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Raw Events

Test-Chile — page 18 of 91

Seq Turn Civ Event Type Payload
851 53 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 71,
  "turn": 53,
  "event": "snapshot",
  "faith": 0,
  "score": 380,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": 3,
  "population": 17,
  "gold_per_turn": -4,
  "military_might": 353,
  "military_units": 13
}
852 53 Bolivia improvement_built
payload
{
  "x": 32,
  "y": 21,
  "civ": "Bolivia",
  "turn": 53,
  "event": "improvement_built"
}
853 53 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 53,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
854 53 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 53,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}
855 53 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 157,
  "turn": 53,
  "event": "snapshot",
  "faith": 11,
  "score": 400,
  "techs": 14,
  "cities": 3,
  "culture": 21,
  "science": 19,
  "happiness": 6,
  "population": 16,
  "gold_per_turn": 0,
  "military_might": 184,
  "military_units": 7
}
856 54 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 12,
  "turn": 54,
  "event": "snapshot",
  "faith": 7,
  "score": 394,
  "techs": 12,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": 0,
  "population": 17,
  "gold_per_turn": 3.39,
  "military_might": 406,
  "military_units": 10
}
857 54 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 54,
  "event": "snapshot",
  "faith": 0,
  "score": 328,
  "techs": 11,
  "cities": 4,
  "culture": 9,
  "science": 8,
  "happiness": 3,
  "population": 12,
  "gold_per_turn": -7,
  "military_might": 325,
  "military_units": 7
}
858 54 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 54,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
859 54 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 54,
  "unit": "UNIT_WARRIOR",
  "event": "unit_trained"
}
860 54 Bolivia policy_branch_unlocked
payload
{
  "civ": "Bolivia",
  "turn": 54,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_HONOR"
}
861 54 Bolivia policy_branch_adopted
payload
{
  "civ": "Bolivia",
  "turn": 54,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_HONOR"
}
862 54 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 67,
  "turn": 54,
  "event": "snapshot",
  "faith": 0,
  "score": 388,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": 3,
  "population": 17,
  "gold_per_turn": -4,
  "military_might": 430,
  "military_units": 14
}
863 54 Iroquois improvement_built
payload
{
  "x": 28,
  "y": 14,
  "civ": "Iroquois",
  "turn": 54,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
864 54 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 156,
  "turn": 54,
  "event": "snapshot",
  "faith": 11,
  "score": 400,
  "techs": 14,
  "cities": 3,
  "culture": 21,
  "science": 19,
  "happiness": 6,
  "population": 16,
  "gold_per_turn": -1,
  "military_might": 225,
  "military_units": 7
}
865 54 natural_wonder_discovered
payload
{
  "x": 37,
  "y": 18,
  "civs": [
    "Chile"
  ],
  "team": 0,
  "turn": 54,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_ULURU"
}
866 54 unit_killed
payload
{
  "turn": 54,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "event": "unit_killed",
  "killer": "Chile",
  "victim": "Barbarians"
}
867 54 Barbarians unit_lost
payload
{
  "x": 14,
  "y": 23,
  "civ": "Barbarians",
  "turn": 54,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Chile",
  "confidence": "confirmed"
}
868 55 Chile city_state_friendship_changed
payload
{
  "civ": "Chile",
  "turn": 55,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Maseru",
  "new_friendship": 35,
  "old_friendship": 0
}
869 55 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 55,
  "event": "population_changed",
  "new_population": 8,
  "old_population": 7
}
870 55 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_CALENDAR",
  "turn": 55,
  "event": "tech_researched",
  "change": 1
}
871 55 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 55,
  "event": "snapshot",
  "faith": 0,
  "score": 346,
  "techs": 12,
  "cities": 4,
  "culture": 9,
  "science": 10,
  "happiness": 3,
  "population": 13,
  "gold_per_turn": -6,
  "military_might": 317,
  "military_units": 7
}
872 55 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 55,
  "event": "building_constructed",
  "building": "BUILDING_CIRCUS"
}
873 55 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 55,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_created"
}
874 55 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 55,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_trained"
}
875 55 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_ENGINEERING",
  "turn": 55,
  "event": "tech_researched",
  "change": 1
}
876 55 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 14,
  "turn": 55,
  "event": "snapshot",
  "faith": 7,
  "score": 404,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": 2,
  "population": 17,
  "gold_per_turn": 2.39,
  "military_might": 408,
  "military_units": 11
}
877 55 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 62,
  "turn": 55,
  "event": "snapshot",
  "faith": 0,
  "score": 388,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": 3,
  "population": 17,
  "gold_per_turn": -5,
  "military_might": 455,
  "military_units": 14
}
878 55 natural_wonder_discovered
payload
{
  "x": 25,
  "y": 24,
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "turn": 55,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_MT_KAILASH"
}
879 55 Bolivia population_changed
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 55,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
880 55 Bolivia population_changed
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 55,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
881 55 Bolivia city_founded
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 55,
  "event": "city_founded"
}
882 55 Bolivia unit_lost
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 55,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
883 55 Chile golden_age_started
payload
{
  "civ": "Chile",
  "turn": 55,
  "event": "golden_age_started"
}
884 55 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 55,
  "event": "population_changed",
  "new_population": 11,
  "old_population": 10
}
885 55 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 55,
  "event": "building_constructed",
  "building": "BUILDING_LIBRARY"
}
886 55 Chile plot_acquired
payload
{
  "x": 17,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 55,
  "event": "plot_acquired"
}
887 55 Chile plot_bought
payload
{
  "x": 17,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 55,
  "event": "plot_bought",
  "bought_with": "culture"
}
888 55 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 55,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
889 55 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 167,
  "turn": 55,
  "event": "snapshot",
  "faith": 11,
  "score": 417,
  "techs": 14,
  "cities": 3,
  "culture": 25,
  "science": 26.5,
  "happiness": 8,
  "population": 18,
  "gold_per_turn": 11,
  "military_might": 224,
  "military_units": 7
}
890 55 Chile plot_acquired
payload
{
  "x": 6,
  "y": 23,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 55,
  "event": "plot_acquired"
}
891 55 Chile plot_bought
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 55,
  "event": "plot_bought",
  "bought_with": "gold"
}
892 56 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 56,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_created"
}
893 56 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 56,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_trained"
}
894 56 Iroquois population_changed
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 56,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
895 56 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 56,
  "event": "snapshot",
  "faith": 0,
  "score": 354,
  "techs": 12,
  "cities": 4,
  "culture": 9,
  "science": 10,
  "happiness": 2,
  "population": 14,
  "gold_per_turn": -7,
  "military_might": 320,
  "military_units": 8
}
896 56 Bolivia city_state_friendship_changed
payload
{
  "civ": "Bolivia",
  "turn": 56,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Cahokia",
  "new_friendship": 49,
  "old_friendship": 0
}
897 56 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 56,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
898 56 Vietnam plot_acquired
payload
{
  "x": 13,
  "y": 17,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 56,
  "event": "plot_acquired"
}
899 56 Vietnam plot_bought
payload
{
  "x": 13,
  "y": 17,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 56,
  "event": "plot_bought",
  "bought_with": "culture"
}
900 56 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 16,
  "turn": 56,
  "event": "snapshot",
  "faith": 8,
  "score": 405,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": 3,
  "population": 17,
  "gold_per_turn": 1.39,
  "military_might": 461,
  "military_units": 11
}

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