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Raw Events

Test-Chile — page 15 of 91

Seq Turn Civ Event Type Payload
701 46 Vietnam improvement_built
payload
{
  "x": 15,
  "y": 13,
  "civ": "Vietnam",
  "turn": 46,
  "event": "improvement_built"
}
702 46 Chile plot_acquired
payload
{
  "x": 16,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 46,
  "event": "plot_acquired"
}
703 46 Chile plot_bought
payload
{
  "x": 16,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 46,
  "event": "plot_bought",
  "bought_with": "culture"
}
704 46 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 129,
  "turn": 46,
  "event": "snapshot",
  "faith": 9,
  "score": 324,
  "techs": 12,
  "cities": 2,
  "culture": 14,
  "science": 15,
  "happiness": 7,
  "population": 12,
  "gold_per_turn": 0,
  "military_might": 141,
  "military_units": 5
}
705 46 Chile policy_adopted
payload
{
  "civ": "Chile",
  "turn": 46,
  "event": "policy_adopted",
  "policy": "POLICY_OLIGARCHY"
}
706 46 Chile improvement_built
payload
{
  "x": 12,
  "y": 28,
  "civ": "Chile",
  "turn": 46,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
707 47 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 27,
  "turn": 47,
  "event": "snapshot",
  "faith": 5,
  "score": 352,
  "techs": 11,
  "cities": 3,
  "culture": 10,
  "science": 17,
  "happiness": 2,
  "population": 14,
  "gold_per_turn": 3.21,
  "military_might": 194,
  "military_units": 6
}
708 47 Bolivia plot_acquired
payload
{
  "x": 27,
  "y": 23,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 47,
  "event": "plot_acquired"
}
709 47 Bolivia plot_bought
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 47,
  "event": "plot_bought",
  "bought_with": "gold"
}
710 47 Bolivia plot_acquired
payload
{
  "x": 31,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 47,
  "event": "plot_acquired"
}
711 47 Bolivia plot_bought
payload
{
  "x": 31,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 47,
  "event": "plot_bought",
  "bought_with": "culture"
}
712 47 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 76,
  "turn": 47,
  "event": "snapshot",
  "faith": 0,
  "score": 344,
  "techs": 12,
  "cities": 3,
  "culture": 12,
  "science": 17,
  "happiness": 2,
  "population": 14,
  "gold_per_turn": 1,
  "military_might": 273,
  "military_units": 10
}
713 47 Bolivia unit_lost
payload
{
  "x": 33,
  "y": 28,
  "civ": "Bolivia",
  "turn": 47,
  "unit": "UNIT_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
714 47 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 47,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
715 47 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 47,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
716 47 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 47,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
717 47 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 1,
  "turn": 47,
  "event": "snapshot",
  "faith": 0,
  "score": 282,
  "techs": 10,
  "cities": 3,
  "culture": 8,
  "science": 10.75,
  "happiness": 4,
  "population": 10,
  "gold_per_turn": -4,
  "military_might": 219,
  "military_units": 5
}
718 47 unit_killed
payload
{
  "turn": 47,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
719 47 Barbarians unit_lost
payload
{
  "x": 22,
  "y": 29,
  "civ": "Barbarians",
  "turn": 47,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
720 47 unit_killed
payload
{
  "turn": 47,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
721 47 unit_killed
payload
{
  "turn": 47,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
722 47 Barbarians unit_lost
payload
{
  "x": 30,
  "y": 32,
  "civ": "Barbarians",
  "turn": 47,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
723 47 Barbarians unit_lost
payload
{
  "x": 32,
  "y": 22,
  "civ": "Barbarians",
  "turn": 47,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
724 47 unit_killed
payload
{
  "turn": 47,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Barbarians"
}
725 47 Barbarians unit_lost
payload
{
  "x": 36,
  "y": 16,
  "civ": "Barbarians",
  "turn": 47,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
726 47 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 47,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
727 47 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 47,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
728 47 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 47,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
729 47 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 124,
  "turn": 47,
  "event": "snapshot",
  "faith": 8,
  "score": 340,
  "techs": 12,
  "cities": 2,
  "culture": 13,
  "science": 16,
  "happiness": 6,
  "population": 13,
  "gold_per_turn": -5,
  "military_might": 142,
  "military_units": 5
}
730 47 teams_met
payload
{
  "turn": 47,
  "event": "teams_met",
  "team_a": 22,
  "team_b": 0,
  "team_a_civs": [
    "Harappa"
  ],
  "team_b_civs": [
    "Chile"
  ]
}
731 48 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 48,
  "unit": "UNIT_CATAPULT",
  "event": "unit_created"
}
732 48 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 48,
  "unit": "UNIT_CATAPULT",
  "event": "unit_trained"
}
733 48 Bolivia population_changed
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 48,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
734 48 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 80,
  "turn": 48,
  "event": "snapshot",
  "faith": 0,
  "score": 352,
  "techs": 12,
  "cities": 3,
  "culture": 12,
  "science": 18,
  "happiness": 1,
  "population": 15,
  "gold_per_turn": 4,
  "military_might": 262,
  "military_units": 10
}
735 48 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 48,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
736 48 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 48,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
737 48 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 46,
  "turn": 48,
  "event": "snapshot",
  "faith": 5,
  "score": 352,
  "techs": 11,
  "cities": 3,
  "culture": 10,
  "science": 17,
  "happiness": 2,
  "population": 14,
  "gold_per_turn": 3.21,
  "military_might": 191,
  "military_units": 7
}
738 48 Iroquois population_changed
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 48,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
739 48 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 48,
  "event": "snapshot",
  "faith": 0,
  "score": 290,
  "techs": 10,
  "cities": 3,
  "culture": 8,
  "science": 12,
  "happiness": 3,
  "population": 11,
  "gold_per_turn": -2,
  "military_might": 223,
  "military_units": 5
}
740 48 Bolivia improvement_built
payload
{
  "x": 33,
  "y": 26,
  "civ": "Bolivia",
  "turn": 48,
  "event": "improvement_built"
}
741 48 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 140,
  "turn": 48,
  "event": "snapshot",
  "faith": 10,
  "score": 340,
  "techs": 12,
  "cities": 2,
  "culture": 15,
  "science": 16,
  "happiness": 6,
  "population": 13,
  "gold_per_turn": 1,
  "military_might": 143,
  "military_units": 5
}
742 49 Bolivia golden_age_started
payload
{
  "civ": "Bolivia",
  "turn": 49,
  "event": "golden_age_started"
}
743 49 Bolivia plot_acquired
payload
{
  "x": 28,
  "y": 22,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 49,
  "event": "plot_acquired"
}
744 49 Bolivia plot_bought
payload
{
  "x": 28,
  "y": 22,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 49,
  "event": "plot_bought",
  "bought_with": "culture"
}
745 49 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 78,
  "turn": 49,
  "event": "snapshot",
  "faith": 0,
  "score": 353,
  "techs": 12,
  "cities": 3,
  "culture": 10,
  "science": 18,
  "happiness": 1,
  "population": 15,
  "gold_per_turn": -2,
  "military_might": 311,
  "military_units": 10
}
746 49 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 49,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
747 49 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 49,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_trained"
}
748 49 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 48,
  "turn": 49,
  "event": "snapshot",
  "faith": 5,
  "score": 352,
  "techs": 11,
  "cities": 3,
  "culture": 10,
  "science": 17,
  "happiness": 2,
  "population": 14,
  "gold_per_turn": 2.21,
  "military_might": 195,
  "military_units": 8
}
749 49 Iroquois unit_created
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 49,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
750 49 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 49,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}

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