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Raw Events

Test-Chile — page 38 of 91

Seq Turn Civ Event Type Payload
1851 93 Barbarians unit_lost
payload
{
  "x": 22,
  "y": 13,
  "civ": "Barbarians",
  "turn": 93,
  "unit": "UNIT_BARBARIAN_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Iroquois",
  "confidence": "confirmed"
}
1852 94 Bolivia plot_acquired
payload
{
  "x": 35,
  "y": 29,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 94,
  "event": "plot_acquired"
}
1853 94 Bolivia plot_bought
payload
{
  "x": 35,
  "y": 29,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 94,
  "event": "plot_bought",
  "bought_with": "culture"
}
1854 94 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 94,
  "event": "building_constructed",
  "building": "BUILDING_MONUMENT"
}
1855 94 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 210,
  "turn": 94,
  "event": "snapshot",
  "faith": 0,
  "score": 624,
  "techs": 18,
  "cities": 4,
  "culture": 15,
  "science": 42,
  "happiness": 0,
  "population": 33,
  "gold_per_turn": 19.87,
  "military_might": 749,
  "military_units": 15
}
1856 94 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 94,
  "event": "building_constructed",
  "building": "BUILDING_MARKET"
}
1857 94 Iroquois pantheon_founded
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 94,
  "event": "pantheon_founded",
  "belief": "BELIEF_GOD_KING"
}
1858 94 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 144,
  "turn": 94,
  "event": "snapshot",
  "faith": 2,
  "score": 640,
  "techs": 21,
  "cities": 5,
  "culture": 19,
  "science": 51.5,
  "happiness": 10,
  "population": 31,
  "gold_per_turn": 10.89,
  "military_might": 752,
  "military_units": 12
}
1859 94 Iroquois unit_promoted
payload
{
  "civ": "Iroquois",
  "turn": 94,
  "unit": "UNIT_IROQUOIAN_MOHAWKWARRIOR",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
1860 94 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 94,
  "event": "building_constructed",
  "building": "BUILDING_TEMPLE"
}
1861 94 Vietnam population_changed
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 94,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
1862 94 Vietnam city_converted
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 94,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
1863 94 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 0,
  "turn": 94,
  "event": "snapshot",
  "faith": 27,
  "score": 784,
  "techs": 24,
  "cities": 5,
  "culture": 31,
  "science": 49.01,
  "happiness": 10,
  "population": 34,
  "gold_per_turn": -2.99,
  "military_might": 651,
  "military_units": 14
}
1864 94 Chile population_changed
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 94,
  "event": "population_changed",
  "new_population": 17,
  "old_population": 16
}
1865 94 Chile plot_acquired
payload
{
  "x": 14,
  "y": 23,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 94,
  "event": "plot_acquired"
}
1866 94 Chile plot_bought
payload
{
  "x": 14,
  "y": 23,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 94,
  "event": "plot_bought",
  "bought_with": "culture"
}
1867 94 Chile policy_adopted
payload
{
  "civ": "Chile",
  "turn": 94,
  "event": "policy_adopted",
  "policy": "POLICY_MANDATE_OF_HEAVEN"
}
1868 94 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_BANKING",
  "turn": 94,
  "event": "tech_researched",
  "change": 1
}
1869 94 era_entered
payload
{
  "era": "ERA_RENAISSANCE",
  "civs": [
    "Chile"
  ],
  "team": 0,
  "turn": 94,
  "event": "era_entered"
}
1870 94 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 226,
  "turn": 94,
  "event": "snapshot",
  "faith": 46,
  "score": 887,
  "techs": 25,
  "cities": 3,
  "culture": 74,
  "science": 83.04,
  "happiness": 26,
  "population": 40,
  "gold_per_turn": 18.44,
  "military_might": 270,
  "military_units": 8
}
1871 94 Chile improvement_built
payload
{
  "x": 12,
  "y": 27,
  "civ": "Chile",
  "turn": 94,
  "event": "improvement_built"
}
1872 94 Vietnam city_converted
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 94,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
1873 94 Vietnam improvement_built
payload
{
  "x": 11,
  "y": 14,
  "civ": "Vietnam",
  "turn": 94,
  "event": "improvement_built"
}
1874 94 Vietnam improvement_built
payload
{
  "x": 16,
  "y": 15,
  "civ": "Vietnam",
  "turn": 94,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
1875 94 Bolivia unit_created
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 94,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1876 94 Bolivia improvement_built
payload
{
  "x": 28,
  "y": 22,
  "civ": "Bolivia",
  "turn": 94,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_LUMBERMILL"
}
1877 94 Bolivia unit_lost
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 94,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1878 94 Iroquois improvement_built
payload
{
  "x": 32,
  "y": 15,
  "civ": "Iroquois",
  "turn": 94,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
1879 95 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 95,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_ORACLE"
}
1880 95 Chile plot_acquired
payload
{
  "x": 17,
  "y": 24,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 95,
  "event": "plot_acquired"
}
1881 95 Chile plot_bought
payload
{
  "x": 17,
  "y": 24,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 95,
  "event": "plot_bought",
  "bought_with": "culture"
}
1882 95 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 95,
  "event": "population_changed",
  "new_population": 14,
  "old_population": 13
}
1883 95 Chile unit_created
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 95,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_created"
}
1884 95 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 95,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_trained"
}
1885 95 Chile plot_acquired
payload
{
  "x": 11,
  "y": 21,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 95,
  "event": "plot_acquired"
}
1886 95 Chile plot_bought
payload
{
  "x": 11,
  "y": 21,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 95,
  "event": "plot_bought",
  "bought_with": "culture"
}
1887 95 Chile policy_adopted
payload
{
  "civ": "Chile",
  "turn": 95,
  "event": "policy_adopted",
  "policy": "POLICY_FREE_RELIGION"
}
1888 95 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_ENGINEERING",
  "turn": 95,
  "event": "tech_researched",
  "change": 1
}
1889 95 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 246,
  "turn": 95,
  "event": "snapshot",
  "faith": 46,
  "score": 926,
  "techs": 26,
  "cities": 3,
  "culture": 76,
  "science": 89.2,
  "happiness": 25,
  "population": 41,
  "gold_per_turn": 19.44,
  "military_might": 271,
  "military_units": 9
}
1890 95 Vietnam unit_created
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 95,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
1891 95 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 95,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
1892 95 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 0,
  "turn": 95,
  "event": "snapshot",
  "faith": 27,
  "score": 785,
  "techs": 24,
  "cities": 5,
  "culture": 31,
  "science": 48.28,
  "happiness": 10,
  "population": 34,
  "gold_per_turn": -3.72,
  "military_might": 645,
  "military_units": 14
}
1893 95 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 95,
  "event": "building_constructed",
  "building": "BUILDING_AQUEDUCT"
}
1894 95 Bolivia unit_lost
payload
{
  "x": 33,
  "y": 26,
  "civ": "Bolivia",
  "turn": 95,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1895 95 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 232,
  "turn": 95,
  "event": "snapshot",
  "faith": 0,
  "score": 624,
  "techs": 18,
  "cities": 4,
  "culture": 15,
  "science": 42,
  "happiness": 0,
  "population": 33,
  "gold_per_turn": 16.16,
  "military_might": 754,
  "military_units": 14
}
1896 95 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 95,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
1897 95 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 95,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
1898 95 Iroquois unit_created
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 95,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
1899 95 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 95,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
1900 95 Iroquois population_changed
payload
{
  "x": 28,
  "y": 18,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 95,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}

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