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Raw Events

Test-Chile — page 27 of 91

Seq Turn Civ Event Type Payload
1301 72 Bolivia improvement_built
payload
{
  "x": 28,
  "y": 24,
  "civ": "Bolivia",
  "turn": 72,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1302 72 Bolivia unit_lost
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 72,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1303 72 Iroquois unit_created
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 72,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1304 72 teams_met
payload
{
  "turn": 72,
  "event": "teams_met",
  "team_a": 23,
  "team_b": 3,
  "team_a_civs": [
    "Kampala"
  ],
  "team_b_civs": [
    "Iroquois"
  ]
}
1305 72 Iroquois unit_lost
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 72,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1306 73 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 73,
  "event": "building_constructed",
  "wonder": "national",
  "building": "BUILDING_WRITERS_GUILD"
}
1307 73 Chile plot_acquired
payload
{
  "x": 16,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 73,
  "event": "plot_acquired"
}
1308 73 Chile plot_bought
payload
{
  "x": 16,
  "y": 30,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 73,
  "event": "plot_bought",
  "bought_with": "culture"
}
1309 73 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 73,
  "event": "building_constructed",
  "building": "BUILDING_MINT"
}
1310 73 Chile plot_acquired
payload
{
  "x": 16,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 73,
  "event": "plot_acquired"
}
1311 73 Chile plot_bought
payload
{
  "x": 16,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 73,
  "event": "plot_bought",
  "bought_with": "culture"
}
1312 73 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 125,
  "turn": 73,
  "event": "snapshot",
  "faith": 25,
  "score": 679,
  "techs": 21,
  "cities": 3,
  "culture": 27,
  "science": 52.5,
  "happiness": 24,
  "population": 34,
  "gold_per_turn": 17,
  "military_might": 260,
  "military_units": 8
}
1313 73 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 24,
  "turn": 73,
  "event": "snapshot",
  "faith": 0,
  "score": 522,
  "techs": 16,
  "cities": 4,
  "culture": 15,
  "science": 29,
  "happiness": 3,
  "population": 26,
  "gold_per_turn": 4.35,
  "military_might": 482,
  "military_units": 18
}
1314 73 Iroquois golden_age_started
payload
{
  "civ": "Iroquois",
  "turn": 73,
  "event": "golden_age_started"
}
1315 73 Iroquois plot_acquired
payload
{
  "x": 29,
  "y": 19,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 73,
  "event": "plot_acquired"
}
1316 73 Iroquois plot_bought
payload
{
  "x": 29,
  "y": 19,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 73,
  "event": "plot_bought",
  "bought_with": "culture"
}
1317 73 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_WRITING",
  "turn": 73,
  "event": "tech_researched",
  "change": 1
}
1318 73 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 12,
  "turn": 73,
  "event": "snapshot",
  "faith": 0,
  "score": 501,
  "techs": 16,
  "cities": 5,
  "culture": 14,
  "science": 26,
  "happiness": 6,
  "population": 22,
  "gold_per_turn": -2.57,
  "military_might": 594,
  "military_units": 12
}
1319 73 Iroquois unit_promoted
payload
{
  "civ": "Iroquois",
  "turn": 73,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
1320 73 Bolivia city_state_friendship_changed
payload
{
  "civ": "Bolivia",
  "turn": 73,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Cahokia",
  "new_friendship": 78,
  "old_friendship": 28
}
1321 73 Bolivia city_state_alliance_changed
payload
{
  "civ": "Bolivia",
  "turn": 73,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Cahokia",
  "new_friendship": 78,
  "old_friendship": 28
}
1322 73 war_declared
payload
{
  "turn": 73,
  "event": "war_declared",
  "attacker_civs": [
    "Cahokia"
  ],
  "attacker_team": 26,
  "defender_civs": [
    "Iroquois"
  ],
  "defender_team": 3
}
1323 73 teams_met
payload
{
  "turn": 73,
  "event": "teams_met",
  "team_a": 3,
  "team_b": 26,
  "team_a_civs": [
    "Iroquois"
  ],
  "team_b_civs": [
    "Cahokia"
  ]
}
1324 73 city_state_ally_changed
payload
{
  "turn": 73,
  "event": "city_state_ally_changed",
  "new_ally": "Bolivia",
  "city_state": "Cahokia"
}
1325 73 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 101,
  "turn": 73,
  "event": "snapshot",
  "faith": 17,
  "score": 513,
  "techs": 17,
  "cities": 3,
  "culture": 17,
  "science": 23,
  "happiness": 13,
  "population": 20,
