« Test-Chile

Raw Events

Test-Chile — page 20 of 91

Seq Turn Civ Event Type Payload
951 58 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 58,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
952 58 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 58,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_trained"
}
953 58 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 45,
  "turn": 58,
  "event": "snapshot",
  "faith": 0,
  "score": 432,
  "techs": 14,
  "cities": 4,
  "culture": 8,
  "science": 22,
  "happiness": 1,
  "population": 19,
  "gold_per_turn": -8,
  "military_might": 475,
  "military_units": 16
}
954 58 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 58,
  "event": "snapshot",
  "faith": 0,
  "score": 406,
  "techs": 13,
  "cities": 5,
  "culture": 10,
  "science": 17.28,
  "happiness": -4,
  "population": 17,
  "gold_per_turn": -2.72,
  "military_might": 372,
  "military_units": 7
}
955 58 Iroquois unit_promoted
payload
{
  "civ": "Iroquois",
  "turn": 58,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_MEDIC"
}
956 58 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 58,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
957 58 Vietnam plot_acquired
payload
{
  "x": 15,
  "y": 12,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 58,
  "event": "plot_acquired"
}
958 58 Vietnam plot_bought
payload
{
  "x": 15,
  "y": 12,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 58,
  "event": "plot_bought",
  "bought_with": "culture"
}
959 58 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 34,
  "turn": 58,
  "event": "snapshot",
  "faith": 11,
  "score": 406,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": 3,
  "population": 17,
  "gold_per_turn": 2.64,
  "military_might": 470,
  "military_units": 11
}
960 58 teams_met
payload
{
  "turn": 58,
  "event": "teams_met",
  "team_a": 29,
  "team_b": 1,
  "team_a_civs": [
    "Baku"
  ],
  "team_b_civs": [
    "Vietnam"
  ]
}
961 58 teams_met
payload
{
  "turn": 58,
  "event": "teams_met",
  "team_a": 27,
  "team_b": 3,
  "team_a_civs": [
    "Wittenberg"
  ],
  "team_b_civs": [
    "Iroquois"
  ]
}
962 58 Chile plot_acquired
payload
{
  "x": 15,
  "y": 24,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 58,
  "event": "plot_acquired"
}
963 58 Chile plot_bought
payload
{
  "x": 15,
  "y": 24,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 58,
  "event": "plot_bought",
  "bought_with": "culture"
}
964 58 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 58,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
965 58 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 58,
  "event": "population_changed",
  "new_population": 3,
  "old_population": 2
}
966 58 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 171,
  "turn": 58,
  "event": "snapshot",
  "faith": 13,
  "score": 472,
  "techs": 15,
  "cities": 3,
  "culture": 24,
  "science": 29.5,
  "happiness": 12,
  "population": 21,
  "gold_per_turn": 10,
  "military_might": 214,
  "military_units": 8
}
967 58 unit_killed
payload
{
  "turn": 58,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Chile",
  "victim": "Barbarians"
}
968 58 Barbarians unit_lost
payload
{
  "x": 17,
  "y": 24,
  "civ": "Barbarians",
  "turn": 58,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Chile",
  "confidence": "confirmed"
}
969 58 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 58,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Maseru",
  "new_friendship": 81,
  "old_friendship": 31
}
970 58 war_declared
payload
{
  "turn": 58,
  "event": "war_declared",
  "attacker_civs": [
    "Maseru"
  ],
  "attacker_team": 24,
  "defender_civs": [
    "Vietnam"
  ],
  "defender_team": 1
}
971 58 city_state_ally_changed
payload
{
  "turn": 58,
  "event": "city_state_ally_changed",
  "new_ally": "Chile",
  "city_state": "Maseru"
}
972 58 unit_killed
payload
{
  "turn": 58,
  "unit": "UNIT_SCOUT",
  "event": "unit_killed",
  "killer": "Chile",
  "victim": "Vietnam"
}
973 58 Vietnam unit_lost
payload
{
  "x": 16,
  "y": 23,
  "civ": "Vietnam",
  "turn": 58,
  "unit": "UNIT_SCOUT",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Chile",
  "confidence": "confirmed"
}
974 58 Chile improvement_built
payload
{
  "x": 6,
  "y": 23,
  "civ": "Chile",
  "turn": 58,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CHILE_FISHING_BOATS"
}
975 58 Chile improvement_built
