« Test-Chile

Raw Events

Test-Chile — page 41 of 91

Seq Turn Civ Event Type Payload
2001 98 Chile improvement_built
payload
{
  "x": 14,
  "y": 33,
  "civ": "Chile",
  "turn": 98,
  "event": "improvement_built"
}
2002 98 Vietnam unit_created
payload
{
  "x": 16,
  "y": 15,
  "civ": "Vietnam",
  "turn": 98,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_created"
}
2003 98 Vietnam unit_upgraded
payload
{
  "to": "UNIT_PIKEMAN",
  "civ": "Vietnam",
  "from": "UNIT_SPEARMAN",
  "turn": 98,
  "event": "unit_upgraded"
}
2004 98 Vietnam unit_created
payload
{
  "x": 19,
  "y": 18,
  "civ": "Vietnam",
  "turn": 98,
  "unit": "UNIT_PIKEMAN",
  "event": "unit_created"
}
2005 98 Vietnam unit_upgraded
payload
{
  "to": "UNIT_PIKEMAN",
  "civ": "Vietnam",
  "from": "UNIT_SPEARMAN",
  "turn": 98,
  "event": "unit_upgraded"
}
2006 98 Vietnam unit_lost
payload
{
  "x": 16,
  "y": 15,
  "civ": "Vietnam",
  "turn": 98,
  "unit": "UNIT_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2007 98 Vietnam improvement_built
payload
{
  "x": 18,
  "y": 14,
  "civ": "Vietnam",
  "turn": 98,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2008 98 Vietnam unit_lost
payload
{
  "x": 19,
  "y": 18,
  "civ": "Vietnam",
  "turn": 98,
  "unit": "UNIT_SPEARMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2009 98 unit_killed
payload
{
  "turn": 98,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
2010 98 Bolivia improvement_built
payload
{
  "x": 36,
  "y": 20,
  "civ": "Bolivia",
  "turn": 98,
  "event": "improvement_built"
}
2011 98 Barbarians unit_lost
payload
{
  "x": 33,
  "y": 26,
  "civ": "Barbarians",
  "turn": 98,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
2012 98 Iroquois unit_created
payload
{
  "x": 28,
  "y": 18,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 98,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2013 98 Iroquois unit_lost
payload
{
  "x": 28,
  "y": 18,
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 98,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2014 99 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 99,
  "event": "building_constructed",
  "building": "BUILDING_SHRINE"
}
2015 99 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 127,
  "turn": 99,
  "event": "snapshot",
  "faith": 8,
  "score": 677,
  "techs": 22,
  "cities": 5,
  "culture": 22,
  "science": 58.5,
  "happiness": 9,
  "population": 33,
  "gold_per_turn": -8.12,
  "military_might": 792,
  "military_units": 12
}
2016 99 Bolivia plot_acquired
payload
{
  "x": 35,
  "y": 30,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 99,
  "event": "plot_acquired"
}
2017 99 Bolivia plot_bought
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 99,
  "event": "plot_bought",
  "bought_with": "gold"
}
2018 99 Bolivia unit_created
payload
{
  "x": 31,
  "y": 21,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 99,
  "unit": "UNIT_SETTLER",
  "event": "unit_created"
}
2019 99 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 99,
  "unit": "UNIT_SETTLER",
  "event": "unit_trained"
}
2020 99 Bolivia plot_acquired
payload
{
  "x": 32,
  "y": 19,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 99,
  "event": "plot_acquired"
}
2021 99 Bolivia plot_bought
payload
{
  "x": 32,
  "y": 19,
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 99,
  "event": "plot_bought",
  "bought_with": "culture"
}
2022 99 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 313,
  "turn": 99,
  "event": "snapshot",
  "faith": 0,
  "score": 656,
  "techs": 18,
  "cities": 4,
  "culture": 19,
  "science": 49,
  "happiness": 1,
  "population": 34,
  "gold_per_turn": 25.39,
  "military_might": 772,
  "military_units": 14
}
2023 99 Vietnam population_changed
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 99,
  "event": "population_changed",
  "new_population": 11,
  "old_population": 10
}
2024 99 Vietnam city_converted
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 99,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2025 99 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 99,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
