« Test-Chile

Raw Events

Test-Chile — page 26 of 91

Seq Turn Civ Event Type Payload
1251 70 Chile plot_bought
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 70,
  "event": "plot_bought",
  "bought_with": "gold"
}
1252 70 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 70,
  "event": "population_changed",
  "new_population": 15,
  "old_population": 14
}
1253 70 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 83,
  "turn": 70,
  "event": "snapshot",
  "faith": 19,
  "score": 647,
  "techs": 20,
  "cities": 3,
  "culture": 24,
  "science": 51.5,
  "happiness": 21,
  "population": 33,
  "gold_per_turn": 11.75,
  "military_might": 266,
  "military_units": 8
}
1254 70 unit_killed
payload
{
  "turn": 70,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
1255 70 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 16,
  "civ": "Vietnam",
  "turn": 70,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
1256 70 Barbarians unit_lost
payload
{
  "x": 12,
  "y": 10,
  "civ": "Barbarians",
  "turn": 70,
  "unit": "UNIT_BARBARIAN_ARCHER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
1257 70 Iroquois improvement_built
payload
{
  "x": 27,
  "y": 13,
  "civ": "Iroquois",
  "turn": 70,
  "event": "improvement_built"
}
1258 70 Iroquois improvement_built
payload
{
  "x": 35,
  "y": 16,
  "civ": "Iroquois",
  "turn": 70,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
1259 71 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 111,
  "turn": 71,
  "event": "snapshot",
  "faith": 17,
  "score": 503,
  "techs": 16,
  "cities": 3,
  "culture": 17,
  "science": 23,
  "happiness": 9,
  "population": 20,
  "gold_per_turn": -6.12,
  "military_might": 591,
  "military_units": 13
}
1260 71 Vietnam unit_promoted
payload
{
  "civ": "Vietnam",
  "turn": 71,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_BARRAGE_1"
}
1261 71 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 71,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1262 71 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 71,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
1263 71 Iroquois population_changed
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 71,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
1264 71 Iroquois unit_created
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 71,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1265 71 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 71,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
1266 71 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 71,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
1267 71 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_METAL_CASTING",
  "turn": 71,
  "event": "tech_researched",
  "change": 1
}
1268 71 era_entered
payload
{
  "era": "ERA_MEDIEVAL",
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "turn": 71,
  "event": "era_entered"
}
1269 71 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 71,
  "event": "snapshot",
  "faith": 0,
  "score": 482,
  "techs": 15,
  "cities": 5,
  "culture": 16,
  "science": 23,
  "happiness": 7,
  "population": 21,
  "gold_per_turn": -1,
  "military_might": 668,
  "military_units": 12
}
1270 71 Chile plot_acquired
payload
{
  "x": 11,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 71,
  "event": "plot_acquired"
}
1271 71 Chile plot_bought
payload
{
  "x": 11,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 71,
  "event": "plot_bought",
  "bought_with": "culture"
}
1272 71 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 94,
  "turn": 71,
  "event": "snapshot",
  "faith": 19,
  "score": 648,
  "techs": 20,
  "cities": 3,
  "culture": 24,
  "science": 51.5,
  "happiness": 21,
  "population": 33,
  "gold_per_turn": 11.75,
  "military_might": 262,
  "military_units": 8
}
1273 71 war_declared
payload
{
  "turn": 71,
  "event": "war_declared",
  "attacker_civs": [
    "Bolivia"
  ],
  "attacker_team": 2,
  "defender_civs": [
    "Iroquois"
  ],
  "defender_team": 3
}
1274 71 Bolivia population_changed
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 71,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
1275 71 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 71,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
1276 71 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 71,
  "unit": "UNIT_WARRIOR",
  "event": "unit_created"
}
