Raw Events
Test-Chile — page 16 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 751 | 49 | Iroquois | unit_created |
payload{
"x": 27,
"y": 14,
"civ": "Iroquois",
"city": "Grand River",
"turn": 49,
"unit": "UNIT_ARCHER",
"event": "unit_created"
}
|
| 752 | 49 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Grand River",
"turn": 49,
"unit": "UNIT_ARCHER",
"event": "unit_trained"
}
|
| 753 | 49 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 49,
"event": "snapshot",
"faith": 0,
"score": 290,
"techs": 10,
"cities": 3,
"culture": 8,
"science": 10,
"happiness": 7,
"population": 11,
"gold_per_turn": -4,
"military_might": 220,
"military_units": 6
}
|
| 754 | 49 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 49,
"event": "building_constructed",
"building": "BUILDING_CIRCUS"
}
|
| 755 | 49 | Chile | plot_acquired |
payload{
"x": 12,
"y": 30,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 49,
"event": "plot_acquired"
}
|
| 756 | 49 | Chile | plot_bought |
payload{
"x": 12,
"y": 30,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 49,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 757 | 49 | Chile | plot_acquired |
payload{
"x": 7,
"y": 21,
"civ": "Chile",
"city": "Concepción",
"turn": 49,
"event": "plot_acquired"
}
|
| 758 | 49 | Chile | plot_bought |
payload{
"x": 7,
"y": 21,
"civ": "Chile",
"city": "Concepción",
"turn": 49,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 759 | 49 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_CONSTRUCTION",
"turn": 49,
"event": "tech_researched",
"change": 1
}
|
|
| 760 | 49 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 141,
"turn": 49,
"event": "snapshot",
"faith": 10,
"score": 351,
"techs": 13,
"cities": 2,
"culture": 15,
"science": 16,
"happiness": 8,
"population": 13,
"gold_per_turn": 1,
"military_might": 143,
"military_units": 5
}
|
| 761 | 49 | teams_met |
payload{
"turn": 49,
"event": "teams_met",
"team_a": 3,
"team_b": 0,
"team_a_civs": [
"Iroquois"
],
"team_b_civs": [
"Chile"
]
}
|
|
| 762 | 50 | Bolivia | plot_acquired |
payload{
"x": 33,
"y": 20,
"civ": "Bolivia",
"city": "La Paz",
"turn": 50,
"event": "plot_acquired"
}
|
| 763 | 50 | Bolivia | plot_bought |
payload{
"x": 33,
"y": 20,
"civ": "Bolivia",
"city": "La Paz",
"turn": 50,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 764 | 50 | tech_researched |
payload{
"civs": [
"Bolivia"
],
"team": 2,
"tech": "TECH_ENGINEERING",
"turn": 50,
"event": "tech_researched",
"change": 1
}
|
|
| 765 | 50 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 74,
"turn": 50,
"event": "snapshot",
"faith": 0,
"score": 364,
"techs": 13,
"cities": 3,
"culture": 10,
"science": 18,
"happiness": 1,
"population": 15,
"gold_per_turn": -4,
"military_might": 314,
"military_units": 10
}
|
| 766 | 50 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 50,
"event": "building_constructed",
"building": "BUILDING_SHRINE"
}
|
| 767 | 50 | Vietnam | population_changed |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 50,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 768 | 50 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_CONSTRUCTION",
"turn": 50,
"event": "tech_researched",
"change": 1
}
|
|
| 769 | 50 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 49,
"turn": 50,
"event": "snapshot",
"faith": 7,
"score": 370,
"techs": 12,
"cities": 3,
"culture": 10,
"science": 18,
"happiness": 2,
"population": 15,
"gold_per_turn": 1.21,
"military_might": 249,
"military_units": 8
}
|
| 770 | 50 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 50,
"event": "snapshot",
"faith": 0,
"score": 290,
"techs": 10,
"cities": 3,
"culture": 8,
"science": 10,
"happiness": 7,
"population": 11,
"gold_per_turn": -4,
"military_might": 239,
"military_units": 6
}
|
| 771 | 50 | unit_killed |
payload{
"turn": 50,
"unit": "UNIT_BARBARIAN_SPEARMAN",
"event": "unit_killed",
"killer": "Vietnam",
"victim": "Barbarians"
}
|
|
| 772 | 50 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 50,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 773 | 50 | Vietnam | unit_lost |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 50,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 774 | 50 | Barbarians | unit_lost |
payload{
"x": 16,
"y": 13,
"civ": "Barbarians",
"turn": 50,
"unit": "UNIT_BARBARIAN_SPEARMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Vietnam",
"confidence": "confirmed"
}
|
| 775 | 50 | Iroquois | improvement_built |
payload{
"x": 30,
"y": 16,
"civ": "Iroquois",
"turn": 50,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CAMP"
}
|
