Raw Events
Test-Chile — page 42 of 91
| Seq | Turn | Civ | Event Type | Payload |
|---|---|---|---|---|
| 2051 | 100 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 3,
"turn": 100,
"event": "snapshot",
"faith": 38,
"score": 842,
"techs": 25,
"cities": 5,
"culture": 33,
"science": 55,
"happiness": 7,
"population": 37,
"gold_per_turn": -3.36,
"military_might": 809,
"military_units": 16
}
|
| 2052 | 100 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 100,
"event": "building_constructed",
"building": "BUILDING_COLOSSEUM"
}
|
| 2053 | 100 | Chile | plot_acquired |
payload{
"x": 11,
"y": 25,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 100,
"event": "plot_acquired"
}
|
| 2054 | 100 | Chile | plot_bought |
payload{
"x": 11,
"y": 25,
"civ": "Chile",
"city": "Santiago de Chile",
"turn": 100,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2055 | 100 | Chile | plot_acquired |
payload{
"x": 9,
"y": 19,
"civ": "Chile",
"city": "Concepción",
"turn": 100,
"event": "plot_acquired"
}
|
| 2056 | 100 | Chile | plot_bought |
payload{
"x": 9,
"y": 19,
"civ": "Chile",
"city": "Concepción",
"turn": 100,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2057 | 100 | Chile | building_constructed |
payload{
"civ": "Chile",
"city": "Valparaiso",
"turn": 100,
"event": "building_constructed",
"wonder": "national",
"building": "BUILDING_NATIONAL_COLLEGE"
}
|
| 2058 | 100 | Chile | plot_acquired |
payload{
"x": 12,
"y": 36,
"civ": "Chile",
"city": "Valparaiso",
"turn": 100,
"event": "plot_acquired"
}
|
| 2059 | 100 | Chile | plot_bought |
payload{
"x": 12,
"y": 36,
"civ": "Chile",
"city": "Valparaiso",
"turn": 100,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2060 | 100 | tech_researched |
payload{
"civs": [
"Chile"
],
"team": 0,
"tech": "TECH_IRON_WORKING",
"turn": 100,
"event": "tech_researched",
"change": 1
}
|
|
| 2061 | 100 | Chile | snapshot |
payload{
"civ": "Chile",
"gold": 274,
"turn": 100,
"event": "snapshot",
"faith": 56,
"score": 965,
"techs": 28,
"cities": 3,
"culture": 83,
"science": 101.2,
"happiness": 31,
"population": 41,
"gold_per_turn": 32.24,
"military_might": 755,
"military_units": 14
}
|
| 2062 | 100 | Bolivia | plot_acquired |
payload{
"x": 28,
"y": 26,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 100,
"event": "plot_acquired"
}
|
| 2063 | 100 | Bolivia | plot_bought |
payload{
"x": 28,
"y": 26,
"civ": "Bolivia",
"city": "Santa Cruz",
"turn": 100,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2064 | 100 | Bolivia | unit_created |
payload{
"x": 35,
"y": 21,
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 100,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 2065 | 100 | Bolivia | unit_trained |
payload{
"civ": "Bolivia",
"city": "Cochabamba",
"turn": 100,
"unit": "UNIT_CARAVAN",
"event": "unit_trained"
}
|
| 2066 | 100 | Bolivia | snapshot |
payload{
"civ": "Bolivia",
"gold": 338,
"turn": 100,
"event": "snapshot",
"faith": 0,
"score": 657,
"techs": 18,
"cities": 4,
"culture": 19,
"science": 49,
"happiness": 1,
"population": 34,
"gold_per_turn": 25.39,
"military_might": 775,
"military_units": 15
}
|
| 2067 | 100 | Chile | unit_created |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 100,
"unit": "UNIT_CARGO_SHIP",
"event": "unit_created"
}
|
| 2068 | 100 | Chile | unit_created |
payload{
"x": 14,
"y": 33,
"civ": "Chile",
"turn": 100,
"unit": "UNIT_CROSSBOWMAN",
"event": "unit_created"
}
|
| 2069 | 100 | Chile | unit_upgraded |
payload{
"to": "UNIT_CROSSBOWMAN",
"civ": "Chile",
"from": "UNIT_COMPOSITE_BOWMAN",
"turn": 100,
"event": "unit_upgraded"
}
|
| 2070 | 100 | Chile | improvement_built |
payload{
"x": 11,
"y": 24,
"civ": "Chile",
"turn": 100,
"event": "improvement_built"
}
|
| 2071 | 100 | Chile | improvement_built |
payload{
"x": 13,
"y": 26,
"civ": "Chile",
"turn": 100,
"event": "improvement_built"
}
|
| 2072 | 100 | Chile | unit_lost |
payload{
"x": 14,
"y": 33,
"civ": "Chile",
"turn": 100,
"unit": "UNIT_COMPOSITE_BOWMAN",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"confidence": "inferred"
}
|
| 2073 | 100 | Chile | unit_lost |
payload{
"x": 9,
"y": 22,
"civ": "Chile",
"city": "Concepción",
"turn": 100,
"unit": "UNIT_CARGO_SHIP",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2074 | 100 | Vietnam | unit_created |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 100,
"unit": "UNIT_CARAVAN",
"event": "unit_created"
}
|
| 2075 | 100 | Vietnam | unit_lost |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 100,
"unit": "UNIT_CARAVAN",
"cause": "used_up",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2076 | 100 | Bolivia | improvement_built |
payload{
"x": 34,
"y": 28,
"civ": "Bolivia",
"turn": 100,
