Raw Events
Test-Chile — page 71 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 3501 | 132 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 132,
"unit": "UNIT_KNIGHT",
"event": "unit_trained"
}
|
| 3502 | 132 | Vietnam | population_changed |
payload{
"x": 17,
"y": 19,
"civ": "Vietnam",
"city": "Dà Nang",
"turn": 132,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 3503 | 132 | Vietnam | city_converted |
payload{
"x": 17,
"y": 19,
"civ": "Vietnam",
"city": "Dà Nang",
"turn": 132,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
|
| 3504 | 132 | Vietnam | population_changed |
payload{
"x": 21,
"y": 8,
"civ": "Vietnam",
"city": "Biên Hòa",
"turn": 132,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 3505 | 132 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 173,
"turn": 132,
"event": "snapshot",
"faith": 53,
"score": 1198,
"techs": 32,
"cities": 7,
"culture": 50,
"science": 103.37,
"happiness": 2,
"population": 60,
"gold_per_turn": 15.14,
"military_might": 1751,
"military_units": 28
}
|
| 3506 | 132 | Vietnam | unit_promoted |
payload{
"civ": "Vietnam",
"turn": 132,
"unit": "UNIT_CROSSBOWMAN",
"event": "unit_promoted",
"promotion": "PROMOTION_BARRAGE_1"
}
|
| 3507 | 132 | Vietnam | unit_promoted |
payload{
"civ": "Vietnam",
"turn": 132,
"unit": "UNIT_CROSSBOWMAN",
"event": "unit_promoted",
"promotion": "PROMOTION_COVER_1"
}
|
| 3508 | 132 | Vietnam | unit_promoted |
payload{
"civ": "Vietnam",
"turn": 132,
"unit": "UNIT_KNIGHT",
"event": "unit_promoted",
"promotion": "PROMOTION_SHOCK_1"
}
|
| 3509 | 132 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 132,
"unit": "UNIT_SCIENTIST",
"event": "unit_created"
}
|
| 3510 | 132 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 132,
"event": "building_constructed",
"building": "BUILDING_CARAVANSARY"
}
|
| 3511 | 132 | Chile | unit_created |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 132,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 3512 | 132 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Concepción",
"turn": 132,
"unit": "UNIT_CARAVAN",
"event": "unit_trained"
}
|
| 3513 | 132 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Valparaiso",
"turn": 132,
"event": "building_constructed",
"building": "BUILDING_COLOSSEUM"
}
|
| 3514 | 132 | Chile | plot_acquired |
payload{
"x": 16,
"y": 37,
"civ": "Chile",
"city": "Valparaiso",
"turn": 132,
"event": "plot_acquired"
}
|
| 3515 | 132 | Chile | plot_bought |
payload{
"x": 16,
"y": 37,
"civ": "Chile",
"city": "Valparaiso",
"turn": 132,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 3516 | 132 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 188,
"turn": 132,
"event": "snapshot",
"faith": 54,
"score": 1230,
"techs": 35,
"cities": 3,
"culture": 154,
"science": 200.19,
"happiness": 40,
"population": 52,
"gold_per_turn": 109.95,
"military_might": 1090,
"military_units": 21
}
|
| 3517 | 132 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 132,
"unit": "UNIT_CANNON",
"event": "unit_created"
}
|
| 3518 | 132 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 132,
"unit": "UNIT_CANNON",
"event": "unit_trained"
}
|
| 3519 | 132 | Bolivia | unit_created |
payload{
"x": 35,
"y": 21,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 132,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 3520 | 132 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 132,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 3521 | 132 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 91,
"turn": 132,
"event": "snapshot",
"faith": 12,
"score": 998,
"techs": 21,
"cities": 8,
"culture": 37,
"science": 64,
"happiness": 7,
"population": 55,
"gold_per_turn": 19.45,
"military_might": 2653,
"military_units": 24
}
|
| 3522 | 132 | Bolivia | unit_promoted |
payload{
"civ": "Bolivia",
"turn": 132,
"unit": "UNIT_CANNON",
"event": "unit_promoted",
"promotion": "PROMOTION_ACCURACY_1"
}
|
| 3523 | 132 | Iroquois | plot_acquired |
payload{
"x": 33,
"y": 17,
"civ": "Iroquois",
"city": "Osininka",
"turn": 132,
"event": "plot_acquired"
}
|
| 3524 | 132 | Iroquois | plot_bought |
payload{
"x": 33,
"y": 17,
"civ": "Iroquois",
"city": "Osininka",
"turn": 132,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 3525 | 132 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Grand River",