  "gold_per_turn": -2.83,
  "military_might": 603,
  "military_units": 13
}
1326 73 Chile improvement_built
payload
{
  "x": 16,
  "y": 29,
  "civ": "Chile",
  "turn": 73,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1327 73 Vietnam improvement_built
payload
{
  "x": 12,
  "y": 18,
  "civ": "Vietnam",
  "turn": 73,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
1328 73 unit_killed
payload
{
  "turn": 73,
  "unit": "UNIT_WARRIOR",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Bolivia"
}
1329 73 Iroquois improvement_built
payload
{
  "x": 27,
  "y": 13,
  "civ": "Iroquois",
  "turn": 73,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
1330 73 Bolivia unit_lost
payload
{
  "x": 31,
  "y": 18,
  "civ": "Bolivia",
  "turn": 73,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
1331 74 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 74,
  "event": "population_changed",
  "new_population": 9,
  "old_population": 8
}
1332 74 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 31,
  "turn": 74,
  "event": "snapshot",
  "faith": 0,
  "score": 530,
  "techs": 16,
  "cities": 4,
  "culture": 15,
  "science": 30,
  "happiness": 13,
  "population": 27,
  "gold_per_turn": 6.35,
  "military_might": 447,
  "military_units": 17
}
1333 74 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 9,
  "turn": 74,
  "event": "snapshot",
  "faith": 0,
  "score": 501,
  "techs": 16,
  "cities": 5,
  "culture": 14,
  "science": 26,
  "happiness": 10,
  "population": 22,
  "gold_per_turn": -1.94,
  "military_might": 570,
  "military_units": 12
}
1334 74 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_WRITING",
  "turn": 74,
  "event": "tech_researched",
  "change": 1
}
1335 74 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 98,
  "turn": 74,
  "event": "snapshot",
  "faith": 17,
  "score": 523,
  "techs": 18,
  "cities": 3,
  "culture": 17,
  "science": 24,
  "happiness": 13,
  "population": 20,
  "gold_per_turn": -3.83,
  "military_might": 601,
  "military_units": 13
}
1336 74 Chile plot_acquired
payload
{
  "x": 17,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 74,
  "event": "plot_acquired"
}
1337 74 Chile plot_bought
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 74,
  "event": "plot_bought",
  "bought_with": "gold"
}
1338 74 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 114,
  "turn": 74,
  "event": "snapshot",
  "faith": 25,
  "score": 680,
  "techs": 21,
  "cities": 3,
  "culture": 27,
  "science": 52.5,
  "happiness": 24,
  "population": 34,
  "gold_per_turn": 19,
  "military_might": 262,
  "military_units": 8
}
1339 74 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 15,
  "civ": "Vietnam",
  "turn": 74,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
1340 74 unit_killed
payload
{
  "turn": 74,
  "unit": "UNIT_CATAPULT",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Bolivia"
}
1341 74 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 74,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1342 74 Iroquois unit_lost
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 74,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1343 74 Bolivia unit_lost
payload
{
  "x": 30,
  "y": 19,
  "civ": "Bolivia",
  "turn": 74,
  "unit": "UNIT_CATAPULT",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
1344 75 Vietnam plot_acquired
payload
{
  "x": 13,
  "y": 12,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 75,
  "event": "plot_acquired"
}
1345 75 Vietnam plot_bought
payload
{
  "x": 13,
  "y": 12,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 75,
  "event": "plot_bought",
  "bought_with": "culture"
}
1346 75 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 75,
  "event": "building_constructed",
  "building": "BUILDING_WORKSHOP"
}
1347 75 Vietnam population_changed
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 75,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
1348 75 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 75,
  "event": "building_constructed",
  "building": "BUILDING_WORKSHOP"
}
1349 75 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_SAILING",
  "turn": 75,
  "event": "tech_researched",
  "change": 1
}
1350 75 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 90,
  "turn": 75,
  "event": "snapshot",
  "faith": 17,
  "score": 543,
  "techs": 19,
  "cities": 3,
  "culture": 17,
  "science": 24,
  "happiness": 12,
  "population": 21,
  "gold_per_turn": -7.83,
  "military_might": 571,
  "military_units": 13
}

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