Raw Events
Test-Chile — page 62 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 3051 | 123 | Chile | plot_acquired |
payload{
"x": 8,
"y": 18,
"civ": "Chile",
"city": "Concepción",
"turn": 123,
"event": "plot_acquired"
}
|
| 3052 | 123 | Chile | plot_bought |
payload{
"x": 8,
"y": 18,
"civ": "Chile",
"city": "Concepción",
"turn": 123,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 3053 | 123 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Valparaiso",
"turn": 123,
"event": "building_constructed",
"building": "BUILDING_MARKET"
}
|
| 3054 | 123 | Chile | plot_acquired |
payload{
"x": 17,
"y": 33,
"civ": "Chile",
"city": "Valparaiso",
"turn": 123,
"event": "plot_acquired"
}
|
| 3055 | 123 | Chile | plot_bought |
payload{
"x": 17,
"y": 33,
"civ": "Chile",
"city": "Valparaiso",
"turn": 123,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 3056 | 123 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 105,
"turn": 123,
"event": "snapshot",
"faith": 51,
"score": 1185,
"techs": 34,
"cities": 3,
"culture": 103,
"science": 143.06,
"happiness": 24,
"population": 50,
"gold_per_turn": 73.38,
"military_might": 893,
"military_units": 15
}
|
| 3057 | 123 | Vietnam | plot_acquired |
payload{
"x": 16,
"y": 17,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 123,
"event": "plot_acquired"
}
|
| 3058 | 123 | Vietnam | plot_bought |
payload{
"x": 16,
"y": 17,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 123,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 3059 | 123 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 123,
"event": "building_constructed",
"building": "BUILDING_HARBOR"
}
|
| 3060 | 123 | Vietnam | unit_created |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 123,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 3061 | 123 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 123,
"unit": "UNIT_CARAVAN",
"event": "unit_trained"
}
|
| 3062 | 123 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Thành Pho Hue",
"turn": 123,
"event": "building_constructed",
"building": "BUILDING_STABLE"
}
|
| 3063 | 123 | Vietnam | unit_lost |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 123,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 3064 | 123 | Vietnam | unit_created |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 123,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 3065 | 123 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 92,
"turn": 123,
"event": "snapshot",
"faith": 50,
"score": 1124,
"techs": 31,
"cities": 7,
"culture": 46,
"science": 105.35,
"happiness": -5,
"population": 55,
"gold_per_turn": 18.5,
"military_might": 866,
"military_units": 17
}
|
| 3066 | 123 | Chile | improvement_built |
payload{
"x": 18,
"y": 26,
"civ": "Chile",
"turn": 123,
"event": "improvement_built"
}
|
| 3067 | 123 | Chile | improvement_built |
payload{
"x": 17,
"y": 30,
"civ": "Chile",
"turn": 123,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 3068 | 123 | Vietnam | unit_created |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 123,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 3069 | 123 | Vietnam | improvement_built |
payload{
"x": 14,
"y": 17,
"civ": "Vietnam",
"turn": 123,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 3070 | 123 | Vietnam | unit_lost |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 123,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 3071 | 123 | Bolivia | improvement_pillaged |
payload{
"x": 32,
"y": 16,
"civ": "Bolivia",
"turn": 123,
"unit": "UNIT_LONGSWORDSMAN",
"event": "improvement_pillaged"
}
|
| 3072 | 123 | Bolivia | improvement_pillaged |
payload{
"x": 38,
"y": 16,
"civ": "Bolivia",
"turn": 123,
"unit": "UNIT_COMPOSITE_BOWMAN",
"event": "improvement_pillaged"
}
|
| 3073 | 123 | Bolivia | improvement_pillaged |
payload{
"x": 30,
"y": 17,
"civ": "Bolivia",
"turn": 123,
"unit": "UNIT_LONGSWORDSMAN",
"event": "improvement_pillaged"
}
|
| 3074 | 123 | Bolivia | improvement_built |
payload{
"x": 33,
"y": 31,
"civ": "Bolivia",
"turn": 123,
"event": "improvement_built"
}
|
| 3075 | 123 | unit_killed |
payload{
"turn": 123,
"unit": "UNIT_COMPOSITE_BOWMAN",
"event": "unit_killed",
"killer": "Iroquois",
"victim": "Bolivia"
}
|
|
