Raw Events
Test-Chile — page 10 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 451 | 34 | Chile | population_changed |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 34,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 452 | 34 | Chile | city_founded |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 34,
"event": "city_founded"
}
|
| 453 | 34 | Chile | unit_lost |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 34,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 454 | 34 | Chile | improvement_built |
payload{
"x": 12,
"y": 27,
"civ": "Chile",
"turn": 34,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 455 | 34 | Chile | improvement_built |
payload{
"x": 13,
"y": 27,
"civ": "Chile",
"turn": 34,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 456 | 35 | Vietnam | plot_acquired |
payload{
"x": 13,
"y": 21,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 35,
"event": "plot_acquired"
}
|
| 457 | 35 | Vietnam | plot_bought |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 35,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 458 | 35 | Vietnam | population_changed |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 35,
"event": "population_changed",
"new_population": 3,
"old_population": 2
}
|
| 459 | 35 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 71,
"turn": 35,
"event": "snapshot",
"faith": 0,
"score": 248,
"techs": 8,
"cities": 3,
"culture": 9,
"science": 11,
"happiness": 7,
"population": 8,
"gold_per_turn": 2,
"military_might": 39,
"military_units": 2
}
|
| 460 | 35 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 40,
"turn": 35,
"event": "snapshot",
"faith": 0,
"score": 188,
"techs": 7,
"cities": 2,
"culture": 6,
"science": 9,
"happiness": 9,
"population": 6,
"gold_per_turn": -2,
"military_might": 198,
"military_units": 4
}
|
| 461 | 35 | Bolivia | plot_acquired |
payload{
"x": 30,
"y": 20,
"civ": "Bolivia",
"city": "La Paz",
"turn": 35,
"event": "plot_acquired"
}
|
| 462 | 35 | Bolivia | plot_bought |
payload{
"x": 30,
"y": 20,
"civ": "Bolivia",
"city": "La Paz",
"turn": 35,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 463 | 35 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 41,
"turn": 35,
"event": "snapshot",
"faith": 0,
"score": 234,
"techs": 9,
"cities": 2,
"culture": 7,
"science": 11,
"happiness": 14,
"population": 8,
"gold_per_turn": 0,
"military_might": 178,
"military_units": 7
}
|
| 464 | 35 | unit_killed |
payload{
"turn": 35,
"unit": "UNIT_BARBARIAN_WARRIOR",
"event": "unit_killed",
"killer": "Vietnam",
"victim": "Barbarians"
}
|
|
| 465 | 35 | Barbarians | unit_lost |
payload{
"x": 11,
"y": 20,
"civ": "Barbarians",
"turn": 35,
"unit": "UNIT_BARBARIAN_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Vietnam",
"confidence": "confirmed"
}
|
| 466 | 35 | unit_killed |
payload{
"turn": 35,
"unit": "UNIT_BARBARIAN_ARCHER",
"event": "unit_killed",
"killer": "Iroquois",
"victim": "Barbarians"
}
|
|
| 467 | 35 | Barbarians | unit_lost |
payload{
"x": 35,
"y": 12,
"civ": "Barbarians",
"turn": 35,
"unit": "UNIT_BARBARIAN_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Iroquois",
"confidence": "confirmed"
}
|
| 468 | 35 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 35,
"event": "population_changed",
"new_population": 7,
"old_population": 6
}
|
| 469 | 35 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 164,
"turn": 35,
"event": "snapshot",
"faith": 1,
"score": 231,
"techs": 9,
"cities": 2,
"culture": 8,
"science": 11,
"happiness": 6,
"population": 8,
"gold_per_turn": -4,
"military_might": 96,
"military_units": 4
}
|
| 470 | 35 | Chile | improvement_built |
payload{
"x": 14,
"y": 29,
"civ": "Chile",
"turn": 35,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 471 | 36 | Vietnam | plot_acquired |
payload{
"x": 13,
"y": 15,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 36,
"event": "plot_acquired"
}
|
| 472 | 36 | Vietnam | plot_bought |
payload{
"x": 13,
"y": 15,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 36,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 473 | 36 | Vietnam | population_changed |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 36,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 474 | 36 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 73,
"turn": 36,
"event": "snapshot",
"faith": 1,
"score": 257,
"techs": 8,
"cities": 3,
"culture": 9,
"science": 12,
"happiness": 6,
"population": 9,
"gold_per_turn": 2,
"military_might": 31,
"military_units": 2
}
|
| 475 | 36 | Iroquois | population_changed |
payload{
"x": 34,
"y": 15,
"civ": "Iroquois",
"city": "Osininka",
"turn": 36,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 476 | 36 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 41,
