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Raw Events

Test-Chile — page 24 of 91

Seq Turn Civ Event Type Payload
1151 66 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 66,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
1152 66 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 17,
  "turn": 66,
  "event": "snapshot",
  "faith": 0,
  "score": 479,
  "techs": 15,
  "cities": 4,
  "culture": 15,
  "science": 26,
  "happiness": 2,
  "population": 23,
  "gold_per_turn": -1.1,
  "military_might": 517,
  "military_units": 17
}
1153 66 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 66,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
1154 66 Iroquois plot_acquired
payload
{
  "x": 25,
  "y": 15,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 66,
  "event": "plot_acquired"
}
1155 66 Iroquois plot_bought
payload
{
  "x": 25,
  "y": 15,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 66,
  "event": "plot_bought",
  "bought_with": "culture"
}
1156 66 Iroquois population_changed
payload
{
  "x": 28,
  "y": 18,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 66,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
1157 66 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 66,
  "event": "snapshot",
  "faith": 0,
  "score": 444,
  "techs": 14,
  "cities": 5,
  "culture": 14,
  "science": 18,
  "happiness": 4,
  "population": 18,
  "gold_per_turn": -3,
  "military_might": 575,
  "military_units": 9
}
1158 66 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 66,
  "event": "population_changed",
  "new_population": 14,
  "old_population": 13
}
1159 66 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 66,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
1160 66 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 66,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
1161 66 Chile policy_branch_unlocked
payload
{
  "civ": "Chile",
  "turn": 66,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_PIETY"
}
1162 66 Chile policy_branch_adopted
payload
{
  "civ": "Chile",
  "turn": 66,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_PIETY"
}
1163 66 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 32,
  "turn": 66,
  "event": "snapshot",
  "faith": 15,
  "score": 599,
  "techs": 18,
  "cities": 3,
  "culture": 24,
  "science": 47.5,
  "happiness": 22,
  "population": 30,
  "gold_per_turn": 11,
  "military_might": 253,
  "military_units": 8
}
1164 66 Bolivia city_state_alliance_changed
payload
{
  "civ": "Bolivia",
  "turn": 66,
  "event": "city_state_alliance_changed",
  "allied": false,
  "city_state": "Baku",
  "new_friendship": 59,
  "old_friendship": 60
}
1165 66 city_state_ally_changed
payload
{
  "turn": 66,
  "event": "city_state_ally_changed",
  "old_ally": "Bolivia",
  "city_state": "Baku"
}
1166 66 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 111,
  "turn": 66,
  "event": "snapshot",
  "faith": 19,
  "score": 464,
  "techs": 15,
  "cities": 3,
  "culture": 15,
  "science": 23,
  "happiness": 3,
  "population": 20,
  "gold_per_turn": 6.25,
  "military_might": 482,
  "military_units": 11
}
1167 66 unit_killed
payload
{
  "turn": 66,
  "unit": "UNIT_SPEARMAN",
  "event": "unit_killed",
  "killer": "Chile",
  "victim": "Bolivia"
}
1168 66 Bolivia unit_lost
payload
{
  "x": 10,
  "y": 21,
  "civ": "Bolivia",
  "turn": 66,
  "unit": "UNIT_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Chile",
  "confidence": "confirmed"
}
1169 66 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 20,
  "civ": "Vietnam",
  "turn": 66,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
1170 66 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 21,
  "civ": "Vietnam",
  "turn": 66,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1171 66 Iroquois improvement_built
payload
{
  "x": 30,
  "y": 12,
  "civ": "Iroquois",
  "turn": 66,
  "event": "improvement_built"
}
1172 67 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 67,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
1173 67 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 67,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
1174 67 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 67,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_PYRAMID"
}
1175 67 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 67,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
1176 67 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 67,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_trained"
