« Babylon domination

Raw Events

Babylon domination — page 43 of 127

Seq Turn Civ Event Type Payload
2101 110 Austria unit_lost
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 110,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2102 110 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 110,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2103 110 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 70,
  "gold": 81,
  "turn": 110,
  "event": "snapshot",
  "faith": 7,
  "plots": 64,
  "score": 653,
  "techs": 22,
  "cities": 3,
  "culture": 22,
  "science": 48,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 31,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 50,
  "population": 27,
  "production": 64,
  "gold_per_turn": 5.2,
  "military_might": 631,
  "military_units": 13,
  "civs_influential_on": 0
}
2104 110 Philippines unit_created
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 110,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
2105 110 Philippines unit_trained
payload
{
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 110,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
2106 110 Philippines plot_acquired
payload
{
  "x": 47,
  "y": 21,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 110,
  "event": "plot_acquired"
}
2107 110 Philippines plot_bought
payload
{
  "x": 47,
  "y": 21,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 110,
  "event": "plot_bought",
  "bought_with": "culture"
}
2108 110 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 89,
  "gold": 230,
  "turn": 110,
  "event": "snapshot",
  "faith": 3,
  "plots": 48,
  "score": 635,
  "techs": 24,
  "cities": 3,
  "culture": 27,
  "science": 75.86,
  "tourism": 4,
  "capitals": [
    "Philippines"
  ],
  "happiness": 3,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 118
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 131
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 118
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 56,
  "population": 28,
  "production": 38,
  "gold_per_turn": 20.95,
  "military_might": 370,
  "military_units": 11,
  "civs_influential_on": 0
}
2109 110 Philippines improvement_built
payload
{
  "x": 43,
  "y": 12,
  "civ": "Philippines",
  "turn": 110,
  "event": "improvement_built"
}
2110 110 Philippines improvement_built
payload
{
  "x": 46,
  "y": 15,
  "civ": "Philippines",
  "turn": 110,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
2111 110 Philippines improvement_built
payload
{
  "x": 46,
  "y": 17,
  "civ": "Philippines",
  "turn": 110,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
2112 110 Austria city_converted
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 110,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_ISLAM"
}
2113 110 Austria improvement_built
payload
{
  "x": 13,
  "y": 18,
  "civ": "Austria",
  "turn": 110,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_TRADING_POST"
}
2114 110 Austria improvement_built
payload
{
  "x": 18,
  "y": 24,
  "civ": "Austria",
  "turn": 110,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
2115 110 Babylon plot_acquired
payload
{
  "x": 23,
  "y": 21,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 110,
  "event": "plot_acquired"
}
2116 110 Babylon plot_bought
payload
{
  "x": 23,
  "y": 21,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 110,
  "event": "plot_bought",
  "bought_with": "culture"
}
2117 110 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 125,
  "gold": 907,
  "turn": 110,
  "event": "snapshot",
  "faith": 38,
  "plots": 74,
  "score": 1004,
  "techs": 35,
  "cities": 3,
  "culture": 76,
  "science": 223.08,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 10,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 125,
  "population": 42,
  "production": 119,
  "gold_per_turn": 63.74,
  "military_might": 366,
  "military_units": 11,
  "civs_influential_on": 0
}
2118 110 Babylon improvement_built
payload
{
  "x": 21,
  "y": 14,
  "civ": "Babylon",
  "turn": 110,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_LUMBERMILL"
}
2119 111 congress_snapshot
payload
{
  "host": "Babylon",
  "turn": 111,
  "event": "congress_snapshot",
  "delegates": [
    {
      "civ": "Babylon",
      "votes": 2,
      "core_votes": 1
    },
    {
      "civ": "Philippines",
      "votes": 1,
      "core_votes": 1
    },
    {
      "civ": "Arabia",
      "votes": 1,
      "core_votes": 1
    },
    {
      "civ": "Austria",
      "votes": 1,
      "core_votes": 1
    }
  ],
  "votes_needed_for_diplo_victory": 28
}
2120 111 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 89,
  "gold": 254,
  "turn": 111,
  "event": "snapshot",
  "faith": 3,
  "plots": 48,
  "score": 635,
  "techs": 24,
  "cities": 3,
  "culture": 29,
  "science": 75.86,
  "tourism": 4,
  "capitals": [
    "Philippines"
  ],
  "happiness": 4,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_FALLING",
      "points": 122
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 136
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_EXOTIC",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 122
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 58,
  "population": 28,
  "production": 41,
  "gold_per_turn": 24.57,
  "military_might": 373,
  "military_units": 11,
  "civs_influential_on": 0
}
2121 111 Arabia policy_adopted
payload
{
  "civ": "Arabia",
  "turn": 111,
  "event": "policy_adopted",
  "policy": "POLICY_ENTREPRENEURSHIP"
}
2122 111 tech_researched
payload
{
  "civs": [
    "Arabia"
  ],
  "team": 2,
  "tech": "TECH_EDUCATION",
  "turn": 111,
  "event": "tech_researched",
  "change": 1
}
