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Test-Chile — page 43 of 91

Seq Turn Civ Event Type Payload
2101 101 Chile plot_acquired
payload
{
  "x": 10,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 101,
  "event": "plot_acquired"
}
2102 101 Chile plot_bought
payload
{
  "x": 10,
  "y": 27,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 101,
  "event": "plot_bought",
  "bought_with": "culture"
}
2103 101 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 101,
  "event": "building_constructed",
  "building": "BUILDING_UNIVERSITY"
}
2104 101 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 101,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
2105 101 Chile policy_adopted
payload
{
  "civ": "Chile",
  "turn": 101,
  "event": "policy_adopted",
  "policy": "POLICY_THEOCRACY"
}
2106 101 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_METAL_CASTING",
  "turn": 101,
  "event": "tech_researched",
  "change": 1
}
2107 101 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 101,
  "unit": "UNIT_PROPHET",
  "event": "unit_created"
}
2108 101 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 268,
  "turn": 101,
  "event": "snapshot",
  "faith": 56,
  "score": 992,
  "techs": 29,
  "cities": 3,
  "culture": 69,
  "science": 108.79,
  "happiness": 35,
  "population": 41,
  "gold_per_turn": 31.14,
  "military_might": 800,
  "military_units": 14
}
2109 101 Bolivia plot_acquired
payload
{
  "x": 27,
  "y": 26,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 101,
  "event": "plot_acquired"
}
2110 101 Bolivia plot_bought
payload
{
  "x": 29,
  "y": 24,
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 101,
  "event": "plot_bought",
  "bought_with": "gold"
}
2111 101 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "La Paz",
  "turn": 101,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
2112 101 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Santa Cruz",
  "turn": 101,
  "event": "building_constructed",
  "building": "BUILDING_WORKSHOP"
}
2113 101 tech_researched
payload
{
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "tech": "TECH_GUNPOWDER",
  "turn": 101,
  "event": "tech_researched",
  "change": 1
}
2114 101 era_entered
payload
{
  "era": "ERA_RENAISSANCE",
  "civs": [
    "Bolivia"
  ],
  "team": 2,
  "turn": 101,
  "event": "era_entered"
}
2115 101 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 307,
  "turn": 101,
  "event": "snapshot",
  "faith": 0,
  "score": 669,
  "techs": 19,
  "cities": 4,
  "culture": 18,
  "science": 49,
  "happiness": 3,
  "population": 34,
  "gold_per_turn": 18.42,
  "military_might": 764,
  "military_units": 15
}
2116 101 Bolivia unit_promoted
payload
{
  "civ": "Bolivia",
  "turn": 101,
  "unit": "UNIT_SWORDSMAN",
  "event": "unit_promoted",
  "promotion": "PROMOTION_DRILL_1"
}
2117 101 Chile unit_created
payload
{
  "x": 11,
  "y": 25,
  "civ": "Chile",
  "turn": 101,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_created"
}
2118 101 Chile unit_upgraded
payload
{
  "to": "UNIT_CROSSBOWMAN",
  "civ": "Chile",
  "from": "UNIT_COMPOSITE_BOWMAN",
  "turn": 101,
  "event": "unit_upgraded"
}
2119 101 Chile unit_lost
payload
{
  "x": 11,
  "y": 25,
  "civ": "Chile",
  "turn": 101,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2120 101 Vietnam improvement_built
payload
{
  "x": 14,
  "y": 12,
  "civ": "Vietnam",
  "turn": 101,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2121 101 unit_killed
payload
{
  "turn": 101,
  "unit": "UNIT_BARBARIAN_AXMAN",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
2122 101 Barbarians unit_lost
payload
{
  "x": 28,
  "y": 26,
  "civ": "Barbarians",
  "turn": 101,
  "unit": "UNIT_BARBARIAN_AXMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
2123 101 Iroquois population_changed
payload
{
  "x": 33,
  "y": 11,
  "civ": "Iroquois",
  "city": "Montreal",
  "turn": 101,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 0
}
2124 101 Iroquois population_changed
payload
{
  "x": 33,
  "y": 11,
  "civ": "Iroquois",
  "city": "Montreal",
  "turn": 101,
  "event": "population_changed",
  "new_population": 1,
  "old_population": 1
}
2125 101 Iroquois city_founded
payload
{
  "x": 33,
  "y": 11,
  "civ": "Iroquois",
  "city": "Montreal",
  "turn": 101,
  "event": "city_founded"
}
2126 101 Iroquois unit_lost
