Raw Events
Test-Chile — page 34 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 1651 | 86 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 61,
"turn": 86,
"event": "snapshot",
"faith": 0,
"score": 587,
"techs": 17,
"cities": 4,
"culture": 18,
"science": 38,
"happiness": 10,
"population": 31,
"gold_per_turn": 19.65,
"military_might": 665,
"military_units": 15
}
|
| 1652 | 86 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Grand River",
"turn": 86,
"event": "building_constructed",
"building": "BUILDING_LIBRARY"
}
|
| 1653 | 86 | tech_researched |
payload{
"civs": [
"Iroquois"
],
"team": 3,
"tech": "TECH_GUILDS",
"turn": 86,
"event": "tech_researched",
"change": 1
}
|
|
| 1654 | 86 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 17,
"turn": 86,
"event": "snapshot",
"faith": 1,
"score": 602,
"techs": 20,
"cities": 5,
"culture": 18,
"science": 47,
"happiness": 10,
"population": 28,
"gold_per_turn": 1.66,
"military_might": 689,
"military_units": 11
}
|
| 1655 | 86 | Chile | city_state_friendship_changed |
payload{
"civ": "Chile",
"turn": 86,
"event": "city_state_friendship_changed",
"friends": true,
"city_state": "Baku",
"new_friendship": 40,
"old_friendship": 0
}
|
| 1656 | 86 | Chile | city_state_alliance_changed |
payload{
"civ": "Chile",
"turn": 86,
"event": "city_state_alliance_changed",
"allied": true,
"city_state": "Maseru",
"new_friendship": 86,
"old_friendship": 46
}
|
| 1657 | 86 | city_state_ally_changed |
payload{
"turn": 86,
"event": "city_state_ally_changed",
"new_ally": "Chile",
"city_state": "Maseru"
}
|
|
| 1658 | 86 | Vietnam | unit_created |
payload{
"x": 11,
"y": 13,
"civ": "Vietnam",
"city": "Can Tho",
"turn": 86,
"unit": "UNIT_PIKEMAN",
"event": "unit_created"
}
|
| 1659 | 86 | Vietnam | unit_upgraded |
payload{
"to": "UNIT_PIKEMAN",
"civ": "Vietnam",
"from": "UNIT_SPEARMAN",
"turn": 86,
"event": "unit_upgraded"
}
|
| 1660 | 86 | Vietnam | improvement_built |
payload{
"x": 13,
"y": 13,
"civ": "Vietnam",
"turn": 86,
"event": "improvement_built",
"improvement": "IMPROVEMENT_PLANTATION"
}
|
| 1661 | 86 | Vietnam | unit_lost |
payload{
"x": 11,
"y": 13,
"civ": "Vietnam",
"city": "Can Tho",
"turn": 86,
"unit": "UNIT_SPEARMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 1662 | 86 | Vietnam | improvement_built |
payload{
"x": 10,
"y": 13,
"civ": "Vietnam",
"turn": 86,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 1663 | 86 | Vietnam | improvement_built |
payload{
"x": 11,
"y": 19,
"civ": "Vietnam",
"turn": 86,
"event": "improvement_built",
"improvement": "IMPROVEMENT_MINE"
}
|
| 1664 | 86 | Bolivia | unit_created |
payload{
"x": 32,
"y": 21,
"civ": "Bolivia",
"turn": 86,
"unit": "UNIT_SWORDSMAN",
"event": "unit_created"
}
|
| 1665 | 86 | Bolivia | unit_upgraded |
payload{
"to": "UNIT_SWORDSMAN",
"civ": "Bolivia",
"from": "UNIT_WARRIOR",
"turn": 86,
"event": "unit_upgraded"
}
|
| 1666 | 86 | Bolivia | unit_lost |
payload{
"x": 32,
"y": 21,
"civ": "Bolivia",
"turn": 86,
"unit": "UNIT_WARRIOR",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 1667 | 87 | Bolivia | population_changed |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 87,
"event": "population_changed",
"new_population": 10,
"old_population": 9
}
|
| 1668 | 87 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 87,
"event": "building_constructed",
"building": "BUILDING_FORGE"
}
|
| 1669 | 87 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 87,
"event": "building_constructed",
"building": "BUILDING_WORKSHOP"
}
|
| 1670 | 87 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 55,
"turn": 87,
"event": "snapshot",
"faith": 0,
"score": 595,
"techs": 17,
"cities": 4,
"culture": 18,
"science": 39,
"happiness": 9,
"population": 32,
"gold_per_turn": 19.85,
"military_might": 698,
"military_units": 15
}
|
| 1671 | 87 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 87,
"unit": "UNIT_MISSIONARY",
"event": "unit_created"
}
|
| 1672 | 87 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 87,
"unit": "UNIT_MISSIONARY",
"event": "unit_trained",
"bought_with": "faith"
}
|
| 1673 | 87 | Vietnam | unit_lost |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 87,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 1674 | 87 | Vietnam | unit_created |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 87,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 1675 | 87 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 3,
"turn": 87,
"event": "snapshot",
"faith": 21,
