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Raw Events

Test-Chile — page 28 of 91

Seq Turn Civ Event Type Payload
1351 75 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 75,
  "event": "population_changed",
  "new_population": 11,
  "old_population": 10
}
1352 75 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 75,
  "event": "building_constructed",
  "building": "BUILDING_STABLE"
}
1353 75 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 75,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
1354 75 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 135,
  "turn": 75,
  "event": "snapshot",
  "faith": 25,
  "score": 688,
  "techs": 21,
  "cities": 3,
  "culture": 27,
  "science": 54,
  "happiness": 23,
  "population": 35,
  "gold_per_turn": 19,
  "military_might": 261,
  "military_units": 8
}
1355 75 Iroquois city_state_friendship_changed
payload
{
  "civ": "Iroquois",
  "turn": 75,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Harappa",
  "new_friendship": 50,
  "old_friendship": 0
}
1356 75 Iroquois plot_acquired
payload
{
  "x": 28,
  "y": 16,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 75,
  "event": "plot_acquired"
}
1357 75 Iroquois plot_bought
payload
{
  "x": 28,
  "y": 16,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 75,
  "event": "plot_bought",
  "bought_with": "culture"
}
1358 75 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 10,
  "turn": 75,
  "event": "snapshot",
  "faith": 0,
  "score": 502,
  "techs": 16,
  "cities": 5,
  "culture": 14,
  "science": 26,
  "happiness": 10,
  "population": 22,
  "gold_per_turn": 0.31,
  "military_might": 517,
  "military_units": 12
}
1359 75 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 75,
  "event": "building_constructed",
  "building": "BUILDING_BARRACKS"
}
1360 75 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 37,
  "turn": 75,
  "event": "snapshot",
  "faith": 0,
  "score": 530,
  "techs": 16,
  "cities": 4,
  "culture": 15,
  "science": 30,
  "happiness": 13,
  "population": 27,
  "gold_per_turn": 6.65,
  "military_might": 420,
  "military_units": 16
}
1361 75 unit_killed
payload
{
  "turn": 75,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
1362 75 Vietnam population_changed
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 75,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
1363 75 Vietnam population_changed
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 75,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
1364 75 Vietnam city_founded
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 75,
  "event": "city_founded"
}
1365 75 Vietnam population_changed
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 75,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
1366 75 Vietnam population_changed
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 75,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
1367 75 Vietnam city_founded
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 75,
  "event": "city_founded"
}
1368 75 Vietnam improvement_built
payload
{
  "x": 18,
  "y": 12,
  "civ": "Vietnam",
  "turn": 75,
  "event": "improvement_built"
}
1369 75 Vietnam unit_lost
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 75,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1370 75 Vietnam unit_lost
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 75,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1371 75 Barbarians unit_lost
payload
{
  "x": 16,
  "y": 19,
  "civ": "Barbarians",
  "turn": 75,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
1372 75 Bolivia improvement_built
payload
{
  "x": 33,
  "y": 25,
  "civ": "Bolivia",
  "turn": 75,
  "event": "improvement_built"
}
1373 75 unit_killed
payload
{
  "turn": 75,
  "unit": "UNIT_WARRIOR",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Bolivia"
}
1374 75 unit_killed
payload
{
  "turn": 75,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Bolivia"
}
1375 75 Bolivia unit_lost
payload
{
  "x": 30,
  "y": 20,
  "civ": "Bolivia",
  "turn": 75,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
1376 75 Bolivia unit_lost
payload
{
  "x": 33,
  "y": 17,
  "civ": "Bolivia",
  "turn": 75,
  "unit": "UNIT_SWORDSMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
1377 76 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 76,
  "event": "city_state_alliance_changed",
  "allied": false,
  "city_state": "Maseru",
  "new_friendship": 58,
  "old_friendship": 60
}
1378 76 city_state_ally_changed
payload
{
  "turn": 76,
  "event": "city_state_ally_changed",
  "old_ally": "Chile",
  "city_state": "Maseru"
}
1379 76 Vietnam plot_acquired
payload
{
  "x": 19,
  "y": 17,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 76,
  "event": "plot_acquired"
}
1380 76 Vietnam plot_bought
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 76,
  "event": "plot_bought",
  "bought_with": "gold"
}
1381 76 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 52,
  "turn": 76,
  "event": "snapshot",
  "faith": 17,
  "score": 595,
  "techs": 19,
  "cities": 5,
  "culture": 19,
  "science": 26,
  "happiness": 5,
  "population": 23,
  "gold_per_turn": -3.56,
  "military_might": 564,
  "military_units": 13
}
1382 76 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 76,
  "event": "population_changed",
  "new_population": 16,
  "old_population": 15
}
1383 76 Chile plot_acquired
payload
{
  "x": 14,
  "y": 24,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 76,
  "event": "plot_acquired"
}
1384 76 Chile plot_bought
payload
{
  "x": 14,
  "y": 24,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 76,
  "event": "plot_bought",
  "bought_with": "culture"
}
1385 76 Chile population_changed
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 76,
  "event": "population_changed",
  "new_population": 10,
  "old_population": 9
}
1386 76 Chile unit_lost
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 76,
  "unit": "UNIT_CARGO_SHIP",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1387 76 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 76,
  "unit": "UNIT_CARGO_SHIP",
  "event": "unit_created"
}
1388 76 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 155,
  "turn": 76,
  "event": "snapshot",
  "faith": 25,
  "score": 705,
  "techs": 21,
  "cities": 3,
  "culture": 27,
  "science": 56.5,
  "happiness": 14,
  "population": 37,
  "gold_per_turn": 19.25,
  "military_might": 263,
  "military_units": 8
}
1389 76 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 76,
  "event": "building_constructed",
  "building": "BUILDING_MARKET"
}
1390 76 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 46,
  "turn": 76,
  "event": "snapshot",
  "faith": 0,
  "score": 530,
  "techs": 16,
  "cities": 4,
  "culture": 15,
  "science": 30,
  "happiness": 13,
  "population": 27,
  "gold_per_turn": 8.4,
  "military_might": 384,
  "military_units": 14
}
1391 76 Iroquois population_changed
payload
{
  "x": 28,
  "y": 18,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 76,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
1392 76 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 10,
  "turn": 76,
  "event": "snapshot",
  "faith": 0,
  "score": 510,
  "techs": 16,
  "cities": 5,
  "culture": 14,
  "science": 28,
  "happiness": 9,
  "population": 23,
  "gold_per_turn": 0.31,
  "military_might": 498,
  "military_units": 12
}
1393 76 Iroquois unit_promoted
payload
{
  "civ": "Iroquois",
  "turn": 76,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
1394 76 Chile improvement_built
payload
{
  "x": 11,
  "y": 28,
  "civ": "Chile",
  "turn": 76,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1395 76 unit_killed
payload
{
  "turn": 76,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Iroquois"
}
1396 76 Bolivia improvement_built
payload
{
  "x": 30,
  "y": 24,
  "civ": "Bolivia",
  "turn": 76,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1397 76 Iroquois unit_lost
payload
{
  "x": 31,
  "y": 17,
  "civ": "Iroquois",
  "turn": 76,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
1398 76 unit_killed
payload
{
  "turn": 76,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Bolivia"
}
1399 76 unit_killed
payload
{
  "turn": 76,
  "unit": "UNIT_WARRIOR",
  "event": "unit_killed",
  "killer": "Iroquois",
  "victim": "Bolivia"
}
1400 76 Iroquois improvement_pillaged
payload
{
  "x": 30,
  "y": 20,
  "civ": "Iroquois",
  "turn": 76,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "improvement_pillaged"
}

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