Raw Events
Test-Chile — page 24 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 1151 | 66 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 66,
"unit": "UNIT_CARAVAN",
"event": "unit_trained"
}
|
| 1152 | 66 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 17,
"turn": 66,
"event": "snapshot",
"faith": 0,
"score": 479,
"techs": 15,
"cities": 4,
"culture": 15,
"science": 26,
"happiness": 2,
"population": 23,
"gold_per_turn": -1.1,
"military_might": 517,
"military_units": 17
}
|
| 1153 | 66 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Grand River",
"turn": 66,
"event": "building_constructed",
"building": "BUILDING_MONUMENT"
}
|
| 1154 | 66 | Iroquois | plot_acquired |
payload{
"x": 25,
"y": 15,
"civ": "Iroquois",
"city": "Grand River",
"turn": 66,
"event": "plot_acquired"
}
|
| 1155 | 66 | Iroquois | plot_bought |
payload{
"x": 25,
"y": 15,
"civ": "Iroquois",
"city": "Grand River",
"turn": 66,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1156 | 66 | Iroquois | population_changed |
payload{
"x": 28,
"y": 18,
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 66,
"event": "population_changed",
"new_population": 2,
"old_population": 1
}
|
| 1157 | 66 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 66,
"event": "snapshot",
"faith": 0,
"score": 444,
"techs": 14,
"cities": 5,
"culture": 14,
"science": 18,
"happiness": 4,
"population": 18,
"gold_per_turn": -3,
"military_might": 575,
"military_units": 9
}
|
| 1158 | 66 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 66,
"event": "population_changed",
"new_population": 14,
"old_population": 13
}
|
| 1159 | 66 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Concepción",
"turn": 66,
"event": "building_constructed",
"building": "BUILDING_SHRINE"
}
|
| 1160 | 66 | Chile | population_changed |
payload{
"x": 14,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 66,
"event": "population_changed",
"new_population": 7,
"old_population": 6
}
|
| 1161 | 66 | Chile | policy_branch_unlocked |
payload{
"civ": "Chile",
"turn": 66,
"event": "policy_branch_unlocked",
"branch": "POLICY_BRANCH_PIETY"
}
|
| 1162 | 66 | Chile | policy_branch_adopted |
payload{
"civ": "Chile",
"turn": 66,
"event": "policy_branch_adopted",
"branch": "POLICY_BRANCH_PIETY"
}
|
| 1163 | 66 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 32,
"turn": 66,
"event": "snapshot",
"faith": 15,
"score": 599,
"techs": 18,
"cities": 3,
"culture": 24,
"science": 47.5,
"happiness": 22,
"population": 30,
"gold_per_turn": 11,
"military_might": 253,
"military_units": 8
}
|
| 1164 | 66 | Bolivia | city_state_alliance_changed |
payload{
"civ": "Bolivia",
"turn": 66,
"event": "city_state_alliance_changed",
"allied": false,
"city_state": "Baku",
"new_friendship": 59,
"old_friendship": 60
}
|
| 1165 | 66 | city_state_ally_changed |
payload{
"turn": 66,
"event": "city_state_ally_changed",
"old_ally": "Bolivia",
"city_state": "Baku"
}
|
|
| 1166 | 66 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 111,
"turn": 66,
"event": "snapshot",
"faith": 19,
"score": 464,
"techs": 15,
"cities": 3,
"culture": 15,
"science": 23,
"happiness": 3,
"population": 20,
"gold_per_turn": 6.25,
"military_might": 482,
"military_units": 11
}
|
| 1167 | 66 | unit_killed |
payload{
"turn": 66,
"unit": "UNIT_SPEARMAN",
"event": "unit_killed",
"killer": "Chile",
"victim": "Bolivia"
}
|
|
| 1168 | 66 | Bolivia | unit_lost |
payload{
"x": 10,
"y": 21,
"civ": "Bolivia",
"turn": 66,
"unit": "UNIT_SPEARMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Chile",
"confidence": "confirmed"
}
|
| 1169 | 66 | Vietnam | improvement_built |
payload{
"x": 13,
"y": 20,
"civ": "Vietnam",
"turn": 66,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 1170 | 66 | Vietnam | improvement_built |
payload{
"x": 13,
"y": 21,
"civ": "Vietnam",
"turn": 66,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 1171 | 66 | Iroquois | improvement_built |
payload{
"x": 30,
"y": 12,
"civ": "Iroquois",
"turn": 66,
"event": "improvement_built"
}
|
| 1172 | 67 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 67,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 1173 | 67 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 67,
"unit": "UNIT_WORKER",
"event": "unit_created"
}
|
| 1174 | 67 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 67,
"event": "building_constructed",
"wonder": "world",
"building": "BUILDING_PYRAMID"
}
|
| 1175 | 67 | Vietnam | unit_created |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 67,
"unit": "UNIT_SWORDSMAN",
"event": "unit_created"
}
|
| 1176 | 67 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 67,
