« Babylon domination

Raw Events

Babylon domination — page 7 of 127

Seq Turn Civ Event Type Payload
301 24 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 18,
  "gold": 103,
  "turn": 24,
  "event": "snapshot",
  "faith": 5,
  "plots": 12,
  "score": 148,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 9,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 13,
  "gold_per_turn": 1.37,
  "military_might": 61,
  "military_units": 3,
  "civs_influential_on": 0
}
302 24 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 26,
  "gold": 42,
  "turn": 24,
  "event": "snapshot",
  "faith": 1,
  "plots": 25,
  "score": 193,
  "techs": 6,
  "cities": 3,
  "culture": 6,
  "science": 11,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 8,
  "production": 13,
  "gold_per_turn": 4,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
303 24 Babylon unit_created
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 24,
  "unit": "UNIT_BABYLONIAN_BOWMAN",
  "event": "unit_created"
}
304 24 Babylon unit_trained
payload
{
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 24,
  "unit": "UNIT_BABYLONIAN_BOWMAN",
  "event": "unit_trained"
}
305 24 Babylon plot_acquired
payload
{
  "x": 22,
  "y": 9,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 24,
  "event": "plot_acquired"
}
306 24 Babylon plot_bought
payload
{
  "x": 22,
  "y": 9,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 24,
  "event": "plot_bought",
  "bought_with": "culture"
}
307 24 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 10,
  "gold": 183,
  "turn": 24,
  "event": "snapshot",
  "faith": 0,
  "plots": 13,
  "score": 133,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 9,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 3,
  "population": 4,
  "production": 11,
  "gold_per_turn": -3,
  "military_might": 110,
  "military_units": 5,
  "civs_influential_on": 0
}
308 25 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 24,
  "gold": 45,
  "turn": 25,
  "event": "snapshot",
  "faith": 0,
  "plots": 25,
  "score": 193,
  "techs": 6,
  "cities": 3,
  "culture": 6,
  "science": 11,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 8,
  "production": 15,
  "gold_per_turn": 3,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
309 25 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 18,
  "gold": 104,
  "turn": 25,
  "event": "snapshot",
  "faith": 5,
  "plots": 12,
  "score": 148,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 9,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 13,
  "gold_per_turn": 1.37,
  "military_might": 61,
  "military_units": 3,
  "civs_influential_on": 0
}
310 25 Austria population_changed
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 25,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
311 25 Austria plot_acquired
payload
{
  "x": 12,
  "y": 23,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 25,
  "event": "plot_acquired"
}
312 25 Austria plot_bought
payload
{
  "x": 12,
  "y": 23,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 25,
  "event": "plot_bought",
  "bought_with": "culture"
}
313 25 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 12,
  "gold": 123,
  "turn": 25,
  "event": "snapshot",
  "faith": 1,
  "plots": 14,
  "score": 167,
  "techs": 7,
  "cities": 1,
  "culture": 7,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 5,
  "production": 11,
  "gold_per_turn": 2,
  "military_might": 39,
  "military_units": 2,
  "civs_influential_on": 0
}
314 25 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 11,
  "gold": 183,
  "turn": 25,
  "event": "snapshot",
  "faith": 0,
  "plots": 13,
  "score": 133,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 9,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 4,
  "production": 10,
  "gold_per_turn": 0,
  "military_might": 141,
  "military_units": 5,
  "civs_influential_on": 0
}
315 25 unit_killed
payload
{
  "turn": 25,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Babylon",
  "victim": "Barbarians"
}
316 25 Barbarians unit_lost
payload
{
  "x": 24,
  "y": 11,
  "civ": "Barbarians",
  "turn": 25,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Babylon",
  "confidence": "confirmed"
}
317 25 Babylon improvement_built
payload
{
  "x": 23,
  "y": 12,
  "civ": "Babylon",
  "turn": 25,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
318 26 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 14,
  "gold": 125,
  "turn": 26,
  "event": "snapshot",
  "faith": 1,
  "plots": 14,
  "score": 167,
  "techs": 7,
  "cities": 1,
  "culture": 7,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 5,
  "production": 9,
  "gold_per_turn": 2,
  "military_might": 39,
  "military_units": 2,
  "civs_influential_on": 0
}
319 26 Arabia policy_adopted
payload
{
  "civ": "Arabia",
  "turn": 26,
  "event": "policy_adopted",
  "policy": "POLICY_REFORMATION"
}
320 26 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 18,
  "gold": 106,
  "turn": 26,
  "event": "snapshot",
  "faith": 5,
  "plots": 12,
  "score": 156,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 9,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 13,
  "gold_per_turn": 1.37,
  "military_might": 61,
  "military_units": 3,
  "civs_influential_on": 0
}
321 26 Philippines plot_acquired
payload
{
  "x": 44,
  "y": 14,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 26,
  "event": "plot_acquired"
}
322 26 Philippines plot_bought
payload
{
  "x": 44,
  "y": 14,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 26,
  "event": "plot_bought",
  "bought_with": "culture"
}
323 26 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 24,
  "gold": 48,
  "turn": 26,
  "event": "snapshot",
  "faith": 0,
  "plots": 26,
  "score": 194,
  "techs": 6,
  "cities": 3,
  "culture": 6,
  "science": 11,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 5,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 8,
  "production": 15,
  "gold_per_turn": 3,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
