« Test-Chile

Raw Events

Test-Chile — page 44 of 91

Seq Turn Civ Event Type Payload
2151 102 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 262,
  "turn": 102,
  "event": "snapshot",
  "faith": 56,
  "score": 1000,
  "techs": 29,
  "cities": 3,
  "culture": 69,
  "science": 124.08,
  "happiness": 34,
  "population": 42,
  "gold_per_turn": 28.02,
  "military_might": 842,
  "military_units": 14
}
2152 102 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 102,
  "unit": "UNIT_CROSSBOWMAN",
  "event": "unit_created"
}
2153 102 Chile unit_upgraded
payload
{
  "to": "UNIT_CROSSBOWMAN",
  "civ": "Chile",
  "from": "UNIT_COMPOSITE_BOWMAN",
  "turn": 102,
  "event": "unit_upgraded"
}
2154 102 Chile improvement_built
payload
{
  "x": 11,
  "y": 25,
  "civ": "Chile",
  "turn": 102,
  "event": "improvement_built"
}
2155 102 Chile unit_lost
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 102,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2156 102 Vietnam unit_created
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 102,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2157 102 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 102,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2158 102 Vietnam unit_lost
payload
{
  "x": 18,
  "y": 15,
  "civ": "Vietnam",
  "city": "Thành Pho Hue",
  "turn": 102,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2159 102 Vietnam unit_lost
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 102,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2160 102 unit_killed
payload
{
  "turn": 102,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
2161 102 Barbarians unit_lost
payload
{
  "x": 34,
  "y": 29,
  "civ": "Barbarians",
  "turn": 102,
  "unit": "UNIT_BARBARIAN_WARRIOR",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
2162 102 teams_met
payload
{
  "turn": 102,
  "event": "teams_met",
  "team_a": 28,
  "team_b": 3,
  "team_a_civs": [
    "Ljubljana"
  ],
  "team_b_civs": [
    "Iroquois"
  ]
}
2163 102 Iroquois unit_created
payload
{
  "x": 28,
  "y": 17,
  "civ": "Iroquois",
  "turn": 102,
  "unit": "UNIT_TREBUCHET",
  "event": "unit_created"
}
2164 102 Iroquois unit_upgraded
payload
{
  "to": "UNIT_TREBUCHET",
  "civ": "Iroquois",
  "from": "UNIT_CATAPULT",
  "turn": 102,
  "event": "unit_upgraded"
}
2165 102 Iroquois unit_lost
payload
{
  "x": 28,
  "y": 17,
  "civ": "Iroquois",
  "turn": 102,
  "unit": "UNIT_CATAPULT",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2166 102 Iroquois improvement_built
payload
{
  "x": 27,
  "y": 15,
  "civ": "Iroquois",
  "turn": 102,
  "event": "improvement_built"
}
2167 103 Chile unit_created
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 103,
  "unit": "UNIT_SCIENTIST",
  "event": "unit_created"
}
2168 103 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 103,
  "event": "building_constructed",
  "building": "BUILDING_FORGE"
}
2169 103 Chile plot_acquired
payload
{
  "x": 13,
  "y": 23,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 103,
  "event": "plot_acquired"
}
2170 103 Chile plot_bought
payload
{
  "x": 13,
  "y": 23,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 103,
  "event": "plot_bought",
  "bought_with": "culture"
}
2171 103 Chile unit_created
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 103,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2172 103 Chile unit_trained
payload
{
  "civ": "Chile",
  "city": "Concepción",
  "turn": 103,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}
2173 103 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_PHYSICS",
  "turn": 103,
  "event": "tech_researched",
  "change": 1
}
2174 103 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 255,
  "turn": 103,
  "event": "snapshot",
  "faith": 56,
  "score": 1012,
  "techs": 30,
  "cities": 3,
  "culture": 69,
  "science": 116.1,
  "happiness": 34,
  "population": 42,
  "gold_per_turn": 28.02,
  "military_might": 884,
  "military_units": 15
}
2175 103 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 79,
  "turn": 103,
  "event": "snapshot",
  "faith": 8,
  "score": 734,
  "techs": 23,
  "cities": 7,
  "culture": 26,
  "science": 61.5,
  "happiness": 2,
  "population": 35,
  "gold_per_turn": -4.12,
  "military_might": 829,
  "military_units": 12
}
2176 103 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 103,
