« Test-Chile

Raw Events

Test-Chile — page 11 of 91

Seq Turn Civ Event Type Payload
501 38 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 74,
  "turn": 38,
  "event": "snapshot",
  "faith": 5,
  "score": 267,
  "techs": 8,
  "cities": 3,
  "culture": 9,
  "science": 12,
  "happiness": 6,
  "population": 9,
  "gold_per_turn": 0,
  "military_might": 36,
  "military_units": 2
}
502 38 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 38,
  "event": "building_constructed",
  "building": "BUILDING_WALLS"
}
503 38 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 44,
  "turn": 38,
  "event": "snapshot",
  "faith": 0,
  "score": 253,
  "techs": 10,
  "cities": 2,
  "culture": 7,
  "science": 12,
  "happiness": 13,
  "population": 9,
  "gold_per_turn": 1,
  "military_might": 185,
  "military_units": 7
}
504 38 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 38,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
505 38 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 41,
  "turn": 38,
  "event": "snapshot",
  "faith": 0,
  "score": 208,
  "techs": 8,
  "cities": 2,
  "culture": 8,
  "science": 10,
  "happiness": 8,
  "population": 7,
  "gold_per_turn": -1,
  "military_might": 191,
  "military_units": 4
}
506 38 Bolivia improvement_built
payload
{
  "x": 31,
  "y": 23,
  "civ": "Bolivia",
  "turn": 38,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
507 38 unit_killed
payload
{
  "turn": 38,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Barbarians"
}
508 38 Barbarians unit_lost
payload
{
  "x": 34,
  "y": 11,
  "civ": "Barbarians",
  "turn": 38,
  "unit": "UNIT_WORKER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "killed_by": "Iroquois",
  "confidence": "confirmed"
}
509 38 Iroquois unit_created
payload
{
  "x": 34,
  "y": 11,
  "civ": "Iroquois",
  "turn": 38,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
510 38 Barbarians unit_lost
payload
{
  "x": 34,
  "y": 11,
  "civ": "Barbarians",
  "turn": 38,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
511 38 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_OPTICS",
  "turn": 38,
  "event": "tech_researched",
  "change": 1
}
512 38 era_entered
payload
{
  "era": "ERA_CLASSICAL",
  "civs": [
    "Chile"
  ],
  "team": 0,
  "turn": 38,
  "event": "era_entered"
}
513 38 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 182,
  "turn": 38,
  "event": "snapshot",
  "faith": 1,
  "score": 241,
  "techs": 10,
  "cities": 2,
  "culture": 8,
  "science": 11,
  "happiness": 6,
  "population": 8,
  "gold_per_turn": -4,
  "military_might": 105,
  "military_units": 4
}
514 38 Chile improvement_built
payload
{
  "x": 13,
  "y": 26,
  "civ": "Chile",
  "turn": 38,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_RUBBER_PLANTATION"
}
515 39 Iroquois plot_acquired
payload
{
  "x": 29,
  "y": 15,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 39,
  "event": "plot_acquired"
}
516 39 Iroquois plot_bought
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 39,
  "event": "plot_bought",
  "bought_with": "gold"
}
517 39 Iroquois golden_age_started
payload
{
  "civ": "Iroquois",
  "turn": 39,
  "event": "golden_age_started"
}
518 39 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 39,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
519 39 Iroquois plot_acquired
payload
{
  "x": 34,
  "y": 13,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 39,
  "event": "plot_acquired"
}
520 39 Iroquois plot_bought
payload
{
  "x": 34,
  "y": 13,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 39,
  "event": "plot_bought",
  "bought_with": "culture"
}
521 39 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 27,
  "turn": 39,
  "event": "snapshot",
  "faith": 0,
  "score": 219,
  "techs": 8,
  "cities": 2,
  "culture": 7,
  "science": 11,
  "happiness": 7,
  "population": 8,
  "gold_per_turn": 0,
  "military_might": 183,
  "military_units": 4
}
522 39 Bolivia policy_adopted
payload
{
  "civ": "Bolivia",
  "turn": 39,
  "event": "policy_adopted",
  "policy": "POLICY_REPRESENTATION"
}
523 39 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 45,
  "turn": 39,
  "event": "snapshot",
  "faith": 0,
  "score": 261,
  "techs": 10,
  "cities": 2,
  "culture": 7,
