« Test-Chile

Raw Events

Test-Chile — page 14 of 91

Seq Turn Civ Event Type Payload
651 44 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 63,
  "turn": 44,
  "event": "snapshot",
  "faith": 0,
  "score": 332,
  "techs": 12,
  "cities": 3,
  "culture": 8,
  "science": 16,
  "happiness": 7,
  "population": 13,
  "gold_per_turn": 5,
  "military_might": 234,
  "military_units": 9
}
652 44 Bolivia unit_created
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 44,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
653 44 teams_met
payload
{
  "turn": 44,
  "event": "teams_met",
  "team_a": 2,
  "team_b": 22,
  "team_a_civs": [
    "Bolivia"
  ],
  "team_b_civs": [
    "Harappa"
  ]
}
654 44 Bolivia improvement_built
payload
{
  "x": 32,
  "y": 23,
  "civ": "Bolivia",
  "turn": 44,
  "event": "improvement_built"
}
655 44 Bolivia unit_lost
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 44,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
656 44 Iroquois improvement_built
payload
{
  "x": 32,
  "y": 11,
  "civ": "Iroquois",
  "turn": 44,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
657 44 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 44,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
658 44 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_THE_WHEEL",
  "turn": 44,
  "event": "tech_researched",
  "change": 1
}
659 44 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 132,
  "turn": 44,
  "event": "snapshot",
  "faith": 7,
  "score": 303,
  "techs": 12,
  "cities": 2,
  "culture": 11,
  "science": 14,
  "happiness": 7,
  "population": 11,
  "gold_per_turn": -2,
  "military_might": 88,
  "military_units": 4
}
660 44 Chile improvement_built
payload
{
  "x": 8,
  "y": 24,
  "civ": "Chile",
  "turn": 44,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
661 45 Bolivia plot_acquired
payload
{
  "x": 30,
  "y": 26,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 45,
  "event": "plot_acquired"
}
662 45 Bolivia plot_bought
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 45,
  "event": "plot_bought",
  "bought_with": "gold"
}
663 45 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 45,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
664 45 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 45,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}
665 45 Bolivia unit_lost
payload
{
  "x": 26,
  "y": 22,
  "civ": "Bolivia",
  "turn": 45,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
666 45 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 40,
  "turn": 45,
  "event": "snapshot",
  "faith": 0,
  "score": 333,
  "techs": 12,
  "cities": 3,
  "culture": 8,
  "science": 16,
  "happiness": 7,
  "population": 13,
  "gold_per_turn": 0,
  "military_might": 237,
  "military_units": 9
}
667 45 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 27,
  "turn": 45,
  "event": "snapshot",
  "faith": 7,
  "score": 324,
  "techs": 10,
  "cities": 3,
  "culture": 10,
  "science": 15,
  "happiness": 3,
  "population": 12,
  "gold_per_turn": -2,
  "military_might": 129,
  "military_units": 5
}
668 45 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_MATHEMATICS",
  "turn": 45,
  "event": "tech_researched",
  "change": 1
}
669 45 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 8,
  "turn": 45,
  "event": "snapshot",
  "faith": 0,
  "score": 265,
  "techs": 10,
  "cities": 3,
  "culture": 8,
  "science": 12,
  "happiness": 5,
  "population": 9,
  "gold_per_turn": -3,
  "military_might": 217,
  "military_units": 5
}
670 45 Chile city_state_friendship_changed
payload
{
  "civ": "Chile",
  "turn": 45,
  "event": "city_state_friendship_changed",
  "friends": false,
  "city_state": "Port-au-Prince",
  "new_friendship": 28,
  "old_friendship": 30
}
671 45 Vietnam city_state_friendship_changed
payload
{
  "civ": "Vietnam",
  "turn": 45,
  "event": "city_state_friendship_changed",
  "friends": false,
  "city_state": "Wittenberg",
  "new_friendship": 29,
  "old_friendship": 30
}
672 45 unit_killed
payload
{
  "turn": 45,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
673 45 Barbarians unit_lost
payload
{
  "x": 30,
  "y": 30,
  "civ": "Barbarians",
  "turn": 45,
  "unit": "UNIT_SETTLER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "killed_by": "Bolivia",
  "confidence": "confirmed"
}
674 45 Bolivia city_state_friendship_changed
payload
{
  "civ": "Bolivia",
