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Raw Events

Test-Chile — page 21 of 91

Seq Turn Civ Event Type Payload
1001 60 Vietnam population_changed
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 60,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
1002 60 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 57,
  "turn": 60,
  "event": "snapshot",
  "faith": 11,
  "score": 422,
  "techs": 13,
  "cities": 3,
  "culture": 10,
  "science": 22,
  "happiness": 1,
  "population": 19,
  "gold_per_turn": 3.64,
  "military_might": 464,
  "military_units": 10
}
1003 60 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 60,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_created"
}
1004 60 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 60,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_trained"
}
1005 60 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 6,
  "turn": 60,
  "event": "snapshot",
  "faith": 0,
  "score": 406,
  "techs": 13,
  "cities": 5,
  "culture": 10,
  "science": 18.84,
  "happiness": -4,
  "population": 17,
  "gold_per_turn": -7.72,
  "military_might": 527,
  "military_units": 10
}
1006 60 Iroquois unit_lost
payload
{
  "x": 28,
  "y": 18,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 60,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
1007 60 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 60,
  "event": "building_constructed",
  "building": "BUILDING_BARRACKS"
}
1008 60 Bolivia population_changed
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 60,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
1009 60 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 11,
  "turn": 60,
  "event": "snapshot",
  "faith": 0,
  "score": 449,
  "techs": 14,
  "cities": 4,
  "culture": 8,
  "science": 24,
  "happiness": 3,
  "population": 21,
  "gold_per_turn": -3,
  "military_might": 558,
  "military_units": 16
}
1010 60 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 17,
  "civ": "Vietnam",
  "turn": 60,
  "event": "improvement_built"
}
1011 60 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 18,
  "civ": "Vietnam",
  "turn": 60,
  "event": "improvement_built"
}
1012 60 unit_killed
payload
{
  "turn": 60,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
1013 60 natural_wonder_discovered
payload
{
  "x": 10,
  "y": 20,
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "turn": 60,
  "event": "natural_wonder_discovered",
  "first": false,
  "wonder": "FEATURE_KILIMANJARO"
}
1014 60 Bolivia improvement_built
payload
{
  "x": 30,
  "y": 23,
  "civ": "Bolivia",
  "turn": 60,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
1015 60 Bolivia improvement_built
payload
{
  "x": 32,
  "y": 25,
  "civ": "Bolivia",
  "turn": 60,
  "event": "improvement_built"
}
1016 60 Barbarians unit_lost
payload
{
  "x": 28,
  "y": 25,
  "civ": "Barbarians",
  "turn": 60,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
1017 60 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 60,
  "event": "population_changed",
  "new_population": 12,
  "old_population": 11
}
1018 60 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 60,
  "event": "building_constructed",
  "building": "BUILDING_LIBRARY"
}
1019 60 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 60,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
1020 60 Chile plot_acquired
payload
{
  "x": 12,
  "y": 33,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 60,
  "event": "plot_acquired"
}
1021 60 Chile plot_bought
payload
{
  "x": 12,
  "y": 33,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 60,
  "event": "plot_bought",
  "bought_with": "culture"
}
1022 60 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_MATHEMATICS",
  "turn": 60,
  "event": "tech_researched",
  "change": 1
}
1023 60 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 60,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
1024 60 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 210,
  "turn": 60,
  "event": "snapshot",
  "faith": 13,
  "score": 500,
  "techs": 16,
  "cities": 3,
  "culture": 24,
  "science": 35.5,
  "happiness": 18,
  "population": 23,
  "gold_per_turn": 12,
  "military_might": 215,
  "military_units": 8
}
1025 60 Chile improvement_built
payload
{
  "x": 13,
  "y": 32,
  "civ": "Chile",
  "turn": 60,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
1026 61 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 61,
  "event": "building_constructed",
  "building": "BUILDING_WALLS"
}
1027 61 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 67,
  "turn": 61,
