Raw Events
Test-Chile — page 41 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 2001 | 98 | Chile | improvement_built |
payload{
"x": 14,
"y": 33,
"civ": "Chile",
"turn": 98,
"event": "improvement_built"
}
|
| 2002 | 98 | Vietnam | unit_created |
payload{
"x": 16,
"y": 15,
"civ": "Vietnam",
"turn": 98,
"unit": "UNIT_PIKEMAN",
"event": "unit_created"
}
|
| 2003 | 98 | Vietnam | unit_upgraded |
payload{
"to": "UNIT_PIKEMAN",
"civ": "Vietnam",
"from": "UNIT_SPEARMAN",
"turn": 98,
"event": "unit_upgraded"
}
|
| 2004 | 98 | Vietnam | unit_created |
payload{
"x": 19,
"y": 18,
"civ": "Vietnam",
"turn": 98,
"unit": "UNIT_PIKEMAN",
"event": "unit_created"
}
|
| 2005 | 98 | Vietnam | unit_upgraded |
payload{
"to": "UNIT_PIKEMAN",
"civ": "Vietnam",
"from": "UNIT_SPEARMAN",
"turn": 98,
"event": "unit_upgraded"
}
|
| 2006 | 98 | Vietnam | unit_lost |
payload{
"x": 16,
"y": 15,
"civ": "Vietnam",
"turn": 98,
"unit": "UNIT_SPEARMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 2007 | 98 | Vietnam | improvement_built |
payload{
"x": 18,
"y": 14,
"civ": "Vietnam",
"turn": 98,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2008 | 98 | Vietnam | unit_lost |
payload{
"x": 19,
"y": 18,
"civ": "Vietnam",
"turn": 98,
"unit": "UNIT_SPEARMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 2009 | 98 | unit_killed |
payload{
"turn": 98,
"unit": "UNIT_BARBARIAN_HORSEMAN",
"event": "unit_killed",
"killer": "Bolivia",
"victim": "Barbarians"
}
|
|
| 2010 | 98 | Bolivia | improvement_built |
payload{
"x": 36,
"y": 20,
"civ": "Bolivia",
"turn": 98,
"event": "improvement_built"
}
|
| 2011 | 98 | Barbarians | unit_lost |
payload{
"x": 33,
"y": 26,
"civ": "Barbarians",
"turn": 98,
"unit": "UNIT_BARBARIAN_HORSEMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Bolivia",
"confidence": "confirmed"
}
|
| 2012 | 98 | Iroquois | unit_created |
payload{
"x": 28,
"y": 18,
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 98,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 2013 | 98 | Iroquois | unit_lost |
payload{
"x": 28,
"y": 18,
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 98,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2014 | 99 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 99,
"event": "building_constructed",
"building": "BUILDING_SHRINE"
}
|
| 2015 | 99 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 127,
"turn": 99,
"event": "snapshot",
"faith": 8,
"score": 677,
"techs": 22,
"cities": 5,
"culture": 22,
"science": 58.5,
"happiness": 9,
"population": 33,
"gold_per_turn": -8.12,
"military_might": 792,
"military_units": 12
}
|
| 2016 | 99 | Bolivia | plot_acquired |
payload{
"x": 35,
"y": 30,
"civ": "Bolivia",
"city": "Sucre",
"turn": 99,
"event": "plot_acquired"
}
|
| 2017 | 99 | Bolivia | plot_bought |
payload{
"x": 33,
"y": 27,
"civ": "Bolivia",
"city": "Sucre",
"turn": 99,
"event": "plot_bought",
"bought_with": "gold"
}
|
| 2018 | 99 | Bolivia | unit_created |
payload{
"x": 31,
"y": 21,
"civ": "Bolivia",
"city": "La Paz",
"turn": 99,
"unit": "UNIT_SETTLER",
"event": "unit_created"
}
|
| 2019 | 99 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "La Paz",
"turn": 99,
"unit": "UNIT_SETTLER",
"event": "unit_trained"
}
|
| 2020 | 99 | Bolivia | plot_acquired |
payload{
"x": 32,
"y": 19,
"civ": "Bolivia",
"city": "La Paz",
"turn": 99,
"event": "plot_acquired"
}
|
| 2021 | 99 | Bolivia | plot_bought |
payload{
"x": 32,
"y": 19,
"civ": "Bolivia",
"city": "La Paz",
"turn": 99,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2022 | 99 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 313,
"turn": 99,
"event": "snapshot",
"faith": 0,
"score": 656,
"techs": 18,
"cities": 4,
"culture": 19,
"science": 49,
"happiness": 1,
"population": 34,
"gold_per_turn": 25.39,
"military_might": 772,
"military_units": 14
}
|
| 2023 | 99 | Vietnam | population_changed |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 99,
"event": "population_changed",
"new_population": 11,
"old_population": 10
}
|
| 2024 | 99 | Vietnam | city_converted |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 99,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
|
| 2025 | 99 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 99,
"unit": "UNIT_MISSIONARY",
"event": "unit_created"
}
|
