities": 1,
  "culture": 6,
  "science": 9,
  "happiness": 7,
  "population": 6,
  "gold_per_turn": -8,
  "military_might": 103,
  "military_units": 4
}
435 33 Chile policy_adopted
payload
{
  "civ": "Chile",
  "turn": 33,
  "event": "policy_adopted",
  "policy": "POLICY_MONARCHY"
}
436 34 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_MASONRY",
  "turn": 34,
  "event": "tech_researched",
  "change": 1
}
437 34 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 42,
  "turn": 34,
  "event": "snapshot",
  "faith": 0,
  "score": 188,
  "techs": 7,
  "cities": 2,
  "culture": 6,
  "science": 9,
  "happiness": 9,
  "population": 6,
  "gold_per_turn": -1,
  "military_might": 198,
  "military_units": 4
}
438 34 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 114,
  "turn": 34,
  "event": "snapshot",
  "faith": 0,
  "score": 239,
  "techs": 8,
  "cities": 3,
  "culture": 9,
  "science": 10,
  "happiness": 7,
  "population": 7,
  "gold_per_turn": 2,
  "military_might": 39,
  "military_units": 2
}
439 34 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 34,
  "unit": "UNIT_ARCHER",
  "event": "unit_created"
}
440 34 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 34,
  "unit": "UNIT_ARCHER",
  "event": "unit_trained"
}
441 34 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 34,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
442 34 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 34,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}
443 34 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 41,
  "turn": 34,
  "event": "snapshot",
  "faith": 0,
  "score": 233,
  "techs": 9,
  "cities": 2,
  "culture": 7,
  "science": 11,
  "happiness": 14,
  "population": 8,
  "gold_per_turn": 0,
  "military_might": 138,
  "military_units": 7
}
444 34 Vietnam improvement_built
payload
{
  "x": 14,
  "y": 15,
  "civ": "Vietnam",
  "turn": 34,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
445 34 unit_killed
payload
{
  "turn": 34,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
446 34 Barbarians unit_lost
payload
{
  "x": 30,
  "y": 20,
  "civ": "Barbarians",
  "turn": 34,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
447 34 Chile plot_acquired
payload
{
  "x": 15,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 34,
  "event": "plot_acquired"
}
448 34 Chile plot_bought
payload
{
  "x": 15,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 34,
  "event": "plot_bought",
  "bought_with": "culture"
}
449 34 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 168,
  "turn": 34,
  "event": "snapshot",
  "faith": 1,
  "score": 200,
  "techs": 9,
  "cities": 1,
  "culture": 6,
  "science": 9,
  "happiness": 10,
  "population": 6,
  "gold_per_turn": -5,
  "military_might": 104,
  "military_units": 4
}
450 34 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 34,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}

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