"event": "improvement_built"
}
|
| 2077 | 100 | Iroquois | population_changed |
payload{
"x": 39,
"y": 16,
"civ": "Iroquois",
"city": "Brantford",
"turn": 100,
"event": "population_changed",
"new_population": 1,
"old_population": 0
}
|
| 2078 | 100 | Iroquois | population_changed |
payload{
"x": 39,
"y": 16,
"civ": "Iroquois",
"city": "Brantford",
"turn": 100,
"event": "population_changed",
"new_population": 1,
"old_population": 1
}
|
| 2079 | 100 | Iroquois | city_founded |
payload{
"x": 39,
"y": 16,
"civ": "Iroquois",
"city": "Brantford",
"turn": 100,
"event": "city_founded"
}
|
| 2080 | 100 | Iroquois | unit_lost |
payload{
"x": 39,
"y": 16,
"civ": "Iroquois",
"city": "Brantford",
"turn": 100,
"unit": "UNIT_SETTLER",
"cause": "founded_city",
"event": "unit_lost",
"confidence": "confirmed"
}
|
| 2081 | 100 | Iroquois | improvement_built |
payload{
"x": 35,
"y": 15,
"civ": "Iroquois",
"turn": 100,
"event": "improvement_built"
}
|
| 2082 | 100 | Iroquois | improvement_built |
payload{
"x": 28,
"y": 17,
"civ": "Iroquois",
"turn": 100,
"event": "improvement_built",
"improvement": "IMPROVEMENT_FARM"
}
|
| 2083 | 100 | Vietnam | unit_lost |
payload{
"x": 21,
"y": 6,
"civ": "Vietnam",
"turn": 100,
"unit": "UNIT_SETTLER",
"cause": "killed",
"event": "unit_lost",
"killer": "Barbarians",
"killed_by": "Barbarians",
"confidence": "confirmed"
}
|
| 2084 | 101 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Grand River",
"turn": 101,
"event": "building_constructed",
"building": "BUILDING_MARKET"
}
|
| 2085 | 101 | Iroquois | building_constructed |
payload{
"civ": "Iroquois",
"city": "Buffalo Creek",
"turn": 101,
"event": "building_constructed",
"building": "BUILDING_WATERMILL"
}
|
| 2086 | 101 | Iroquois | snapshot |
payload{
"civ": "Iroquois",
"gold": 110,
"turn": 101,
"event": "snapshot",
"faith": 8,
"score": 701,
"techs": 22,
"cities": 6,
"culture": 25,
"science": 62.5,
"happiness": 5,
"population": 34,
"gold_per_turn": -5.12,
"military_might": 787,
"military_units": 12
}
|
| 2087 | 101 | Vietnam | population_changed |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 101,
"event": "population_changed",
"new_population": 10,
"old_population": 9
}
|
| 2088 | 101 | Vietnam | city_converted |
payload{
"x": 17,
"y": 10,
"civ": "Vietnam",
"city": "Thành Pho Ho Chí Minh",
"turn": 101,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
|
| 2089 | 101 | Vietnam | unit_created |
payload{
"x": 12,
"y": 19,
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 101,
"unit": "UNIT_SWORDSMAN",
"event": "unit_created"
}
|
| 2090 | 101 | Vietnam | unit_trained |
payload{
"civ": "Vietnam",
"city": "Hai Phòng",
"turn": 101,
"unit": "UNIT_SWORDSMAN",
"event": "unit_trained"
}
|
| 2091 | 101 | Vietnam | plot_acquired |
payload{
"x": 18,
"y": 17,
"civ": "Vietnam",
"city": "Thành Pho Hue",
"turn": 101,
"event": "plot_acquired"
}
|
| 2092 | 101 | Vietnam | plot_bought |
payload{
"x": 18,
"y": 17,
"civ": "Vietnam",
"city": "Thành Pho Hue",
"turn": 101,
"event": "plot_bought",
"bought_with": "culture"
}
|
| 2093 | 101 | Vietnam | population_changed |
payload{
"x": 11,
"y": 13,
"civ": "Vietnam",
"city": "Can Tho",
"turn": 101,
"event": "population_changed",
"new_population": 5,
"old_population": 4
}
|
| 2094 | 101 | Vietnam | city_converted |
payload{
"x": 11,
"y": 13,
"civ": "Vietnam",
"city": "Can Tho",
"turn": 101,
"event": "city_converted",
"religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
|
| 2095 | 101 | Vietnam | snapshot |
payload{
"civ": "Vietnam",
"gold": 5,
"turn": 101,
"event": "snapshot",
"faith": 38,
"score": 860,
"techs": 25,
"cities": 5,
"culture": 33,
"science": 58.5,
"happiness": 6,
"population": 39,
"gold_per_turn": 3.68,
"military_might": 802,
"military_units": 17
}
|
| 2096 | 101 | Chile | city_state_friendship_changed |
payload{
"civ": "Chile",
"turn": 101,
"event": "city_state_friendship_changed",
"friends": false,
"city_state": "Kampala",
"new_friendship": 28,
"old_friendship": 30
}
|
| 2097 | 101 | Chile | city_state_friendship_changed |
payload{
"civ": "Chile",
"turn": 101,
"event": "city_state_friendship_changed",
"friends": true,
"city_state": "Kampala",
"new_friendship": 78,
"old_friendship": 28
}
|
| 2098 | 101 | Chile | city_state_alliance_changed |
payload{
"civ": "Chile",
"turn": 101,
"event": "city_state_alliance_changed",
"allied": true,
"city_state": "Kampala",
"new_friendship": 78,
"old_friendship": 28
}
|
| 2099 | 101 | city_state_ally_changed |
payload{
"turn": 101,
"event": "city_state_ally_changed",
"new_ally": "Chile",
"city_state": "Kampala"
}
|
|
| 2100 | 101 | Chile | golden_age_started |
payload{
"civ": "Chile",
"turn": 101,
"event": "golden_age_started"
}
|