« Babylon domination

Raw Events

Babylon domination — page 58 of 127

Seq Turn Civ Event Type Payload
2851 131 Austria plot_bought
payload
{
  "x": 18,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 131,
  "event": "plot_bought",
  "bought_with": "culture"
}
2852 131 Austria population_changed
payload
{
  "x": 12,
  "y": 16,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 131,
  "event": "population_changed",
  "new_population": 10,
  "old_population": 9
}
2853 131 Austria plot_acquired
payload
{
  "x": 14,
  "y": 15,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 131,
  "event": "plot_acquired"
}
2854 131 Austria plot_bought
payload
{
  "x": 14,
  "y": 15,
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 131,
  "event": "plot_bought",
  "bought_with": "culture"
}
2855 131 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 90,
  "gold": 58,
  "turn": 131,
  "event": "snapshot",
  "faith": 12,
  "plots": 74,
  "score": 819,
  "techs": 27,
  "cities": 3,
  "culture": 23,
  "science": 59.5,
  "tourism": 2,
  "capitals": [
    "Austria"
  ],
  "happiness": 58,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 28
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 28
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 28
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 63,
  "population": 35,
  "production": 87,
  "gold_per_turn": 2.8,
  "military_might": 1130,
  "military_units": 13,
  "civs_influential_on": 0
}
2856 131 Austria unit_created
payload
{
  "x": 17,
  "y": 26,
  "civ": "Austria",
  "city": "Graz",
  "turn": 131,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2857 131 Austria unit_created
payload
{
  "x": 14,
  "y": 15,
  "civ": "Austria",
  "turn": 131,
  "unit": "UNIT_MUSKETMAN",
  "event": "unit_created"
}
2858 131 Austria unit_upgraded
payload
{
  "to": "UNIT_MUSKETMAN",
  "civ": "Austria",
  "from": "UNIT_LONGSWORDSMAN",
  "turn": 131,
  "event": "unit_upgraded"
}
2859 131 Austria improvement_built
payload
{
  "x": 12,
  "y": 22,
  "civ": "Austria",
  "turn": 131,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
2860 131 Austria unit_lost
payload
{
  "x": 14,
  "y": 15,
  "civ": "Austria",
  "turn": 131,
  "unit": "UNIT_LONGSWORDSMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2861 131 Austria unit_lost
payload
{
  "x": 17,
  "y": 26,
  "civ": "Austria",
  "city": "Graz",
  "turn": 131,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2862 131 Babylon population_changed
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 131,
  "event": "population_changed",
  "new_population": 29,
  "old_population": 28
}
2863 131 Babylon city_converted
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 131,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_CATHOLICISM"
}
2864 131 Babylon building_constructed
payload
{
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 131,
  "event": "building_constructed",
  "building": "BUILDING_BARRACKS"
}
2865 131 Babylon population_changed
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 131,
  "event": "population_changed",
  "new_population": 15,
  "old_population": 14
}
2866 131 Babylon city_converted
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 131,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_ISLAM"
}
2867 131 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_ELECTRICITY",
  "turn": 131,
  "event": "tech_researched",
  "change": 1
}
2868 131 Babylon unit_lost
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 131,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2869 131 Babylon unit_created
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 131,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2870 131 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 162,
  "gold": 2159,
  "turn": 131,
  "event": "snapshot",
  "faith": 48,
  "plots": 97,
  "score": 1274,
  "techs": 42,
  "cities": 3,
  "culture": 216,
  "science": 411.35,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 7,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 166,
  "population": 56,
  "production": 184,
  "gold_per_turn": 77.25,
  "military_might": 767,
  "military_units": 12,
  "civs_influential_on": 0
}
2871 131 Babylon improvement_built
payload
{
  "x": 22,
  "y": 9,
  "civ": "Babylon",
  "turn": 131,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MANUFACTORY"
}
2872 131 Babylon great_person_expended
payload
{
  "civ": "Babylon",
  "turn": 131,
  "event": "great_person_expended",
  "great_person": "UNIT_ENGINEER"
}
2873 131 Babylon unit_lost
payload
{
  "x": 22,
  "y": 9,
  "civ": "Babylon",
  "turn": 131,
  "unit": "UNIT_ENGINEER",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2874 131 Babylon unit_created
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 131,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2875 131 Babylon unit_lost
payload
{
  "x": 23,
  "y": 19,
  "civ": "Babylon",
  "city": "Akkad",
  "turn": 131,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2876 132 congress_snapshot
payload
{
  "host": "Babylon",
  "turn": 132,
  "event": "congress_snapshot",
  "delegates": [
    {
      "civ": "Babylon",
      "votes": 3,
      "core_votes": 2
    },
    {
      "civ": "Philippines",
      "votes": 2,
      "core_votes": 2
    },
    {
      "civ": "Arabia",
      "votes": 4,
      "core_votes": 2
    },
    {
      "civ": "Austria",
      "votes": 4,
      "core_votes": 2
    }
  ],
  "votes_needed_for_diplo_victory": 28
}
2877 132 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 132,
  "unit": "UNIT_ENGINEER",
  "event": "unit_created"
}
