Raw Events
Test-Chile — page 60 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 2951 | 121 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 121,
"unit": "UNIT_PIKEMAN",
"event": "unit_trained"
}
|
| 2952 | 121 | Vietnam | plot_acquired |
payload{
"x": 12,
"y": 10,
"civ": "Vietnam",
"city": "Can Tho",
"turn": 121,
"event": "plot_acquired"
}
|
| 2953 | 121 | Vietnam | plot_bought |
payload{
"x": 12,
"y": 10,
"civ": "Vietnam",
"city": "Can Tho",
"turn": 121,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2954 | 121 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_MACHINERY",
"turn": 121,
"event": "tech_researched",
"change": 1
}
|
|
| 2955 | 121 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 126,
"turn": 121,
"event": "snapshot",
"faith": 50,
"score": 1102,
"techs": 31,
"cities": 6,
"culture": 45,
"science": 112.33,
"happiness": -2,
"population": 54,
"gold_per_turn": 12.08,
"military_might": 668,
"military_units": 17
}
|
| 2956 | 121 | Bolivia | plot_acquired |
payload{
"x": 31,
"y": 19,
"civ": "Bolivia",
"city": "La Paz",
"turn": 121,
"event": "plot_acquired"
}
|
| 2957 | 121 | Bolivia | plot_bought |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 121,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 2958 | 121 | Bolivia | population_changed |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 121,
"event": "population_changed",
"new_population": 15,
"old_population": 14
}
|
| 2959 | 121 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "Oruro",
"turn": 121,
"event": "building_constructed",
"building": "BUILDING_SHRINE"
}
|
| 2960 | 121 | Bolivia | population_changed |
payload{
"x": 36,
"y": 29,
"civ": "Bolivia",
"city": "Potosí",
"turn": 121,
"event": "population_changed",
"new_population": 3,
"old_population": 2
}
|
| 2961 | 121 | Bolivia | population_changed |
payload{
"x": 32,
"y": 31,
"civ": "Bolivia",
"city": "Tarija",
"turn": 121,
"event": "population_changed",
"new_population": 3,
"old_population": 2
}
|
| 2962 | 121 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 281,
"turn": 121,
"event": "snapshot",
"faith": 12,
"score": 923,
"techs": 21,
"cities": 7,
"culture": 29,
"science": 54,
"happiness": 7,
"population": 51,
"gold_per_turn": -10.92,
"military_might": 1846,
"military_units": 18
}
|
| 2963 | 121 | Chile | population_changed |
payload{
"x": 14,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 121,
"event": "population_changed",
"new_population": 14,
"old_population": 13
}
|
| 2964 | 121 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Valparaiso",
"turn": 121,
"event": "building_constructed",
"building": "BUILDING_WINDMILL"
}
|
| 2965 | 121 | Chile | plot_acquired |
payload{
"x": 10,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 121,
"event": "plot_acquired"
}
|
| 2966 | 121 | Chile | plot_bought |
payload{
"x": 10,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 121,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2967 | 121 | Chile | policy_adopted |
payload{
"civ": "Chile",
"turn": 121,
"event": "policy_adopted",
"policy": "POLICY_MARITIME_INFRASTRUCTURE"
}
|
| 2968 | 121 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 224,
"turn": 121,
"event": "snapshot",
"faith": 51,
"score": 1164,
"techs": 34,
"cities": 3,
"culture": 85,
"science": 132.09,
"happiness": 20,
"population": 49,
"gold_per_turn": 64.77,
"military_might": 861,
"military_units": 15
}
|
| 2969 | 121 | Iroquois | plot_acquired |
payload{
"x": 38,
"y": 13,
"civ": "Iroquois",
"city": "Akwesasme",
"turn": 121,
"event": "plot_acquired"
}
|
| 2970 | 121 | Iroquois | plot_bought |
payload{
"x": 38,
"y": 13,
"civ": "Iroquois",
"city": "Akwesasme",
"turn": 121,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2971 | 121 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 121,
"event": "snapshot",
"faith": 35,
"score": 995,
"techs": 28,
"cities": 9,
"culture": 43,
"science": 46.13,
"happiness": -6,
"population": 51,
"gold_per_turn": -32.87,
"military_might": 1094,
"military_units": 15
}
|
| 2972 | 121 | Vietnam | population_changed |
payload{
"x": 21,
"y": 8,
"civ": "Vietnam",
"city": "Biên Hòa",
"turn": 121,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 2973 | 121 | Vietnam | population_changed |
payload{
"x": 21,
"y": 8,
"civ": "Vietnam",
"city": "Biên Hòa",
"turn": 121,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 2974 | 121 | Vietnam | city_founded |
payload{
"x": 21,
"y": 8,
"civ": "Vietnam",
"city": "Biên Hòa",
"turn": 121,
"event": "city_founded"
}
|
| 2975 | 121 | Vietnam | city_converted |
payload{
