« Test-Chile

Raw Events

Test-Chile — page 16 of 91

Seq Turn Civ Event Type Payload
751 49 Iroquois unit_created
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 49,
  "unit": "UNIT_ARCHER",
  "event": "unit_created"
}
752 49 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 49,
  "unit": "UNIT_ARCHER",
  "event": "unit_trained"
}
753 49 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 49,
  "event": "snapshot",
  "faith": 0,
  "score": 290,
  "techs": 10,
  "cities": 3,
  "culture": 8,
  "science": 10,
  "happiness": 7,
  "population": 11,
  "gold_per_turn": -4,
  "military_might": 220,
  "military_units": 6
}
754 49 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 49,
  "event": "building_constructed",
  "building": "BUILDING_CIRCUS"
}
755 49 Chile plot_acquired
payload
{
  "x": 12,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 49,
  "event": "plot_acquired"
}
756 49 Chile plot_bought
payload
{
  "x": 12,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 49,
  "event": "plot_bought",
  "bought_with": "culture"
}
757 49 Chile plot_acquired
payload
{
  "x": 7,
  "y": 21,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 49,
  "event": "plot_acquired"
}
758 49 Chile plot_bought
payload
{
  "x": 7,
  "y": 21,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 49,
  "event": "plot_bought",
  "bought_with": "culture"
}
759 49 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_CONSTRUCTION",
  "turn": 49,
  "event": "tech_researched",
  "change": 1
}
760 49 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 141,
  "turn": 49,
  "event": "snapshot",
  "faith": 10,
  "score": 351,
  "techs": 13,
  "cities": 2,
  "culture": 15,
  "science": 16,
  "happiness": 8,
  "population": 13,
  "gold_per_turn": 1,
  "military_might": 143,
  "military_units": 5
}
761 49 teams_met
payload
{
  "turn": 49,
  "event": "teams_met",
  "team_a": 3,
  "team_b": 0,
  "team_a_civs": [
    "Iroquois"
  ],
  "team_b_civs": [
    "Chile"
  ]
}
762 50 Bolivia plot_acquired
payload
{
  "x": 33,
  "y": 20,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 50,
  "event": "plot_acquired"
}
763 50 Bolivia plot_bought
payload
{
  "x": 33,
  "y": 20,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 50,
  "event": "plot_bought",
  "bought_with": "culture"
}
764 50 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_ENGINEERING",
  "turn": 50,
  "event": "tech_researched",
  "change": 1
}
765 50 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 74,
  "turn": 50,
  "event": "snapshot",
  "faith": 0,
  "score": 364,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 18,
  "happiness": 1,
  "population": 15,
  "gold_per_turn": -4,
  "military_might": 314,
  "military_units": 10
}
766 50 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 50,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
767 50 Vietnam population_changed
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 50,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
768 50 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_CONSTRUCTION",
  "turn": 50,
  "event": "tech_researched",
  "change": 1
}
769 50 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 49,
  "turn": 50,
  "event": "snapshot",
  "faith": 7,
  "score": 370,
  "techs": 12,
  "cities": 3,
  "culture": 10,
  "science": 18,
  "happiness": 2,
  "population": 15,
  "gold_per_turn": 1.21,
  "military_might": 249,
  "military_units": 8
}
770 50 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 50,
  "event": "snapshot",
  "faith": 0,
  "score": 290,
  "techs": 10,
  "cities": 3,
  "culture": 8,
  "science": 10,
  "happiness": 7,
  "population": 11,
  "gold_per_turn": -4,
  "military_might": 239,
  "military_units": 6
}
771 50 unit_killed
payload
{
  "turn": 50,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
772 50 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 50,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
773 50 Vietnam unit_lost
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 50,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
774 50 Barbarians unit_lost
payload
{
  "x": 16,
  "y": 13,
  "civ": "Barbarians",
  "turn": 50,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
775 50 Iroquois improvement_built
payload
{
  "x": 30,
  "y": 16,
  "civ": "Iroquois",
  "turn": 50,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CAMP"
