« Test-Chile

Raw Events

Test-Chile — page 34 of 91

Seq Turn Civ Event Type Payload
1651 86 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 61,
  "turn": 86,
  "event": "snapshot",
  "faith": 0,
  "score": 587,
  "techs": 17,
  "cities": 4,
  "culture": 18,
  "science": 38,
  "happiness": 10,
  "population": 31,
  "gold_per_turn": 19.65,
  "military_might": 665,
  "military_units": 15
}
1652 86 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 86,
  "event": "building_constructed",
  "building": "BUILDING_LIBRARY"
}
1653 86 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_GUILDS",
  "turn": 86,
  "event": "tech_researched",
  "change": 1
}
1654 86 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 17,
  "turn": 86,
  "event": "snapshot",
  "faith": 1,
  "score": 602,
  "techs": 20,
  "cities": 5,
  "culture": 18,
  "science": 47,
  "happiness": 10,
  "population": 28,
  "gold_per_turn": 1.66,
  "military_might": 689,
  "military_units": 11
}
1655 86 Chile city_state_friendship_changed
payload
{
  "civ": "Chile",
  "turn": 86,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Baku",
  "new_friendship": 40,
  "old_friendship": 0
}
1656 86 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 86,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Maseru",
  "new_friendship": 86,
  "old_friendship": 46
}
1657 86 city_state_ally_changed
payload
{
  "turn": 86,
  "event": "city_state_ally_changed",
  "new_ally": "Chile",
  "city_state": "Maseru"
}
1658 86 Vietnam unit_created
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 86,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_created"
}
1659 86 Vietnam unit_upgraded
payload
{
  "to": "UNIT_PIKEMAN",
  "civ": "Vietnam",
  "from": "UNIT_SPEARMAN",
  "turn": 86,
  "event": "unit_upgraded"
}
1660 86 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 13,
  "civ": "Vietnam",
  "turn": 86,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
1661 86 Vietnam unit_lost
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 86,
  "unit": "UNIT_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
1662 86 Vietnam improvement_built
payload
{
  "x": 10,
  "y": 13,
  "civ": "Vietnam",
  "turn": 86,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1663 86 Vietnam improvement_built
payload
{
  "x": 11,
  "y": 19,
  "civ": "Vietnam",
  "turn": 86,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
1664 86 Bolivia unit_created
payload
{
  "x": 32,
  "y": 21,
  "civ": "Bolivia",
  "turn": 86,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
1665 86 Bolivia unit_upgraded
payload
{
  "to": "UNIT_SWORDSMAN",
  "civ": "Bolivia",
  "from": "UNIT_WARRIOR",
  "turn": 86,
  "event": "unit_upgraded"
}
1666 86 Bolivia unit_lost
payload
{
  "x": 32,
  "y": 21,
  "civ": "Bolivia",
  "turn": 86,
  "unit": "UNIT_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
1667 87 Bolivia population_changed
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 87,
  "event": "population_changed",
  "new_population": 10,
  "old_population": 9
}
1668 87 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 87,
  "event": "building_constructed",
  "building": "BUILDING_FORGE"
}
1669 87 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 87,
  "event": "building_constructed",
  "building": "BUILDING_WORKSHOP"
}
1670 87 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 55,
  "turn": 87,
  "event": "snapshot",
  "faith": 0,
  "score": 595,
  "techs": 17,
  "cities": 4,
  "culture": 18,
  "science": 39,
  "happiness": 9,
  "population": 32,
  "gold_per_turn": 19.85,
  "military_might": 698,
  "military_units": 15
}
1671 87 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 87,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
1672 87 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 87,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_trained",
  "bought_with": "faith"
}
1673 87 Vietnam unit_lost
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 87,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1674 87 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 87,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1675 87 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 3,
  "turn": 87,
  "event": "snapshot",
  "faith": 21,
  "score": 707,
  "techs": 22,
  "cities": 5,
  "culture": 32,
