Raw Events
Test-Chile — page 21 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 1001 | 60 | Vietnam | population_changed |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 60,
"event": "population_changed",
"new_population": 5,
"old_population": 4
}
|
| 1002 | 60 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 57,
"turn": 60,
"event": "snapshot",
"faith": 11,
"score": 422,
"techs": 13,
"cities": 3,
"culture": 10,
"science": 22,
"happiness": 1,
"population": 19,
"gold_per_turn": 3.64,
"military_might": 464,
"military_units": 10
}
|
| 1003 | 60 | Iroquois | unit_created |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 60,
"unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
"event": "unit_created"
}
|
| 1004 | 60 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 60,
"unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
"event": "unit_trained"
}
|
| 1005 | 60 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 6,
"turn": 60,
"event": "snapshot",
"faith": 0,
"score": 406,
"techs": 13,
"cities": 5,
"culture": 10,
"science": 18.84,
"happiness": -4,
"population": 17,
"gold_per_turn": -7.72,
"military_might": 527,
"military_units": 10
}
|
| 1006 | 60 | Iroquois | unit_lost |
payload{
"x": 28,
"y": 18,
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 60,
"unit": "UNIT_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 1007 | 60 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 60,
"event": "building_constructed",
"building": "BUILDING_BARRACKS"
}
|
| 1008 | 60 | Bolivia | population_changed |
payload{
"x": 29,
"y": 24,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 60,
"event": "population_changed",
"new_population": 5,
"old_population": 4
}
|
| 1009 | 60 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 11,
"turn": 60,
"event": "snapshot",
"faith": 0,
"score": 449,
"techs": 14,
"cities": 4,
"culture": 8,
"science": 24,
"happiness": 3,
"population": 21,
"gold_per_turn": -3,
"military_might": 558,
"military_units": 16
}
|
| 1010 | 60 | Vietnam | improvement_built |
payload{
"x": 13,
"y": 17,
"civ": "Vietnam",
"turn": 60,
"event": "improvement_built"
}
|
| 1011 | 60 | Vietnam | improvement_built |
payload{
"x": 13,
"y": 18,
"civ": "Vietnam",
"turn": 60,
"event": "improvement_built"
}
|
| 1012 | 60 | unit_killed |
payload{
"turn": 60,
"unit": "UNIT_BARBARIAN_WARRIOR",
"event": "unit_killed",
"killer": "Bolivia",
"victim": "Barbarians"
}
|
|
| 1013 | 60 | natural_wonder_discovered |
payload{
"x": 10,
"y": 20,
"civs": [
"Bolivia"
],
"team": 2,
"turn": 60,
"event": "natural_wonder_discovered",
"first": false,
"wonder": "FEATURE_KILIMANJARO"
}
|
|
| 1014 | 60 | Bolivia | improvement_built |
payload{
"x": 30,
"y": 23,
"civ": "Bolivia",
"turn": 60,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PLANTATION"
}
|
| 1015 | 60 | Bolivia | improvement_built |
payload{
"x": 32,
"y": 25,
"civ": "Bolivia",
"turn": 60,
"event": "improvement_built"
}
|
| 1016 | 60 | Barbarians | unit_lost |
payload{
"x": 28,
"y": 25,
"civ": "Barbarians",
"turn": 60,
"unit": "UNIT_BARBARIAN_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Bolivia",
"confidence": "confirmed"
}
|
| 1017 | 60 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 60,
"event": "population_changed",
"new_population": 12,
"old_population": 11
}
|
| 1018 | 60 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Concepción",
"turn": 60,
"event": "building_constructed",
"building": "BUILDING_LIBRARY"
}
|
| 1019 | 60 | Chile | population_changed |
payload{
"x": 14,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 60,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 1020 | 60 | Chile | plot_acquired |
payload{
"x": 12,
"y": 33,
"civ": "Chile",
"city": "Valparaiso",
"turn": 60,
"event": "plot_acquired"
}
|
| 1021 | 60 | Chile | plot_bought |
payload{
"x": 12,
"y": 33,
"civ": "Chile",
"city": "Valparaiso",
"turn": 60,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1022 | 60 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_MATHEMATICS",
"turn": 60,
"event": "tech_researched",
"change": 1
}
|
|
| 1023 | 60 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 60,
"unit": "UNIT_PROPHET",
"event": "unit_created"
}
|
| 1024 | 60 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 210,
"turn": 60,
"event": "snapshot",
"faith": 13,
"score": 500,
"techs": 16,
"cities": 3,
"culture": 24,
"science": 35.5,
"happiness": 18,
"population": 23,
"gold_per_turn": 12,
"military_might": 215,
"military_units": 8
}
|
| 1025 | 60 | Chile | improvement_built |
payload{
"x": 13,
"y": 32,
"civ": "Chile",
"turn": 60,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PASTURE"
}
|
| 1026 | 61 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 61,
"event": "building_constructed",
"building": "BUILDING_WALLS"
}
|
