« Test-Chile

Raw Events

Test-Chile — page 30 of 91

Seq Turn Civ Event Type Payload
1451 78 Chile plot_acquired
payload
{
  "x": 15,
  "y": 25,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 78,
  "event": "plot_acquired"
}
1452 78 Chile plot_bought
payload
{
  "x": 15,
  "y": 25,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 78,
  "event": "plot_bought",
  "bought_with": "culture"
}
1453 78 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_EDUCATION",
  "turn": 78,
  "event": "tech_researched",
  "change": 1
}
1454 78 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 184,
  "turn": 78,
  "event": "snapshot",
  "faith": 29,
  "score": 737,
  "techs": 22,
  "cities": 3,
  "culture": 37,
  "science": 56.5,
  "happiness": 14,
  "population": 37,
  "gold_per_turn": 17.57,
  "military_might": 266,
  "military_units": 8
}
1455 78 Iroquois population_changed
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 78,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
1456 78 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 16,
  "turn": 78,
  "event": "snapshot",
  "faith": 0,
  "score": 536,
  "techs": 17,
  "cities": 5,
  "culture": 16,
  "science": 30,
  "happiness": 9,
  "population": 25,
  "gold_per_turn": 1.46,
  "military_might": 551,
  "military_units": 10
}
1457 78 Bolivia unit_created
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 78,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
1458 78 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 78,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_trained"
}
1459 78 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 81,
  "turn": 78,
  "event": "snapshot",
  "faith": 0,
  "score": 540,
  "techs": 16,
  "cities": 4,
  "culture": 13,
  "science": 31,
  "happiness": 8,
  "population": 28,
  "gold_per_turn": 5.11,
  "military_might": 376,
  "military_units": 14
}
1460 78 Chile improvement_built
payload
{
  "x": 11,
  "y": 27,
  "civ": "Chile",
  "turn": 78,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1461 78 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 17,
  "civ": "Vietnam",
  "turn": 78,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
1462 78 Vietnam improvement_built
payload
{
  "x": 18,
  "y": 12,
  "civ": "Vietnam",
  "turn": 78,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
1463 78 Bolivia unit_created
payload
{
  "x": 28,
  "y": 22,
  "civ": "Bolivia",
  "turn": 78,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
1464 78 Bolivia unit_upgraded
payload
{
  "to": "UNIT_SWORDSMAN",
  "civ": "Bolivia",
  "from": "UNIT_WARRIOR",
  "turn": 78,
  "event": "unit_upgraded"
}
1465 78 Bolivia unit_created
payload
{
  "x": 32,
  "y": 20,
  "civ": "Bolivia",
  "turn": 78,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
1466 78 Bolivia unit_upgraded
payload
{
  "to": "UNIT_SWORDSMAN",
  "civ": "Bolivia",
  "from": "UNIT_WARRIOR",
  "turn": 78,
  "event": "unit_upgraded"
}
1467 78 Bolivia improvement_built
payload
{
  "x": 28,
  "y": 23,
  "civ": "Bolivia",
  "turn": 78,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
1468 78 Bolivia unit_lost
payload
{
  "x": 28,
  "y": 22,
  "civ": "Bolivia",
  "turn": 78,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
1469 78 Bolivia unit_lost
payload
{
  "x": 32,
  "y": 20,
  "civ": "Bolivia",
  "turn": 78,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
1470 78 teams_met
payload
{
  "turn": 78,
  "event": "teams_met",
  "team_a": 3,
  "team_b": 29,
  "team_a_civs": [
    "Iroquois"
  ],
  "team_b_civs": [
    "Baku"
  ]
}
1471 79 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 79,
  "event": "building_constructed",
  "building": "BUILDING_WATERMILL"
}
1472 79 Vietnam population_changed
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 79,
  "event": "population_changed",
  "new_population": 2,
  "old_population": 1
}
1473 79 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_DRAMA",
  "turn": 79,
  "event": "tech_researched",
  "change": 1
}
1474 79 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 79,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
1475 79 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 41,
  "turn": 79,
  "event": "snapshot",
  "faith": 17,
  "score": 639,
  "techs": 20,
