Raw Events
Babylon domination — page 26 of 127
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 1251 | 79 | Babylon | population_changed |
payload{
"x": 22,
"y": 11,
"civ": "Babylon",
"city": "Babylon",
"turn": 79,
"event": "population_changed",
"new_population": 15,
"old_population": 14
}
|
| 1252 | 79 | Babylon | snapshot |
payload{
"civ": "Babylon",
"food": 68,
"gold": 202,
"turn": 79,
"event": "snapshot",
"faith": 4,
"plots": 40,
"score": 610,
"techs": 26,
"cities": 2,
"culture": 18,
"science": 125.67,
"tourism": 0,
"capitals": [
"Babylon"
],
"happiness": 10,
"influence": [
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 17,
"population": 23,
"production": 41,
"gold_per_turn": -14,
"military_might": 302,
"military_units": 8,
"civs_influential_on": 0
}
|
| 1253 | 79 | Babylon | improvement_built |
payload{
"x": 23,
"y": 14,
"civ": "Babylon",
"turn": 79,
"event": "improvement_built"
}
|
| 1254 | 79 | Arabia | city_converted |
payload{
"x": 37,
"y": 19,
"civ": "Arabia",
"city": "Medina",
"turn": 79,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_ISLAM"
}
|
| 1255 | 80 | Austria | snapshot |
payload{
"civ": "Austria",
"food": 41,
"gold": 79,
"turn": 80,
"event": "snapshot",
"faith": 3,
"plots": 51,
"score": 473,
"techs": 17,
"cities": 3,
"culture": 13,
"science": 20,
"tourism": 0,
"capitals": [
"Austria"
],
"happiness": 20,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 29,
"population": 17,
"production": 27,
"gold_per_turn": 11.83,
"military_might": 496,
"military_units": 11,
"civs_influential_on": 0
}
|
| 1256 | 80 | Arabia | building_constructed |
payload{
"civ": "Arabia",
"city": "Medina",
"turn": 80,
"event": "building_constructed",
"building": "BUILDING_MOSQUE",
"bought_with": "faith"
}
|
| 1257 | 80 | Arabia | plot_acquired |
payload{
"x": 43,
"y": 24,
"civ": "Arabia",
"city": "Damascus",
"turn": 80,
"event": "plot_acquired"
}
|
| 1258 | 80 | Arabia | plot_bought |
payload{
"x": 43,
"y": 24,
"civ": "Arabia",
"city": "Damascus",
"turn": 80,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1259 | 80 | Arabia | snapshot |
payload{
"civ": "Arabia",
"food": 61,
"gold": 20,
"turn": 80,
"event": "snapshot",
"faith": 27,
"plots": 41,
"score": 562,
"techs": 18,
"cities": 3,
"culture": 29,
"science": 36,
"tourism": 0,
"capitals": [
"Arabia"
],
"happiness": 6,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 17,
"population": 24,
"production": 39,
"gold_per_turn": -12.13,
"military_might": 440,
"military_units": 10,
"civs_influential_on": 0
}
|
| 1260 | 80 | Arabia | unit_lost |
payload{
"x": 31,
"y": 19,
"civ": "Arabia",
"city": "Mecca",
"turn": 80,
"unit": "UNIT_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 1261 | 80 | Philippines | unit_created |
payload{
"x": 45,
"y": 15,
"civ": "Philippines",
"city": "Malolos",
"turn": 80,
"unit": "UNIT_QUINQ",
"event": "unit_created"
}
|
| 1262 | 80 | Philippines | building_constructed |
payload{
"civ": "Philippines",
"city": "Malolos",
"turn": 80,
"event": "building_constructed",
"wonder": "world",
"building": "BUILDING_GREAT_LIGHTHOUSE"
}
|
| 1263 | 80 | Philippines | population_changed |
payload{
"x": 46,
"y": 19,
"civ": "Philippines",
"city": "Cavite El Viejo",
"turn": 80,
"event": "population_changed",
"new_population": 7,
"old_population": 6
}
|
| 1264 | 80 | Philippines | snapshot |
payload{
"civ": "Philippines",
"food": 66,
"gold": 33,
"turn": 80,
"event": "snapshot",
"faith": 0,
"plots": 45,
"score": 538,
"techs": 19,
"cities": 3,
"culture": 17,
"science": 40.5,
"tourism": 2,
"capitals": [
"Philippines"
],
"happiness": 0,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 46
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 53
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 46
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 22,
"population": 25,
"production": 35,
"gold_per_turn": 3.25,
"military_might": 114,
"military_units": 6,
"civs_influential_on": 0
}
|
| 1265 | 80 | Philippines | improvement_built |
payload{
"x": 45,
"y": 17,
"civ": "Philippines",
"turn": 80,
"event": "improvement_built"
}
|
| 1266 | 80 | Babylon | unit_lost |
payload{
"x": 22,
"y": 11,
"civ": "Babylon",
"city": "Babylon",
"turn": 80,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 1267 | 80 | Babylon | unit_created |
