Raw Events
Test-Chile — page 15 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 701 | 46 | Vietnam | improvement_built |
payload{
"x": 15,
"y": 13,
"civ": "Vietnam",
"turn": 46,
"event": "improvement_built"
}
|
| 702 | 46 | Chile | plot_acquired |
payload{
"x": 16,
"y": 29,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 46,
"event": "plot_acquired"
}
|
| 703 | 46 | Chile | plot_bought |
payload{
"x": 16,
"y": 29,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 46,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 704 | 46 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 129,
"turn": 46,
"event": "snapshot",
"faith": 9,
"score": 324,
"techs": 12,
"cities": 2,
"culture": 14,
"science": 15,
"happiness": 7,
"population": 12,
"gold_per_turn": 0,
"military_might": 141,
"military_units": 5
}
|
| 705 | 46 | Chile | policy_adopted |
payload{
"civ": "Chile",
"turn": 46,
"event": "policy_adopted",
"policy": "POLICY_OLIGARCHY"
}
|
| 706 | 46 | Chile | improvement_built |
payload{
"x": 12,
"y": 28,
"civ": "Chile",
"turn": 46,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 707 | 47 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 27,
"turn": 47,
"event": "snapshot",
"faith": 5,
"score": 352,
"techs": 11,
"cities": 3,
"culture": 10,
"science": 17,
"happiness": 2,
"population": 14,
"gold_per_turn": 3.21,
"military_might": 194,
"military_units": 6
}
|
| 708 | 47 | Bolivia | plot_acquired |
payload{
"x": 27,
"y": 23,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 47,
"event": "plot_acquired"
}
|
| 709 | 47 | Bolivia | plot_bought |
payload{
"x": 29,
"y": 24,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 47,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 710 | 47 | Bolivia | plot_acquired |
payload{
"x": 31,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 47,
"event": "plot_acquired"
}
|
| 711 | 47 | Bolivia | plot_bought |
payload{
"x": 31,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 47,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 712 | 47 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 76,
"turn": 47,
"event": "snapshot",
"faith": 0,
"score": 344,
"techs": 12,
"cities": 3,
"culture": 12,
"science": 17,
"happiness": 2,
"population": 14,
"gold_per_turn": 1,
"military_might": 273,
"military_units": 10
}
|
| 713 | 47 | Bolivia | unit_lost |
payload{
"x": 33,
"y": 28,
"civ": "Bolivia",
"turn": 47,
"unit": "UNIT_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 714 | 47 | Iroquois | population_changed |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 47,
"event": "population_changed",
"new_population": 7,
"old_population": 6
}
|
| 715 | 47 | Iroquois | unit_created |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 47,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 716 | 47 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 47,
"unit": "UNIT_WORKER",
"event": "unit_trained"
}
|
| 717 | 47 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 1,
"turn": 47,
"event": "snapshot",
"faith": 0,
"score": 282,
"techs": 10,
"cities": 3,
"culture": 8,
"science": 10.75,
"happiness": 4,
"population": 10,
"gold_per_turn": -4,
"military_might": 219,
"military_units": 5
}
|
| 718 | 47 | unit_killed |
payload{
"turn": 47,
"unit": "UNIT_BARBARIAN_WARRIOR",
"event": "unit_killed",
"killer": "Vietnam",
"victim": "Barbarians"
}
|
|
| 719 | 47 | Barbarians | unit_lost |
payload{
"x": 22,
"y": 29,
"civ": "Barbarians",
"turn": 47,
"unit": "UNIT_BARBARIAN_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Vietnam",
"confidence": "confirmed"
}
|
| 720 | 47 | unit_killed |
payload{
"turn": 47,
"unit": "UNIT_BARBARIAN_WARRIOR",
"event": "unit_killed",
"killer": "Bolivia",
"victim": "Barbarians"
}
|
|
| 721 | 47 | unit_killed |
payload{
"turn": 47,
"unit": "UNIT_BARBARIAN_ARCHER",
"event": "unit_killed",
"killer": "Bolivia",
"victim": "Barbarians"
}
|
|
| 722 | 47 | Barbarians | unit_lost |
payload{
"x": 30,
"y": 32,
"civ": "Barbarians",
"turn": 47,
"unit": "UNIT_BARBARIAN_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Bolivia",
"confidence": "confirmed"
}
|
| 723 | 47 | Barbarians | unit_lost |
payload{
"x": 32,
"y": 22,
"civ": "Barbarians",
"turn": 47,
"unit": "UNIT_BARBARIAN_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Bolivia",
"confidence": "confirmed"
}
|
| 724 | 47 | unit_killed |
payload{
"turn": 47,
"unit": "UNIT_BARBARIAN_WARRIOR",
"event": "unit_killed",
"killer": "Iroquois",
"victim": "Barbarians"
}
|
|
| 725 | 47 | Barbarians | unit_lost |
payload{
"x": 36,
"y": 16,
"civ": "Barbarians",
"turn": 47,
"unit": "UNIT_BARBARIAN_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Iroquois",