  "science": 44.19,
  "happiness": 12,
  "population": 29,
  "gold_per_turn": -5.09,
  "military_might": 649,
  "military_units": 13
}
1676 87 Chile policy_adopted
payload
{
  "civ": "Chile",
  "turn": 87,
  "event": "policy_adopted",
  "policy": "POLICY_REFORMATION"
}
1677 87 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 397,
  "turn": 87,
  "event": "snapshot",
  "faith": 34,
  "score": 808,
  "techs": 24,
  "cities": 3,
  "culture": 45,
  "science": 58,
  "happiness": 25,
  "population": 38,
  "gold_per_turn": 14.57,
  "military_might": 282,
  "military_units": 8
}
1678 87 Iroquois plot_acquired
payload
{
  "x": 32,
  "y": 15,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 87,
  "event": "plot_acquired"
}
1679 87 Iroquois plot_bought
payload
{
  "x": 32,
  "y": 15,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 87,
  "event": "plot_bought",
  "bought_with": "culture"
}
1680 87 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 19,
  "turn": 87,
  "event": "snapshot",
  "faith": 1,
  "score": 604,
  "techs": 20,
  "cities": 5,
  "culture": 18,
  "science": 47,
  "happiness": 10,
  "population": 28,
  "gold_per_turn": 2.27,
  "military_might": 691,
  "military_units": 11
}
1681 87 Chile improvement_built
payload
{
  "x": 14,
  "y": 31,
  "civ": "Chile",
  "turn": 87,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_LUMBERMILL"
}
1682 87 Chile improvement_built
payload
{
  "x": 13,
  "y": 25,
  "civ": "Chile",
  "turn": 87,
  "event": "improvement_built"
}
1683 87 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 13,
  "civ": "Vietnam",
  "turn": 87,
  "event": "improvement_built"
}
1684 87 Vietnam improvement_built
payload
{
  "x": 17,
  "y": 15,
  "civ": "Vietnam",
  "turn": 87,
  "event": "improvement_built"
}
1685 87 Vietnam improvement_built
payload
{
  "x": 12,
  "y": 20,
  "civ": "Vietnam",
  "turn": 87,
  "event": "improvement_built"
}
1686 87 Iroquois improvement_built
payload
{
  "x": 27,
  "y": 18,
  "civ": "Iroquois",
  "turn": 87,
  "event": "improvement_built"
}
1687 87 Iroquois improvement_built
payload
{
  "x": 36,
  "y": 13,
  "civ": "Iroquois",
  "turn": 87,
  "event": "improvement_built"
}
1688 88 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 88,
  "event": "building_constructed",
  "building": "BUILDING_MARKET"
}
1689 88 Bolivia policy_adopted
payload
{
  "civ": "Bolivia",
  "turn": 88,
  "event": "policy_adopted",
  "policy": "POLICY_DISCIPLINE"
}
1690 88 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 81,
  "turn": 88,
  "event": "snapshot",
  "faith": 0,
  "score": 603,
  "techs": 17,
  "cities": 4,
  "culture": 18,
  "science": 39,
  "happiness": 9,
  "population": 32,
  "gold_per_turn": 26.03,
  "military_might": 707,
  "military_units": 15
}
1691 88 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 88,
  "event": "building_constructed",
  "building": "BUILDING_FORGE"
}
1692 88 Vietnam population_changed
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 88,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
1693 88 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 88,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1694 88 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 88,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
1695 88 Vietnam population_changed
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 88,
  "event": "population_changed",
  "new_population": 4,
  "old_population": 3
}
1696 88 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_PHILOSOPHY",
  "turn": 88,
  "event": "tech_researched",
  "change": 1
}
1697 88 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 0,
  "turn": 88,
  "event": "snapshot",
  "faith": 21,
  "score": 734,
  "techs": 23,
  "cities": 5,
  "culture": 32,
  "science": 39.91,
  "happiness": 10,
  "population": 31,
  "gold_per_turn": -8.09,
  "military_might": 656,
  "military_units": 14
}
1698 88 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 88,
  "event": "building_constructed",
  "building": "BUILDING_MINT"
}
1699 88 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 88,
  "event": "building_constructed",
  "building": "BUILDING_LONGHOUSE"
}
1700 88 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 88,
  "event": "building_constructed",
  "building": "BUILDING_LONGHOUSE"
}

First Previous Next Last