payload
{
  "x": 11,
  "y": 22,
  "civ": "Chile",
  "turn": 58,
  "event": "improvement_built"
}
976 59 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 53,
  "turn": 59,
  "event": "snapshot",
  "faith": 11,
  "score": 406,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 20,
  "happiness": 3,
  "population": 17,
  "gold_per_turn": 3.64,
  "military_might": 463,
  "military_units": 10
}
977 59 Bolivia population_changed
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 59,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
978 59 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 39,
  "turn": 59,
  "event": "snapshot",
  "faith": 0,
  "score": 441,
  "techs": 14,
  "cities": 4,
  "culture": 8,
  "science": 23,
  "happiness": 0,
  "population": 20,
  "gold_per_turn": -6,
  "military_might": 537,
  "military_units": 16
}
979 59 Iroquois unit_created
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 59,
  "unit": "UNIT_CATAPULT",
  "event": "unit_created"
}
980 59 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 59,
  "unit": "UNIT_CATAPULT",
  "event": "unit_trained"
}
981 59 Iroquois unit_created
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 59,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_created"
}
982 59 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 59,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_trained"
}
983 59 Iroquois unit_created
payload
{
  "x": 37,
  "y": 12,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 59,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
984 59 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 59,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
985 59 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 8,
  "turn": 59,
  "event": "snapshot",
  "faith": 0,
  "score": 406,
  "techs": 13,
  "cities": 5,
  "culture": 10,
  "science": 20,
  "happiness": -4,
  "population": 17,
  "gold_per_turn": -6.72,
  "military_might": 407,
  "military_units": 9
}
986 59 Bolivia unit_created
payload
{
  "x": 36,
  "y": 21,
  "civ": "Bolivia",
  "turn": 59,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
987 59 Bolivia unit_upgraded
payload
{
  "to": "UNIT_SWORDSMAN",
  "civ": "Bolivia",
  "from": "UNIT_WARRIOR",
  "turn": 59,
  "event": "unit_upgraded"
}
988 59 Bolivia improvement_built
payload
{
  "x": 30,
  "y": 20,
  "civ": "Bolivia",
  "turn": 59,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
989 59 Bolivia unit_lost
payload
{
  "x": 36,
  "y": 21,
  "civ": "Bolivia",
  "turn": 59,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
990 59 unit_killed
payload
{
  "turn": 59,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Barbarians"
}
991 59 Iroquois improvement_built
payload
{
  "x": 29,
  "y": 15,
  "civ": "Iroquois",
  "turn": 59,
  "event": "improvement_built"
}
992 59 Barbarians unit_lost
payload
{
  "x": 27,
  "y": 20,
  "civ": "Barbarians",
  "turn": 59,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
993 59 Chile plot_acquired
payload
{
  "x": 11,
  "y": 24,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 59,
  "event": "plot_acquired"
}
994 59 Chile plot_bought
payload
{
  "x": 11,
  "y": 24,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 59,
  "event": "plot_bought",
  "bought_with": "culture"
}
995 59 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 197,
  "turn": 59,
  "event": "snapshot",
  "faith": 13,
  "score": 474,
  "techs": 15,
  "cities": 3,
  "culture": 24,
  "science": 29.5,
  "happiness": 20,
  "population": 21,
  "gold_per_turn": 10,
  "military_might": 204,
  "military_units": 8
}
996 59 Chile unit_promoted
payload
{
  "civ": "Chile",
  "turn": 59,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_BARRAGE_1"
}
997 59 unit_killed
payload
{
  "turn": 59,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Chile",
  "victim": "Barbarians"
}
998 59 Barbarians unit_lost
payload
{
  "x": 17,
  "y": 24,
  "civ": "Barbarians",
  "turn": 59,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Chile",
  "confidence": "confirmed"
}
999 59 Chile unit_promoted
payload
{
  "civ": "Chile",
  "turn": 59,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_SHOCK_2"
}
1000 60 Vietnam population_changed
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 60,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}

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