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Raw Events

Test-Chile — page 10 of 91

Seq Turn Civ Event Type Payload
451 34 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 34,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
452 34 Chile city_founded
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 34,
  "event": "city_founded"
}
453 34 Chile unit_lost
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 34,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
454 34 Chile improvement_built
payload
{
  "x": 12,
  "y": 27,
  "civ": "Chile",
  "turn": 34,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
455 34 Chile improvement_built
payload
{
  "x": 13,
  "y": 27,
  "civ": "Chile",
  "turn": 34,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
456 35 Vietnam plot_acquired
payload
{
  "x": 13,
  "y": 21,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 35,
  "event": "plot_acquired"
}
457 35 Vietnam plot_bought
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 35,
  "event": "plot_bought",
  "bought_with": "gold"
}
458 35 Vietnam population_changed
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 35,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
459 35 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 71,
  "turn": 35,
  "event": "snapshot",
  "faith": 0,
  "score": 248,
  "techs": 8,
  "cities": 3,
  "culture": 9,
  "science": 11,
  "happiness": 7,
  "population": 8,
  "gold_per_turn": 2,
  "military_might": 39,
  "military_units": 2
}
460 35 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 40,
  "turn": 35,
  "event": "snapshot",
  "faith": 0,
  "score": 188,
  "techs": 7,
  "cities": 2,
  "culture": 6,
  "science": 9,
  "happiness": 9,
  "population": 6,
  "gold_per_turn": -2,
  "military_might": 198,
  "military_units": 4
}
461 35 Bolivia plot_acquired
payload
{
  "x": 30,
  "y": 20,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 35,
  "event": "plot_acquired"
}
462 35 Bolivia plot_bought
payload
{
  "x": 30,
  "y": 20,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 35,
  "event": "plot_bought",
  "bought_with": "culture"
}
463 35 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 41,
  "turn": 35,
  "event": "snapshot",
  "faith": 0,
  "score": 234,
  "techs": 9,
  "cities": 2,
  "culture": 7,
  "science": 11,
  "happiness": 14,
  "population": 8,
  "gold_per_turn": 0,
  "military_might": 178,
  "military_units": 7
}
464 35 unit_killed
payload
{
  "turn": 35,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
465 35 Barbarians unit_lost
payload
{
  "x": 11,
  "y": 20,
  "civ": "Barbarians",
  "turn": 35,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
466 35 unit_killed
payload
{
  "turn": 35,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Barbarians"
}
467 35 Barbarians unit_lost
payload
{
  "x": 35,
  "y": 12,
  "civ": "Barbarians",
  "turn": 35,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
468 35 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 35,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
469 35 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 164,
  "turn": 35,
  "event": "snapshot",
  "faith": 1,
  "score": 231,
  "techs": 9,
  "cities": 2,
  "culture": 8,
  "science": 11,
  "happiness": 6,
  "population": 8,
  "gold_per_turn": -4,
  "military_might": 96,
  "military_units": 4
}
470 35 Chile improvement_built
payload
{
  "x": 14,
  "y": 29,
  "civ": "Chile",
  "turn": 35,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
471 36 Vietnam plot_acquired
payload
{
  "x": 13,
  "y": 15,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 36,
  "event": "plot_acquired"
}
472 36 Vietnam plot_bought
payload
{
  "x": 13,
  "y": 15,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 36,
  "event": "plot_bought",
  "bought_with": "culture"
}
473 36 Vietnam population_changed
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 36,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
474 36 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 73,
  "turn": 36,
  "event": "snapshot",
  "faith": 1,
  "score": 257,
  "techs": 8,
  "cities": 3,
  "culture": 9,
  "science": 12,
  "happiness": 6,
  "population": 9,
  "gold_per_turn": 2,
  "military_might": 31,
  "military_units": 2
}
475 36 Iroquois population_changed
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 36,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
476 36 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 41,
  "turn": 36,
  "event": "snapshot",
  "faith": 0,
  "score": 196,
  "techs": 7,
  "cities": 2,
  "culture": 6,