"score": 707,
"techs": 22,
"cities": 5,
"culture": 32,
"science": 44.19,
"happiness": 12,
"population": 29,
"gold_per_turn": -5.09,
"military_might": 649,
"military_units": 13
}
|
| 1676 | 87 | Chile | policy_adopted |
payload{
"civ": "Chile",
"turn": 87,
"event": "policy_adopted",
"policy": "POLICY_REFORMATION"
}
|
| 1677 | 87 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 397,
"turn": 87,
"event": "snapshot",
"faith": 34,
"score": 808,
"techs": 24,
"cities": 3,
"culture": 45,
"science": 58,
"happiness": 25,
"population": 38,
"gold_per_turn": 14.57,
"military_might": 282,
"military_units": 8
}
|
| 1678 | 87 | Iroquois | plot_acquired |
payload{
"x": 32,
"y": 15,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 87,
"event": "plot_acquired"
}
|
| 1679 | 87 | Iroquois | plot_bought |
payload{
"x": 32,
"y": 15,
"civ": "Iroquois",
"city": "Onondaga",
"turn": 87,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 1680 | 87 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 19,
"turn": 87,
"event": "snapshot",
"faith": 1,
"score": 604,
"techs": 20,
"cities": 5,
"culture": 18,
"science": 47,
"happiness": 10,
"population": 28,
"gold_per_turn": 2.27,
"military_might": 691,
"military_units": 11
}
|
| 1681 | 87 | Chile | improvement_built |
payload{
"x": 14,
"y": 31,
"civ": "Chile",
"turn": 87,
"event": "improvement_built",
"improvement": "IMPROVEMENT_LUMBERMILL"
}
|
| 1682 | 87 | Chile | improvement_built |
payload{
"x": 13,
"y": 25,
"civ": "Chile",
"turn": 87,
"event": "improvement_built"
}
|
| 1683 | 87 | Vietnam | improvement_built |
payload{
"x": 13,
"y": 13,
"civ": "Vietnam",
"turn": 87,
"event": "improvement_built"
}
|
| 1684 | 87 | Vietnam | improvement_built |
payload{
"x": 17,
"y": 15,
"civ": "Vietnam",
"turn": 87,
"event": "improvement_built"
}
|
| 1685 | 87 | Vietnam | improvement_built |
payload{
"x": 12,
"y": 20,
"civ": "Vietnam",
"turn": 87,
"event": "improvement_built"
}
|
| 1686 | 87 | Iroquois | improvement_built |
payload{
"x": 27,
"y": 18,
"civ": "Iroquois",
"turn": 87,
"event": "improvement_built"
}
|
| 1687 | 87 | Iroquois | improvement_built |
payload{
"x": 36,
"y": 13,
"civ": "Iroquois",
"turn": 87,
"event": "improvement_built"
}
|
| 1688 | 88 | Bolivia | building_constructed |
payload{
"civ": "Bolivia",
"city": "Sucre",
"turn": 88,
"event": "building_constructed",
"building": "BUILDING_MARKET"
}
|
| 1689 | 88 | Bolivia | policy_adopted |
payload{
"civ": "Bolivia",
"turn": 88,
"event": "policy_adopted",
"policy": "POLICY_DISCIPLINE"
}
|
| 1690 | 88 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 81,
"turn": 88,
"event": "snapshot",
"faith": 0,
"score": 603,
"techs": 17,
"cities": 4,
"culture": 18,
"science": 39,
"happiness": 9,
"population": 32,
"gold_per_turn": 26.03,
"military_might": 707,
"military_units": 15
}
|
| 1691 | 88 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 88,
"event": "building_constructed",
"building": "BUILDING_FORGE"
}
|
| 1692 | 88 | Vietnam | population_changed |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 88,
"event": "population_changed",
"new_population": 7,
"old_population": 6
}
|
| 1693 | 88 | Vietnam | unit_created |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 88,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 1694 | 88 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 88,
"unit": "UNIT_CARAVAN",
"event": "unit_trained"
}
|
| 1695 | 88 | Vietnam | population_changed |
payload{
"x": 18,
"y": 15,
"civ": "Vietnam",
"city": "Thành Pho Hue",
"turn": 88,
"event": "population_changed",
"new_population": 4,
"old_population": 3
}
|
| 1696 | 88 | tech_researched |
payload{
"civs": [
"Vietnam"
],
"team": 1,
"tech": "TECH_PHILOSOPHY",
"turn": 88,
"event": "tech_researched",
"change": 1
}
|
|
| 1697 | 88 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 0,
"turn": 88,
"event": "snapshot",
"faith": 21,
"score": 734,
"techs": 23,
"cities": 5,
"culture": 32,
"science": 39.91,
"happiness": 10,
"population": 31,
"gold_per_turn": -8.09,
"military_might": 656,
"military_units": 14
}
|
| 1698 | 88 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 88,
"event": "building_constructed",
"building": "BUILDING_MINT"
}
|
| 1699 | 88 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Osininka",
"turn": 88,
"event": "building_constructed",
"building": "BUILDING_LONGHOUSE"
}
|
| 1700 | 88 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 88,
"event": "building_constructed",
"building": "BUILDING_LONGHOUSE"
}
|