"turn": 132,
"event": "building_constructed",
"building": "BUILDING_CASTLE"
}
|
| 3526 | 132 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 132,
"event": "snapshot",
"faith": 44,
"score": 1057,
"techs": 30,
"cities": 9,
"culture": 49,
"science": 93.08,
"happiness": -6,
"population": 53,
"gold_per_turn": -23.55,
"military_might": 1436,
"military_units": 22
}
|
| 3527 | 132 | Chile | improvement_built |
payload{
"x": 10,
"y": 25,
"civ": "Chile",
"turn": 132,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MANUFACTORY"
}
|
| 3528 | 132 | Chile | great_person_expended |
payload{
"civ": "Chile",
"turn": 132,
"event": "great_person_expended",
"great_person": "UNIT_ENGINEER"
}
|
| 3529 | 132 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_ELECTRICITY",
"turn": 132,
"event": "tech_researched",
"change": 1
}
|
|
| 3530 | 132 | Chile | great_person_expended |
payload{
"civ": "Chile",
"turn": 132,
"event": "great_person_expended",
"great_person": "UNIT_SCIENTIST"
}
|
| 3531 | 132 | Chile | unit_lost |
payload{
"x": 10,
"y": 25,
"civ": "Chile",
"turn": 132,
"unit": "UNIT_ENGINEER",
"cause": "expended",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 3532 | 132 | Chile | unit_lost |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 132,
"unit": "UNIT_SCIENTIST",
"cause": "expended",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 3533 | 132 | Vietnam | improvement_built |
payload{
"x": 18,
"y": 17,
"civ": "Vietnam",
"turn": 132,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 3534 | 132 | Vietnam | improvement_built |
payload{
"x": 17,
"y": 13,
"civ": "Vietnam",
"turn": 132,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 3535 | 132 | Bolivia | unit_created |
payload{
"x": 33,
"y": 18,
"civ": "Bolivia",
"turn": 132,
"unit": "UNIT_LONGSWORDSMAN",
"event": "unit_created"
}
|
| 3536 | 132 | Bolivia | unit_upgraded |
payload{
"to": "UNIT_LONGSWORDSMAN",
"civ": "Bolivia",
"from": "UNIT_SWORDSMAN",
"turn": 132,
"event": "unit_upgraded"
}
|
| 3537 | 132 | Bolivia | unit_created |
payload{
"x": 32,
"y": 29,
"civ": "Bolivia",
"turn": 132,
"unit": "UNIT_MUSKETMAN",
"event": "unit_created"
}
|
| 3538 | 132 | Bolivia | unit_upgraded |
payload{
"to": "UNIT_MUSKETMAN",
"civ": "Bolivia",
"from": "UNIT_LONGSWORDSMAN",
"turn": 132,
"event": "unit_upgraded"
}
|
| 3539 | 132 | Bolivia | unit_lost |
payload{
"x": 33,
"y": 18,
"civ": "Bolivia",
"turn": 132,
"unit": "UNIT_SWORDSMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 3540 | 132 | Bolivia | unit_lost |
payload{
"x": 32,
"y": 29,
"civ": "Bolivia",
"turn": 132,
"unit": "UNIT_LONGSWORDSMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 3541 | 132 | Iroquois | improvement_built |
payload{
"x": 35,
"y": 16,
"civ": "Iroquois",
"turn": 132,
"event": "improvement_built"
}
|
| 3542 | 132 | Iroquois | improvement_built |
payload{
"x": 32,
"y": 16,
"civ": "Iroquois",
"turn": 132,
"event": "improvement_built"
}
|
| 3543 | 132 | Iroquois | improvement_built |
payload{
"x": 31,
"y": 16,
"civ": "Iroquois",
"turn": 132,
"event": "improvement_built"
}
|
| 3544 | 133 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 133,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 3545 | 133 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 133,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 3546 | 133 | Bolivia | unit_created |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 133,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 3547 | 133 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "La Paz",
"turn": 133,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 3548 | 133 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "Potosí",
"turn": 133,
"event": "building_constructed",
"building": "BUILDING_WORKSHOP"
}
|
| 3549 | 133 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 43,
"turn": 133,
"event": "snapshot",
"faith": 12,
"score": 998,
"techs": 21,
"cities": 8,
"culture": 37,
"science": 64,
"happiness": 7,
"population": 55,
"gold_per_turn": 12.45,
"military_might": 2881,
"military_units": 24
}
|
| 3550 | 133 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 133,
"event": "building_constructed",
"building": "BUILDING_GARDEN"
}
|