« Test-Chile

Raw Events

Test-Chile — page 47 of 91

Seq Turn Civ Event Type Payload
2301 107 Chile unit_created
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 107,
  "unit": "UNIT_CARGO_SHIP",
  "event": "unit_created"
}
2302 107 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 214,
  "turn": 107,
  "event": "snapshot",
  "faith": 56,
  "score": 1043,
  "techs": 31,
  "cities": 3,
  "culture": 69,
  "science": 120.35,
  "happiness": 33,
  "population": 44,
  "gold_per_turn": 45.49,
  "military_might": 864,
  "military_units": 15
}
2303 107 Vietnam plot_acquired
payload
{
  "x": 15,
  "y": 20,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 107,
  "event": "plot_acquired"
}
2304 107 Vietnam plot_bought
payload
{
  "x": 12,
  "y": 19,
  "civ": "Vietnam",
  "city": "Hai Phòng",
  "turn": 107,
  "event": "plot_bought",
  "bought_with": "gold"
}
2305 107 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 107,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_created"
}
2306 107 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 107,
  "unit": "UNIT_MISSIONARY",
  "event": "unit_trained",
  "bought_with": "faith"
}
2307 107 Vietnam building_constructed
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 107,
  "event": "building_constructed",
  "building": "BUILDING_UNIVERSITY"
}
2308 107 Vietnam unit_created
payload
{
  "x": 17,
  "y": 10,
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 107,
  "unit": "UNIT_WORKBOAT",
  "event": "unit_created"
}
2309 107 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Thành Pho Ho Chí Minh",
  "turn": 107,
  "unit": "UNIT_WORKBOAT",
  "event": "unit_trained"
}
2310 107 tech_researched
payload
{
  "civs": [
    "Vietnam"
  ],
  "team": 1,
  "tech": "TECH_GUILDS",
  "turn": 107,
  "event": "tech_researched",
  "change": 1
}
2311 107 Vietnam snapshot
payload
{
  "civ": "Vietnam",
  "gold": 59,
  "turn": 107,
  "event": "snapshot",
  "faith": 38,
  "score": 921,
  "techs": 27,
  "cities": 5,
  "culture": 35,
  "science": 73.43,
  "happiness": 2,
  "population": 43,
  "gold_per_turn": -1.94,
  "military_might": 971,
  "military_units": 18
}
2312 107 Vietnam city_state_friendship_changed
payload
{
  "civ": "Vietnam",
  "turn": 107,
  "event": "city_state_friendship_changed",
  "friends": true,
  "city_state": "Maseru",
  "new_friendship": 40,
  "old_friendship": 0
}
2313 107 Bolivia unit_created
payload
{
  "x": 33,
  "y": 27,
  "civ": "Bolivia",
  "city": "Sucre",
  "turn": 107,
  "unit": "UNIT_GREAT_GENERAL",
  "event": "unit_created"
}
2314 107 Bolivia policy_adopted
payload
{
  "civ": "Bolivia",
  "turn": 107,
  "event": "policy_adopted",
  "policy": "POLICY_MERITOCRACY"
}
2315 107 Bolivia snapshot
payload
{
  "civ": "Bolivia",
  "gold": 194,
  "turn": 107,
  "event": "snapshot",
  "faith": 8,
  "score": 735,
  "techs": 19,
  "cities": 5,
  "culture": 20,
  "science": 60,
  "happiness": 15,
  "population": 37,
  "gold_per_turn": 25.67,
  "military_might": 797,
  "military_units": 16
}
2316 107 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Onondaga",
  "turn": 107,
  "event": "building_constructed",
  "building": "BUILDING_TEMPLE"
}
2317 107 Iroquois population_changed
payload
{
  "x": 27,
  "y": 14,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 107,
  "event": "population_changed",
  "new_population": 7,
  "old_population": 6
}
2318 107 Iroquois plot_acquired
payload
{
  "x": 29,
  "y": 12,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 107,
  "event": "plot_acquired"
}
2319 107 Iroquois plot_bought
payload
{
  "x": 29,
  "y": 12,
  "civ": "Iroquois",
  "city": "Grand River",
  "turn": 107,
  "event": "plot_bought",
  "bought_with": "culture"
}
2320 107 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Akwesasme",
  "turn": 107,
  "event": "building_constructed",
  "building": "BUILDING_LONGHOUSE"
}
2321 107 Iroquois building_constructed
payload
{
  "civ": "Iroquois",
  "city": "Montreal",
  "turn": 107,
  "event": "building_constructed",
  "building": "BUILDING_LIBRARY"
}
2322 107 tech_researched
payload
{
  "civs": [
    "Iroquois"
  ],
  "team": 3,
  "tech": "TECH_THEOLOGY",
  "turn": 107,
  "event": "tech_researched",
  "change": 1
}
2323 107 Iroquois snapshot
payload
{
  "civ": "Iroquois",
  "gold": 61,
  "turn": 107,
  "event": "snapshot",
  "faith": 13,
  "score": 805,
  "techs": 25,
  "cities": 7,
  "culture": 28,
  "science": 71,
  "happiness": -1,
  "population": 41,
  "gold_per_turn": 1.77,
  "military_might": 866,
  "military_units": 12
}
2324 107 Chile unit_created
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 107,
  "unit": "UNIT_CARGO_SHIP",
  "event": "unit_created"
}
2325 107 Chile improvement_built
