« Babylon domination

Raw Events

Babylon domination — page 6 of 127

Seq Turn Civ Event Type Payload
251 21 Philippines unit_created
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 21,
  "unit": "UNIT_WORKBOAT",
  "event": "unit_created"
}
252 21 Philippines unit_trained
payload
{
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 21,
  "unit": "UNIT_WORKBOAT",
  "event": "unit_trained"
}
253 21 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 13,
  "gold": 32,
  "turn": 21,
  "event": "snapshot",
  "faith": 0,
  "plots": 11,
  "score": 124,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 10,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 4,
  "production": 7,
  "gold_per_turn": -1,
  "military_might": 25,
  "military_units": 2,
  "civs_influential_on": 0
}
254 21 Austria plot_acquired
payload
{
  "x": 16,
  "y": 20,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 21,
  "event": "plot_acquired"
}
255 21 Austria plot_bought
payload
{
  "x": 16,
  "y": 20,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 21,
  "event": "plot_bought",
  "bought_with": "culture"
}
256 21 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 12,
  "gold": 49,
  "turn": 21,
  "event": "snapshot",
  "faith": 0,
  "plots": 13,
  "score": 140,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 4,
  "production": 7,
  "gold_per_turn": 3,
  "military_might": 38,
  "military_units": 2,
  "civs_influential_on": 0
}
257 21 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 12,
  "gold": 96,
  "turn": 21,
  "event": "snapshot",
  "faith": 5,
  "plots": 11,
  "score": 128,
  "techs": 5,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 13,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 4,
  "production": 10,
  "gold_per_turn": 3.81,
  "military_might": 61,
  "military_units": 3,
  "civs_influential_on": 0
}
258 21 Philippines improvement_built
payload
{
  "x": 46,
  "y": 13,
  "civ": "Philippines",
  "turn": 21,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FISHING_BOATS"
}
259 21 Philippines improvement_built
payload
{
  "x": 45,
  "y": 13,
  "civ": "Philippines",
  "turn": 21,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
260 21 Philippines unit_lost
payload
{
  "x": 46,
  "y": 13,
  "civ": "Philippines",
  "turn": 21,
  "unit": "UNIT_WORKBOAT",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
261 21 Babylon unit_created
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 21,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
262 21 Babylon unit_trained
payload
{
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 21,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
263 21 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_ARCHERY",
  "turn": 21,
  "event": "tech_researched",
  "change": 1
}
264 21 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 10,
  "gold": 190,
  "turn": 21,
  "event": "snapshot",
  "faith": 0,
  "plots": 12,
  "score": 132,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 4,
  "production": 11,
  "gold_per_turn": -2,
  "military_might": 111,
  "military_units": 4,
  "civs_influential_on": 0
}
265 22 Arabia plot_acquired
payload
{
  "x": 32,
  "y": 21,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 22,
  "event": "plot_acquired"
}
266 22 Arabia plot_bought
payload
{
  "x": 32,
  "y": 21,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 22,
  "event": "plot_bought",
  "bought_with": "culture"
}
267 22 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 12,
  "gold": 100,
  "turn": 22,
  "event": "snapshot",
  "faith": 5,
  "plots": 12,
  "score": 130,
  "techs": 5,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 13,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 4,
  "production": 10,
  "gold_per_turn": 3.81,
  "military_might": 61,
  "military_units": 3,
  "civs_influential_on": 0
}
268 22 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 13,
  "gold": 35,
  "turn": 22,
  "event": "snapshot",
  "faith": 1,
  "plots": 11,
  "score": 124,
  "techs": 5,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 14,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 4,
  "production": 7,
  "gold_per_turn": 3,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
269 22 Austria policy_branch_unlocked
payload
{
  "civ": "Austria",
  "turn": 22,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_PIETY"
}
270 22 Austria policy_branch_adopted
payload
{
  "civ": "Austria",
  "turn": 22,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_PIETY"
}
271 22 tech_researched
payload
{
  "civs": [
    "Austria"
  ],
  "team": 3,
  "tech": "TECH_MASONRY",
  "turn": 22,
  "event": "tech_researched",
  "change": 1
}
272 22 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 12,
  "gold": 117,
  "turn": 22,
  "event": "snapshot",
  "faith": 1,
  "plots": 13,
  "score": 158,
  "techs": 7,
  "cities": 1,
  "culture": 7,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 4,
  "production": 8,
  "gold_per_turn": 3,
  "military_might": 39,
  "military_units": 2,
  "civs_influential_on": 0
}
273 22 Arabia improvement_built
payload
{
  "x": 33,
  "y": 18,
  "civ": "Arabia",
  "turn": 22,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
274 22 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 10,
  "gold": 188,
  "turn": 22,
  "event": "snapshot",
  "faith": 0,
  "plots": 12,
  "score": 132,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 4,
  "production": 11,
  "gold_per_turn": -2,