"confidence": "confirmed"
}
|
| 726 | 47 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 47,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 727 | 47 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 47,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 728 | 47 | Chile | population_changed |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 47,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 729 | 47 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 124,
"turn": 47,
"event": "snapshot",
"faith": 8,
"score": 340,
"techs": 12,
"cities": 2,
"culture": 13,
"science": 16,
"happiness": 6,
"population": 13,
"gold_per_turn": -5,
"military_might": 142,
"military_units": 5
}
|
| 730 | 47 | teams_met |
payload{
"turn": 47,
"event": "teams_met",
"team_a": 22,
"team_b": 0,
"team_a_civs": [
"Harappa"
],
"team_b_civs": [
"Chile"
]
}
|
|
| 731 | 48 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 48,
"unit": "UNIT_CATAPULT",
"event": "unit_created"
}
|
| 732 | 48 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 48,
"unit": "UNIT_CATAPULT",
"event": "unit_trained"
}
|
| 733 | 48 | Bolivia | population_changed |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 48,
"event": "population_changed",
"new_population": 6,
"old_population": 5
}
|
| 734 | 48 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 80,
"turn": 48,
"event": "snapshot",
"faith": 0,
"score": 352,
"techs": 12,
"cities": 3,
"culture": 12,
"science": 18,
"happiness": 1,
"population": 15,
"gold_per_turn": 4,
"military_might": 262,
"military_units": 10
}
|
| 735 | 48 | Vietnam | unit_created |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 48,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 736 | 48 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 48,
"unit": "UNIT_CARAVAN",
"event": "unit_trained"
}
|
| 737 | 48 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 46,
"turn": 48,
"event": "snapshot",
"faith": 5,
"score": 352,
"techs": 11,
"cities": 3,
"culture": 10,
"science": 17,
"happiness": 2,
"population": 14,
"gold_per_turn": 3.21,
"military_might": 191,
"military_units": 7
}
|
| 738 | 48 | Iroquois | population_changed |
payload{
"x": 27,
"y": 14,
"civ": "Iroquois",
"city": "Grand River",
"turn": 48,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 739 | 48 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 48,
"event": "snapshot",
"faith": 0,
"score": 290,
"techs": 10,
"cities": 3,
"culture": 8,
"science": 12,
"happiness": 3,
"population": 11,
"gold_per_turn": -2,
"military_might": 223,
"military_units": 5
}
|
| 740 | 48 | Bolivia | improvement_built |
payload{
"x": 33,
"y": 26,
"civ": "Bolivia",
"turn": 48,
"event": "improvement_built"
}
|
| 741 | 48 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 140,
"turn": 48,
"event": "snapshot",
"faith": 10,
"score": 340,
"techs": 12,
"cities": 2,
"culture": 15,
"science": 16,
"happiness": 6,
"population": 13,
"gold_per_turn": 1,
"military_might": 143,
"military_units": 5
}
|
| 742 | 49 | Bolivia | golden_age_started |
payload{
"civ": "Bolivia",
"turn": 49,
"event": "golden_age_started"
}
|
| 743 | 49 | Bolivia | plot_acquired |
payload{
"x": 28,
"y": 22,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 49,
"event": "plot_acquired"
}
|
| 744 | 49 | Bolivia | plot_bought |
payload{
"x": 28,
"y": 22,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 49,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 745 | 49 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 78,
"turn": 49,
"event": "snapshot",
"faith": 0,
"score": 353,
"techs": 12,
"cities": 3,
"culture": 10,
"science": 18,
"happiness": 1,
"population": 15,
"gold_per_turn": -2,
"military_might": 311,
"military_units": 10
}
|
| 746 | 49 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 49,
"unit": "UNIT_SWORDSMAN",
"event": "unit_created"
}
|
| 747 | 49 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 49,
"unit": "UNIT_SWORDSMAN",
"event": "unit_trained"
}
|
| 748 | 49 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 48,
"turn": 49,
"event": "snapshot",
"faith": 5,
"score": 352,
"techs": 11,
"cities": 3,
"culture": 10,
"science": 17,
"happiness": 2,
"population": 14,
"gold_per_turn": 2.21,
"military_might": 195,
"military_units": 8
}
|
| 749 | 49 | Iroquois | unit_created |
payload{
"x": 34,
"y": 15,
"civ": "Iroquois",
"city": "Osininka",
"turn": 49,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 750 | 49 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Osininka",
"turn": 49,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|