« Babylon domination

Raw Events

Babylon domination — page 8 of 127

Seq Turn Civ Event Type Payload
351 28 Arabia golden_age_started
payload
{
  "civ": "Arabia",
  "turn": 28,
  "event": "golden_age_started"
}
352 28 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 19,
  "gold": 125,
  "turn": 28,
  "event": "snapshot",
  "faith": 5,
  "plots": 13,
  "score": 157,
  "techs": 6,
  "cities": 1,
  "culture": 7,
  "science": 9,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 8,
  "population": 5,
  "production": 14,
  "gold_per_turn": 3.5,
  "military_might": 62,
  "military_units": 3,
  "civs_influential_on": 0
}
353 28 Arabia improvement_built
payload
{
  "x": 32,
  "y": 21,
  "civ": "Arabia",
  "turn": 28,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
354 28 Babylon population_changed
payload
{
  "x": 22,
  "y": 11,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 28,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
355 28 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 15,
  "gold": 180,
  "turn": 28,
  "event": "snapshot",
  "faith": 0,
  "plots": 14,
  "score": 160,
  "techs": 7,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 8,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 12,
  "gold_per_turn": -1,
  "military_might": 167,
  "military_units": 6,
  "civs_influential_on": 0
}
356 28 unit_killed
payload
{
  "turn": 28,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Babylon",
  "victim": "Barbarians"
}
357 28 Barbarians unit_lost
payload
{
  "x": 26,
  "y": 12,
  "civ": "Barbarians",
  "turn": 28,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Babylon",
  "confidence": "confirmed"
}
358 29 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 19,
  "gold": 127,
  "turn": 29,
  "event": "snapshot",
  "faith": 5,
  "plots": 13,
  "score": 157,
  "techs": 6,
  "cities": 1,
  "culture": 7,
  "science": 9,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 15,
  "gold_per_turn": 1.37,
  "military_might": 62,
  "military_units": 3,
  "civs_influential_on": 0
}
359 29 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 28,
  "gold": 54,
  "turn": 29,
  "event": "snapshot",
  "faith": 0,
  "plots": 26,
  "score": 219,
  "techs": 6,
  "cities": 3,
  "culture": 6,
  "science": 15.5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 3,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 10,
  "production": 17,
  "gold_per_turn": 2,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
360 29 Austria golden_age_started
payload
{
  "civ": "Austria",
  "turn": 29,
  "event": "golden_age_started"
}
361 29 Austria plot_acquired
payload
{
  "x": 13,
  "y": 19,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 29,
  "event": "plot_acquired"
}
362 29 Austria plot_bought
payload
{
  "x": 13,
  "y": 19,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 29,
  "event": "plot_bought",
  "bought_with": "culture"
}
363 29 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 14,
  "gold": 130,
  "turn": 29,
  "event": "snapshot",
  "faith": 1,
  "plots": 15,
  "score": 168,
  "techs": 7,
  "cities": 1,
  "culture": 8,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 10,
  "gold_per_turn": 2,
  "military_might": 34,
  "military_units": 2,
  "civs_influential_on": 0
}
364 29 unit_killed
payload
{
  "turn": 29,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Austria",
  "victim": "Barbarians"
}
365 29 Barbarians unit_lost
payload
{
  "x": 15,
  "y": 21,
  "civ": "Barbarians",
  "turn": 29,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Austria",
  "confidence": "confirmed"
}
366 29 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 15,
  "gold": 179,
  "turn": 29,
  "event": "snapshot",
  "faith": 0,
  "plots": 14,
  "score": 160,
  "techs": 7,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 8,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 12,
  "gold_per_turn": -1,
  "military_might": 146,
  "military_units": 6,
  "civs_influential_on": 0
}
367 29 Babylon improvement_built
payload
{
  "x": 23,
  "y": 13,
  "civ": "Babylon",
  "turn": 29,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
