« Test-Chile

Raw Events

Test-Chile — page 22 of 91

Seq Turn Civ Event Type Payload
1051 62 Vietnam city_state_friendship_changed
payload
{
  "civ": "Vietnam",
  "turn": 62,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Harappa",
  "new_friendship": 62,
  "old_friendship": 12
}
1052 62 Vietnam city_state_alliance_changed
payload
{
  "civ": "Vietnam",
  "turn": 62,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Harappa",
  "new_friendship": 62,
  "old_friendship": 12
}
1053 62 war_declared
payload
{
  "turn": 62,
  "event": "war_declared",
  "attacker_civs": [
    "Harappa"
  ],
  "attacker_team": 22,
  "defender_civs": [
    "Chile"
  ],
  "defender_team": 0
}
1054 62 city_state_ally_changed
payload
{
  "turn": 62,
  "event": "city_state_ally_changed",
  "new_ally": "Vietnam",
  "city_state": "Harappa"
}
1055 62 Vietnam city_state_friendship_changed
payload
{
  "civ": "Vietnam",
  "turn": 62,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Wittenberg",
  "new_friendship": 58,
  "old_friendship": 8
}
1056 62 Vietnam unit_created
payload
{
  "x": 20,
  "y": 15,
  "civ": "Vietnam",
  "turn": 62,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
1057 62 Barbarians unit_lost
payload
{
  "x": 20,
  "y": 15,
  "civ": "Barbarians",
  "turn": 62,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
1058 62 Iroquois improvement_built
payload
{
  "x": 29,
  "y": 15,
  "civ": "Iroquois",
  "turn": 62,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
1059 62 Chile plot_acquired
payload
{
  "x": 11,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 62,
  "event": "plot_acquired"
}
1060 62 Chile plot_bought
payload
{
  "x": 11,
  "y": 29,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 62,
  "event": "plot_bought",
  "bought_with": "culture"
}
1061 62 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 62,
  "event": "building_constructed",
  "building": "BUILDING_GRANARY"
}
1062 62 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 234,
  "turn": 62,
  "event": "snapshot",
  "faith": 13,
  "score": 537,
  "techs": 17,
  "cities": 3,
  "culture": 25,
  "science": 41,
  "happiness": 16,
  "population": 25,
  "gold_per_turn": 11,
  "military_might": 232,
  "military_units": 8
}
1063 62 war_declared
payload
{
  "turn": 62,
  "event": "war_declared",
  "attacker_civs": [
    "Chile"
  ],
  "attacker_team": 0,
  "defender_civs": [
    "Bolivia"
  ],
  "defender_team": 2
}
1064 62 war_declared
payload
{
  "turn": 62,
  "event": "war_declared",
  "attacker_civs": [
    "Maseru"
  ],
  "attacker_team": 24,
  "defender_civs": [
    "Bolivia"
  ],
  "defender_team": 2
}
1065 62 war_declared
payload
{
  "turn": 62,
  "event": "war_declared",
  "attacker_civs": [
    "Chile"
  ],
  "attacker_team": 0,
  "defender_civs": [
    "Iroquois"
  ],
  "defender_team": 3
}
1066 62 war_declared
payload
{
  "turn": 62,
  "event": "war_declared",
  "attacker_civs": [
    "Maseru"
  ],
  "attacker_team": 24,
  "defender_civs": [
    "Iroquois"
  ],
  "defender_team": 3
}
1067 62 teams_met
payload
{
  "turn": 62,
  "event": "teams_met",
  "team_a": 3,
  "team_b": 24,
  "team_a_civs": [
    "Iroquois"
  ],
  "team_b_civs": [
    "Maseru"
  ]
}
1068 63 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 0,
  "turn": 63,
  "event": "snapshot",
  "faith": 0,
  "score": 468,
  "techs": 15,
  "cities": 4,
  "culture": 9,
  "science": 19,
  "happiness": 3,
  "population": 22,
  "gold_per_turn": -6,
  "military_might": 545,
  "military_units": 16
}
1069 63 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 63,
  "event": "snapshot",
  "faith": 0,
  "score": 407,
  "techs": 13,
  "cities": 5,
  "culture": 10,
  "science": 12,
  "happiness": 2,
  "population": 17,
  "gold_per_turn": -8,
  "military_might": 575,
  "military_units": 9
}
1070 63 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 63,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
1071 63 Vietnam unit_lost
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 63,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1072 63 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 63,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1073 63 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 102,
  "turn": 63,
  "event": "snapshot",
  "faith": 15,
  "score": 422,
  "techs": 13,
  "cities": 3,
  "culture": 11,
  "science": 22,
  "happiness": 4,
  "population": 19,