324 26 teams_met
payload
{
  "turn": 26,
  "event": "teams_met",
  "team_a": 2,
  "team_b": 22,
  "team_a_civs": [
    "Arabia"
  ],
  "team_b_civs": [
    "Cahokia"
  ]
}
325 26 Babylon unit_created
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 26,
  "unit": "UNIT_BABYLONIAN_BOWMAN",
  "event": "unit_created"
}
326 26 Babylon unit_trained
payload
{
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 26,
  "unit": "UNIT_BABYLONIAN_BOWMAN",
  "event": "unit_trained"
}
327 26 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_WRITING",
  "turn": 26,
  "event": "tech_researched",
  "change": 1
}
328 26 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 11,
  "gold": 182,
  "turn": 26,
  "event": "snapshot",
  "faith": 0,
  "plots": 13,
  "score": 143,
  "techs": 7,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 9,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 4,
  "production": 10,
  "gold_per_turn": -1,
  "military_might": 139,
  "military_units": 6,
  "civs_influential_on": 0
}
329 26 Babylon unit_promoted
payload
{
  "civ": "Babylon",
  "turn": 26,
  "unit": "UNIT_WARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
330 27 Philippines population_changed
payload
{
  "x": 45,
  "y": 15,
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 27,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
331 27 Philippines building_constructed
payload
{
  "civ": "Philippines",
  "city": "Malolos",
  "turn": 27,
  "event": "building_constructed",
  "building": "BUILDING_LIBRARY"
}
332 27 Philippines population_changed
payload
{
  "x": 43,
  "y": 11,
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 27,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
333 27 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 26,
  "gold": 50,
  "turn": 27,
  "event": "snapshot",
  "faith": 0,
  "plots": 26,
  "score": 211,
  "techs": 6,
  "cities": 3,
  "culture": 6,
  "science": 15.5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 3,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 10,
  "production": 18,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
334 27 Arabia unit_created
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 27,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
335 27 Arabia unit_trained
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 27,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
336 27 Arabia plot_acquired
payload
{
  "x": 30,
  "y": 18,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 27,
  "event": "plot_acquired"
}
337 27 Arabia plot_bought
payload
{
  "x": 30,
  "y": 18,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 27,
  "event": "plot_bought",
  "bought_with": "culture"
}
338 27 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 18,
  "gold": 122,
  "turn": 27,
  "event": "snapshot",
  "faith": 5,
  "plots": 13,
  "score": 157,
  "techs": 6,
  "cities": 1,
  "culture": 6,
  "science": 9,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 13,
  "gold_per_turn": 1.37,
  "military_might": 62,
  "military_units": 3,
  "civs_influential_on": 0
}
339 27 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 14,
  "gold": 127,
  "turn": 27,
  "event": "snapshot",
  "faith": 1,
  "plots": 14,
  "score": 167,
  "techs": 7,
  "cities": 1,
  "culture": 7,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 5,
  "production": 9,
  "gold_per_turn": 2,
  "military_might": 40,
  "military_units": 2,
  "civs_influential_on": 0
}
340 27 Babylon plot_acquired
payload
{
  "x": 24,
  "y": 9,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 27,
  "event": "plot_acquired"
}
341 27 Babylon plot_bought
payload
{
  "x": 24,
  "y": 9,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 27,
  "event": "plot_bought",
  "bought_with": "culture"
}
342 27 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 11,
  "gold": 181,
  "turn": 27,
  "event": "snapshot",
  "faith": 0,
  "plots": 14,
  "score": 144,
  "techs": 7,
  "cities": 1,
  "culture": 6,
  "science": 7,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 9,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 4,
  "production": 10,
  "gold_per_turn": -1,
  "military_might": 180,
  "military_units": 6,
  "civs_influential_on": 0
}
343 27 Babylon policy_adopted
payload
{
  "civ": "Babylon",
  "turn": 27,
  "event": "policy_adopted",
  "policy": "POLICY_LANDED_ELITE"
}
344 27 Babylon improvement_built
payload
{
  "x": 23,
  "y": 11,
  "civ": "Babylon",
  "turn": 27,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
345 28 Philippines policy_branch_unlocked
payload
{
  "civ": "Philippines",
  "turn": 28,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_HONOR"
}
346 28 Philippines policy_branch_adopted
payload
{
  "civ": "Philippines",
  "turn": 28,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_HONOR"
}
347 28 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 28,
  "gold": 52,
  "turn": 28,
  "event": "snapshot",
  "faith": 0,
  "plots": 26,
  "score": 219,
  "techs": 6,
  "cities": 3,
  "culture": 6,
  "science": 15.5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 3,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 10,
  "production": 17,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
348 28 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 28,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
349 28 Austria unit_trained
payload
{
  "civ": "Austria",
  "city": "Vienna",
  "turn": 28,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
350 28 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 14,
  "gold": 128,
  "turn": 28,
  "event": "snapshot",
  "faith": 1,
  "plots": 14,
  "score": 167,
  "techs": 7,
  "cities": 1,
  "culture": 7,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 5,
  "production": 9,
  "gold_per_turn": 1,
  "military_might": 40,
  "military_units": 2,
  "civs_influential_on": 0
}

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