payload
{
  "x": 9,
  "y": 20,
  "civ": "Chile",
  "turn": 107,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
2326 107 Chile improvement_built
payload
{
  "x": 9,
  "y": 23,
  "civ": "Chile",
  "turn": 107,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_MINE"
}
2327 107 Chile unit_lost
payload
{
  "x": 14,
  "y": 34,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 107,
  "unit": "UNIT_CARGO_SHIP",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2328 107 unit_killed
payload
{
  "turn": 107,
  "unit": "UNIT_KNIGHT",
  "event": "unit_killed",
  "killer": "Vietnam",
  "victim": "Harappa"
}
2329 107 Bolivia city_converted
payload
{
  "x": 26,
  "y": 27,
  "civ": "Bolivia",
  "city": "Oruro",
  "turn": 107,
  "event": "city_converted",
  "religion": "TXT_KEY_RELIGION_PROTESTANTISM"
}
2330 107 Vietnam improvement_built
payload
{
  "x": 18,
  "y": 9,
  "civ": "Vietnam",
  "turn": 107,
  "event": "improvement_built",
  "improvement": "IMPROVEMENT_FISHING_BOATS"
}
2331 107 Vietnam unit_lost
payload
{
  "x": 18,
  "y": 9,
  "civ": "Vietnam",
  "turn": 107,
  "unit": "UNIT_WORKBOAT",
  "cause": "used_up",
  "event": "unit_lost",
  "confidence": "confirmed"
}
2332 107 Harappa unit_lost
payload
{
  "x": 20,
  "y": 15,
  "civ": "Harappa",
  "turn": 107,
  "unit": "UNIT_KNIGHT",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Vietnam",
  "confidence": "confirmed"
}
2333 107 unit_killed
payload
{
  "turn": 107,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
2334 107 unit_killed
payload
{
  "turn": 107,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "event": "unit_killed",
  "killer": "Bolivia",
  "victim": "Barbarians"
}
2335 107 Barbarians unit_lost
payload
{
  "x": 35,
  "y": 27,
  "civ": "Barbarians",
  "turn": 107,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
2336 107 Barbarians unit_lost
payload
{
  "x": 27,
  "y": 28,
  "civ": "Barbarians",
  "turn": 107,
  "unit": "UNIT_BARBARIAN_HORSEMAN",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Bolivia",
  "confidence": "confirmed"
}
2337 107 Vietnam unit_lost
payload
{
  "x": 25,
  "y": 27,
  "civ": "Vietnam",
  "turn": 107,
  "unit": "UNIT_MISSIONARY",
  "cause": "killed",
  "event": "unit_lost",
  "killer": "Barbarians",
  "killed_by": "Barbarians",
  "confidence": "confirmed"
}
2338 108 Chile city_state_alliance_changed
payload
{
  "civ": "Chile",
  "turn": 108,
  "event": "city_state_alliance_changed",
  "allied": false,
  "city_state": "Maseru",
  "new_friendship": 58,
  "old_friendship": 60
}
2339 108 city_state_ally_changed
payload
{
  "turn": 108,
  "event": "city_state_ally_changed",
  "old_ally": "Chile",
  "city_state": "Maseru"
}
2340 108 Chile plot_acquired
payload
{
  "x": 17,
  "y": 31,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 108,
  "event": "plot_acquired"
}
2341 108 Chile plot_bought
payload
{
  "x": 17,
  "y": 31,
  "civ": "Chile",
  "city": "Santiago de Chile",
  "turn": 108,
  "event": "plot_bought",
  "bought_with": "culture"
}
2342 108 Chile plot_acquired
payload
{
  "x": 12,
  "y": 23,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 108,
  "event": "plot_acquired"
}
2343 108 Chile plot_bought
payload
{
  "x": 12,
  "y": 23,
  "civ": "Chile",
  "city": "Concepción",
  "turn": 108,
  "event": "plot_bought",
  "bought_with": "culture"
}
2344 108 Chile building_constructed
payload
{
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 108,
  "event": "building_constructed",
  "building": "BUILDING_LIGHTHOUSE"
}
2345 108 Chile plot_acquired
payload
{
  "x": 12,
  "y": 37,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 108,
  "event": "plot_acquired"
}
2346 108 Chile plot_bought
payload
{
  "x": 12,
  "y": 37,
  "civ": "Chile",
  "city": "Valparaiso",
  "turn": 108,
  "event": "plot_bought",
  "bought_with": "culture"
}
2347 108 tech_researched
payload
{
  "civs": [
    "Chile"
  ],
  "team": 0,
  "tech": "TECH_ECONOMICS",
  "turn": 108,
  "event": "tech_researched",
  "change": 1
}
2348 108 Chile snapshot
payload
{
  "civ": "Chile",
  "gold": 260,
  "turn": 108,
  "event": "snapshot",
  "faith": 56,
  "score": 1056,
  "techs": 32,
  "cities": 3,
  "culture": 69,
  "science": 128.33,
  "happiness": 25,
  "population": 44,
  "gold_per_turn": 55.05,
  "military_might": 879,
  "military_units": 15
}
2349 108 Vietnam unit_created
payload
{
  "x": 15,
  "y": 14,
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 108,
  "unit": "UNIT_CARAVAN",
  "event": "unit_created"
}
2350 108 Vietnam unit_trained
payload
{
  "civ": "Vietnam",
  "city": "Hà Noi",
  "turn": 108,
  "unit": "UNIT_CARAVAN",
  "event": "unit_trained"
}

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