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Raw Events

Test-Chile — page 60 of 91

Seq Turn Civ Event Type Payload
2951 121 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 121,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_trained"
}
2952 121 Vietnam plot_acquired
payload
{
  "x": 12,
  "y": 10,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 121,
  "event": "plot_acquired"
}
2953 121 Vietnam plot_bought
payload
{
  "x": 12,
  "y": 10,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 121,
  "event": "plot_bought",
  "bought_with": "culture"
}
2954 121 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_MACHINERY",
  "turn": 121,
  "event": "tech_researched",
  "change": 1
}
2955 121 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 126,
  "turn": 121,
  "event": "snapshot",
  "faith": 50,
  "score": 1102,
  "techs": 31,
  "cities": 6,
  "culture": 45,
  "science": 112.33,
  "happiness": -2,
  "population": 54,
  "gold_per_turn": 12.08,
  "military_might": 668,
  "military_units": 17
}
2956 121 Bolivia plot_acquired
payload
{
  "x": 31,
  "y": 19,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 121,
  "event": "plot_acquired"
}
2957 121 Bolivia plot_bought
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 121,
  "event": "plot_bought",
  "bought_with": "gold"
}
2958 121 Bolivia population_changed
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 121,
  "event": "population_changed",
  "new_population": 15,
  "old_population": 14
}
2959 121 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 121,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
2960 121 Bolivia population_changed
payload
{
  "x": 36,
  "y": 29,
  "civ": "Bolivia",
  "city": "Potosí",
  "turn": 121,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
2961 121 Bolivia population_changed
payload
{
  "x": 32,
  "y": 31,
  "civ": "Bolivia",
  "city": "Tarija",
  "turn": 121,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
2962 121 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 281,
  "turn": 121,
  "event": "snapshot",
  "faith": 12,
  "score": 923,
  "techs": 21,
  "cities": 7,
  "culture": 29,
  "science": 54,
  "happiness": 7,
  "population": 51,
  "gold_per_turn": -10.92,
  "military_might": 1846,
  "military_units": 18
}
2963 121 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 121,
  "event": "population_changed",
  "new_population": 14,
  "old_population": 13
}
2964 121 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 121,
  "event": "building_constructed",
  "building": "BUILDING_WINDMILL"
}
2965 121 Chile plot_acquired
payload
{
  "x": 10,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 121,
  "event": "plot_acquired"
}
2966 121 Chile plot_bought
payload
{
  "x": 10,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 121,
  "event": "plot_bought",
  "bought_with": "culture"
}
2967 121 Chile policy_adopted
payload
{
  "civ": "Chile",
  "turn": 121,
  "event": "policy_adopted",
  "policy": "POLICY_MARITIME_INFRASTRUCTURE"
}
2968 121 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 224,
  "turn": 121,
  "event": "snapshot",
  "faith": 51,
  "score": 1164,
  "techs": 34,
  "cities": 3,
  "culture": 85,
  "science": 132.09,
  "happiness": 20,
  "population": 49,
  "gold_per_turn": 64.77,
  "military_might": 861,
  "military_units": 15
}
2969 121 Iroquois plot_acquired
payload
{
  "x": 38,
  "y": 13,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 121,
  "event": "plot_acquired"
}
2970 121 Iroquois plot_bought
payload
{
  "x": 38,
  "y": 13,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 121,
  "event": "plot_bought",
  "bought_with": "culture"
}
2971 121 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 121,
  "event": "snapshot",
  "faith": 35,
  "score": 995,
  "techs": 28,
  "cities": 9,
  "culture": 43,
  "science": 46.13,
  "happiness": -6,
  "population": 51,
  "gold_per_turn": -32.87,
  "military_might": 1094,
  "military_units": 15
}
2972 121 Vietnam population_changed
payload
{
  "x": 21,
  "y": 8,
  "civ": "Vietnam",
  "city": "Biên Hòa",
  "turn": 121,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
2973 121 Vietnam population_changed
payload
{
  "x": 21,
  "y": 8,
  "civ": "Vietnam",
  "city": "Biên Hòa",
  "turn": 121,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
2974 121 Vietnam city_founded
payload
{
  "x": 21,
  "y": 8,
  "civ": "Vietnam",