payload
{
  "x": 33,
  "y": 11,
  "civ": "Iroquois",
  "city": "Montreal",
  "turn": 101,
  "unit": "UNIT_SETTLER",
  "cause": "founded_city",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2127 102 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 102,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
2128 102 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 102,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_trained",
  "bought_with": "faith"
}
2129 102 Vietnam population_changed
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 102,
  "event": "population_changed",
  "new_population": 6,
  "old_population": 5
}
2130 102 Vietnam city_converted
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 102,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2131 102 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 102,
  "event": "building_constructed",
  "building": "BUILDING_WORKSHOP"
}
2132 102 Vietnam unit_lost
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 102,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2133 102 Vietnam unit_created
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 102,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2134 102 Vietnam unit_lost
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 102,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2135 102 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 102,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2136 102 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 5,
  "turn": 102,
  "event": "snapshot",
  "faith": 37,
  "score": 869,
  "techs": 25,
  "cities": 5,
  "culture": 33,
  "science": 58.5,
  "happiness": 5,
  "population": 40,
  "gold_per_turn": -3.8,
  "military_might": 863,
  "military_units": 17
}
2137 102 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 333,
  "turn": 102,
  "event": "snapshot",
  "faith": 0,
  "score": 669,
  "techs": 19,
  "cities": 4,
  "culture": 18,
  "science": 49,
  "happiness": 3,
  "population": 34,
  "gold_per_turn": 17.42,
  "military_might": 766,
  "military_units": 15
}
2138 102 Iroquois plot_acquired
payload
{
  "x": 32,
  "y": 13,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 102,
  "event": "plot_acquired"
}
2139 102 Iroquois plot_bought
payload
{
  "x": 32,
  "y": 13,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 102,
  "event": "plot_bought",
  "bought_with": "culture"
}
2140 102 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 102,
  "event": "building_constructed",
  "building": "BUILDING_AQUEDUCT"
}
2141 102 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_PHYSICS",
  "turn": 102,
  "event": "tech_researched",
  "change": 1
}
2142 102 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 103,
  "turn": 102,
  "event": "snapshot",
  "faith": 8,
  "score": 734,
  "techs": 23,
  "cities": 7,
  "culture": 26,
  "science": 64.5,
  "happiness": 2,
  "population": 35,
  "gold_per_turn": -6.62,
  "military_might": 784,
  "military_units": 12
}
2143 102 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 102,
  "event": "building_constructed",
  "building": "BUILDING_STABLE"
}
2144 102 Chile plot_acquired
payload
{
  "x": 10,
  "y": 31,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 102,
  "event": "plot_acquired"
}
2145 102 Chile plot_bought
payload
{
  "x": 10,
  "y": 31,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 102,
  "event": "plot_bought",
  "bought_with": "culture"
}
2146 102 Chile population_changed
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 102,
  "event": "population_changed",
  "new_population": 15,
  "old_population": 14
}
2147 102 Chile plot_acquired
payload
{
  "x": 8,
  "y": 19,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 102,
  "event": "plot_acquired"
}
2148 102 Chile plot_bought
payload
{
  "x": 8,
  "y": 19,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 102,
  "event": "plot_bought",
  "bought_with": "culture"
}
2149 102 Chile plot_acquired
payload
{
  "x": 16,
  "y": 35,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 102,
  "event": "plot_acquired"
}
2150 102 Chile plot_bought
payload
{
  "x": 16,
  "y": 35,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 102,
  "event": "plot_bought",
  "bought_with": "culture"
}

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