1277 71 Bolivia policy_adopted
payload
{
  "civ": "Bolivia",
  "turn": 71,
  "event": "policy_adopted",
  "policy": "POLICY_WARRIOR_CODE"
}
1278 71 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 17,
  "turn": 71,
  "event": "snapshot",
  "faith": 0,
  "score": 522,
  "techs": 16,
  "cities": 4,
  "culture": 15,
  "science": 29,
  "happiness": 6,
  "population": 26,
  "gold_per_turn": 2,
  "military_might": 502,
  "military_units": 18
}
1279 71 Chile improvement_built
payload
{
  "x": 16,
  "y": 27,
  "civ": "Chile",
  "turn": 71,
  "event": "improvement_built"
}
1280 71 Chile improvement_built
payload
{
  "x": 11,
  "y": 29,
  "civ": "Chile",
  "turn": 71,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1281 71 unit_killed
payload
{
  "turn": 71,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
1282 71 Barbarians unit_lost
payload
{
  "x": 10,
  "y": 11,
  "civ": "Barbarians",
  "turn": 71,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
1283 71 Bolivia improvement_built
payload
{
  "x": 27,
  "y": 23,
  "civ": "Bolivia",
  "turn": 71,
  "event": "improvement_built"
}
1284 71 Vietnam city_converted
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 71,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
1285 72 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 72,
  "event": "population_changed",
  "new_population": 9,
  "old_population": 8
}
1286 72 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 0,
  "turn": 72,
  "event": "snapshot",
  "faith": 0,
  "score": 490,
  "techs": 15,
  "cities": 5,
  "culture": 16,
  "science": 23,
  "happiness": 6,
  "population": 22,
  "gold_per_turn": -2,
  "military_might": 649,
  "military_units": 12
}
1287 72 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_HORSEBACK_RIDING",
  "turn": 72,
  "event": "tech_researched",
  "change": 1
}
1288 72 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 105,
  "turn": 72,
  "event": "snapshot",
  "faith": 17,
  "score": 513,
  "techs": 17,
  "cities": 3,
  "culture": 17,
  "science": 23,
  "happiness": 9,
  "population": 20,
  "gold_per_turn": -6.12,
  "military_might": 604,
  "military_units": 13
}
1289 72 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 20,
  "turn": 72,
  "event": "snapshot",
  "faith": 0,
  "score": 522,
  "techs": 16,
  "cities": 4,
  "culture": 15,
  "science": 29,
  "happiness": 6,
  "population": 26,
  "gold_per_turn": 3,
  "military_might": 526,
  "military_units": 18
}
1290 72 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 72,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_MOSQUE_OF_DJENNE"
}
1291 72 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 72,
  "event": "building_constructed",
  "building": "BUILDING_MARKET"
}
1292 72 Chile plot_acquired
payload
{
  "x": 9,
  "y": 20,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 72,
  "event": "plot_acquired"
}
1293 72 Chile plot_bought
payload
{
  "x": 9,
  "y": 20,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 72,
  "event": "plot_bought",
  "bought_with": "culture"
}
1294 72 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 72,
  "event": "population_changed",
  "new_population": 9,
  "old_population": 8
}
1295 72 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_CIVIL_SERVICE",
  "turn": 72,
  "event": "tech_researched",
  "change": 1
}
1296 72 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 108,
  "turn": 72,
  "event": "snapshot",
  "faith": 25,
  "score": 677,
  "techs": 21,
  "cities": 3,
  "culture": 27,
  "science": 52.5,
  "happiness": 24,
  "population": 34,
  "gold_per_turn": 14,
  "military_might": 261,
  "military_units": 8
}
1297 72 Bolivia city_state_friendship_changed
payload
{
  "civ": "Bolivia",
  "turn": 72,
  "event": "city_state_friendship_changed",
  "friends": false,
  "city_state": "Cahokia",
  "new_friendship": 29,
  "old_friendship": 30
}
1298 72 Chile improvement_built
payload
{
  "x": 11,
  "y": 24,
  "civ": "Chile",
  "turn": 72,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1299 72 Vietnam improvement_built
payload
{
  "x": 12,
  "y": 22,
  "civ": "Vietnam",
  "turn": 72,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_RUBBER_PLANTATION"
}
1300 72 Bolivia unit_created
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 72,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}

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