| 2026 | 99 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 99,
"unit": "UNIT_MISSIONARY",
"event": "unit_created"
}
|
| 2027 | 99 | Vietnam | unit_created |
payload{
"x": 15,
"y": 14,
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 99,
"unit": "UNIT_MISSIONARY",
"event": "unit_created"
}
|
| 2028 | 99 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Hà Noi",
"turn": 99,
"event": "building_constructed",
"wonder": "world",
"building": "BUILDING_BOROBUDUR"
}
|
| 2029 | 99 | Vietnam | plot_acquired |
payload{
"x": 19,
"y": 12,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 99,
"event": "plot_acquired"
}
|
| 2030 | 99 | Vietnam | plot_bought |
payload{
"x": 19,
"y": 12,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 99,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2031 | 99 | Vietnam | unit_created |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 99,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 2032 | 99 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 99,
"unit": "UNIT_CARAVAN",
"event": "unit_trained"
}
|
| 2033 | 99 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Can Tho",
"turn": 99,
"event": "building_constructed",
"building": "BUILDING_TEMPLE"
}
|
| 2034 | 99 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 7,
"turn": 99,
"event": "snapshot",
"faith": 35,
"score": 842,
"techs": 25,
"cities": 5,
"culture": 32,
"science": 55,
"happiness": 7,
"population": 37,
"gold_per_turn": -2.29,
"military_might": 812,
"military_units": 16
}
|
| 2035 | 99 | Chile | unit_created |
payload{
"x": 14,
"y": 28,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 99,
"unit": "UNIT_CARGO_SHIP",
"event": "unit_created"
}
|
| 2036 | 99 | Chile | unit_trained |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 99,
"unit": "UNIT_CARGO_SHIP",
"event": "unit_trained"
}
|
| 2037 | 99 | Chile | plot_acquired |
payload{
"x": 16,
"y": 24,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 99,
"event": "plot_acquired"
}
|
| 2038 | 99 | Chile | plot_bought |
payload{
"x": 16,
"y": 24,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 99,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2039 | 99 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_MACHINERY",
"turn": 99,
"event": "tech_researched",
"change": 1
}
|
|
| 2040 | 99 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 277,
"turn": 99,
"event": "snapshot",
"faith": 56,
"score": 952,
"techs": 27,
"cities": 3,
"culture": 79,
"science": 89.2,
"happiness": 29,
"population": 41,
"gold_per_turn": 36.12,
"military_might": 715,
"military_units": 14
}
|
| 2041 | 99 | Chile | unit_created |
payload{
"x": 13,
"y": 28,
"civ": "Chile",
"turn": 99,
"unit": "UNIT_CROSSBOWMAN",
"event": "unit_created"
}
|
| 2042 | 99 | Chile | unit_upgraded |
payload{
"to": "UNIT_CROSSBOWMAN",
"civ": "Chile",
"from": "UNIT_COMPOSITE_BOWMAN",
"turn": 99,
"event": "unit_upgraded"
}
|
| 2043 | 99 | Chile | improvement_built |
payload{
"x": 10,
"y": 23,
"civ": "Chile",
"turn": 99,
"event": "improvement_built"
}
|
| 2044 | 99 | Chile | unit_lost |
payload{
"x": 13,
"y": 28,
"civ": "Chile",
"turn": 99,
"unit": "UNIT_COMPOSITE_BOWMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 2045 | 99 | Vietnam | improvement_built |
payload{
"x": 20,
"y": 15,
"civ": "Vietnam",
"turn": 99,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2046 | 99 | Vietnam | improvement_built |
payload{
"x": 15,
"y": 11,
"civ": "Vietnam",
"turn": 99,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2047 | 99 | Iroquois | improvement_built |
payload{
"x": 28,
"y": 15,
"civ": "Iroquois",
"turn": 99,
"event": "improvement_built"
}
|
| 2048 | 100 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Onondaga",
"turn": 100,
"event": "building_constructed",
"building": "BUILDING_AMPHITHEATER"
}
|
| 2049 | 100 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 118,
"turn": 100,
"event": "snapshot",
"faith": 8,
"score": 677,
"techs": 22,
"cities": 5,
"culture": 24,
"science": 58.5,
"happiness": 9,
"population": 33,
"gold_per_turn": -9.12,
"military_might": 790,
"military_units": 12
}
|
| 2050 | 100 | Vietnam | building_constructed |
payload{
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 100,
"event": "building_constructed",
"building": "BUILDING_TEMPLE"
}
|