| 1027 | 61 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 67,
"turn": 61,
"event": "snapshot",
"faith": 12,
"score": 422,
"techs": 13,
"cities": 3,
"culture": 11,
"science": 22,
"happiness": 2,
"population": 19,
"gold_per_turn": 10.29,
"military_might": 450,
"military_units": 10
}
|
| 1028 | 61 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 61,
"event": "snapshot",
"faith": 0,
"score": 406,
"techs": 13,
"cities": 5,
"culture": 10,
"science": 13.28,
"happiness": -4,
"population": 17,
"gold_per_turn": -6.72,
"military_might": 591,
"military_units": 9
}
|
| 1029 | 61 | Bolivia | plot_acquired |
payload{
"x": 32,
"y": 29,
"civ": "Bolivia",
"city": "Sucre",
"turn": 61,
"event": "plot_acquired"
}
|
| 1030 | 61 | Bolivia | plot_bought |
payload{
"x": 32,
"y": 29,
"civ": "Bolivia",
"city": "Sucre",
"turn": 61,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1031 | 61 | tech_researched |
payload{
"civs": [
"Bolivia"
],
"team": 2,
"tech": "TECH_CURRENCY",
"turn": 61,
"event": "tech_researched",
"change": 1
}
|
|
| 1032 | 61 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 8,
"turn": 61,
"event": "snapshot",
"faith": 0,
"score": 460,
"techs": 15,
"cities": 4,
"culture": 9,
"science": 24,
"happiness": 4,
"population": 21,
"gold_per_turn": -3,
"military_might": 555,
"military_units": 16
}
|
| 1033 | 61 | Iroquois | improvement_built |
payload{
"x": 35,
"y": 16,
"civ": "Iroquois",
"turn": 61,
"event": "improvement_built"
}
|
| 1034 | 61 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 61,
"event": "building_constructed",
"wonder": "world",
"building": "BUILDING_GREAT_LIBRARY"
}
|
| 1035 | 61 | Chile | population_changed |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 61,
"event": "population_changed",
"new_population": 8,
"old_population": 7
}
|
| 1036 | 61 | Chile | population_changed |
payload{
"x": 14,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 61,
"event": "population_changed",
"new_population": 5,
"old_population": 4
}
|
| 1037 | 61 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 223,
"turn": 61,
"event": "snapshot",
"faith": 13,
"score": 526,
"techs": 16,
"cities": 3,
"culture": 25,
"science": 41,
"happiness": 16,
"population": 25,
"gold_per_turn": 13,
"military_might": 224,
"military_units": 8
}
|
| 1038 | 61 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_CURRENCY",
"turn": 61,
"event": "tech_researched",
"change": 1
}
|
|
| 1039 | 61 | Chile | improvement_built |
payload{
"x": 13,
"y": 35,
"civ": "Chile",
"turn": 61,
"event": "improvement_built",
"improvement": "IMPROVEMENT_CHILE_FISHING_BOATS"
}
|
| 1040 | 62 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 62,
"event": "building_constructed",
"building": "BUILDING_COLOSSEUM"
}
|
| 1041 | 62 | Iroquois | plot_acquired |
payload{
"x": 38,
"y": 14,
"civ": "Iroquois",
"city": "Akwesasme",
"turn": 62,
"event": "plot_acquired"
}
|
| 1042 | 62 | Iroquois | plot_bought |
payload{
"x": 38,
"y": 14,
"civ": "Iroquois",
"city": "Akwesasme",
"turn": 62,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1043 | 62 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 62,
"event": "snapshot",
"faith": 0,
"score": 407,
"techs": 13,
"cities": 5,
"culture": 10,
"science": 10.72,
"happiness": -2,
"population": 17,
"gold_per_turn": -9.28,
"military_might": 575,
"military_units": 9
}
|
| 1044 | 62 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 77,
"turn": 62,
"event": "snapshot",
"faith": 12,
"score": 422,
"techs": 13,
"cities": 3,
"culture": 11,
"science": 22,
"happiness": 2,
"population": 19,
"gold_per_turn": 10.29,
"military_might": 441,
"military_units": 10
}
|
| 1045 | 62 | Vietnam | unit_promoted |
payload{
"civ": "Vietnam",
"turn": 62,
"unit": "UNIT_SWORDSMAN",
"event": "unit_promoted",
"promotion": "PROMOTION_DRILL_1"
}
|
| 1046 | 62 | Bolivia | population_changed |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 62,
"event": "population_changed",
"new_population": 8,
"old_population": 7
}
|
| 1047 | 62 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "La Paz",
"turn": 62,
"event": "building_constructed",
"building": "BUILDING_WATERMILL"
}
|
| 1048 | 62 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 2,
"turn": 62,
"event": "snapshot",
"faith": 0,
"score": 468,
"techs": 15,
"cities": 4,
"culture": 9,
"science": 21.78,
"happiness": 3,
"population": 22,
"gold_per_turn": -6,
"military_might": 553,
"military_units": 16
}
|
| 1049 | 62 | unit_killed |
payload{
"turn": 62,
"unit": "UNIT_BARBARIAN_WARRIOR",
"event": "unit_killed",
"killer": "Vietnam",
"victim": "Barbarians"
}
|
|
| 1050 | 62 | Barbarians | unit_lost |
payload{
"x": 20,
"y": 15,
"civ": "Barbarians",
"turn": 62,
"unit": "UNIT_WORKER",
"cause": "killed",
"event": "unit_lost",
"killer": "Vietnam",
"killed_by": "Vietnam",
"confidence": "confirmed"
}
|