  "military_might": 111,
  "military_units": 4,
  "civs_influential_on": 0
}
275 23 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 12,
  "gold": 119,
  "turn": 23,
  "event": "snapshot",
  "faith": 1,
  "plots": 13,
  "score": 158,
  "techs": 7,
  "cities": 1,
  "culture": 7,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 4,
  "production": 8,
  "gold_per_turn": 2,
  "military_might": 39,
  "military_units": 2,
  "civs_influential_on": 0
}
276 23 tech_researched
payload
{
  "civs": [
    "Philippines"
  ],
  "team": 1,
  "tech": "TECH_OPTICS",
  "turn": 23,
  "event": "tech_researched",
  "change": 1
}
277 23 era_entered
payload
{
  "era": "ERA_CLASSICAL",
  "civs": [
    "Philippines"
  ],
  "team": 1,
  "turn": 23,
  "event": "era_entered"
}
278 23 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 13,
  "gold": 38,
  "turn": 23,
  "event": "snapshot",
  "faith": 1,
  "plots": 11,
  "score": 134,
  "techs": 6,
  "cities": 1,
  "culture": 4,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 14,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 4,
  "production": 7,
  "gold_per_turn": 3,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
279 23 Arabia population_changed
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 23,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
280 23 Arabia building_constructed
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 23,
  "event": "building_constructed",
  "building": "BUILDING_GRANARY"
}
281 23 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 16,
  "gold": 102,
  "turn": 23,
  "event": "snapshot",
  "faith": 5,
  "plots": 12,
  "score": 138,
  "techs": 5,
  "cities": 1,
  "culture": 6,
  "science": 9,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 7,
  "population": 5,
  "production": 13,
  "gold_per_turn": 2.43,
  "military_might": 61,
  "military_units": 3,
  "civs_influential_on": 0
}
282 23 Philippines population_changed
payload
{
  "x": 46,
  "y": 19,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 23,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
283 23 Philippines population_changed
payload
{
  "x": 46,
  "y": 19,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 23,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
284 23 Philippines population_changed
payload
{
  "x": 46,
  "y": 19,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 23,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
285 23 Philippines city_founded
payload
{
  "x": 46,
  "y": 19,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 23,
  "event": "city_founded"
}
286 23 Philippines population_changed
payload
{
  "x": 43,
  "y": 11,
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 23,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
287 23 Philippines population_changed
payload
{
  "x": 43,
  "y": 11,
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 23,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
288 23 Philippines population_changed
payload
{
  "x": 43,
  "y": 11,
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 23,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
289 23 Philippines city_founded
payload
{
  "x": 43,
  "y": 11,
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 23,
  "event": "city_founded"
}
290 23 Philippines unit_lost
payload
{
  "x": 46,
  "y": 19,
  "civ": "Philippines",
  "city": "Cavite El Viejo",
  "turn": 23,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
291 23 Philippines unit_lost
payload
{
  "x": 43,
  "y": 11,
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 23,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
292 23 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 10,
  "gold": 186,
  "turn": 23,
  "event": "snapshot",
  "faith": 0,
  "plots": 12,
  "score": 132,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 4,
  "production": 11,
  "gold_per_turn": -2,
  "military_might": 111,
  "military_units": 4,
  "civs_influential_on": 0
}
293 23 unit_killed
payload
{
  "turn": 23,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Babylon",
  "victim": "Barbarians"
}
294 23 Barbarians unit_lost
payload
{
  "x": 21,
  "y": 10,
  "civ": "Barbarians",
  "turn": 23,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Babylon",
  "confidence": "confirmed"
}
295 23 Babylon improvement_built
payload
{
  "x": 24,
  "y": 10,
  "civ": "Babylon",
  "turn": 23,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
296 24 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 24,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
297 24 Austria unit_trained
payload
{
  "civ": "Austria",
  "city": "Vienna",
  "turn": 24,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
298 24 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 12,
  "gold": 121,
  "turn": 24,
  "event": "snapshot",
  "faith": 1,
  "plots": 13,
  "score": 158,
  "techs": 7,
  "cities": 1,
  "culture": 7,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 4,
  "production": 8,
  "gold_per_turn": 2,
  "military_might": 39,
  "military_units": 2,
  "civs_influential_on": 0
}
299 24 tech_researched
payload
{
  "civs": [
    "Arabia"
  ],
  "team": 2,
  "tech": "TECH_MATHEMATICS",
  "turn": 24,
  "event": "tech_researched",
  "change": 1
}
300 24 era_entered
payload
{
  "era": "ERA_CLASSICAL",
  "civs": [
    "Arabia"
  ],
  "team": 2,
  "turn": 24,
  "event": "era_entered"
}

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