| 3076 | 123 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 123,
"unit": "UNIT_GREAT_GENERAL",
"event": "unit_created"
}
|
| 3077 | 123 | Iroquois | unit_created |
payload{
"x": 23,
"y": 30,
"civ": "Iroquois",
"city": "Genesse River",
"turn": 123,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 3078 | 123 | Iroquois | unit_lost |
payload{
"x": 23,
"y": 30,
"civ": "Iroquois",
"city": "Genesse River",
"turn": 123,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 3079 | 123 | Bolivia | unit_lost |
payload{
"x": 29,
"y": 17,
"civ": "Bolivia",
"turn": 123,
"unit": "UNIT_COMPOSITE_BOWMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Iroquois",
"confidence": "confirmed"
}
|
| 3080 | 123 | Vietnam | unit_lost |
payload{
"x": 22,
"y": 4,
"civ": "Vietnam",
"turn": 123,
"unit": "UNIT_SETTLER",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"killed_by": "Barbarians",
"confidence": "confirmed"
}
|
| 3081 | 123 | Chile | city_converted |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 123,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
|
| 3082 | 123 | Vietnam | city_converted |
payload{
"x": 21,
"y": 8,
"civ": "Vietnam",
"city": "Biên Hòa",
"turn": 123,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
|
| 3083 | 124 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 124,
"unit": "UNIT_MUSKETMAN",
"event": "unit_created"
}
|
| 3084 | 124 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 124,
"unit": "UNIT_MUSKETMAN",
"event": "unit_trained"
}
|
| 3085 | 124 | Bolivia | unit_created |
payload{
"x": 29,
"y": 24,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 124,
"unit": "UNIT_CANNON",
"event": "unit_created"
}
|
| 3086 | 124 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 124,
"unit": "UNIT_CANNON",
"event": "unit_trained"
}
|
| 3087 | 124 | Bolivia | plot_acquired |
payload{
"x": 36,
"y": 24,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 124,
"event": "plot_acquired"
}
|
| 3088 | 124 | Bolivia | plot_bought |
payload{
"x": 36,
"y": 24,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 124,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 3089 | 124 | Bolivia | policy_branch_unlocked |
payload{
"civ": "Bolivia",
"turn": 124,
"event": "policy_branch_unlocked",
"branch": "POLICY_BRANCH_RATIONALISM"
}
|
| 3090 | 124 | Bolivia | policy_branch_adopted |
payload{
"civ": "Bolivia",
"turn": 124,
"event": "policy_branch_adopted",
"branch": "POLICY_BRANCH_RATIONALISM"
}
|
| 3091 | 124 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 103,
"turn": 124,
"event": "snapshot",
"faith": 14,
"score": 934,
"techs": 21,
"cities": 7,
"culture": 29,
"science": 54,
"happiness": 8,
"population": 51,
"gold_per_turn": 2.26,
"military_might": 1516,
"military_units": 19
}
|
| 3092 | 124 | Bolivia | unit_promoted |
payload{
"civ": "Bolivia",
"turn": 124,
"unit": "UNIT_MUSKETMAN",
"event": "unit_promoted",
"promotion": "PROMOTION_DRILL_1"
}
|
| 3093 | 124 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 124,
"unit": "UNIT_PIKEMAN",
"event": "unit_created"
}
|
| 3094 | 124 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 124,
"unit": "UNIT_PIKEMAN",
"event": "unit_trained"
}
|
| 3095 | 124 | Vietnam | unit_created |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 124,
"unit": "UNIT_WORKBOAT",
"event": "unit_created"
}
|
| 3096 | 124 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 124,
"unit": "UNIT_WORKBOAT",
"event": "unit_trained"
}
|
| 3097 | 124 | Vietnam | plot_acquired |
payload{
"x": 15,
"y": 9,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 124,
"event": "plot_acquired"
}
|
| 3098 | 124 | Vietnam | plot_bought |
payload{
"x": 15,
"y": 9,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 124,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 3099 | 124 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Can Tho",
"turn": 124,
"event": "building_constructed",
"building": "BUILDING_WORKSHOP"
}
|
| 3100 | 124 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 105,
"turn": 124,
"event": "snapshot",
"faith": 50,
"score": 1125,
"techs": 31,
"cities": 7,
"culture": 46,
"science": 105.35,
"happiness": -5,
"population": 55,
"gold_per_turn": 12.65,
"military_might": 876,
"military_units": 19
}
|