"unit": "UNIT_SWORDSMAN",
"event": "unit_trained"
}
|
| 1177 | 67 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 113,
"turn": 67,
"event": "snapshot",
"faith": 18,
"score": 474,
"techs": 15,
"cities": 3,
"culture": 16,
"science": 23,
"happiness": 3,
"population": 20,
"gold_per_turn": 2.88,
"military_might": 484,
"military_units": 12
}
|
| 1178 | 67 | Bolivia | population_changed |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 67,
"event": "population_changed",
"new_population": 8,
"old_population": 7
}
|
| 1179 | 67 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "La Paz",
"turn": 67,
"event": "building_constructed",
"building": "BUILDING_CIRCUS"
}
|
| 1180 | 67 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 17,
"turn": 67,
"event": "snapshot",
"faith": 0,
"score": 487,
"techs": 15,
"cities": 4,
"culture": 12,
"science": 27,
"happiness": 3,
"population": 24,
"gold_per_turn": -0.1,
"military_might": 501,
"military_units": 16
}
|
| 1181 | 67 | Iroquois | unit_created |
payload{
"x": 37,
"y": 12,
"civ": "Iroquois",
"city": "Akwesasme",
"turn": 67,
"unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
"event": "unit_created"
}
|
| 1182 | 67 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Akwesasme",
"turn": 67,
"unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
"event": "unit_trained"
}
|
| 1183 | 67 | Iroquois | plot_acquired |
payload{
"x": 30,
"y": 18,
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 67,
"event": "plot_acquired"
}
|
| 1184 | 67 | Iroquois | plot_bought |
payload{
"x": 30,
"y": 18,
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 67,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1185 | 67 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 67,
"event": "snapshot",
"faith": 0,
"score": 445,
"techs": 14,
"cities": 5,
"culture": 14,
"science": 17,
"happiness": 4,
"population": 18,
"gold_per_turn": -4,
"military_might": 578,
"military_units": 10
}
|
| 1186 | 67 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 67,
"event": "building_constructed",
"building": "BUILDING_MARKET"
}
|
| 1187 | 67 | Chile | plot_acquired |
payload{
"x": 10,
"y": 25,
"civ": "Chile",
"city": "Concepción",
"turn": 67,
"event": "plot_acquired"
}
|
| 1188 | 67 | Chile | plot_bought |
payload{
"x": 10,
"y": 25,
"civ": "Chile",
"city": "Concepción",
"turn": 67,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1189 | 67 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_THEOLOGY",
"turn": 67,
"event": "tech_researched",
"change": 1
}
|
|
| 1190 | 67 | era_entered |
payload{
"era": "ERA_MEDIEVAL",
"civs": [
"Chile"
],
"team": 0,
"turn": 67,
"event": "era_entered"
}
|
|
| 1191 | 67 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 47,
"turn": 67,
"event": "snapshot",
"faith": 15,
"score": 610,
"techs": 19,
"cities": 3,
"culture": 24,
"science": 47.5,
"happiness": 23,
"population": 30,
"gold_per_turn": 15.75,
"military_might": 255,
"military_units": 8
}
|
| 1192 | 67 | unit_killed |
payload{
"turn": 67,
"unit": "UNIT_BARBARIAN_ARCHER",
"event": "unit_killed",
"killer": "Vietnam",
"victim": "Barbarians"
}
|
|
| 1193 | 67 | Barbarians | unit_lost |
payload{
"x": 11,
"y": 11,
"civ": "Barbarians",
"turn": 67,
"unit": "UNIT_BARBARIAN_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Vietnam",
"confidence": "confirmed"
}
|
| 1194 | 67 | Bolivia | improvement_built |
payload{
"x": 30,
"y": 26,
"civ": "Bolivia",
"turn": 67,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PLANTATION"
}
|
| 1195 | 68 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 68,
"event": "building_constructed",
"building": "BUILDING_WALLS"
}
|
| 1196 | 68 | Iroquois | plot_acquired |
payload{
"x": 30,
"y": 17,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 68,
"event": "plot_acquired"
}
|
| 1197 | 68 | Iroquois | plot_bought |
payload{
"x": 30,
"y": 17,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 68,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1198 | 68 | Iroquois | population_changed |
payload{
"x": 27,
"y": 14,
"civ": "Iroquois",
"city": "Grand River",
"turn": 68,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 1199 | 68 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 68,
"event": "snapshot",
"faith": 0,
"score": 455,
"techs": 14,
"cities": 5,
"culture": 14,
"science": 18,
"happiness": 3,
"population": 19,
"gold_per_turn": -4,
"military_might": 668,
"military_units": 10
}
|
| 1200 | 68 | Bolivia | plot_acquired |
payload{
"x": 29,
"y": 20,
"civ": "Bolivia",
"city": "La Paz",
"turn": 68,
"event": "plot_acquired"
}
|