  "cities": 5,
  "culture": 20,
  "science": 30,
  "happiness": 7,
  "population": 26,
  "gold_per_turn": -3.96,
  "military_might": 564,
  "military_units": 13
}
1476 79 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 203,
  "turn": 79,
  "event": "snapshot",
  "faith": 29,
  "score": 737,
  "techs": 22,
  "cities": 3,
  "culture": 37,
  "science": 56.5,
  "happiness": 14,
  "population": 37,
  "gold_per_turn": 18.57,
  "military_might": 268,
  "military_units": 8
}
1477 79 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 79,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
1478 79 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_PHYSICS",
  "turn": 79,
  "event": "tech_researched",
  "change": 1
}
1479 79 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 36,
  "turn": 79,
  "event": "snapshot",
  "faith": 0,
  "score": 550,
  "techs": 17,
  "cities": 4,
  "culture": 15,
  "science": 31,
  "happiness": 8,
  "population": 28,
  "gold_per_turn": 5.36,
  "military_might": 516,
  "military_units": 14
}
1480 79 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 79,
  "event": "population_changed",
  "new_population": 10,
  "old_population": 9
}
1481 79 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 79,
  "event": "building_constructed",
  "building": "BUILDING_LIBRARY"
}
1482 79 Iroquois plot_acquired
payload
{
  "x": 37,
  "y": 16,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 79,
  "event": "plot_acquired"
}
1483 79 Iroquois plot_bought
payload
{
  "x": 37,
  "y": 16,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 79,
  "event": "plot_bought",
  "bought_with": "culture"
}
1484 79 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 31,
  "turn": 79,
  "event": "snapshot",
  "faith": 0,
  "score": 546,
  "techs": 17,
  "cities": 5,
  "culture": 16,
  "science": 36,
  "happiness": 8,
  "population": 26,
  "gold_per_turn": 0.46,
  "military_might": 608,
  "military_units": 10
}
1485 79 unit_killed
payload
{
  "turn": 79,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Barbarians"
}
1486 79 Vietnam religion_enhanced
payload
{
  "civ": "Vietnam",
  "turn": 79,
  "event": "religion_enhanced",
  "beliefs": [
    "BELIEF_REFINED_CRAFTS",
    "BELIEF_DISCIPLEZ"
  ],
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
1487 79 Vietnam great_person_expended
payload
{
  "civ": "Vietnam",
  "turn": 79,
  "event": "great_person_expended",
  "great_person": "UNIT_PROPHET"
}
1488 79 Vietnam improvement_built
payload
{
  "x": 18,
  "y": 14,
  "civ": "Vietnam",
  "turn": 79,
  "event": "improvement_built"
}
1489 79 Vietnam unit_lost
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 79,
  "unit": "UNIT_PROPHET",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1490 79 Barbarians unit_lost
payload
{
  "x": 11,
  "y": 11,
  "civ": "Barbarians",
  "turn": 79,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
1491 79 unit_killed
payload
{
  "turn": 79,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
1492 79 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 79,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1493 79 Bolivia unit_lost
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 79,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1494 79 Barbarians unit_lost
payload
{
  "x": 33,
  "y": 29,
  "civ": "Barbarians",
  "turn": 79,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
1495 79 Iroquois improvement_built
payload
{
  "x": 32,
  "y": 14,
  "civ": "Iroquois",
  "turn": 79,
  "event": "improvement_built"
}
1496 79 Iroquois improvement_built
payload
{
  "x": 33,
  "y": 15,
  "civ": "Iroquois",
  "turn": 79,
  "event": "improvement_built"
}
1497 80 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 80,
  "event": "building_constructed",
  "building": "BUILDING_WATERMILL"
}
1498 80 Iroquois policy_branch_unlocked
payload
{
  "civ": "Iroquois",
  "turn": 80,
  "event": "policy_branch_unlocked",
  "branch": "POLICY_BRANCH_PIETY"
}
1499 80 Iroquois policy_branch_adopted
payload
{
  "civ": "Iroquois",
  "turn": 80,
  "event": "policy_branch_adopted",
  "branch": "POLICY_BRANCH_PIETY"
}
1500 80 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_CURRENCY",
  "turn": 80,
  "event": "tech_researched",
  "change": 1
}

First Previous Next Last