« Test-Chile

Raw Events

Test-Chile — page 42 of 91

Seq Turn Civ Event Type Payload
2051 100 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 3,
  "turn": 100,
  "event": "snapshot",
  "faith": 38,
  "score": 842,
  "techs": 25,
  "cities": 5,
  "culture": 33,
  "science": 55,
  "happiness": 7,
  "population": 37,
  "gold_per_turn": -3.36,
  "military_might": 809,
  "military_units": 16
}
2052 100 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 100,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
2053 100 Chile plot_acquired
payload
{
  "x": 11,
  "y": 25,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 100,
  "event": "plot_acquired"
}
2054 100 Chile plot_bought
payload
{
  "x": 11,
  "y": 25,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 100,
  "event": "plot_bought",
  "bought_with": "culture"
}
2055 100 Chile plot_acquired
payload
{
  "x": 9,
  "y": 19,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 100,
  "event": "plot_acquired"
}
2056 100 Chile plot_bought
payload
{
  "x": 9,
  "y": 19,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 100,
  "event": "plot_bought",
  "bought_with": "culture"
}
2057 100 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 100,
  "event": "building_constructed",
  "wonder": "national",
  "building": "BUILDING_NATIONAL_COLLEGE"
}
2058 100 Chile plot_acquired
payload
{
  "x": 12,
  "y": 36,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 100,
  "event": "plot_acquired"
}
2059 100 Chile plot_bought
payload
{
  "x": 12,
  "y": 36,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 100,
  "event": "plot_bought",
  "bought_with": "culture"
}
2060 100 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_IRON_WORKING",
  "turn": 100,
  "event": "tech_researched",
  "change": 1
}
2061 100 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 274,
  "turn": 100,
  "event": "snapshot",
  "faith": 56,
  "score": 965,
  "techs": 28,
  "cities": 3,
  "culture": 83,
  "science": 101.2,
  "happiness": 31,
  "population": 41,
  "gold_per_turn": 32.24,
  "military_might": 755,
  "military_units": 14
}
2062 100 Bolivia plot_acquired
payload
{
  "x": 28,
  "y": 26,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 100,
  "event": "plot_acquired"
}
2063 100 Bolivia plot_bought
payload
{
  "x": 28,
  "y": 26,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 100,
  "event": "plot_bought",
  "bought_with": "culture"
}
2064 100 Bolivia unit_created
payload
{
  "x": 35,
  "y": 21,
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 100,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2065 100 Bolivia unit_trained
payload
{
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 100,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
2066 100 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 338,
  "turn": 100,
  "event": "snapshot",
  "faith": 0,
  "score": 657,
  "techs": 18,
  "cities": 4,
  "culture": 19,
  "science": 49,
  "happiness": 1,
  "population": 34,
  "gold_per_turn": 25.39,
  "military_might": 775,
  "military_units": 15
}
2067 100 Chile unit_created
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 100,
  "unit": "UNIT_CARGO_SHIP",
  "event": "unit_created"
}
2068 100 Chile unit_created
payload
{
  "x": 14,
  "y": 33,
  "civ": "Chile",
  "turn": 100,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_created"
}
2069 100 Chile unit_upgraded
payload
{
  "to": "UNIT_CROSSBOWMAN",
  "civ": "Chile",
  "from": "UNIT_COMPOSITE_BOWMAN",
  "turn": 100,
  "event": "unit_upgraded"
}
2070 100 Chile improvement_built
payload
{
  "x": 11,
  "y": 24,
  "civ": "Chile",
  "turn": 100,
  "event": "improvement_built"
}
2071 100 Chile improvement_built
payload
{
  "x": 13,
  "y": 26,
  "civ": "Chile",
  "turn": 100,
  "event": "improvement_built"
}
2072 100 Chile unit_lost
payload
{
  "x": 14,
  "y": 33,
  "civ": "Chile",
  "turn": 100,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2073 100 Chile unit_lost
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 100,
  "unit": "UNIT_CARGO_SHIP",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2074 100 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 100,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2075 100 Vietnam unit_lost
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 100,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2076 100 Bolivia improvement_built
payload
{
  "x": 34,