  "event": "building_constructed",
  "wonder": "world",
  "building": "BUILDING_NOTRE_DAME"
}
2177 103 Bolivia building_constructed
payload
{
  "civ": "Bolivia",
  "city": "Cochabamba",
  "turn": 103,
  "event": "building_constructed",
  "building": "BUILDING_COLOSSEUM"
}
2178 103 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 357,
  "turn": 103,
  "event": "snapshot",
  "faith": 4,
  "score": 679,
  "techs": 19,
  "cities": 4,
  "culture": 18,
  "science": 49,
  "happiness": 15,
  "population": 34,
  "gold_per_turn": 16.42,
  "military_might": 786,
  "military_units": 15
}
2179 103 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 103,
  "unit": "UNIT_ENGINEER",
  "event": "unit_created"
}
2180 103 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 103,
  "event": "building_constructed",
  "building": "BUILDING_LIGHTHOUSE"
}
2181 103 Vietnam unit_created
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 103,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_created"
}
2182 103 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 103,
  "unit": "UNIT_COMPOSITE_BOWMAN",
  "event": "unit_trained"
}
2183 103 Vietnam plot_acquired
payload
{
  "x": 10,
  "y": 12,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 103,
  "event": "plot_acquired"
}
2184 103 Vietnam plot_bought
payload
{
  "x": 10,
  "y": 12,
  "civ": "Vietnam",
  "city": "Can Tho",
  "turn": 103,
  "event": "plot_bought",
  "bought_with": "culture"
}
2185 103 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 118,
  "turn": 103,
  "event": "snapshot",
  "faith": 37,
  "score": 872,
  "techs": 25,
  "cities": 5,
  "culture": 33,
  "science": 59.5,
  "happiness": 5,
  "population": 40,
  "gold_per_turn": -4.03,
  "military_might": 860,
  "military_units": 18
}
2186 103 Chile unit_created
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 103,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2187 103 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_PRINTING_PRESS",
  "turn": 103,
  "event": "tech_researched",
  "change": 1
}
2188 103 Chile great_person_expended
payload
{
  "civ": "Chile",
  "turn": 103,
  "event": "great_person_expended",
  "great_person": "UNIT_SCIENTIST"
}
2189 103 Chile improvement_built
payload
{
  "x": 9,
  "y": 23,
  "civ": "Chile",
  "turn": 103,
  "event": "improvement_built"
}
2190 103 Chile unit_lost
payload
{
  "x": 14,
  "y": 28,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 103,
  "unit": "UNIT_SCIENTIST",
  "cause": "expended",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2191 103 Chile unit_lost
payload
{
  "x": 9,
  "y": 22,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 103,
  "unit": "UNIT_CARAVAN",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2192 103 Vietnam improvement_built
payload
{
  "x": 19,
  "y": 16,
  "civ": "Vietnam",
  "turn": 103,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_PASTURE"
}
2193 103 Vietnam improvement_built
payload
{
  "x": 15,
  "y": 12,
  "civ": "Vietnam",
  "turn": 103,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FARM"
}
2194 103 Iroquois unit_created
payload
{
  "x": 32,
  "y": 15,
  "civ": "Iroquois",
  "turn": 103,
  "unit": "UNIT_TREBUCHET",
  "event": "unit_created"
}
2195 103 Iroquois unit_upgraded
payload
{
  "to": "UNIT_TREBUCHET",
  "civ": "Iroquois",
  "from": "UNIT_CATAPULT",
  "turn": 103,
  "event": "unit_upgraded"
}
2196 103 Iroquois improvement_built
payload
{
  "x": 36,
  "y": 14,
  "civ": "Iroquois",
  "turn": 103,
  "event": "improvement_built"
}
2197 103 Iroquois unit_lost
payload
{
  "x": 32,
  "y": 15,
  "civ": "Iroquois",
  "turn": 103,
  "unit": "UNIT_CATAPULT",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "confidence": "inferred"
}
2198 104 Iroquois population_changed
payload
{
  "x": 31,
  "y": 14,
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 104,
  "event": "population_changed",
  "new_population": 12,
  "old_population": 11
}
2199 104 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 104,
  "event": "building_constructed",
  "building": "BUILDING_CASTLE"
}
2200 104 Iroquois population_changed
payload
{
  "x": 34,
  "y": 15,
  "civ": "Iroquois",
  "city": "Osininka",
  "turn": 104,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}

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