Raw Events
Test-Chile — page 26 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 1251 | 70 | Chile | plot_bought |
payload{
"x": 14,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 70,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 1252 | 70 | Chile | population_changed |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 70,
"event": "population_changed",
"new_population": 15,
"old_population": 14
}
|
| 1253 | 70 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 83,
"turn": 70,
"event": "snapshot",
"faith": 19,
"score": 647,
"techs": 20,
"cities": 3,
"culture": 24,
"science": 51.5,
"happiness": 21,
"population": 33,
"gold_per_turn": 11.75,
"military_might": 266,
"military_units": 8
}
|
| 1254 | 70 | unit_killed |
payload{
"turn": 70,
"unit": "UNIT_BARBARIAN_ARCHER",
"event": "unit_killed",
"killer": "Vietnam",
"victim": "Barbarians"
}
|
|
| 1255 | 70 | Vietnam | improvement_built |
payload{
"x": 13,
"y": 16,
"civ": "Vietnam",
"turn": 70,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 1256 | 70 | Barbarians | unit_lost |
payload{
"x": 12,
"y": 10,
"civ": "Barbarians",
"turn": 70,
"unit": "UNIT_BARBARIAN_ARCHER",
"cause": "killed",
"event": "unit_lost",
"killer": "Vietnam",
"confidence": "confirmed"
}
|
| 1257 | 70 | Iroquois | improvement_built |
payload{
"x": 27,
"y": 13,
"civ": "Iroquois",
"turn": 70,
"event": "improvement_built"
}
|
| 1258 | 70 | Iroquois | improvement_built |
payload{
"x": 35,
"y": 16,
"civ": "Iroquois",
"turn": 70,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PLANTATION"
}
|
| 1259 | 71 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 111,
"turn": 71,
"event": "snapshot",
"faith": 17,
"score": 503,
"techs": 16,
"cities": 3,
"culture": 17,
"science": 23,
"happiness": 9,
"population": 20,
"gold_per_turn": -6.12,
"military_might": 591,
"military_units": 13
}
|
| 1260 | 71 | Vietnam | unit_promoted |
payload{
"civ": "Vietnam",
"turn": 71,
"unit": "UNIT_COMPOSITE_BOWMAN",
"event": "unit_promoted",
"promotion": "PROMOTION_BARRAGE_1"
}
|
| 1261 | 71 | Iroquois | unit_created |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 71,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 1262 | 71 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 71,
"unit": "UNIT_CARAVAN",
"event": "unit_trained"
}
|
| 1263 | 71 | Iroquois | population_changed |
payload{
"x": 34,
"y": 15,
"civ": "Iroquois",
"city": "Osininka",
"turn": 71,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 1264 | 71 | Iroquois | unit_created |
payload{
"x": 34,
"y": 15,
"civ": "Iroquois",
"city": "Osininka",
"turn": 71,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 1265 | 71 | Iroquois | unit_trained |
payload{
"civ": "Iroquois",
"city": "Osininka",
"turn": 71,
"unit": "UNIT_CARAVAN",
"event": "unit_trained"
}
|
| 1266 | 71 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Grand River",
"turn": 71,
"event": "building_constructed",
"building": "BUILDING_COLOSSEUM"
}
|
| 1267 | 71 | tech_researched |
payload{
"civs": [
"Iroquois"
],
"team": 3,
"tech": "TECH_METAL_CASTING",
"turn": 71,
"event": "tech_researched",
"change": 1
}
|
|
| 1268 | 71 | era_entered |
payload{
"era": "ERA_MEDIEVAL",
"civs": [
"Iroquois"
],
"team": 3,
"turn": 71,
"event": "era_entered"
}
|
|
| 1269 | 71 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 71,
"event": "snapshot",
"faith": 0,
"score": 482,
"techs": 15,
"cities": 5,
"culture": 16,
"science": 23,
"happiness": 7,
"population": 21,
"gold_per_turn": -1,
"military_might": 668,
"military_units": 12
}
|
| 1270 | 71 | Chile | plot_acquired |
payload{
"x": 11,
"y": 27,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 71,
"event": "plot_acquired"
}
|
| 1271 | 71 | Chile | plot_bought |
payload{
"x": 11,
"y": 27,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 71,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1272 | 71 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 94,
"turn": 71,
"event": "snapshot",
"faith": 19,
"score": 648,
"techs": 20,
"cities": 3,
"culture": 24,
"science": 51.5,
"happiness": 21,
"population": 33,
"gold_per_turn": 11.75,
"military_might": 262,
"military_units": 8
}
|
| 1273 | 71 | war_declared |
payload{
"turn": 71,
"event": "war_declared",
"attacker_civs": [
"Bolivia"
],
"attacker_team": 2,
"defender_civs": [
"Iroquois"
],
"defender_team": 3
}
|
|
| 1274 | 71 | Bolivia | population_changed |
payload{
"x": 35,
"y": 21,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 71,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 1275 | 71 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 71,
"unit": "UNIT_WARRIOR",
"event": "unit_created"
}
|