368 29 unit_killed
payload
{
  "turn": 29,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Babylon",
  "victim": "Barbarians"
}
369 29 Barbarians unit_lost
payload
{
  "x": 27,
  "y": 10,
  "civ": "Barbarians",
  "turn": 29,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Babylon",
  "confidence": "confirmed"
}
370 30 Philippines building_constructed
payload
{
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 30,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
371 30 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 28,
  "gold": 55,
  "turn": 30,
  "event": "snapshot",
  "faith": 0,
  "plots": 26,
  "score": 219,
  "techs": 6,
  "cities": 3,
  "culture": 8,
  "science": 15.5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 3,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 10,
  "production": 17,
  "gold_per_turn": 1,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
372 30 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 19,
  "gold": 128,
  "turn": 30,
  "event": "snapshot",
  "faith": 5,
  "plots": 13,
  "score": 157,
  "techs": 6,
  "cities": 1,
  "culture": 7,
  "science": 9,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 15,
  "gold_per_turn": 1.37,
  "military_might": 62,
  "military_units": 3,
  "civs_influential_on": 0
}
373 30 Austria unit_created
payload
{
  "x": 14,
  "y": 21,
  "civ": "Austria",
  "city": "Vienna",
  "turn": 30,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
374 30 Austria unit_trained
payload
{
  "civ": "Austria",
  "city": "Vienna",
  "turn": 30,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}
375 30 tech_researched
payload
{
  "civs": [
    "Austria"
  ],
  "team": 3,
  "tech": "TECH_CONSTRUCTION",
  "turn": 30,
  "event": "tech_researched",
  "change": 1
}
376 30 era_entered
payload
{
  "era": "ERA_CLASSICAL",
  "civs": [
    "Austria"
  ],
  "team": 3,
  "turn": 30,
  "event": "era_entered"
}
377 30 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 14,
  "gold": 131,
  "turn": 30,
  "event": "snapshot",
  "faith": 1,
  "plots": 15,
  "score": 178,
  "techs": 8,
  "cities": 1,
  "culture": 8,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 10,
  "gold_per_turn": 1,
  "military_might": 34,
  "military_units": 3,
  "civs_influential_on": 0
}
378 30 Philippines improvement_built
payload
{
  "x": 44,
  "y": 14,
  "civ": "Philippines",
  "turn": 30,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
379 30 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 15,
  "gold": 193,
  "turn": 30,
  "event": "snapshot",
  "faith": 0,
  "plots": 14,
  "score": 160,
  "techs": 7,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 8,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 13,
  "gold_per_turn": -2,
  "military_might": 149,
  "military_units": 6,
  "civs_influential_on": 0
}
380 30 unit_killed
payload
{
  "turn": 30,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Babylon",
  "victim": "Barbarians"
}
381 30 Barbarians unit_lost
payload
{
  "x": 26,
  "y": 11,
  "civ": "Barbarians",
  "turn": 30,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Babylon",
  "confidence": "confirmed"
}
382 30 teams_met
payload
{
  "turn": 30,
  "event": "teams_met",
  "team_a": 23,
  "team_b": 0,
  "team_a_civs": [
    "Vaduz"
  ],
  "team_b_civs": [
    "Babylon"
  ]
}
383 31 Philippines plot_acquired
payload
{
  "x": 43,
  "y": 9,
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 31,
  "event": "plot_acquired"
}
384 31 Philippines plot_bought
payload
{
  "x": 43,
  "y": 9,
  "civ": "Philippines",
  "city": "San Juan del Monte",
  "turn": 31,
  "event": "plot_bought",
  "bought_with": "culture"
}
385 31 tech_researched
payload
{
  "civs": [
    "Philippines"
  ],
  "team": 1,
  "tech": "TECH_DRAMA",
  "turn": 31,
  "event": "tech_researched",
  "change": 1
}
386 31 Philippines snapshot
payload
{
  "civ": "Philippines",
  "food": 28,
  "gold": 56,
  "turn": 31,
  "event": "snapshot",
  "faith": 0,
  "plots": 27,
  "score": 231,
  "techs": 7,
  "cities": 3,
  "culture": 8,
  "science": 15.5,
  "tourism": 0,