  "y": 28,
  "civ": "Bolivia",
  "turn": 100,
  "event": "improvement_built"
}
2077 100 Iroquois population_changed
payload
{
  "x": 39,
  "y": 16,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 100,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
2078 100 Iroquois population_changed
payload
{
  "x": 39,
  "y": 16,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 100,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
2079 100 Iroquois city_founded
payload
{
  "x": 39,
  "y": 16,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 100,
  "event": "city_founded"
}
2080 100 Iroquois unit_lost
payload
{
  "x": 39,
  "y": 16,
  "civ": "Iroquois",
  "city": "Brantford",
  "turn": 100,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2081 100 Iroquois improvement_built
payload
{
  "x": 35,
  "y": 15,
  "civ": "Iroquois",
  "turn": 100,
  "event": "improvement_built"
}
2082 100 Iroquois improvement_built
payload
{
  "x": 28,
  "y": 17,
  "civ": "Iroquois",
  "turn": 100,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2083 100 Vietnam unit_lost
payload
{
  "x": 21,
  "y": 6,
  "civ": "Vietnam",
  "turn": 100,
  "unit": "UNIT_SETTLER",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "killed_by": "Barbarians",
  "confidence": "confirmed"
}
2084 101 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 101,
  "event": "building_constructed",
  "building": "BUILDING_MARKET"
}
2085 101 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Buffalo Creek",
  "turn": 101,
  "event": "building_constructed",
  "building": "BUILDING_WATERMILL"
}
2086 101 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 110,
  "turn": 101,
  "event": "snapshot",
  "faith": 8,
  "score": 701,
  "techs": 22,
  "cities": 6,
  "culture": 25,
  "science": 62.5,
  "happiness": 5,
  "population": 34,
  "gold_per_turn": -5.12,
  "military_might": 787,
  "military_units": 12
}
2087 101 Vietnam population_changed
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 101,
  "event": "population_changed",
  "new_population": 10,
  "old_population": 9
}
2088 101 Vietnam city_converted
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 101,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2089 101 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 101,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_created"
}
2090 101 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 101,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_trained"
}
2091 101 Vietnam plot_acquired
payload
{
  "x": 18,
  "y": 17,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 101,
  "event": "plot_acquired"
}
2092 101 Vietnam plot_bought
payload
{
  "x": 18,
  "y": 17,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 101,
  "event": "plot_bought",
  "bought_with": "culture"
}
2093 101 Vietnam population_changed
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 101,
  "event": "population_changed",
  "new_population": 5,
  "old_population": 4
}
2094 101 Vietnam city_converted
payload
{
  "x": 11,
  "y": 13,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 101,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2095 101 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 5,
  "turn": 101,
  "event": "snapshot",
  "faith": 38,
  "score": 860,
  "techs": 25,
  "cities": 5,
  "culture": 33,
  "science": 58.5,
  "happiness": 6,
  "population": 39,
  "gold_per_turn": 3.68,
  "military_might": 802,
  "military_units": 17
}
2096 101 Chile city_state_friendship_changed
payload
{
  "civ": "Chile",
  "turn": 101,
  "event": "city_state_friendship_changed",
  "friends": false,
  "city_state": "Kampala",
  "new_friendship": 28,
  "old_friendship": 30
}
2097 101 Chile city_state_friendship_changed
payload
{
  "civ": "Chile",
  "turn": 101,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Kampala",
  "new_friendship": 78,
  "old_friendship": 28
}
2098 101 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 101,
  "event": "city_state_alliance_changed",
  "allied": true,
  "city_state": "Kampala",
  "new_friendship": 78,
  "old_friendship": 28
}
2099 101 city_state_ally_changed
payload
{
  "turn": 101,
  "event": "city_state_ally_changed",
  "new_ally": "Chile",
  "city_state": "Kampala"
}
2100 101 Chile golden_age_started
payload
{
  "civ": "Chile",
  "turn": 101,
  "event": "golden_age_started"
}

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