2026 99 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 99,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
2027 99 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 99,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
2028 99 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 99,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_BOROBUDUR"
}
2029 99 Vietnam plot_acquired
payload
{
  "x": 19,
  "y": 12,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 99,
  "event": "plot_acquired"
}
2030 99 Vietnam plot_bought
payload
{
  "x": 19,
  "y": 12,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 99,
  "event": "plot_bought",
  "bought_with": "culture"
}
2031 99 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 99,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2032 99 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 99,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
2033 99 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 99,
  "event": "building_constructed",
  "building": "BUILDING_TEMPLE"
}
2034 99 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 7,
  "turn": 99,
  "event": "snapshot",
  "faith": 35,
  "score": 842,
  "techs": 25,
  "cities": 5,
  "culture": 32,
  "science": 55,
  "happiness": 7,
  "population": 37,
  "gold_per_turn": -2.29,
  "military_might": 812,
  "military_units": 16
}
2035 99 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 99,
  "unit": "UNIT_CARGO_SHIP",
  "event": "unit_created"
}
2036 99 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 99,
  "unit": "UNIT_CARGO_SHIP",
  "event": "unit_trained"
}
2037 99 Chile plot_acquired
payload
{
  "x": 16,
  "y": 24,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 99,
  "event": "plot_acquired"
}
2038 99 Chile plot_bought
payload
{
  "x": 16,
  "y": 24,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 99,
  "event": "plot_bought",
  "bought_with": "culture"
}
2039 99 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_MACHINERY",
  "turn": 99,
  "event": "tech_researched",
  "change": 1
}
2040 99 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 277,
  "turn": 99,
  "event": "snapshot",
  "faith": 56,
  "score": 952,
  "techs": 27,
  "cities": 3,
  "culture": 79,
  "science": 89.2,
  "happiness": 29,
  "population": 41,
  "gold_per_turn": 36.12,
  "military_might": 715,
  "military_units": 14
}
2041 99 Chile unit_created
payload
{
  "x": 13,
  "y": 28,
  "civ": "Chile",
  "turn": 99,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_created"
}
2042 99 Chile unit_upgraded
payload
{
  "to": "UNIT_CROSSBOWMAN",
  "civ": "Chile",
  "from": "UNIT_COMPOSITE_BOWMAN",
  "turn": 99,
  "event": "unit_upgraded"
}
2043 99 Chile improvement_built
payload
{
  "x": 10,
  "y": 23,
  "civ": "Chile",
  "turn": 99,
  "event": "improvement_built"
}
2044 99 Chile unit_lost
payload
{
  "x": 13,
  "y": 28,
  "civ": "Chile",
  "turn": 99,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2045 99 Vietnam improvement_built
payload
{
  "x": 20,
  "y": 15,
  "civ": "Vietnam",
  "turn": 99,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2046 99 Vietnam improvement_built
payload
{
  "x": 15,
  "y": 11,
  "civ": "Vietnam",
  "turn": 99,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2047 99 Iroquois improvement_built
payload
{
  "x": 28,
  "y": 15,
  "civ": "Iroquois",
  "turn": 99,
  "event": "improvement_built"
}
2048 100 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 100,
  "event": "building_constructed",
  "building": "BUILDING_AMPHITHEATER"
}
2049 100 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 118,
  "turn": 100,
  "event": "snapshot",
  "faith": 8,
  "score": 677,
  "techs": 22,
  "cities": 5,
  "culture": 24,
  "science": 58.5,
  "happiness": 9,
  "population": 33,
  "gold_per_turn": -9.12,
  "military_might": 790,
  "military_units": 12
}
2050 100 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 100,
  "event": "building_constructed",
  "building": "BUILDING_TEMPLE"
}

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