payload{
"x": 22,
"y": 11,
"civ": "Babylon",
"city": "Babylon",
"turn": 80,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 1268 | 80 | Babylon | snapshot |
payload{
"civ": "Babylon",
"food": 64,
"gold": 197,
"turn": 80,
"event": "snapshot",
"faith": 4,
"plots": 40,
"score": 610,
"techs": 26,
"cities": 2,
"culture": 18,
"science": 125.67,
"tourism": 0,
"capitals": [
"Babylon"
],
"happiness": 10,
"influence": [
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 27,
"population": 23,
"production": 41,
"gold_per_turn": -4.95,
"military_might": 301,
"military_units": 8,
"civs_influential_on": 0
}
|
| 1269 | 80 | Babylon | city_converted |
payload{
"x": 23,
"y": 19,
"civ": "Babylon",
"city": "Akkad",
"turn": 80,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_ISLAM"
}
|
| 1270 | 81 | Austria | snapshot |
payload{
"civ": "Austria",
"food": 41,
"gold": 90,
"turn": 81,
"event": "snapshot",
"faith": 3,
"plots": 51,
"score": 473,
"techs": 17,
"cities": 3,
"culture": 13,
"science": 20,
"tourism": 0,
"capitals": [
"Austria"
],
"happiness": 20,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 29,
"population": 17,
"production": 27,
"gold_per_turn": 10.83,
"military_might": 499,
"military_units": 11,
"civs_influential_on": 0
}
|
| 1271 | 81 | war_declared |
payload{
"turn": 81,
"event": "war_declared",
"attacker_civs": [
"Arabia"
],
"attacker_team": 2,
"defender_civs": [
"Philippines"
],
"defender_team": 1
}
|
|
| 1272 | 81 | Arabia | plot_acquired |
payload{
"x": 33,
"y": 17,
"civ": "Arabia",
"city": "Mecca",
"turn": 81,
"event": "plot_acquired"
}
|
| 1273 | 81 | Arabia | plot_bought |
payload{
"x": 33,
"y": 17,
"civ": "Arabia",
"city": "Mecca",
"turn": 81,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1274 | 81 | Arabia | population_changed |
payload{
"x": 37,
"y": 19,
"civ": "Arabia",
"city": "Medina",
"turn": 81,
"event": "population_changed",
"new_population": 8,
"old_population": 7
}
|
| 1275 | 81 | tech_researched |
payload{
"civs": [
"Arabia"
],
"team": 2,
"tech": "TECH_ENGINEERING",
"turn": 81,
"event": "tech_researched",
"change": 1
}
|
|
| 1276 | 81 | Arabia | snapshot |
payload{
"civ": "Arabia",
"food": 63,
"gold": 10,
"turn": 81,
"event": "snapshot",
"faith": 27,
"plots": 42,
"score": 581,
"techs": 19,
"cities": 3,
"culture": 29,
"science": 37,
"tourism": 0,
"capitals": [
"Arabia"
],
"happiness": 1,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 18,
"population": 25,
"production": 40,
"gold_per_turn": -10.13,
"military_might": 406,
"military_units": 9,
"civs_influential_on": 0
}
|
| 1277 | 81 | Philippines | snapshot |
payload{
"civ": "Philippines",
"food": 68,
"gold": 52,
"turn": 81,
"event": "snapshot",
"faith": 3,
"plots": 45,
"score": 538,
"techs": 19,
"cities": 3,
"culture": 17,
"science": 40.5,
"tourism": 2,
"capitals": [
"Philippines"
],
"happiness": 0,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 48
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 55
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 48
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 37,
"population": 25,
"production": 37,
"gold_per_turn": 18.5,
"military_might": 133,
"military_units": 6,
"civs_influential_on": 0
}
|
| 1278 | 81 | unit_killed |
payload{
"turn": 81,
"unit": "UNIT_WARRIOR",
"event": "unit_killed",
"killer": "Philippines",
"victim": "Arabia"
}
|
|
| 1279 | 81 | Philippines | improvement_built |
payload{
"x": 43,
"y": 9,
"civ": "Philippines",
"turn": 81,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PLANTATION"
}
|
| 1280 | 81 | Arabia | unit_lost |
payload{
"x": 43,
"y": 20,
"civ": "Arabia",
"turn": 81,
"unit": "UNIT_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Philippines",
"confidence": "confirmed"
}
|
| 1281 | 81 | unit_killed |
payload{
"turn": 81,
"unit": "UNIT_PIKEMAN",
"event": "unit_killed",
"killer": "Arabia",
"victim": "Barbarians"
}
|
|
| 1282 | 81 | Arabia | improvement_built |
payload{
"x": 30,
"y": 20,
"civ": "Arabia",
"turn": 81,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 1283 | 81 | Barbarians | unit_lost |
payload{
"x": 41,
"y": 22,
"civ": "Barbarians",
"turn": 81,
"unit": "UNIT_PIKEMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Arabia",
"confidence": "confirmed"
}
|
| 1284 | 81 | Austria | improvement_built |