  "city": "Biên Hòa",
  "turn": 121,
  "event": "city_founded"
}
2975 121 Vietnam city_converted
payload
{
  "x": 17,
  "y": 19,
  "civ": "Vietnam",
  "city": "Dà Nang",
  "turn": 121,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2976 121 Vietnam unit_created
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 121,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_created"
}
2977 121 Vietnam unit_upgraded
payload
{
  "to": "UNIT_CROSSBOWMAN",
  "civ": "Vietnam",
  "from": "UNIT_COMPOSITE_BOWMAN",
  "turn": 121,
  "event": "unit_upgraded"
}
2978 121 Vietnam unit_created
payload
{
  "x": 13,
  "y": 18,
  "civ": "Vietnam",
  "turn": 121,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_created"
}
2979 121 Vietnam unit_upgraded
payload
{
  "to": "UNIT_CROSSBOWMAN",
  "civ": "Vietnam",
  "from": "UNIT_COMPOSITE_BOWMAN",
  "turn": 121,
  "event": "unit_upgraded"
}
2980 121 Vietnam improvement_built
payload
{
  "x": 9,
  "y": 11,
  "civ": "Vietnam",
  "turn": 121,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FISHING_BOATS"
}
2981 121 Vietnam improvement_built
payload
{
  "x": 14,
  "y": 20,
  "civ": "Vietnam",
  "turn": 121,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_LUMBERMILL"
}
2982 121 Vietnam unit_lost
payload
{
  "x": 9,
  "y": 11,
  "civ": "Vietnam",
  "turn": 121,
  "unit": "UNIT_WORKBOAT",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2983 121 Vietnam unit_lost
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 121,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2984 121 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 11,
  "civ": "Vietnam",
  "turn": 121,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_TRADING_POST"
}
2985 121 Vietnam unit_lost
payload
{
  "x": 21,
  "y": 8,
  "civ": "Vietnam",
  "city": "Biên Hòa",
  "turn": 121,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2986 121 Vietnam unit_lost
payload
{
  "x": 13,
  "y": 18,
  "civ": "Vietnam",
  "turn": 121,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2987 121 unit_killed
payload
{
  "turn": 121,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
2988 121 Bolivia improvement_built
payload
{
  "x": 31,
  "y": 24,
  "civ": "Bolivia",
  "turn": 121,
  "event": "improvement_built"
}
2989 121 Barbarians unit_lost
payload
{
  "x": 26,
  "y": 29,
  "civ": "Barbarians",
  "turn": 121,
  "unit": "UNIT_PIKEMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
2990 121 unit_killed
payload
{
  "turn": 121,
  "unit": "UNIT_MUSKETMAN",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Bolivia"
}
2991 121 Bolivia unit_lost
payload
{
  "x": 29,
  "y": 17,
  "civ": "Bolivia",
  "turn": 121,
  "unit": "UNIT_MUSKETMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
2992 122 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 122,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
2993 122 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 122,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_trained",
  "bought_with": "faith"
}
2994 122 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 122,
  "event": "building_constructed",
  "building": "BUILDING_BANK"
}
2995 122 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 69,
  "turn": 122,
  "event": "snapshot",
  "faith": 50,
  "score": 1123,
  "techs": 31,
  "cities": 7,
  "culture": 46,
  "science": 103.35,
  "happiness": -5,
  "population": 55,
  "gold_per_turn": 13.24,
  "military_might": 854,
  "military_units": 16
}
2996 122 Chile unit_lost
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 122,
  "unit": "UNIT_CARGO_SHIP",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2997 122 Chile unit_created
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 122,
  "unit": "UNIT_CARGO_SHIP",
  "event": "unit_created"
}
2998 122 Chile unit_lost
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 122,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2999 122 Chile unit_created
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 122,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
3000 122 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 283,
  "turn": 122,
  "event": "snapshot",
  "faith": 51,
  "score": 1164,
  "techs": 34,
  "cities": 3,
  "culture": 85,
  "science": 131.09,
  "happiness": 20,
  "population": 49,
  "gold_per_turn": 45.01,
  "military_might": 879,
  "military_units": 15
}

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