  "science": 12,
  "happiness": 13,
  "population": 9,
  "gold_per_turn": 2,
  "military_might": 186,
  "military_units": 7
}
524 39 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 39,
  "unit": "UNIT_ARCHER",
  "event": "unit_created"
}
525 39 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 39,
  "unit": "UNIT_ARCHER",
  "event": "unit_trained"
}
526 39 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 39,
  "unit": "UNIT_ARCHER",
  "event": "unit_created"
}
527 39 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 39,
  "unit": "UNIT_ARCHER",
  "event": "unit_trained"
}
528 39 Vietnam policy_branch_unlocked
payload
{
  "civ": "Vietnam",
  "turn": 39,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_PIETY"
}
529 39 Vietnam policy_branch_adopted
payload
{
  "civ": "Vietnam",
  "turn": 39,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_PIETY"
}
530 39 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 72,
  "turn": 39,
  "event": "snapshot",
  "faith": 6,
  "score": 275,
  "techs": 8,
  "cities": 3,
  "culture": 10,
  "science": 12,
  "happiness": 6,
  "population": 9,
  "gold_per_turn": -2,
  "military_might": 39,
  "military_units": 4
}
531 39 Vietnam unit_promoted
payload
{
  "civ": "Vietnam",
  "turn": 39,
  "unit": "UNIT_ARCHER",
  "event": "unit_promoted",
  "promotion": "PROMOTION_BARRAGE_1"
}
532 39 unit_killed
payload
{
  "turn": 39,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
533 39 Vietnam improvement_built
payload
{
  "x": 16,
  "y": 11,
  "civ": "Vietnam",
  "turn": 39,
  "event": "improvement_built"
}
534 39 Barbarians unit_lost
payload
{
  "x": 11,
  "y": 20,
  "civ": "Barbarians",
  "turn": 39,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
535 39 Bolivia population_changed
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 39,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
536 39 Bolivia population_changed
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 39,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
537 39 Bolivia city_founded
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 39,
  "event": "city_founded"
}
538 39 Bolivia improvement_built
payload
{
  "x": 32,
  "y": 22,
  "civ": "Bolivia",
  "turn": 39,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
539 39 Bolivia unit_lost
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 39,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
540 39 Iroquois improvement_built
payload
{
  "x": 31,
  "y": 11,
  "civ": "Iroquois",
  "turn": 39,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
541 39 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 39,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_STONEHENGE"
}
542 39 Chile plot_acquired
payload
{
  "x": 16,
  "y": 26,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 39,
  "event": "plot_acquired"
}
543 39 Chile plot_bought
payload
{
  "x": 16,
  "y": 26,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 39,
  "event": "plot_bought",
  "bought_with": "culture"
}
544 39 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 39,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
545 39 Chile plot_acquired
payload
{
  "x": 8,
  "y": 24,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 39,
  "event": "plot_acquired"
}
546 39 Chile plot_bought
payload
{
  "x": 8,
  "y": 24,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 39,
  "event": "plot_bought",
  "bought_with": "culture"
}
547 39 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 180,
  "turn": 39,
  "event": "snapshot",
  "faith": 7,
  "score": 262,
  "techs": 10,
  "cities": 2,
  "culture": 9,
  "science": 12,
  "happiness": 9,
  "population": 9,
  "gold_per_turn": -2,
  "military_might": 86,
  "military_units": 4
}
548 39 Chile unit_promoted
payload
{
  "civ": "Chile",
  "turn": 39,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_SHOCK_1"
}
549 39 unit_killed
payload
{
  "turn": 39,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Chile",
  "victim": "Barbarians"
}
550 39 Barbarians unit_lost
payload
{
  "x": 13,
  "y": 23,
  "civ": "Barbarians",
  "turn": 39,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Chile",
  "confidence": "confirmed"
}

First Previous Next Last