2878 132 Austria building_constructed
payload
{
  "civ": "Austria",
  "city": "Salzburg",
  "turn": 132,
  "event": "building_constructed",
  "building": "BUILDING_AMPHITHEATER"
}
2879 132 Austria building_constructed
payload
{
  "civ": "Austria",
  "city": "Graz",
  "turn": 132,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_HIMEJI_CASTLE"
}
2880 132 Austria plot_acquired
payload
{
  "x": 17,
  "y": 24,
  "civ": "Austria",
  "city": "Graz",
  "turn": 132,
  "event": "plot_acquired"
}
2881 132 Austria plot_bought
payload
{
  "x": 17,
  "y": 24,
  "civ": "Austria",
  "city": "Graz",
  "turn": 132,
  "event": "plot_bought",
  "bought_with": "culture"
}
2882 132 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 90,
  "gold": 43,
  "turn": 132,
  "event": "snapshot",
  "faith": 13,
  "plots": 75,
  "score": 830,
  "techs": 27,
  "cities": 3,
  "culture": 27,
  "science": 68.5,
  "tourism": 2,
  "capitals": [
    "Austria"
  ],
  "happiness": 58,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 30
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 30
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 30
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 71,
  "population": 35,
  "production": 88,
  "gold_per_turn": 9.6,
  "military_might": 1165,
  "military_units": 13,
  "civs_influential_on": 0
}
2883 132 Arabia city_state_friendship_changed
payload
{
  "civ": "Arabia",
  "turn": 132,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Cahokia",
  "new_friendship": 70,
  "old_friendship": 0
}
2884 132 Arabia plot_acquired
payload
{
  "x": 34,
  "y": 17,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 132,
  "event": "plot_acquired"
}
2885 132 Arabia plot_bought
payload
{
  "x": 34,
  "y": 17,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 132,
  "event": "plot_bought",
  "bought_with": "culture"
}
2886 132 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 95,
  "gold": 45,
  "turn": 132,
  "event": "snapshot",
  "faith": 44,
  "plots": 75,
  "score": 971,
  "techs": 32,
  "cities": 3,
  "culture": 91,
  "science": 105.36,
  "tourism": 4,
  "capitals": [
    "Arabia"
  ],
  "happiness": 25,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_FALLING",
      "points": 115
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 144
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 124
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 117,
  "population": 39,
  "production": 101,
  "gold_per_turn": 34.02,
  "military_might": 1530,
  "military_units": 21,
  "civs_influential_on": 0
}
2887 132 Arabia city_state_alliance_changed
payload
{
  "civ": "Arabia",
  "turn": 132,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Djibouti",
  "new_friendship": 90,
  "old_friendship": 50
}
2888 132 war_declared
payload
{
  "turn": 132,
  "event": "war_declared",
  "attacker_civs": [
    "Djibouti"
  ],
  "attacker_team": 28,
  "defender_civs": [
    "Babylon"
  ],
  "defender_team": 0
}
2889 132 teams_met
payload
{
  "turn": 132,
  "event": "teams_met",
  "team_a": 0,
  "team_b": 28,
  "team_a_civs": [
    "Babylon"
  ],
  "team_b_civs": [
    "Djibouti"
  ]
}
2890 132 city_state_ally_changed
payload
{
  "turn": 132,
  "event": "city_state_ally_changed",
  "new_ally": "Arabia",
  "city_state": "Djibouti"
}
2891 132 Philippines unit_created
payload
{
  "x": 46,
  "y": 9,
  "civ": "Philippines",
  "city": "Pasig",
  "turn": 132,
  "unit": "UNIT_WORKBOAT",
  "event": "unit_created"
}
2892 132 Philippines unit_trained
payload
{
  "civ": "Philippines",
  "city": "Pasig",
  "turn": 132,
  "unit": "UNIT_WORKBOAT",
  "event": "unit_trained"
}
2893 132 tech_researched
payload
{
  "civs": [
    "Philippines"
  ],
  "team": 1,
  "tech": "TECH_ARCHITECTURE",
  "turn": 132,
  "event": "tech_researched",
  "change": 1
}
2894 132 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 81,
  "gold": 346,
  "turn": 132,
  "event": "snapshot",
  "faith": 20,
  "plots": 92,
  "score": 820,
  "techs": 28,
  "cities": 7,
  "culture": 60,
  "science": 143.78,
  "tourism": 4,
  "capitals": [
    "Philippines"
  ],
  "happiness": -1,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_FALLING",
      "points": 208
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_FALLING",
      "points": 262
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_EXOTIC",
      "trend": "INFLUENCE_TREND_RISING",
      "points": 206
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 100,
  "population": 35,
  "production": 73,
  "gold_per_turn": 54.63,
  "military_might": 559,
  "military_units": 13,
  "civs_influential_on": 0
}
2895 132 Philippines improvement_built
payload
{
  "x": 48,
  "y": 9,
  "civ": "Philippines",
  "turn": 132,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FISHING_BOATS"
}
2896 132 Philippines unit_lost
payload
{
  "x": 48,
  "y": 9,
  "civ": "Philippines",
  "turn": 132,
  "unit": "UNIT_WORKBOAT",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2897 132 Babylon golden_age_started
payload
{
  "civ": "Babylon",
  "turn": 132,
  "event": "golden_age_started"
}
2898 132 Babylon building_constructed
payload
{
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 132,
  "event": "building_constructed",
  "building": "BUILDING_ARMORY"
}
2899 132 Babylon plot_acquired
payload
{
  "x": 21,
  "y": 15,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 132,
  "event": "plot_acquired"
}
2900 132 Babylon plot_bought
payload
{
  "x": 21,
  "y": 15,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 132,
  "event": "plot_bought",
  "bought_with": "culture"
}

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