payload{
"x": 14,
"y": 20,
"civ": "Austria",
"turn": 81,
"event": "improvement_built"
}
|
| 1285 | 81 | Austria | improvement_built |
payload{
"x": 17,
"y": 27,
"civ": "Austria",
"turn": 81,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 1286 | 81 | Babylon | building_constructed |
payload{
"civ": "Babylon",
"city": "Babylon",
"turn": 81,
"event": "building_constructed",
"wonder": "world",
"building": "BUILDING_STONEHENGE"
}
|
| 1287 | 81 | Babylon | plot_acquired |
payload{
"x": 21,
"y": 12,
"civ": "Babylon",
"city": "Babylon",
"turn": 81,
"event": "plot_acquired"
}
|
| 1288 | 81 | Babylon | plot_bought |
payload{
"x": 21,
"y": 12,
"civ": "Babylon",
"city": "Babylon",
"turn": 81,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1289 | 81 | Babylon | snapshot |
payload{
"civ": "Babylon",
"food": 64,
"gold": 192,
"turn": 81,
"event": "snapshot",
"faith": 10,
"plots": 41,
"score": 621,
"techs": 26,
"cities": 2,
"culture": 19,
"science": 125.67,
"tourism": 0,
"capitals": [
"Babylon"
],
"happiness": 10,
"influence": [
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 27,
"population": 23,
"production": 41,
"gold_per_turn": -4.95,
"military_might": 301,
"military_units": 8,
"civs_influential_on": 0
}
|
| 1290 | 81 | Babylon | policy_adopted |
payload{
"civ": "Babylon",
"turn": 81,
"event": "policy_adopted",
"policy": "POLICY_CARAVANS"
}
|
| 1291 | 81 | Babylon | unit_created |
payload{
"x": 23,
"y": 19,
"civ": "Babylon",
"city": "Akkad",
"turn": 81,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 1292 | 81 | Babylon | unit_lost |
payload{
"x": 23,
"y": 19,
"civ": "Babylon",
"city": "Akkad",
"turn": 81,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 1293 | 82 | Philippines | population_changed |
payload{
"x": 43,
"y": 11,
"civ": "Philippines",
"city": "San Juan del Monte",
"turn": 82,
"event": "population_changed",
"new_population": 10,
"old_population": 9
}
|
| 1294 | 82 | tech_researched |
payload{
"civs": [
"Philippines"
],
"team": 1,
"tech": "TECH_CHIVALRY",
"turn": 82,
"event": "tech_researched",
"change": 1
}
|
|
| 1295 | 82 | Philippines | snapshot |
payload{
"civ": "Philippines",
"food": 69,
"gold": 93,
"turn": 82,
"event": "snapshot",
"faith": 3,
"plots": 45,
"score": 556,
"techs": 20,
"cities": 3,
"culture": 17,
"science": 42,
"tourism": 2,
"capitals": [
"Philippines"
],
"happiness": 3,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 50
},
{
"civ": "Arabia",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 57
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_RISING",
"points": 50
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 40,
"population": 26,
"production": 38,
"gold_per_turn": 21,
"military_might": 118,
"military_units": 6,
"civs_influential_on": 0
}
|
| 1296 | 82 | tech_researched |
payload{
"civs": [
"Arabia"
],
"team": 2,
"tech": "TECH_BRONZE_WORKING",
"turn": 82,
"event": "tech_researched",
"change": 1
}
|
|
| 1297 | 82 | Arabia | unit_lost |
payload{
"x": 33,
"y": 23,
"civ": "Arabia",
"turn": 82,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 1298 | 82 | Arabia | snapshot |
payload{
"civ": "Arabia",
"food": 64,
"gold": 114,
"turn": 82,
"event": "snapshot",
"faith": 27,
"plots": 42,
"score": 591,
"techs": 20,
"cities": 3,
"culture": 29,
"science": 37,
"tourism": 0,
"capitals": [
"Arabia"
],
"happiness": 1,
"influence": [
{
"civ": "Babylon",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Philippines",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
},
{
"civ": "Austria",
"level": "INFLUENCE_LEVEL_UNKNOWN",
"trend": "INFLUENCE_TREND_STATIC",
"points": 0
}
],
"spaceship": {
"apollo": 0,
"engine": 0,
"booster": 0,
"cockpit": 0,
"stasis_chamber": 0
},
"gross_gold": 11,
"population": 25,
"production": 41,
"gold_per_turn": -16,
"military_might": 372,
"military_units": 7,
"civs_influential_on": 0
}
|
| 1299 | 82 | Arabia | city_state_friendship_changed |
payload{
"civ": "Arabia",
"turn": 82,
"event": "city_state_friendship_changed",
"friends": true,
"city_state": "Djibouti",
"new_friendship": 45,
"old_friendship": 5
}
|
| 1300 | 82 | Austria | building_constructed |
payload{
"civ": "Austria",
"city": "Vienna",
"turn": 82,
"event": "building_constructed",
"wonder": "world",
"building": "BUILDING_HANGING_GARDEN"
}
|