2123 111 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 84,
  "gold": 0,
  "turn": 111,
  "event": "snapshot",
  "faith": 40,
  "plots": 61,
  "score": 823,
  "techs": 27,
  "cities": 3,
  "culture": 63,
  "science": 49,
  "tourism": 2,
  "capitals": [
    "Arabia"
  ],
  "happiness": 18,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 48
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 48
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 49
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 47,
  "population": 33,
  "production": 79,
  "gold_per_turn": -7,
  "military_might": 731,
  "military_units": 9,
  "civs_influential_on": 0
}
2124 111 Austria golden_age_started
payload
{
  "civ": "Austria",
  "turn": 111,
  "event": "golden_age_started"
}
2125 111 Austria building_constructed
payload
{
  "civ": "Austria",
  "city": "Vienna",
  "turn": 111,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_NOTRE_DAME"
}
2126 111 Austria plot_acquired
payload
{
  "x": 17,
  "y": 22,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 111,
  "event": "plot_acquired"
}
2127 111 Austria plot_bought
payload
{
  "x": 17,
  "y": 22,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 111,
  "event": "plot_bought",
  "bought_with": "culture"
}
2128 111 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 111,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
2129 111 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 72,
  "gold": 91,
  "turn": 111,
  "event": "snapshot",
  "faith": 16,
  "plots": 65,
  "score": 663,
  "techs": 22,
  "cities": 3,
  "culture": 23,
  "science": 49,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 42,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 44,
  "population": 27,
  "production": 55,
  "gold_per_turn": -0.3,
  "military_might": 636,
  "military_units": 13,
  "civs_influential_on": 0
}
2130 111 Austria unit_lost
payload
{
  "x": 11,
  "y": 16,
  "civ": "Austria",
  "turn": 111,
  "unit": "UNIT_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2131 111 Austria unit_promoted
payload
{
  "civ": "Austria",
  "turn": 111,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_COVER_1"
}
2132 111 Philippines city_converted
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 111,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_ISLAM"
}
2133 111 Austria city_converted
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 111,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_BUDDHISM"
}
2134 111 Austria religion_founded
payload
{
  "civ": "Austria",
  "turn": 111,
  "event": "religion_founded",
  "beliefs": [
    "BELIEF_DIVINE_JUDGEMENT",
    "BELIEF_REFINED_CRAFTS",
    "BELIEF_ZAKATT"
  ],
  "religion": "TXT_KEY_RELIGION_BUDDHISM",
  "holy_city": "Vienna"
}
2135 111 Austria great_person_expended
payload
{
  "civ": "Austria",
  "turn": 111,
  "event": "great_person_expended",
  "great_person": "UNIT_PROPHET"
}
2136 111 Austria unit_lost
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 111,
  "unit": "UNIT_PROPHET",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2137 111 Babylon plot_acquired
payload
{
  "x": 22,
  "y": 15,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 111,
  "event": "plot_acquired"
}
2138 111 Babylon plot_bought
payload
{
  "x": 22,
  "y": 15,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 111,
  "event": "plot_bought",
  "bought_with": "culture"
}
2139 111 Babylon population_changed
payload
{
  "x": 28,
  "y": 14,
  "civ": "Babylon",
  "city": "Dur-Kurigalzu",
  "turn": 111,
  "event": "population_changed",
  "new_population": 9,
  "old_population": 8
}
2140 111 Babylon unit_lost
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 111,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2141 111 Babylon unit_created
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 111,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2142 111 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 121,
  "gold": 971,
  "turn": 111,
  "event": "snapshot",
  "faith": 38,
  "plots": 75,
  "score": 1013,
  "techs": 35,
  "cities": 3,
  "culture": 76,
  "science": 224.08,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 9,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 125,
  "population": 43,
  "production": 120,
  "gold_per_turn": 63.74,
  "military_might": 369,
  "military_units": 11,
  "civs_influential_on": 0
}
2143 111 Babylon unit_created
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 111,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2144 111 Babylon unit_lost
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 111,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2145 111 Babylon improvement_built
payload
{
  "x": 24,
  "y": 8,
  "civ": "Babylon",
  "turn": 111,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MANUFACTORY"
}
2146 111 Babylon great_person_expended
payload
{
  "civ": "Babylon",
  "turn": 111,
  "event": "great_person_expended",
  "great_person": "UNIT_ENGINEER"
}
2147 111 Babylon unit_lost
payload
{
  "x": 24,
  "y": 8,
  "civ": "Babylon",
  "turn": 111,
  "unit": "UNIT_ENGINEER",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2148 111 Babylon improvement_built
payload
{
  "x": 21,
  "y": 10,
  "civ": "Babylon",
  "turn": 111,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2149 112 Arabia unit_created
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 112,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2150 112 Arabia unit_trained
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 112,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}

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