  "event": "snapshot",
  "faith": 12,
  "score": 422,
  "techs": 13,
  "cities": 3,
  "culture": 11,
  "science": 22,
  "happiness": 2,
  "population": 19,
  "gold_per_turn": 10.29,
  "military_might": 450,
  "military_units": 10
}
1028 61 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 61,
  "event": "snapshot",
  "faith": 0,
  "score": 406,
  "techs": 13,
  "cities": 5,
  "culture": 10,
  "science": 13.28,
  "happiness": -4,
  "population": 17,
  "gold_per_turn": -6.72,
  "military_might": 591,
  "military_units": 9
}
1029 61 Bolivia plot_acquired
payload
{
  "x": 32,
  "y": 29,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 61,
  "event": "plot_acquired"
}
1030 61 Bolivia plot_bought
payload
{
  "x": 32,
  "y": 29,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 61,
  "event": "plot_bought",
  "bought_with": "culture"
}
1031 61 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_CURRENCY",
  "turn": 61,
  "event": "tech_researched",
  "change": 1
}
1032 61 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 8,
  "turn": 61,
  "event": "snapshot",
  "faith": 0,
  "score": 460,
  "techs": 15,
  "cities": 4,
  "culture": 9,
  "science": 24,
  "happiness": 4,
  "population": 21,
  "gold_per_turn": -3,
  "military_might": 555,
  "military_units": 16
}
1033 61 Iroquois improvement_built
payload
{
  "x": 35,
  "y": 16,
  "civ": "Iroquois",
  "turn": 61,
  "event": "improvement_built"
}
1034 61 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 61,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_GREAT_LIBRARY"
}
1035 61 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 61,
  "event": "population_changed",
  "new_population": 8,
  "old_population": 7
}
1036 61 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 61,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
1037 61 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 223,
  "turn": 61,
  "event": "snapshot",
  "faith": 13,
  "score": 526,
  "techs": 16,
  "cities": 3,
  "culture": 25,
  "science": 41,
  "happiness": 16,
  "population": 25,
  "gold_per_turn": 13,
  "military_might": 224,
  "military_units": 8
}
1038 61 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_CURRENCY",
  "turn": 61,
  "event": "tech_researched",
  "change": 1
}
1039 61 Chile improvement_built
payload
{
  "x": 13,
  "y": 35,
  "civ": "Chile",
  "turn": 61,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_CHILE_FISHING_BOATS"
}
1040 62 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 62,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
1041 62 Iroquois plot_acquired
payload
{
  "x": 38,
  "y": 14,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 62,
  "event": "plot_acquired"
}
1042 62 Iroquois plot_bought
payload
{
  "x": 38,
  "y": 14,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 62,
  "event": "plot_bought",
  "bought_with": "culture"
}
1043 62 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 62,
  "event": "snapshot",
  "faith": 0,
  "score": 407,
  "techs": 13,
  "cities": 5,
  "culture": 10,
  "science": 10.72,
  "happiness": -2,
  "population": 17,
  "gold_per_turn": -9.28,
  "military_might": 575,
  "military_units": 9
}
1044 62 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 77,
  "turn": 62,
  "event": "snapshot",
  "faith": 12,
  "score": 422,
  "techs": 13,
  "cities": 3,
  "culture": 11,
  "science": 22,
  "happiness": 2,
  "population": 19,
  "gold_per_turn": 10.29,
  "military_might": 441,
  "military_units": 10
}
1045 62 Vietnam unit_promoted
payload
{
  "civ": "Vietnam",
  "turn": 62,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
1046 62 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 62,
  "event": "population_changed",
  "new_population": 8,
  "old_population": 7
}
1047 62 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 62,
  "event": "building_constructed",
  "building": "BUILDING_WATERMILL"
}
1048 62 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 2,
  "turn": 62,
  "event": "snapshot",
  "faith": 0,
  "score": 468,
  "techs": 15,
  "cities": 4,
  "culture": 9,
  "science": 21.78,
  "happiness": 3,
  "population": 22,
  "gold_per_turn": -6,
  "military_might": 553,
  "military_units": 16
}
1049 62 unit_killed
payload
{
  "turn": 62,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
1050 62 Barbarians unit_lost
payload
{
  "x": 20,
  "y": 15,
  "civ": "Barbarians",
  "turn": 62,
  "unit": "UNIT_WORKER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "killed_by": "Vietnam",
  "confidence": "confirmed"
}

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