| 1276 | 71 | Bolivia | unit_created |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 71,
"unit": "UNIT_WARRIOR",
"event": "unit_created"
}
|
| 1277 | 71 | Bolivia | policy_adopted |
payload{
"civ": "Bolivia",
"turn": 71,
"event": "policy_adopted",
"policy": "POLICY_WARRIOR_CODE"
}
|
| 1278 | 71 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 17,
"turn": 71,
"event": "snapshot",
"faith": 0,
"score": 522,
"techs": 16,
"cities": 4,
"culture": 15,
"science": 29,
"happiness": 6,
"population": 26,
"gold_per_turn": 2,
"military_might": 502,
"military_units": 18
}
|
| 1279 | 71 | Chile | improvement_built |
payload{
"x": 16,
"y": 27,
"civ": "Chile",
"turn": 71,
"event": "improvement_built"
}
|
| 1280 | 71 | Chile | improvement_built |
payload{
"x": 11,
"y": 29,
"civ": "Chile",
"turn": 71,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 1281 | 71 | unit_killed |
payload{
"turn": 71,
"unit": "UNIT_BARBARIAN_WARRIOR",
"event": "unit_killed",
"killer": "Vietnam",
"victim": "Barbarians"
}
|
|
| 1282 | 71 | Barbarians | unit_lost |
payload{
"x": 10,
"y": 11,
"civ": "Barbarians",
"turn": 71,
"unit": "UNIT_BARBARIAN_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Vietnam",
"confidence": "confirmed"
}
|
| 1283 | 71 | Bolivia | improvement_built |
payload{
"x": 27,
"y": 23,
"civ": "Bolivia",
"turn": 71,
"event": "improvement_built"
}
|
| 1284 | 71 | Vietnam | city_converted |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 71,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
|
| 1285 | 72 | Iroquois | population_changed |
payload{
"x": 31,
"y": 14,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 72,
"event": "population_changed",
"new_population": 9,
"old_population": 8
}
|
| 1286 | 72 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 0,
"turn": 72,
"event": "snapshot",
"faith": 0,
"score": 490,
"techs": 15,
"cities": 5,
"culture": 16,
"science": 23,
"happiness": 6,
"population": 22,
"gold_per_turn": -2,
"military_might": 649,
"military_units": 12
}
|
| 1287 | 72 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_HORSEBACK_RIDING",
"turn": 72,
"event": "tech_researched",
"change": 1
}
|
|
| 1288 | 72 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 105,
"turn": 72,
"event": "snapshot",
"faith": 17,
"score": 513,
"techs": 17,
"cities": 3,
"culture": 17,
"science": 23,
"happiness": 9,
"population": 20,
"gold_per_turn": -6.12,
"military_might": 604,
"military_units": 13
}
|
| 1289 | 72 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 20,
"turn": 72,
"event": "snapshot",
"faith": 0,
"score": 522,
"techs": 16,
"cities": 4,
"culture": 15,
"science": 29,
"happiness": 6,
"population": 26,
"gold_per_turn": 3,
"military_might": 526,
"military_units": 18
}
|
| 1290 | 72 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 72,
"event": "building_constructed",
"wonder": "world",
"building": "BUILDING_MOSQUE_OF_DJENNE"
}
|
| 1291 | 72 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Concepción",
"turn": 72,
"event": "building_constructed",
"building": "BUILDING_MARKET"
}
|
| 1292 | 72 | Chile | plot_acquired |
payload{
"x": 9,
"y": 20,
"civ": "Chile",
"city": "Concepción",
"turn": 72,
"event": "plot_acquired"
}
|
| 1293 | 72 | Chile | plot_bought |
payload{
"x": 9,
"y": 20,
"civ": "Chile",
"city": "Concepción",
"turn": 72,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1294 | 72 | Chile | population_changed |
payload{
"x": 14,
"y": 34,
"civ": "Chile",
"city": "Valparaiso",
"turn": 72,
"event": "population_changed",
"new_population": 9,
"old_population": 8
}
|
| 1295 | 72 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_CIVIL_SERVICE",
"turn": 72,
"event": "tech_researched",
"change": 1
}
|
|
| 1296 | 72 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 108,
"turn": 72,
"event": "snapshot",
"faith": 25,
"score": 677,
"techs": 21,
"cities": 3,
"culture": 27,
"science": 52.5,
"happiness": 24,
"population": 34,
"gold_per_turn": 14,
"military_might": 261,
"military_units": 8
}
|
| 1297 | 72 | Bolivia | city_state_friendship_changed |
payload{
"civ": "Bolivia",
"turn": 72,
"event": "city_state_friendship_changed",
"friends": false,
"city_state": "Cahokia",
"new_friendship": 29,
"old_friendship": 30
}
|
| 1298 | 72 | Chile | improvement_built |
payload{
"x": 11,
"y": 24,
"civ": "Chile",
"turn": 72,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 1299 | 72 | Vietnam | improvement_built |
payload{
"x": 12,
"y": 22,
"civ": "Vietnam",
"turn": 72,
"event": "improvement_built",
"improvement": "IMPROVEMENT_RUBBER_PLANTATION"
}
|
| 1300 | 72 | Bolivia | unit_created |
payload{
"x": 35,
"y": 21,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 72,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|