« Test-Chile

Raw Events

Test-Chile — page 17 of 91

Seq Turn Civ Event Type Payload
801 52 Chile city_state_friendship_changed
payload
{
  "civ": "Chile",
  "turn": 52,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Baku",
  "new_friendship": 35,
  "old_friendship": 0
}
802 52 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 52,
  "unit": "UNIT_CATAPULT",
  "event": "unit_created"
}
803 52 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 52,
  "unit": "UNIT_CATAPULT",
  "event": "unit_trained"
}
804 52 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 75,
  "turn": 52,
  "event": "snapshot",
  "faith": 0,
  "score": 380,
  "techs": 13,
  "cities": 3,
  "culture": 9,
  "science": 20,
  "happiness": -1,
  "population": 17,
  "gold_per_turn": -9.16,
  "military_might": 315,
  "military_units": 11
}
805 52 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 52,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_created"
}
806 52 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 52,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_trained"
}
807 52 Iroquois plot_acquired
payload
{
  "x": 35,
  "y": 12,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 52,
  "event": "plot_acquired"
}
808 52 Iroquois plot_bought
payload
{
  "x": 35,
  "y": 12,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 52,
  "event": "plot_bought",
  "bought_with": "culture"
}
809 52 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 52,
  "event": "snapshot",
  "faith": 0,
  "score": 303,
  "techs": 11,
  "cities": 3,
  "culture": 8,
  "science": 8,
  "happiness": 7,
  "population": 11,
  "gold_per_turn": -6,
  "military_might": 239,
  "military_units": 7
}
810 52 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 52,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
811 52 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 52,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_trained"
}
812 52 Vietnam population_changed
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 52,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
813 52 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 52,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_created"
}
814 52 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 52,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_trained"
}
815 52 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 5,
  "turn": 52,
  "event": "snapshot",
  "faith": 7,
  "score": 378,
  "techs": 12,
  "cities": 3,
  "culture": 10,
  "science": 19,
  "happiness": 1,
  "population": 16,
  "gold_per_turn": 1.96,
  "military_might": 279,
  "military_units": 10
}
816 52 Chile city_state_friendship_changed
payload
{
  "civ": "Chile",
  "turn": 52,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Port-au-Prince",
  "new_friendship": 60,
  "old_friendship": 20
}
817 52 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 52,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Port-au-Prince",
  "new_friendship": 60,
  "old_friendship": 20
}
818 52 city_state_ally_changed
payload
{
  "turn": 52,
  "event": "city_state_ally_changed",
  "new_ally": "Chile",
  "city_state": "Port-au-Prince"
}
819 52 Vietnam improvement_built
payload
{
  "x": 16,
  "y": 13,
  "civ": "Vietnam",
  "turn": 52,
  "event": "improvement_built"
}
820 52 Bolivia improvement_built
payload
{
  "x": 27,
  "y": 23,
  "civ": "Bolivia",
  "turn": 52,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_RUBBER_PLANTATION"
}
821 52 Iroquois population_changed
payload
{
  "x": 37,
  "y": 12,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 52,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
822 52 Iroquois population_changed
payload
{
  "x": 37,
  "y": 12,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 52,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
823 52 Iroquois city_founded
payload
{
  "x": 37,
  "y": 12,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 52,
  "event": "city_founded"
}
824 52 Iroquois unit_lost
payload
{
  "x": 37,
  "y": 12,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 52,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
825 52 Iroquois improvement_built
payload
{
  "x": 26,
  "y": 14,
  "civ": "Iroquois",
  "turn": 52,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
826 52 Chile plot_acquired
payload
{
  "x": 12,
  "y": 26,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 52,
  "event": "plot_acquired"
}
827 52 Chile plot_bought
payload
{
  "x": 12,
  "y": 26,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 52,
  "event": "plot_bought",
  "bought_with": "culture"
}
828 52 Chile plot_acquired
payload
{
  "x": 10,
  "y": 23,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 52,
  "event": "plot_acquired"
}
829 52 Chile plot_bought
payload
{
  "x": 10,
  "y": 23,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 52,
  "event": "plot_bought",
  "bought_with": "culture"
}
830 52 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 142,
  "turn": 52,
  "event": "snapshot",
  "faith": 11,
  "score": 380,
  "techs": 14,
  "cities": 2,
  "culture": 19,
  "science": 18,
  "happiness": 14,
  "population": 15,
  "gold_per_turn": -1,
  "military_might": 183,
  "military_units": 6
}
831 52 teams_met
payload
{
  "turn": 52,
  "event": "teams_met",
  "team_a": 26,
  "team_b": 0,
  "team_a_civs": [
    "Cahokia"
  ],
  "team_b_civs": [
    "Chile"
  ]
}
832 52 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 52,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
833 52 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 52,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
834 52 Chile city_founded
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 52,
  "event": "city_founded"
}
835 52 Chile unit_lost
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 52,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
836 52 Chile improvement_built
payload
{
  "x": 7,
  "y": 21,
  "civ": "Chile",
  "turn": 52,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CHILE_FISHING_BOATS"
}
837 53 Iroquois plot_acquired
payload
{
  "x": 28,
  "y": 15,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 53,
  "event": "plot_acquired"
}
838 53 Iroquois plot_bought
payload
{
  "x": 28,
  "y": 15,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 53,
  "event": "plot_bought",
  "bought_with": "culture"
}
839 53 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 53,
  "event": "snapshot",
  "faith": 0,
  "score": 328,
  "techs": 11,
  "cities": 4,
  "culture": 9,
  "science": 10,
  "happiness": 3,
  "population": 12,
  "gold_per_turn": -5,
  "military_might": 325,
  "military_units": 7
}
840 53 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 53,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
841 53 Vietnam plot_acquired
payload
{
  "x": 18,
  "y": 9,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 53,
  "event": "plot_acquired"
}
842 53 Vietnam plot_bought
payload
{
  "x": 18,
  "y": 9,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 53,
  "event": "plot_bought",
  "bought_with": "culture"
}
843 53 Vietnam policy_adopted
payload
{
  "civ": "Vietnam",
  "turn": 53,
  "event": "policy_adopted",
  "policy": "POLICY_REPUBLIC"
}
844 53 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 8,
  "turn": 53,
  "event": "snapshot",
  "faith": 7,
  "score": 394,
  "techs": 12,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": 0,
  "population": 17,
  "gold_per_turn": 3.22,
  "military_might": 400,
  "military_units": 10
}
845 53 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 53,
  "event": "city_state_alliance_changed",
  "allied": false,
  "city_state": "Port-au-Prince",
  "new_friendship": 58,
  "old_friendship": 60
}
846 53 city_state_ally_changed
payload
{
  "turn": 53,
  "event": "city_state_ally_changed",
  "old_ally": "Chile",
  "city_state": "Port-au-Prince"
}
847 53 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 53,
  "unit": "UNIT_CATAPULT",
  "event": "unit_created"
}
848 53 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 53,
  "unit": "UNIT_CATAPULT",
  "event": "unit_trained"
}
849 53 Bolivia unit_created
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 53,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
850 53 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 53,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}

First Previous Next Last