  "turn": 45,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Ljubljana",
  "new_friendship": 50,
  "old_friendship": 0
}
675 45 Bolivia unit_created
payload
{
  "x": 30,
  "y": 30,
  "civ": "Bolivia",
  "turn": 45,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
676 45 Bolivia improvement_built
payload
{
  "x": 33,
  "y": 28,
  "civ": "Bolivia",
  "turn": 45,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
677 45 Barbarians unit_lost
payload
{
  "x": 30,
  "y": 30,
  "civ": "Barbarians",
  "turn": 45,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
678 45 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 45,
  "event": "population_changed",
  "new_population": 9,
  "old_population": 8
}
679 45 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 45,
  "unit": "UNIT_QUINQ",
  "event": "unit_created"
}
680 45 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 45,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_GREAT_LIGHTHOUSE"
}
681 45 Chile plot_acquired
payload
{
  "x": 11,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 45,
  "event": "plot_acquired"
}
682 45 Chile plot_bought
payload
{
  "x": 11,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 45,
  "event": "plot_bought",
  "bought_with": "culture"
}
683 45 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 129,
  "turn": 45,
  "event": "snapshot",
  "faith": 7,
  "score": 322,
  "techs": 12,
  "cities": 2,
  "culture": 12,
  "science": 15,
  "happiness": 7,
  "population": 12,
  "gold_per_turn": -3,
  "military_might": 101,
  "military_units": 5
}
684 45 Chile improvement_built
payload
{
  "x": 16,
  "y": 27,
  "civ": "Chile",
  "turn": 45,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
685 46 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 46,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
686 46 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 46,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}
687 46 Bolivia population_changed
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 46,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
688 46 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 54,
  "turn": 46,
  "event": "snapshot",
  "faith": 0,
  "score": 341,
  "techs": 12,
  "cities": 3,
  "culture": 12,
  "science": 17,
  "happiness": 2,
  "population": 14,
  "gold_per_turn": -2,
  "military_might": 242,
  "military_units": 10
}
689 46 Bolivia unit_promoted
payload
{
  "civ": "Bolivia",
  "turn": 46,
  "unit": "UNIT_WARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
690 46 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 46,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
691 46 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 46,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
692 46 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 46,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_trained"
}
693 46 Vietnam plot_acquired
payload
{
  "x": 16,
  "y": 16,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 46,
  "event": "plot_acquired"
}
694 46 Vietnam plot_bought
payload
{
  "x": 16,
  "y": 16,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 46,
  "event": "plot_bought",
  "bought_with": "culture"
}
695 46 Vietnam population_changed
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 46,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
696 46 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_MATHEMATICS",
  "turn": 46,
  "event": "tech_researched",
  "change": 1
}
697 46 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 24,
  "turn": 46,
  "event": "snapshot",
  "faith": 5,
  "score": 352,
  "techs": 11,
  "cities": 3,
  "culture": 10,
  "science": 17,
  "happiness": 1,
  "population": 14,
  "gold_per_turn": -3,
  "military_might": 132,
  "military_units": 6
}
698 46 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 46,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
699 46 Iroquois policy_adopted
payload
{
  "civ": "Iroquois",
  "turn": 46,
  "event": "policy_adopted",
  "policy": "POLICY_COLLECTIVE_RULE"
}
700 46 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 5,
  "turn": 46,
  "event": "snapshot",
  "faith": 0,
  "score": 273,
  "techs": 10,
  "cities": 3,
  "culture": 8,
  "science": 12,
  "happiness": 5,
  "population": 9,
  "gold_per_turn": -4,
  "military_might": 226,
  "military_units": 5
}

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