  "capitals": [
    "Philippines"
  ],
  "happiness": 3,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 5,
  "population": 10,
  "production": 17,
  "gold_per_turn": 1,
  "military_might": 25,
  "military_units": 1,
  "civs_influential_on": 0
}
387 31 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 14,
  "gold": 132,
  "turn": 31,
  "event": "snapshot",
  "faith": 1,
  "plots": 15,
  "score": 178,
  "techs": 8,
  "cities": 1,
  "culture": 8,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 10,
  "gold_per_turn": 1,
  "military_might": 63,
  "military_units": 3,
  "civs_influential_on": 0
}
388 31 Arabia population_changed
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 31,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
389 31 Arabia building_constructed
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 31,
  "event": "building_constructed",
  "building": "BUILDING_WATERMILL"
}
390 31 Arabia snapshot
payload
{
  "civ": "Arabia",
  "food": 23,
  "gold": 129,
  "turn": 31,
  "event": "snapshot",
  "faith": 5,
  "plots": 13,
  "score": 165,
  "techs": 6,
  "cities": 1,
  "culture": 7,
  "science": 10,
  "tourism": 0,
  "capitals": [
    "Arabia"
  ],
  "happiness": 11,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 8,
  "population": 6,
  "production": 18,
  "gold_per_turn": 0.5,
  "military_might": 63,
  "military_units": 3,
  "civs_influential_on": 0
}
391 31 Babylon plot_acquired
payload
{
  "x": 22,
  "y": 13,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 31,
  "event": "plot_acquired"
}
392 31 Babylon plot_bought
payload
{
  "x": 22,
  "y": 13,
  "civ": "Babylon",
  "city": "Babylon",
  "turn": 31,
  "event": "plot_bought",
  "bought_with": "culture"
}
393 31 tech_researched
payload
{
  "civs": [
    "Babylon"
  ],
  "team": 0,
  "tech": "TECH_MASONRY",
  "turn": 31,
  "event": "tech_researched",
  "change": 1
}
394 31 Babylon snapshot
payload
{
  "civ": "Babylon",
  "food": 15,
  "gold": 221,
  "turn": 31,
  "event": "snapshot",
  "faith": 0,
  "plots": 15,
  "score": 172,
  "techs": 8,
  "cities": 1,
  "culture": 6,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Babylon"
  ],
  "happiness": 8,
  "influence": [
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Austria",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 13,
  "gold_per_turn": -2,
  "military_might": 159,
  "military_units": 6,
  "civs_influential_on": 0
}
395 31 Babylon unit_promoted
payload
{
  "civ": "Babylon",
  "turn": 31,
  "unit": "UNIT_BABYLONIAN_BOWMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_BARRAGE_1"
}
396 32 Austria policy_adopted
payload
{
  "civ": "Austria",
  "turn": 32,
  "event": "policy_adopted",
  "policy": "POLICY_THEOCRACY"
}
397 32 Austria snapshot
payload
{
  "civ": "Austria",
  "food": 14,
  "gold": 133,
  "turn": 32,
  "event": "snapshot",
  "faith": 1,
  "plots": 15,
  "score": 186,
  "techs": 8,
  "cities": 1,
  "culture": 8,
  "science": 8,
  "tourism": 0,
  "capitals": [
    "Austria"
  ],
  "happiness": 12,
  "influence": [
    {
      "civ": "Babylon",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Philippines",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    },
    {
      "civ": "Arabia",
      "level": "INFLUENCE_LEVEL_UNKNOWN",
      "trend": "INFLUENCE_TREND_STATIC",
      "points": 0
    }
  ],
  "spaceship": {
    "apollo": 0,
    "engine": 0,
    "booster": 0,
    "cockpit": 0,
    "stasis_chamber": 0
  },
  "gross_gold": 6,
  "population": 5,
  "production": 10,
  "gold_per_turn": 1,
  "military_might": 64,
  "military_units": 3,
  "civs_influential_on": 0
}
398 32 Arabia unit_created
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 32,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
399 32 Arabia unit_created
payload
{
  "x": 31,
  "y": 19,
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 32,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
400 32 Arabia unit_trained
payload
{
  "civ": "Arabia",
  "city": "Mecca",
  "turn": 32,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}

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