« Test-Chile

Raw Events

Test-Chile — page 39 of 91

Seq Turn Civ Event Type Payload
1901 95 Iroquois unit_lost
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 95,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1902 95 Iroquois unit_created
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 95,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1903 95 Iroquois unit_lost
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 95,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1904 95 Iroquois unit_created
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 95,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
1905 95 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 153,
  "turn": 95,
  "event": "snapshot",
  "faith": 2,
  "score": 648,
  "techs": 21,
  "cities": 5,
  "culture": 19,
  "science": 51,
  "happiness": 10,
  "population": 32,
  "gold_per_turn": -2.67,
  "military_might": 781,
  "military_units": 12
}
1906 95 unit_killed
payload
{
  "turn": 95,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
1907 95 Bolivia improvement_built
payload
{
  "x": 30,
  "y": 21,
  "civ": "Bolivia",
  "turn": 95,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PLANTATION"
}
1908 95 Barbarians unit_lost
payload
{
  "x": 33,
  "y": 26,
  "civ": "Barbarians",
  "turn": 95,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
1909 95 Iroquois improvement_built
payload
{
  "x": 28,
  "y": 16,
  "civ": "Iroquois",
  "turn": 95,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
1910 96 Chile plot_acquired
payload
{
  "x": 11,
  "y": 31,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 96,
  "event": "plot_acquired"
}
1911 96 Chile plot_bought
payload
{
  "x": 11,
  "y": 31,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 96,
  "event": "plot_bought",
  "bought_with": "culture"
}
1912 96 Chile plot_acquired
payload
{
  "x": 16,
  "y": 32,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 96,
  "event": "plot_acquired"
}
1913 96 Chile plot_bought
payload
{
  "x": 16,
  "y": 32,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 96,
  "event": "plot_bought",
  "bought_with": "culture"
}
1914 96 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 260,
  "turn": 96,
  "event": "snapshot",
  "faith": 46,
  "score": 927,
  "techs": 26,
  "cities": 3,
  "culture": 76,
  "science": 89.2,
  "happiness": 25,
  "population": 41,
  "gold_per_turn": 14.44,
  "military_might": 378,
  "military_units": 9
}
1915 96 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 96,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
1916 96 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 96,
  "event": "building_constructed",
  "building": "BUILDING_LIBRARY"
}
1917 96 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 96,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
1918 96 Iroquois plot_acquired
payload
{
  "x": 26,
  "y": 16,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 96,
  "event": "plot_acquired"
}
1919 96 Iroquois plot_bought
payload
{
  "x": 26,
  "y": 16,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 96,
  "event": "plot_bought",
  "bought_with": "culture"
}
1920 96 Iroquois policy_adopted
payload
{
  "civ": "Iroquois",
  "turn": 96,
  "event": "policy_adopted",
  "policy": "POLICY_ORGANIZED_RELIGION"
}
1921 96 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_CHIVALRY",
  "turn": 96,
  "event": "tech_researched",
  "change": 1
}
1922 96 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 154,
  "turn": 96,
  "event": "snapshot",
  "faith": 6,
  "score": 666,
  "techs": 22,
  "cities": 5,
  "culture": 21,
  "science": 54,
  "happiness": 10,
  "population": 32,
  "gold_per_turn": -5.67,
  "military_might": 797,
  "military_units": 12
}
1923 96 Vietnam population_changed
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 96,
  "event": "population_changed",
  "new_population": 8,
  "old_population": 7
}
1924 96 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 0,
  "turn": 96,
  "event": "snapshot",
  "faith": 27,
  "score": 793,
  "techs": 24,
  "cities": 5,
  "culture": 31,
  "science": 45.28,
  "happiness": 9,
  "population": 35,
  "gold_per_turn": -7.22,
  "military_might": 645,
  "military_units": 14
}
1925 96 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 96,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