"x": 17,
"y": 19,
"civ": "Vietnam",
"city": "Dà Nang",
"turn": 121,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
|
| 2976 | 121 | Vietnam | unit_created |
payload{
"x": 18,
"y": 15,
"civ": "Vietnam",
"city": "Thành Pho Hue",
"turn": 121,
"unit": "UNIT_CROSSBOWMAN",
"event": "unit_created"
}
|
| 2977 | 121 | Vietnam | unit_upgraded |
payload{
"to": "UNIT_CROSSBOWMAN",
"civ": "Vietnam",
"from": "UNIT_COMPOSITE_BOWMAN",
"turn": 121,
"event": "unit_upgraded"
}
|
| 2978 | 121 | Vietnam | unit_created |
payload{
"x": 13,
"y": 18,
"civ": "Vietnam",
"turn": 121,
"unit": "UNIT_CROSSBOWMAN",
"event": "unit_created"
}
|
| 2979 | 121 | Vietnam | unit_upgraded |
payload{
"to": "UNIT_CROSSBOWMAN",
"civ": "Vietnam",
"from": "UNIT_COMPOSITE_BOWMAN",
"turn": 121,
"event": "unit_upgraded"
}
|
| 2980 | 121 | Vietnam | improvement_built |
payload{
"x": 9,
"y": 11,
"civ": "Vietnam",
"turn": 121,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FISHING_BOATS"
}
|
| 2981 | 121 | Vietnam | improvement_built |
payload{
"x": 14,
"y": 20,
"civ": "Vietnam",
"turn": 121,
"event": "improvement_built",
"improvement": "IMPROVEMENT_LUMBERMILL"
}
|
| 2982 | 121 | Vietnam | unit_lost |
payload{
"x": 9,
"y": 11,
"civ": "Vietnam",
"turn": 121,
"unit": "UNIT_WORKBOAT",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2983 | 121 | Vietnam | unit_lost |
payload{
"x": 18,
"y": 15,
"civ": "Vietnam",
"city": "Thành Pho Hue",
"turn": 121,
"unit": "UNIT_COMPOSITE_BOWMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 2984 | 121 | Vietnam | improvement_built |
payload{
"x": 13,
"y": 11,
"civ": "Vietnam",
"turn": 121,
"event": "improvement_built",
"improvement": "IMPROVEMENT_TRADING_POST"
}
|
| 2985 | 121 | Vietnam | unit_lost |
payload{
"x": 21,
"y": 8,
"civ": "Vietnam",
"city": "Biên Hòa",
"turn": 121,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2986 | 121 | Vietnam | unit_lost |
payload{
"x": 13,
"y": 18,
"civ": "Vietnam",
"turn": 121,
"unit": "UNIT_COMPOSITE_BOWMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 2987 | 121 | unit_killed |
payload{
"turn": 121,
"unit": "UNIT_PIKEMAN",
"event": "unit_killed",
"killer": "Bolivia",
"victim": "Barbarians"
}
|
|
| 2988 | 121 | Bolivia | improvement_built |
payload{
"x": 31,
"y": 24,
"civ": "Bolivia",
"turn": 121,
"event": "improvement_built"
}
|
| 2989 | 121 | Barbarians | unit_lost |
payload{
"x": 26,
"y": 29,
"civ": "Barbarians",
"turn": 121,
"unit": "UNIT_PIKEMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Bolivia",
"confidence": "confirmed"
}
|
| 2990 | 121 | unit_killed |
payload{
"turn": 121,
"unit": "UNIT_MUSKETMAN",
"event": "unit_killed",
"killer": "Iroquois",
"victim": "Bolivia"
}
|
|
| 2991 | 121 | Bolivia | unit_lost |
payload{
"x": 29,
"y": 17,
"civ": "Bolivia",
"turn": 121,
"unit": "UNIT_MUSKETMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Iroquois",
"confidence": "confirmed"
}
|
| 2992 | 122 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 122,
"unit": "UNIT_MISSIONARY",
"event": "unit_created"
}
|
| 2993 | 122 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 122,
"unit": "UNIT_MISSIONARY",
"event": "unit_trained",
"bought_with": "faith"
}
|
| 2994 | 122 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 122,
"event": "building_constructed",
"building": "BUILDING_BANK"
}
|
| 2995 | 122 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 69,
"turn": 122,
"event": "snapshot",
"faith": 50,
"score": 1123,
"techs": 31,
"cities": 7,
"culture": 46,
"science": 103.35,
"happiness": -5,
"population": 55,
"gold_per_turn": 13.24,
"military_might": 854,
"military_units": 16
}
|
| 2996 | 122 | Chile | unit_lost |
payload{
"x": 14,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 122,
"unit": "UNIT_CARGO_SHIP",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2997 | 122 | Chile | unit_created |
payload{
"x": 14,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 122,
"unit": "UNIT_CARGO_SHIP",
"event": "unit_created"
}
|
| 2998 | 122 | Chile | unit_lost |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 122,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2999 | 122 | Chile | unit_created |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 122,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 3000 | 122 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 283,
"turn": 122,
"event": "snapshot",
"faith": 51,
"score": 1164,
"techs": 34,
"cities": 3,
"culture": 85,
"science": 131.09,
"happiness": 20,
"population": 49,
"gold_per_turn": 45.01,
"military_might": 879,
"military_units": 15
}
|