}
1177 67 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 113,
  "turn": 67,
  "event": "snapshot",
  "faith": 18,
  "score": 474,
  "techs": 15,
  "cities": 3,
  "culture": 16,
  "science": 23,
  "happiness": 3,
  "population": 20,
  "gold_per_turn": 2.88,
  "military_might": 484,
  "military_units": 12
}
1178 67 Bolivia population_changed
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 67,
  "event": "population_changed",
  "new_population": 8,
  "old_population": 7
}
1179 67 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 67,
  "event": "building_constructed",
  "building": "BUILDING_CIRCUS"
}
1180 67 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 17,
  "turn": 67,
  "event": "snapshot",
  "faith": 0,
  "score": 487,
  "techs": 15,
  "cities": 4,
  "culture": 12,
  "science": 27,
  "happiness": 3,
  "population": 24,
  "gold_per_turn": -0.1,
  "military_might": 501,
  "military_units": 16
}
1181 67 Iroquois unit_created
payload
{
  "x": 37,
  "y": 12,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 67,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_created"
}
1182 67 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 67,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_trained"
}
1183 67 Iroquois plot_acquired
payload
{
  "x": 30,
  "y": 18,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 67,
  "event": "plot_acquired"
}
1184 67 Iroquois plot_bought
payload
{
  "x": 30,
  "y": 18,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 67,
  "event": "plot_bought",
  "bought_with": "culture"
}
1185 67 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 67,
  "event": "snapshot",
  "faith": 0,
  "score": 445,
  "techs": 14,
  "cities": 5,
  "culture": 14,
  "science": 17,
  "happiness": 4,
  "population": 18,
  "gold_per_turn": -4,
  "military_might": 578,
  "military_units": 10
}
1186 67 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 67,
  "event": "building_constructed",
  "building": "BUILDING_MARKET"
}
1187 67 Chile plot_acquired
payload
{
  "x": 10,
  "y": 25,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 67,
  "event": "plot_acquired"
}
1188 67 Chile plot_bought
payload
{
  "x": 10,
  "y": 25,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 67,
  "event": "plot_bought",
  "bought_with": "culture"
}
1189 67 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_THEOLOGY",
  "turn": 67,
  "event": "tech_researched",
  "change": 1
}
1190 67 era_entered
payload
{
  "era": "ERA_MEDIEVAL",
  "civs": [
    "Chile"
  ],
  "team": 0,
  "turn": 67,
  "event": "era_entered"
}
1191 67 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 47,
  "turn": 67,
  "event": "snapshot",
  "faith": 15,
  "score": 610,
  "techs": 19,
  "cities": 3,
  "culture": 24,
  "science": 47.5,
  "happiness": 23,
  "population": 30,
  "gold_per_turn": 15.75,
  "military_might": 255,
  "military_units": 8
}
1192 67 unit_killed
payload
{
  "turn": 67,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
1193 67 Barbarians unit_lost
payload
{
  "x": 11,
  "y": 11,
  "civ": "Barbarians",
  "turn": 67,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
1194 67 Bolivia improvement_built
payload
{
  "x": 30,
  "y": 26,
  "civ": "Bolivia",
  "turn": 67,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
1195 68 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 68,
  "event": "building_constructed",
  "building": "BUILDING_WALLS"
}
1196 68 Iroquois plot_acquired
payload
{
  "x": 30,
  "y": 17,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 68,
  "event": "plot_acquired"
}
1197 68 Iroquois plot_bought
payload
{
  "x": 30,
  "y": 17,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 68,
  "event": "plot_bought",
  "bought_with": "culture"
}
1198 68 Iroquois population_changed
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 68,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
1199 68 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 68,
  "event": "snapshot",
  "faith": 0,
  "score": 455,
  "techs": 14,
  "cities": 5,
  "culture": 14,
  "science": 18,
  "happiness": 3,
  "population": 19,
  "gold_per_turn": -4,
  "military_might": 668,
  "military_units": 10
}
1200 68 Bolivia plot_acquired
payload
{
  "x": 29,
  "y": 20,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 68,
  "event": "plot_acquired"
}

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