1926 96 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 96,
  "event": "building_constructed",
  "building": "BUILDING_MARKET"
}
1927 96 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 261,
  "turn": 96,
  "event": "snapshot",
  "faith": 0,
  "score": 624,
  "techs": 18,
  "cities": 4,
  "culture": 15,
  "science": 42,
  "happiness": 2,
  "population": 33,
  "gold_per_turn": 16.99,
  "military_might": 761,
  "military_units": 14
}
1928 96 Chile unit_created
payload
{
  "x": 13,
  "y": 26,
  "civ": "Chile",
  "turn": 96,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_created"
}
1929 96 Chile unit_upgraded
payload
{
  "to": "UNIT_PIKEMAN",
  "civ": "Chile",
  "from": "UNIT_SPEARMAN",
  "turn": 96,
  "event": "unit_upgraded"
}
1930 96 Chile unit_lost
payload
{
  "x": 13,
  "y": 26,
  "civ": "Chile",
  "turn": 96,
  "unit": "UNIT_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
1931 96 Vietnam city_converted
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 96,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
1932 96 Vietnam improvement_built
payload
{
  "x": 12,
  "y": 11,
  "civ": "Vietnam",
  "turn": 96,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
1933 96 Vietnam unit_lost
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 96,
  "unit": "UNIT_MISSIONARY",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
1934 96 Vietnam improvement_built
payload
{
  "x": 13,
  "y": 14,
  "civ": "Vietnam",
  "turn": 96,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
1935 96 unit_killed
payload
{
  "turn": 96,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
1936 96 Barbarians unit_lost
payload
{
  "x": 32,
  "y": 26,
  "civ": "Barbarians",
  "turn": 96,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
1937 96 Iroquois improvement_built
payload
{
  "x": 25,
  "y": 15,
  "civ": "Iroquois",
  "turn": 96,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
1938 97 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 97,
  "event": "building_constructed",
  "building": "BUILDING_STABLE"
}
1939 97 Iroquois plot_acquired
payload
{
  "x": 33,
  "y": 16,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 97,
  "event": "plot_acquired"
}
1940 97 Iroquois plot_bought
payload
{
  "x": 33,
  "y": 16,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 97,
  "event": "plot_bought",
  "bought_with": "culture"
}
1941 97 Iroquois population_changed
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 97,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
1942 97 Iroquois plot_acquired
payload
{
  "x": 36,
  "y": 14,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 97,
  "event": "plot_acquired"
}
1943 97 Iroquois plot_bought
payload
{
  "x": 36,
  "y": 14,
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 97,
  "event": "plot_bought",
  "bought_with": "culture"
}
1944 97 Iroquois unit_created
payload
{
  "x": 28,
  "y": 18,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 97,
  "unit": "UNIT_WORKER",
  "event": "unit_created"
}
1945 97 Iroquois unit_trained
payload
{
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 97,
  "unit": "UNIT_WORKER",
  "event": "unit_trained"
}
1946 97 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 145,
  "turn": 97,
  "event": "snapshot",
  "faith": 6,
  "score": 677,
  "techs": 22,
  "cities": 5,
  "culture": 21,
  "science": 55.5,
  "happiness": 9,
  "population": 33,
  "gold_per_turn": -8.67,
  "military_might": 798,
  "military_units": 12
}
1947 97 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 97,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_MAUSOLEUM_HALICARNASSUS"
}
1948 97 Bolivia plot_acquired
payload
{
  "x": 34,
  "y": 19,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 97,
  "event": "plot_acquired"
}
1949 97 Bolivia plot_bought
payload
{
  "x": 34,
  "y": 19,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 97,
  "event": "plot_bought",
  "bought_with": "culture"
}
1950 97 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 292,
  "turn": 97,
  "event": "snapshot",
  "faith": 0,
  "score": 635,
  "techs": 18,
  "cities": 4,
  "culture": 16,
  "science": 42,
  "happiness": 2,
  "population": 33,
  "gold_per_turn": 19.49,
  "military_might": 767,
  "military_units": 14
}

First Previous Next Last