| 776 | 50 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 142,
"turn": 50,
"event": "snapshot",
"faith": 11,
"score": 351,
"techs": 13,
"cities": 2,
"culture": 16,
"science": 16,
"happiness": 8,
"population": 13,
"gold_per_turn": 1,
"military_might": 143,
"military_units": 5
}
|
| 777 | 51 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 53,
"turn": 51,
"event": "snapshot",
"faith": 7,
"score": 370,
"techs": 12,
"cities": 3,
"culture": 10,
"science": 18,
"happiness": 2,
"population": 15,
"gold_per_turn": 3.96,
"military_might": 241,
"military_units": 8
}
|
| 778 | 51 | Vietnam | unit_promoted |
payload{
"civ": "Vietnam",
"turn": 51,
"unit": "UNIT_SWORDSMAN",
"event": "unit_promoted",
"promotion": "PROMOTION_DRILL_1"
}
|
| 779 | 51 | Bolivia | population_changed |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 51,
"event": "population_changed",
"new_population": 7,
"old_population": 6
}
|
| 780 | 51 | Bolivia | population_changed |
payload{
"x": 29,
"y": 24,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 51,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 781 | 51 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 69,
"turn": 51,
"event": "snapshot",
"faith": 0,
"score": 380,
"techs": 13,
"cities": 3,
"culture": 10,
"science": 20,
"happiness": -1,
"population": 17,
"gold_per_turn": -4.24,
"military_might": 313,
"military_units": 10
}
|
| 782 | 51 | Iroquois | plot_acquired |
payload{
"x": 31,
"y": 12,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 51,
"event": "plot_acquired"
}
|
| 783 | 51 | Iroquois | plot_bought |
payload{
"x": 31,
"y": 12,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 51,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 784 | 51 | tech_researched |
payload{
"civs": [
"Iroquois"
],
"team": 3,
"tech": "TECH_POTTERY",
"turn": 51,
"event": "tech_researched",
"change": 1
}
|
|
| 785 | 51 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 51,
"event": "snapshot",
"faith": 0,
"score": 302,
"techs": 11,
"cities": 3,
"culture": 8,
"science": 9,
"happiness": 7,
"population": 11,
"gold_per_turn": -5,
"military_might": 239,
"military_units": 6
}
|
| 786 | 51 | Vietnam | unit_created |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 51,
"unit": "UNIT_COMPOSITE_BOWMAN",
"event": "unit_created"
}
|
| 787 | 51 | Vietnam | unit_upgraded |
payload{
"to": "UNIT_COMPOSITE_BOWMAN",
"civ": "Vietnam",
"from": "UNIT_ARCHER",
"turn": 51,
"event": "unit_upgraded"
}
|
| 788 | 51 | Vietnam | unit_created |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 51,
"unit": "UNIT_COMPOSITE_BOWMAN",
"event": "unit_created"
}
|
| 789 | 51 | Vietnam | unit_upgraded |
payload{
"to": "UNIT_COMPOSITE_BOWMAN",
"civ": "Vietnam",
"from": "UNIT_ARCHER",
"turn": 51,
"event": "unit_upgraded"
}
|
| 790 | 51 | Vietnam | unit_lost |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 51,
"unit": "UNIT_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 791 | 51 | Vietnam | unit_lost |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 51,
"unit": "UNIT_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 792 | 51 | teams_met |
payload{
"turn": 51,
"event": "teams_met",
"team_a": 23,
"team_b": 2,
"team_a_civs": [
"Kampala"
],
"team_b_civs": [
"Bolivia"
]
}
|
|
| 793 | 51 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 51,
"event": "population_changed",
"new_population": 10,
"old_population": 9
}
|
| 794 | 51 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 51,
"unit": "UNIT_COMPOSITE_BOWMAN",
"event": "unit_created"
}
|
| 795 | 51 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 51,
"unit": "UNIT_COMPOSITE_BOWMAN",
"event": "unit_trained"
}
|
| 796 | 51 | Chile | population_changed |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 51,
"event": "population_changed",
"new_population": 5,
"old_population": 4
}
|
| 797 | 51 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Concepción",
"turn": 51,
"event": "building_constructed",
"building": "BUILDING_LIGHTHOUSE"
}
|
| 798 | 51 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_WRITING",
"turn": 51,
"event": "tech_researched",
"change": 1
}
|
|
| 799 | 51 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 143,
"turn": 51,
"event": "snapshot",
"faith": 11,
"score": 377,
"techs": 14,
"cities": 2,
"culture": 16,
"science": 18,
"happiness": 6,
"population": 15,
"gold_per_turn": 1,
"military_might": 143,
"military_units": 6
}
|
| 800 | 51 | Chile | improvement_built |
payload{
"x": 9,
"y": 24,
"civ": "Chile",
"turn": 51,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PLANTATION"
}
|