  "gold_per_turn": 4.29,
  "military_might": 458,
  "military_units": 10
}
1074 63 Bolivia improvement_built
payload
{
  "x": 32,
  "y": 24,
  "civ": "Bolivia",
  "turn": 63,
  "event": "improvement_built"
}
1075 63 unit_killed
payload
{
  "turn": 63,
  "unit": "UNIT_SCOUT",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Chile"
}
1076 63 Chile unit_lost
payload
{
  "x": 33,
  "y": 16,
  "civ": "Chile",
  "turn": 63,
  "unit": "UNIT_SCOUT",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
1077 63 Chile golden_age_started
payload
{
  "civ": "Chile",
  "turn": 63,
  "event": "golden_age_started"
}
1078 63 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 63,
  "event": "population_changed",
  "new_population": 13,
  "old_population": 12
}
1079 63 Chile plot_acquired
payload
{
  "x": 11,
  "y": 23,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 63,
  "event": "plot_acquired"
}
1080 63 Chile plot_bought
payload
{
  "x": 11,
  "y": 23,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 63,
  "event": "plot_bought",
  "bought_with": "culture"
}
1081 63 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 63,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
1082 63 Chile plot_acquired
payload
{
  "x": 15,
  "y": 32,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 63,
  "event": "plot_acquired"
}
1083 63 Chile plot_bought
payload
{
  "x": 15,
  "y": 32,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 63,
  "event": "plot_bought",
  "bought_with": "culture"
}
1084 63 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_DRAMA",
  "turn": 63,
  "event": "tech_researched",
  "change": 1
}
1085 63 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 240,
  "turn": 63,
  "event": "snapshot",
  "faith": 13,
  "score": 564,
  "techs": 18,
  "cities": 3,
  "culture": 23,
  "science": 43.5,
  "happiness": 15,
  "population": 27,
  "gold_per_turn": 6,
  "military_might": 240,
  "military_units": 7
}
1086 63 unit_killed
payload
{
  "turn": 63,
  "unit": "UNIT_SCOUT",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Chile"
}
1087 63 Chile unit_lost
payload
{
  "x": 35,
  "y": 16,
  "civ": "Chile",
  "turn": 63,
  "unit": "UNIT_SCOUT",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
1088 63 Chile great_person_expended
payload
{
  "civ": "Chile",
  "turn": 63,
  "event": "great_person_expended",
  "great_person": "UNIT_PROPHET"
}
1089 63 Chile unit_lost
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 63,
  "unit": "UNIT_PROPHET",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1090 63 Chile unit_created
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 63,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
1091 64 peace_made
payload
{
  "turn": 64,
  "event": "peace_made",
  "team_a": 0,
  "team_b": 22,
  "team_a_civs": [
    "Chile"
  ],
  "team_b_civs": [
    "Harappa"
  ]
}
1092 64 peace_made
payload
{
  "turn": 64,
  "event": "peace_made",
  "team_a": 1,
  "team_b": 24,
  "team_a_civs": [
    "Vietnam"
  ],
  "team_b_civs": [
    "Maseru"
  ]
}
1093 64 peace_made
payload
{
  "turn": 64,
  "event": "peace_made",
  "team_a": 0,
  "team_b": 1,
  "team_a_civs": [
    "Chile"
  ],
  "team_b_civs": [
    "Vietnam"
  ]
}
1094 64 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 64,
  "event": "population_changed",
  "new_population": 9,
  "old_population": 8
}
1095 64 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 11,
  "turn": 64,
  "event": "snapshot",
  "faith": 13,
  "score": 572,
  "techs": 18,
  "cities": 3,
  "culture": 23,
  "science": 45,
  "happiness": 23,
  "population": 28,
  "gold_per_turn": 11,
  "military_might": 225,
  "military_units": 7
}
1096 64 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 64,
  "event": "population_changed",
  "new_population": 8,
  "old_population": 7
}
1097 64 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 64,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1098 64 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 64,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
1099 64 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_METAL_CASTING",
  "turn": 64,
  "event": "tech_researched",
  "change": 1
}
1100 64 era_entered
payload
{
  "era": "ERA_MEDIEVAL",
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "turn": 64,
  "event": "era_entered"
}

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