  "science": 10,
  "happiness": 8,
  "population": 7,
  "gold_per_turn": 1,
  "military_might": 197,
  "military_units": 4
}
477 36 Bolivia plot_acquired
payload
{
  "x": 33,
  "y": 29,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 36,
  "event": "plot_acquired"
}
478 36 Bolivia plot_bought
payload
{
  "x": 33,
  "y": 29,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 36,
  "event": "plot_bought",
  "bought_with": "culture"
}
479 36 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 42,
  "turn": 36,
  "event": "snapshot",
  "faith": 0,
  "score": 235,
  "techs": 9,
  "cities": 2,
  "culture": 7,
  "science": 11,
  "happiness": 14,
  "population": 8,
  "gold_per_turn": 1,
  "military_might": 183,
  "military_units": 7
}
480 36 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 160,
  "turn": 36,
  "event": "snapshot",
  "faith": 1,
  "score": 231,
  "techs": 9,
  "cities": 2,
  "culture": 8,
  "science": 11,
  "happiness": 6,
  "population": 8,
  "gold_per_turn": -4,
  "military_might": 103,
  "military_units": 4
}
481 37 Vietnam golden_age_started
payload
{
  "civ": "Vietnam",
  "turn": 37,
  "event": "golden_age_started"
}
482 37 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 37,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_TEMPLE_ARTEMIS"
}
483 37 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 74,
  "turn": 37,
  "event": "snapshot",
  "faith": 1,
  "score": 267,
  "techs": 8,
  "cities": 3,
  "culture": 9,
  "science": 12,
  "happiness": 6,
  "population": 9,
  "gold_per_turn": 1,
  "military_might": 34,
  "military_units": 2
}
484 37 Bolivia population_changed
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 37,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
485 37 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_MATHEMATICS",
  "turn": 37,
  "event": "tech_researched",
  "change": 1
}
486 37 era_entered
payload
{
  "era": "ERA_CLASSICAL",
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "turn": 37,
  "event": "era_entered"
}
487 37 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 43,
  "turn": 37,
  "event": "snapshot",
  "faith": 0,
  "score": 253,
  "techs": 10,
  "cities": 2,
  "culture": 7,
  "science": 12,
  "happiness": 13,
  "population": 9,
  "gold_per_turn": 1,
  "military_might": 184,
  "military_units": 7
}
488 37 Vietnam city_state_friendship_changed
payload
{
  "civ": "Vietnam",
  "turn": 37,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Wittenberg",
  "new_friendship": 39,
  "old_friendship": 0
}
489 37 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 37,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
490 37 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 37,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
491 37 Iroquois plot_acquired
payload
{
  "x": 32,
  "y": 11,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 37,
  "event": "plot_acquired"
}
492 37 Iroquois plot_bought
payload
{
  "x": 32,
  "y": 11,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 37,
  "event": "plot_bought",
  "bought_with": "culture"
}
493 37 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_TRAPPING",
  "turn": 37,
  "event": "tech_researched",
  "change": 1
}
494 37 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 42,
  "turn": 37,
  "event": "snapshot",
  "faith": 0,
  "score": 208,
  "techs": 8,
  "cities": 2,
  "culture": 6,
  "science": 10,
  "happiness": 8,
  "population": 7,
  "gold_per_turn": 1,
  "military_might": 183,
  "military_units": 4
}
495 37 Iroquois unit_promoted
payload
{
  "civ": "Iroquois",
  "turn": 37,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
496 37 Vietnam improvement_built
payload
{
  "x": 16,
  "y": 11,
  "civ": "Vietnam",
  "turn": 37,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
497 37 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 156,
  "turn": 37,
  "event": "snapshot",
  "faith": 1,
  "score": 231,
  "techs": 9,
  "cities": 2,
  "culture": 8,
  "science": 11,
  "happiness": 6,
  "population": 8,
  "gold_per_turn": -4,
  "military_might": 104,
  "military_units": 4
}
498 37 teams_met
payload
{
  "turn": 37,
  "event": "teams_met",
  "team_a": 29,
  "team_b": 0,
  "team_a_civs": [
    "Baku"
  ],
  "team_b_civs": [
    "Chile"
  ]
}
499 37 Chile improvement_built
payload
{
  "x": 8,
  "y": 23,
  "civ": "Chile",
  "turn": 37,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
500 38 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 38,
  "event": "building_constructed",
  "building": "BUILDING_GRANARY"
}

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