}
776 50 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 142,
  "turn": 50,
  "event": "snapshot",
  "faith": 11,
  "score": 351,
  "techs": 13,
  "cities": 2,
  "culture": 16,
  "science": 16,
  "happiness": 8,
  "population": 13,
  "gold_per_turn": 1,
  "military_might": 143,
  "military_units": 5
}
777 51 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 53,
  "turn": 51,
  "event": "snapshot",
  "faith": 7,
  "score": 370,
  "techs": 12,
  "cities": 3,
  "culture": 10,
  "science": 18,
  "happiness": 2,
  "population": 15,
  "gold_per_turn": 3.96,
  "military_might": 241,
  "military_units": 8
}
778 51 Vietnam unit_promoted
payload
{
  "civ": "Vietnam",
  "turn": 51,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
779 51 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 51,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
780 51 Bolivia population_changed
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 51,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
781 51 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 69,
  "turn": 51,
  "event": "snapshot",
  "faith": 0,
  "score": 380,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": -1,
  "population": 17,
  "gold_per_turn": -4.24,
  "military_might": 313,
  "military_units": 10
}
782 51 Iroquois plot_acquired
payload
{
  "x": 31,
  "y": 12,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 51,
  "event": "plot_acquired"
}
783 51 Iroquois plot_bought
payload
{
  "x": 31,
  "y": 12,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 51,
  "event": "plot_bought",
  "bought_with": "culture"
}
784 51 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_POTTERY",
  "turn": 51,
  "event": "tech_researched",
  "change": 1
}
785 51 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 51,
  "event": "snapshot",
  "faith": 0,
  "score": 302,
  "techs": 11,
  "cities": 3,
  "culture": 8,
  "science": 9,
  "happiness": 7,
  "population": 11,
  "gold_per_turn": -5,
  "military_might": 239,
  "military_units": 6
}
786 51 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 51,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
787 51 Vietnam unit_upgraded
payload
{
  "to": "UNIT_COMPOSITE_BOWMAN",
  "civ": "Vietnam",
  "from": "UNIT_ARCHER",
  "turn": 51,
  "event": "unit_upgraded"
}
788 51 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 51,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
789 51 Vietnam unit_upgraded
payload
{
  "to": "UNIT_COMPOSITE_BOWMAN",
  "civ": "Vietnam",
  "from": "UNIT_ARCHER",
  "turn": 51,
  "event": "unit_upgraded"
}
790 51 Vietnam unit_lost
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 51,
  "unit": "UNIT_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
791 51 Vietnam unit_lost
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 51,
  "unit": "UNIT_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
792 51 teams_met
payload
{
  "turn": 51,
  "event": "teams_met",
  "team_a": 23,
  "team_b": 2,
  "team_a_civs": [
    "Kampala"
  ],
  "team_b_civs": [
    "Bolivia"
  ]
}
793 51 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 51,
  "event": "population_changed",
  "new_population": 10,
  "old_population": 9
}
794 51 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 51,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
795 51 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 51,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}
796 51 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 51,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
797 51 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 51,
  "event": "building_constructed",
  "building": "BUILDING_LIGHTHOUSE"
}
798 51 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_WRITING",
  "turn": 51,
  "event": "tech_researched",
  "change": 1
}
799 51 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 143,
  "turn": 51,
  "event": "snapshot",
  "faith": 11,
  "score": 377,
  "techs": 14,
  "cities": 2,
  "culture": 16,
  "science": 18,
  "happiness": 6,
  "population": 15,
  "gold_per_turn": 1,
  "military_might": 143,
  "military_units": 6
}
800 51 Chile improvement_built
payload
{
  "x": 9,
  "y": 24,
  "civ": "Chile",
  "turn": 51,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}

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