"turn": 36,
"event": "snapshot",
"faith": 0,
"score": 196,
"techs": 7,
"cities": 2,
"culture": 6,
"science": 10,
"happiness": 8,
"population": 7,
"gold_per_turn": 1,
"military_might": 197,
"military_units": 4
}
|
| 477 | 36 | Bolivia | plot_acquired |
payload{
"x": 33,
"y": 29,
"civ": "Bolivia",
"city": "Sucre",
"turn": 36,
"event": "plot_acquired"
}
|
| 478 | 36 | Bolivia | plot_bought |
payload{
"x": 33,
"y": 29,
"civ": "Bolivia",
"city": "Sucre",
"turn": 36,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 479 | 36 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 42,
"turn": 36,
"event": "snapshot",
"faith": 0,
"score": 235,
"techs": 9,
"cities": 2,
"culture": 7,
"science": 11,
"happiness": 14,
"population": 8,
"gold_per_turn": 1,
"military_might": 183,
"military_units": 7
}
|
| 480 | 36 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 160,
"turn": 36,
"event": "snapshot",
"faith": 1,
"score": 231,
"techs": 9,
"cities": 2,
"culture": 8,
"science": 11,
"happiness": 6,
"population": 8,
"gold_per_turn": -4,
"military_might": 103,
"military_units": 4
}
|
| 481 | 37 | Vietnam | golden_age_started |
payload{
"civ": "Vietnam",
"turn": 37,
"event": "golden_age_started"
}
|
| 482 | 37 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 37,
"event": "building_constructed",
"wonder": "world",
"building": "BUILDING_TEMPLE_ARTEMIS"
}
|
| 483 | 37 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 74,
"turn": 37,
"event": "snapshot",
"faith": 1,
"score": 267,
"techs": 8,
"cities": 3,
"culture": 9,
"science": 12,
"happiness": 6,
"population": 9,
"gold_per_turn": 1,
"military_might": 34,
"military_units": 2
}
|
| 484 | 37 | Bolivia | population_changed |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 37,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 485 | 37 | tech_researched |
payload{
"civs": [
"Bolivia"
],
"team": 2,
"tech": "TECH_MATHEMATICS",
"turn": 37,
"event": "tech_researched",
"change": 1
}
|
|
| 486 | 37 | era_entered |
payload{
"era": "ERA_CLASSICAL",
"civs": [
"Bolivia"
],
"team": 2,
"turn": 37,
"event": "era_entered"
}
|
|
| 487 | 37 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 43,
"turn": 37,
"event": "snapshot",
"faith": 0,
"score": 253,
"techs": 10,
"cities": 2,
"culture": 7,
"science": 12,
"happiness": 13,
"population": 9,
"gold_per_turn": 1,
"military_might": 184,
"military_units": 7
}
|
| 488 | 37 | Vietnam | city_state_friendship_changed |
payload{
"civ": "Vietnam",
"turn": 37,
"event": "city_state_friendship_changed",
"friends": true,
"city_state": "Wittenberg",
"new_friendship": 39,
"old_friendship": 0
}
|
| 489 | 37 | Iroquois | unit_created |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 37,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 490 | 37 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 37,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 491 | 37 | Iroquois | plot_acquired |
payload{
"x": 32,
"y": 11,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 37,
"event": "plot_acquired"
}
|
| 492 | 37 | Iroquois | plot_bought |
payload{
"x": 32,
"y": 11,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 37,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 493 | 37 | tech_researched |
payload{
"civs": [
"Iroquois"
],
"team": 3,
"tech": "TECH_TRAPPING",
"turn": 37,
"event": "tech_researched",
"change": 1
}
|
|
| 494 | 37 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 42,
"turn": 37,
"event": "snapshot",
"faith": 0,
"score": 208,
"techs": 8,
"cities": 2,
"culture": 6,
"science": 10,
"happiness": 8,
"population": 7,
"gold_per_turn": 1,
"military_might": 183,
"military_units": 4
}
|
| 495 | 37 | Iroquois | unit_promoted |
payload{
"civ": "Iroquois",
"turn": 37,
"unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
"event": "unit_promoted",
"promotion": "PROMOTION_DRILL_1"
}
|
| 496 | 37 | Vietnam | improvement_built |
payload{
"x": 16,
"y": 11,
"civ": "Vietnam",
"turn": 37,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 497 | 37 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 156,
"turn": 37,
"event": "snapshot",
"faith": 1,
"score": 231,
"techs": 9,
"cities": 2,
"culture": 8,
"science": 11,
"happiness": 6,
"population": 8,
"gold_per_turn": -4,
"military_might": 104,
"military_units": 4
}
|
| 498 | 37 | teams_met |
payload{
"turn": 37,
"event": "teams_met",
"team_a": 29,
"team_b": 0,
"team_a_civs": [
"Baku"
],
"team_b_civs": [
"Chile"
]
}
|
|
| 499 | 37 | Chile | improvement_built |
payload{
"x": 8,
"y": 23,
"civ": "Chile",
"turn": 37,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 500 | 38 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 38,
"event": "building_constructed",
"building": "BUILDING_GRANARY"
}
|